Dark City Games programmed adventures are compatible with Metagaming’s legendary The Fantasy Trip role-playing system.
No Game Master? No problem. All Dark City Games are complete fantasy adventures for group or solitaire play. They include an adventure book, rules, pieces and a fold-out mapboard, and are compatible with other role-playing systems such as GURPS(TM) and The Fantasy Trip(TM).
Dark City Games fantasy adventures are part of their Legends of the Ancient World series. You can find more information on their website. If you’re interested in the Legends of the Ancient World RPG system, Dark City Games offers the complete rules as a free download. For reviews that have appeared in Black Gate magazine of Dark City Games , click here.
Special Subscription Offer: for a limited time, receive one Dark City Game of your choice for just $3.95 (plus shipping) with a subscription to Black Gate. Subscribe now! [Note: Stock is now very low for most games, and we’ve taken the offer off the website. E-mail firstname.lastname@example.org for details on availability.]
Click on the covers below for additional detail on each game.
The Crown of Kings! The ancient symbol of rulership from the legendary Federative Empire, said to have ruled this land in the misty past. Some say that when the crown is again brought to light, and worn by one both steadfast and strong, the Empire will rise again. That is the work, perhaps, of generations of imagination, but the Crown of Kings would be a prize indeed.
When assassins stage a brutal raid at the temple of the Sun Goddess, you answer the call for assistance. But as you track the raiders through the sewers beneath the city, an ancient horror wakens from its timeless sleep.
Your patron, Altanius the Blue, is assassinated for his book of secrets. As you fight for your life, the assassin’s thugs kill all they encounter. Can you escape the tower, rescue the servants and keep the book out of enemy hands?
Only the Necromancer can help you summon back the demons of the underworld that have risen to plague the land. But you must first seal the breaches through which the demons entered the world of the living before undertaking the journey to Hell itself.
Warning: Rated PG-13 for graphic depiction of gore and violence.
You stand guard on a lonely outpost, at the periphery of the Empire. Barbrian raids have sacked other outposts, strangled your supplies and now threaten the Legion itself. You must find what drives the raiders, and how to stop them.
In ancient times, there was a school of magic on the Island of Lost Spells. The books that remain in underground vaults are invaluable, and their knowledge will yield keys to the secrets of the realm.
Word has reached the streets of Redpoint that a lost artifact of great power lies to the southwest, in an obscure vale in the ancient Seawatch Mountains. It is the Blackstone, a relic of ancient power from a mythic age. There are only a few references to it in the tomes of history, all of them fearful and despairing. The potential for an era of unchecked evil abounds, unless you find the Blackstone first and destroy it.