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Josh Wimmer Reviews Everything I Need to Know I Learned From Dungeons & Dragons

Josh Wimmer Reviews Everything I Need to Know I Learned From Dungeons & Dragons

everythingineed-toknowilearnedfromdungeonsdragonsEverything I Need to Know I Learned From Dungeons & Dragons
Shelly Mazzanoble
Wizards of the Coast (192 pp, $12.95, September 2011)
Reviewed by Josh Wimmer

I have my first-edition AD&D Monster Manual open on my desk, and I’m looking at the entry for “mimic.” As many of you will likely recall, a mimic is a creature that disguises itself as something else — a chest, maybe, or a door — to fool unwary adventurers.

That is where my head went after reading Shelly Mazzanoble’s second book; she is a bit of a mimic. I don’t mean that she cannot stand sunlight or that she resembles stone or wood — hey, this is not a perfect analogy — or even that her armor class is only 7. I bet it is at least 5. She strikes me as dexterous (not to mention closer to chaotic good than true neutral).

No, what I mean is that Everything I Need to Know I Learned From Dungeons & Dragons, while delightful, struck me as only tangentially “One Woman’s Quest to Turn Self-Help Into Elf-Help,” as the subtitle puts it.

Mazzanoble is fun to spend time with. Most of the book is concerned with her relationships with her mom, Judy (this is the mom ur-name, I think), and boyfriend, Bart. Judy has a lot of advice to offer, much of it on the subject of Mazzanoble and Bart’s love life. Mazzanoble clearly adores her mother — they talk daily, which I can accept intellectually is a beautiful thing, for someone else who is not me — but she gets justifiably fed up when Judy starts sending her an unending stream of books like The Secret.

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New Treasures: Warhammer: Dreadfleet

New Treasures: Warhammer: Dreadfleet

dreadfleetThere are games that are perfect for an impulse buy, and there are games you need to budget for. And then there are games that you lust after for months, scrimping and saving, until you’ve collected enough pennies to seal the deal.

Such a game is Dreadfleet, a prize I’ve been eyeing for many months. It finally arrived on Friday, and I’ve been cooing over it ever since. I haven’t had a chance to try it yet, but I’m sure if I leave it out where Drew can find it, he’ll ask to play it with me.

Dreadfleet is a tabletop miniatures board game from Games Workshop, which means it comes packed with dozens of great toys and a fabulous back story. The back story this time deals with the dread pirate Captain Roth, sailing the high seas to avenge the death of his family at the hands of the Vampire Count Noctilus. Dreadfleet is set in Games Workshop’s popular Warhammer universe, and was designed by Phil Kelly with art by John Blanche and Alex Boyd.

Captain Roth’s hunt for the legendary Dreadfleet has led him deep into the fabled Galleon’s Graveyard. With the aid of the world’s most dangerous pirate lords, the Captain intends to send the Vampire Count Noctilus to a watery grave. Yet the count has allies too, each at the helm of a gigantic and unnatural warship. Can the pirate lords battle through legions of skeletal sailors, zombie sea monsters, and hurricanes of raw magic to slay the master of the Galleon’s Graveyard once and for all?

Dreadfleet is a game for two players that allows you to enact an intrepid vampire hunt in a nautical otherworld. One player commands the pirate lords of Sartosa whilst the other controls a coalition of dark and dangerous Undead captains. Dreadfleet is quick to learn but hard to master, and provides countless hours of swashbuckling fun, thunderous broadsides, and heroic derring-do as you navigate twelve exciting scenarios. Will the Captain get his vengeance upon his deathless nemesis, or will the Galleon’s graveyard claim their lives too?

Vampire lords, zombie sea monsters, undead pirates, strange magics… what more could you ask for? The action takes places on a gorgeous seascape mat measuring 5 feet by 3.5 feet, involving 10 miniature warships averaging around three to four inches. The miniatures come unpainted and require assembly, so bear that in mind if you expect to pick it up and be playing in minutes.

The game is designed for two players, but includes scenarios playable by up to ten. Although Games Workshop has a reputation for producing countless supplemental miniatures (just look at their Warhammer 40,000 line), as far as I can tell, Dreadfleet is a stand-alone product with no plans for auxiliary units.

Dreadfleet was published by Games Workshop in October 2011; it retails for $114.99. It is recommended for ages 12 and up.

The Numenera Roleplaying Game

The Numenera Roleplaying Game

blackmonolith3I’m very proud to announce that next summer I will be releasing a brand new roleplaying game called Numenera. The game system behind Numenera, the Cypher System, is designed to be very simple to play and in particular to run as a GM, allowing the focus to be on role-playing, action, stories, and ideas. Numenera will be released under the Monte Cook Games banner.

Numenera’s setting is Earth, a billion years in the future, after eight great civilizations have risen and fallen. Thus, the setting is also called the Ninth World. The PCs are part of a new civilization rising in the Ninth World, hoping to forge its own destiny. But they must do so amid the remnants of a remarkable and in many ways unknowable past. The ancient peoples of prior eras mastered nanotechnology, interstellar travel, cosmic engineering, genetic engineering, and far stranger things. If the people of the Ninth World think of such things as magic, who are we to blame them?

Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called “magic” of the past to create a promising future.

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Steampunk Spotlight: City of Iron Board Game on Kickstarter

Steampunk Spotlight: City of Iron Board Game on Kickstarter

cityofiron-boxLast winter, I saw an excellent game on Kickstarter called Empires of the Void (Amazon). I was fairly new to Kickstarter, however, so didn’t actually back it at the time because I was hesitant about how the whole process worked. When I caught a glimpse of the game at GenCon, however, I was very impressed with the production values and wish I’d gotten it … because the Kickstarter discount turns out to be nearly 50%.

I’m not going to make that mistake again. Empires of the Void‘s creators, Red Raven Games, now has a second Kickstarter going. City of Iron is a steampunk-themed board game, complete with bizarre races, exotic lands (including floating islands), airships, and yes, even bottled demons. That’s right: one of the game’s many resources are bottled demons.

The goal of the game is to build up your civilization’s resource levels to surpass those of your competing civilizations. There are a variety of different ways you can proceed, with each turn allowing for three actions chosen from the following:

  • Build using a Building card
  • Buy Science tokens
  • Play a Citizen or Military card
  • Store a Building
  • Draw a card
  • Tax to gain coins
  • Attack a town

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Abney Park’s Airship Pirates: A Music-inspired Steampunk Extravaganza

Abney Park’s Airship Pirates: A Music-inspired Steampunk Extravaganza

airship-pirates-smallLast month, Peter Cakebread of Cakebread & Walton told you about our alternate English Civil War fantasy RPG, Clockwork & Chivalry. This month, it’s Ken Walton here, and I’ll be taking a look at our music-inspired steampunk extravaganza, Abney Park’s Airship Pirates RPG.

“Abney Park?” I hear some of you say. “Isn’t that a cemetery in London?” While the rest of you are saying, “No, Abney Park is a really cool steampunk band from Seattle who play music like this.”

Most of their songs, written by lead singer “Captain” Robert Brown, tell of the fictional exploits of the band in their time-travelling steampunk airship Cordelia. On discovering their music, we quickly realised there was a really cool background here that would make a kick-ass role-playing game.

We contacted the band, thinking, “This is mad, they’ll never go for it, no-one’s ever written a RPG based on a band’s songs!” But Captain Robert thought the idea was awesome.

When we emailed our publisher, Cubicle 7, Angus Abranson (who worked at Cubicle 7 at the time) was on the phone in five minutes. “Why didn’t I think of that?” Turned out he was an Abney Park fan too. Who knew? And so, a new game was born!

Of course, then we had to sit down and design it. Cubicle 7 offered us use of the game mechanics from their Victoriana RPG, which we tweaked and simplified for a more swashbuckling feel.

Captain Robert, it turned out, was a graphic artist as well as a rock star, and he designed the look of the game, as well as recruiting a host of amazing artists to contribute the full-colour artwork for the rulebook. And we took the song lyrics and Robert’s (then unfinished) novel, The Wrath of Fate, and set about expanding them into a game world with a particular feel.

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It Came From GenCon 2012: Young Kid Edition

It Came From GenCon 2012: Young Kid Edition

Magician's Kitchen
In Magician's Kitchen, players try to get the potions in the correct cauldron, then to light the fireplace. Beware the tripping stones!

GenCon is fun for gamers of all ages, but now that I have young children, I always have a special place in my heart for games that I can play with one or both of them. Given that my oldest is currently 7, though, this puts some pretty massive restrictions on what I can actually play. It has to be age-appropriate in both content level and rule complexity.

This year saw a number of games that caught my fancy in this regard. The charming Magician’s Kitchen, the enchanting Dixit, and, last but certainly not least, the upcoming game Mice and Mystics, which is available now for online pre-order with a significant discount.

Magician’s Kitchen

This is a fun little game where you’re playing a magician’s apprentice who is running around, trying to get potions in the cauldrons and then starting a fire. The trick to this game is that there are hidden magnets that cause your piece to drop the potions. For a more detailed description of Magician’s Kitchen, I recommend my review over at the About.com Physics site, where I even proposed some ideas about how you could use this fantasy game to teach some cool scientific ideas to the young ones.

Magician’s Kitchen is designed for up to 4 players, aged 5 to 15. My youngest son (age 2) really gets enjoyment out of making the apprentices drop their potions. The game is available from Amazon.com and other retailers nationwide, with a retail cost of $29.99.

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Art of the Genre: The Old School Renaissance

Art of the Genre: The Old School Renaissance

When old is new again, the reprints of 1E AD&D by WotC
When old is new again: The reprints of 1E AD&D by WotC
Almost two years ago I got fed up with rules. Well, sure, I’ve probably never been one to take rules seriously anyway, but in RPGs they can become cumbersome very quickly. This is probably one of the biggest knocks on D&D 3rd Edition, although I was still taken with the game the moment I laid eyes on it.

Since 2000, I’d regularly played 3rd Edition in some form or other, either in 3.5 or Pathfinder, and found the boundless customizations, prestige classes, skills, and feats an addictive agent as my gaming world grew. Still, at some point, all the calculations begin to wear on you and you long for the ‘good old days’ when leveling up a character meant rolling for hit points, checking every third level to see if your saving throws went down, or adding a spell or two.

This feeling of being overburdened came to a head in 2011 as I decided I’d take down my long unused and dusty 1E AD&D tomes from the shelf where they looked longingly at me day after day. There, amid the wonder of my youth, I rediscovered the simplicity of the original Gygax and Arneson texts.

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New Treasures: Menzoberranzan: City of Intrigue

New Treasures: Menzoberranzan: City of Intrigue

menzoberranzan-city-of-intrigue2One of my favorite RPG settings of all time is Menzoberranzan, the 1992 boxed set from TSR that drew liberally from R.A. Salvatore’s best-selling Drizzt Do’Urden novels. Written by Ed Greenwood, Salvatore, and Douglas Niles, the box detailed the famous City of Spiders, the subterranean birthplace of the drow ranger, in three thick books and a set of gorgeous maps. Packed with 20,000 drow inhabitants, hundreds of thousands of humanoid slaves, and countless secrets and simmering rivalries, the home of the drow was an ideal adventure site for intrepid (and suitably high level) players.

Released nearly 20 years ago for second edition AD&D, Menzoberranzan has not seen an update since and has been out of print for over 15 years. It was featured in the popular Menzoberranzan PC game from SSI/DreamForge, part of their Forgotten Realms product line, in 1994, and very prominently in the six volume War of the Spider Queen novels, but it’s been far too long since my favorite underdark city-state appeared in a new edition.

The wait is finally over. Wizards of the Coast has released an updated version in Menzoberranzan: City of Intrigue, now available in hardcover:

The profane beauty of Menzoberranzan reflects the true nature of the drow and Lolth, their vile spider queen. Within sculpted palaces, factions vie for dominion, spin webs of conspiracy, wage war on the surface realms, and spread poisonous rumors. Meanwhile, predator stalk the twisted streets, plotting murder and mayhem. The city has no pity for fools and weaklings.

Menzoberranzan: City of Intrigue breathes new life into the fabled home of Drizzt Do’Urden and leaves no stone unturned. This book explores the city, tells the stories behind important drow houses and factions, and peeks at the mysteries waiting to unfold in the deadliest city of the Forgotten Realms world. This product is compatible with all editions of the Dungeons & Dragons Roleplaying Game and features a poster map of the city.

Menzoberranzan: City of Intrigue is 128 pages in hardcover, heavily illustrated in full color. The poster map is rather colorless, but large and extremely detailed. It was released on August 21 for $29.95.

You can see all of our recent New Treasures here.

The English Civil War with Clockwork War Machines: an Introduction to Clockwork & Chivalry

The English Civil War with Clockwork War Machines: an Introduction to Clockwork & Chivalry

cc-2nd-ed-cover-smallHi Folks,

I’m Peter Cakebread. Along with my friend and co-writer, Ken Walton, I run a small company, Cakebread & Walton.

With a company name like that, it has been suggested that we could have been undertakers, or perhaps owned a quaint little coffee house, or even been nineteenth century grave robbers – “There are no Peelers out tonight, Mr Walton, so pass me the shovel, if you would be so kind.” Instead, we write tabletop RPGs (Role Playing Games), and fiction, although we are always looking to diversify, so keep the suggestions coming!

To date, our games are mostly published by Cubicle 7 (who also publish The One Ring and Doctor Who RPGs, alongside a host of other titles).

This time, I thought I’d chat about Clockwork & Chivalry, our clockpunk RPG set in an alternate Seventeenth Century.

Clockwork & Chivalry is a RPG set in the time of the English Civil War. The English Civil War was fought between the Royalists (the Cavaliers) and Parliament (the Roundheads). We haven’t veered away from most of the real history, it’s simply too interesting, but we have added a couple of rather big twists – in our setting the Royalists use magick, and the Parliamentarians have giant clockwork war machines.

But, Woah! Go back! Where did this idea come from?

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2012 ENnie Award Winners Announced at Gen Con

2012 ENnie Award Winners Announced at Gen Con

ashen-stars2The winners of the 2012 EN World RPG Awards (“ENnies”), an annual fan-based celebration of excellence in tabletop roleplaying, have been announced at Gen Con in Indianapolis. The winners include:

Best Adventure

  • Madness at Gardmore Abbey (Wizards of the Coast) *Silver Winner*
  • Streets of Zobeck (Open Design) *Gold Winner*

Best Art, Cover

  • Cthulhu by Gaslight (Chaosium Inc.) *Silver Winner*
  • Pathfinder Roleplaying Game Beginner Box (Paizo) *Gold Winner*

Best Game

  • Marvel Heroic Roleplaying Basic Game (Margaret Weis Productions) *Silver Winner*
  • Savage Worlds Deluxe (Pinnacle Entertainment Group) *Gold Winner*

Best RPG Related Product

  • Lords of Waterdeep (Wizards of the Coast) *Silver Winner*
  • Complete Kobold Guide to Game Design (Open Design) *Gold Winner*

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