Play a science-fiction mini-game from Dark City Games

To promote their new science-fiction role-playing game At Empire’s End, Dark City Games has created S.O.S, a short solitaire SF role-playing game. We’re pleased to reprint the game in its entirety here on the Black Gate blog.
You can either read the text as choose-your-own-adventure style paragraphs, or grab some dice and play according to the short rules. Experienced role players, or those familiar with The Fantasy Trip, should be able to jump right into the action.
Without further ado, we present S.O.S, a Legends of Time and Space science-fiction role-playing adventure by George Dew.
You come out of hyperspace around the barren, rocky, waste-planet of Lemm. It orbits a distant star, and lacks an atmosphere. As a result, the inhospitable grey surface boasts temperatures hundreds of degrees below zero.
Your sensors scan for traces of the distress signal, when suddenly, an alien contact flashes across your navigation screen. Do you want to hail it (001) or attack with initiative (002)?
To call me a “gamer” would do a serious injustice to those hardcore cyber-warriors who are universally recognized for their pale complexion and calloused thumbs. But as someone who has spent many a windfall dollar at the local GameStop, foregone more than one sunny summer day hunched over a keyboard in a darkened room, and lives at least partially in a world where an
A while back I placed an order with one of my favorite online vendors,
Some of you might have missed
One of the most promising new game systems I reviewed in Black Gate 14 was used for the pulp role-playing game 

One of the things I most enjoy about
There are a lot of things to commend this book to an experienced gamer. The rules are fairly simple yet cover a lot of ground. I like how the abilities are not really tied into specific stats that are sometimes hard to justify - this system is much more fluid. It also is not conducive to rules lawyering and if there is one thing I hate, it is rules-lawyering, so this is a positive for me. I can see where the OCD crowd who wants a rule for everything could be irritated with it, but I game by the principle that story precedes rules, and this rule set is made for that mindset.
Risus: The Anything RPG