Browsed by
Category: Editor’s Blog

The blog posts of Black Gate Managing Editor Howard Andrew Jones and Editor John O’Neill

Take Dungeon Delving to the High Seas in Descent: The Sea of Blood

Take Dungeon Delving to the High Seas in Descent: The Sea of Blood

Descent the Sea of Blood-smallOkay, that title doesn’t make any sense. Dungeon delving… on the ocean. You know what that sounds like? Drowning, that’s what it sounds like.

But let’s move on. I’m still processing the four boxes of loot I brought back from the Spring Games Plus Auction and, like a determined CSI agent at a crime scene, putting clues together to determine how I ended up with a copy of Descent: The Sea of Blood.

Let’s say a few words about the basic game, Fantasy Flight’s Descent: Journeys in The Dark, because it came up for auction and … man. Everybody wanted it. Seriously, it was like feeding time at the crazy cat lady house. There were two copies of the long out-of-print first edition and they were way out of my price range. The first, a jumbled box containing the game and all the expansions, sold for $92, and the second, an unpunched set of the first edition only, sold for $130. (If you’re in the market, Amazon still has new copies from a handful of vendors, starting at $289.)

So what’s Descent all about, then? To be honest, I’m a little vague on the specifics, ’cause my copies are still in the shrinkwrap, but I do know it’s one of the most popular of the dungeon-delving board games, which simulate the loot-and-scoot dynamic of Dungeons and Dragons in a more contained setting. (Other examples include Super Dungeon Explore, Castle Ravenloft, Legend of Drizzt, Claustrophobia, Warhammer Quest, DungeonQuest, Tomb, Cutthroat Caverns, and many others. And yes, my copies of those are shrinkwrapped too, so don’t bother asking.)

Descent was originally released in 2007 and designed by Kevin Wilson. It pits an overlord against up to four hero players, who cooperate to complete a range of exciting objectives, like clobbering a sea-monster, or beating down a dragon (going strictly by the box cover art, which is generally a good indicator). For extra collectability — like it needed it — the game shares a setting with Fantasy Flight’s other popular titles, Runewars, Rune Age, and Runebound.

Read More Read More

Is the Original SF and Fantasy Paperback Anthology Series Dead?

Is the Original SF and Fantasy Paperback Anthology Series Dead?

Orbit 9 Damon Knight-smallI miss the era of the original paperback anthologies. It seems to have faded away without anyone really noticing and I’m not sure why.

Well, I guess I do know why, but I’m grumpy about it. Short fiction isn’t really viable in mass market anymore. Ten years of trying — and failing — to publish a fantasy fiction magazine taught me that.

That wasn’t always the case. For decades, SF and fantasy readers supported several prestigious, high-paying paperback markets for short fiction and they attracted the best writers in the field. Damon Knight published 21 Orbit anthologies between 1966 and 1980; Robert Silverberg edited New Dimensions (12 volumes, 1971-81) and star editor Terry Carr helmed 17 volumes of the Universe series (1971-1987), for example.

I’d be hard pressed to tell you which of those three was the best source for original SF and fantasy, and I don’t really feel qualified to anyway, since I didn’t read them all. (Or even most of them — we are talking a combined 50 volumes, just for those three. I read pretty fast, but I’m not Rich Horton.)

In any event, those days are gone. And now that they are, I wonder — was it the sheer editorial talent of Messieurs Knight, Silverberg, and Carr that allowed their respective anthologies to continue for decades?

Or was there simply more of an appetite for short fiction forty years ago? Could an editor with the same talent and drive accomplish what they did today? Or is it futile, like trying to argue football with the Borg?

Read More Read More

Reenact Clash of the Titans on Your Kitchen Table With Mythic Battles

Reenact Clash of the Titans on Your Kitchen Table With Mythic Battles

Mythic Battles-smallWhen you’re a collector, your enemy is the impulse purchase. Unless you’re independently wealthy — or you collect caterpillars or something — you need to budget carefully, and make every purchases count. Your goals are ambitious, and one or two impulse buys can leave a carefully thought-out acquisition plan in ruins.

All this goes out the window at an auction. Auctions are all about the impulse buy. A tantalizing treasure is on the auction block for a scant 15 seconds — just long enough to think, “What the heck is that? Is that the guy from 300, or some kind of Spartan paratrooper? Man, I bet Drew would play this with me. Wonder if you can play the guy with the glowing forehead? Is there a Kraken miniature? It’d be worth the 10 buck opening bid just to get a Kraken miniature. OMG it-must-be-mine” — and then bang, the auction is over, you’re the proud owner something called Mythic Battles, and you’re out seventeen bucks.

Mythic Greece is in chaos: Athena and Hades are at war and have sent their greatest heroes to battle. Take on the role of these generals out of legend, leading fantastic armies and lead your troops to victory!

Mythic Battles is a game which simulates epic confrontations and battles that will take your breath away. Thanks to its innovative system – the Building Battle Board (BBB), which combines game mechanisms from miniature games, board games and card games – Mythic Battles offers you an experience the likes of which you have never seen. Recruit your army, play your cards to activate your units, roll your dice to resolve combat – reinvent your way of playing!

This box contains two complete armies to play with two or four players, an initiation campaign, as well as all that’s required to play as you wish. Other armies and units will periodically be released to flesh out your campaigns.

I bought my copy of Mythic Battles at the Games Plus Spring Auction and so far I’ve been very pleased with it. It was designed by Benoit Vogt and was published by Lello/Play & Win in 2012, with a retail price of $49.99. There have been two expansions: The Bloody Dawn of Legends (2013) and Tribute of Blood (2014). And no — there is no Kraken miniature (I know. What were they thinking?)

Tom Reamy, the Iron Throne, and George R.R. Martin’s Plan to Stay Ahead of HBO: The Game of Thrones Issue of Vanity Fair

Tom Reamy, the Iron Throne, and George R.R. Martin’s Plan to Stay Ahead of HBO: The Game of Thrones Issue of Vanity Fair

Vanity Fair Game of Tthrones-smallYou know your HBO fantasy series has hit it big when it makes the cover of culture and fashion magazine Vanity Fair.

The April issue, on sale now, features a cast photoshoot by star photographer Annie Leibovitz and a feature on the making of the show written by Jim Windolf. But more interesting is a wide-ranging interview with author George R.R. Martin which covers, among other things, the true scale of the Iron Throne and Martin’s plan to stay ahead of the rapidly-progressing show.

The season that’s about to debut covers the second half of the third book… But there are two more books beyond that… A Dance with Dragons is itself a book that’s as big as A Storm of Swords. So there’s potentially three more seasons there, between [A Feast for Crows] and Dance, if they split into two the way they did [with Storms]. Now, Feast and Dance take place simultaneously… You can combine them and do it chronologically. And it’s my hope that they’ll do it that way and then, long before they catch up with me, I’ll have published The Winds of Winter, which’ll give me another couple years. It might be tight on the last book, A Dream of Spring, as they juggernaut forward.

I was also fascinated by his comments on the death of the brilliant Tom Reamy, whom we profiled in Black Gate 15:

Tom died of a heart attack just a few months after winning the award for best new writer in his field. He was found slumped over his typewriter, seven pages into a new story. Instant. Boom. Killed him… Tom’s death had a profound effect on me, because I was in my early thirties then. I’d been thinking, as I taught, well, I have all these stories that I want to write… and I have all the time in the world… and then Tom’s death happened, and I said, Boy. Maybe I don’t…

After Tom’s death, I said, “You know, I gotta try this. I don’t know if I can make a living as a full-time writer or not, but who knows how much time I have left?…” So I decided I would sell my house in Iowa and move to New Mexico. And I’ve never looked back.

Read the complete interview here.

Rally Your Armies, Dominate Your Foes, and Give a Boatload of Commands in Warmachine: High Command

Rally Your Armies, Dominate Your Foes, and Give a Boatload of Commands in Warmachine: High Command

Warmachine High Command-smallAll right, so five minutes ago I won a copy of Hordes: High Command at the Games Plus Spring Auction and I’m feeling pretty good. Sure, who wouldn’t? Looks like a sweet game and it’s mine, all mine, thanks to my killer auction skills. That’s right.

And then, before I can even enjoy my victory, the auctioneer calls out the next item up for bid: a brand new, still-in-the-shrinkwrap copy of Warmachine: High Command, starting at the low, low opening bid of one dollar.

Wait, what? Is this the same game? Do I need to own this to play the other one? Come on! I still haven’t figured out the game I just bought. This is why I avoid miniature games, damnit! I’ve only owned it for five minutes and it’s already shaking me down for more money.

Take command and muster the military might of an entire nation to conquer the Iron Kingdoms! Warmachine: High Command is a deck-building card game for 2-4 players set in the steam-powered fantasy world of the Iron Kingdoms. This stand-alone game can be played with just the contents of this box or combined with other Warmachine: High Command products for a customizable experience. Leverage your resources, rally your armies, and dominate your foes to set your banner above all of western Immoren! This box contains game rules and 386 cards, including: 89 Cygnar cards 89 Khador cards 89 Protectorate of Menoth cards 89 Cryx cards 15 Winds of War cards 15 Location cards.

Warmachine: High Command was published by Privateer Press on August 28, 2013. Learn more at the website. It retails for $44.99; I won my copy at auction for $17. Reluctantly. I note that I now own two core sets of a collectible miniatures game and somehow I still don’t own any miniatures. God help me, I’m never gonna figure this game out.

Take Command of Mighty Warriors and Beasts in Hordes: High Command, Using Cards or Whatever

Take Command of Mighty Warriors and Beasts in Hordes: High Command, Using Cards or Whatever

Hordes High Command-smallSo I’m sitting in the front row at the Games Plus Spring Auction on Sunday, minding my own business, when the auctioneer holds up a brand new, still-in-the-shrinkwrap, copy of Hordes: High Command and starts the bidding at a dollar.

Now, I have no idea what Hordes: High Command is all about, but the box looks pretty neat, with giant monsters and what-not. Plus, a buck. I’m sitting close enough to read the tag line at the bottom: The Game of Strategic Deck-Building Conquest in the Iron Kingdoms, and I know that promises a lot of, uh, deck-building fun… okay, to be brutally honest, I’m not 100% sure what a “deck building” game is. But you learn the art of the quick decision at auction and my card was in the air pretty much the moment I saw the beautiful babe and the monster on the cover.

Well, I won it. Whatever it is, exactly. It’s apparently a stand-alone game that can be played with just the contents of the box or combined with other Hordes High Command products for a customizable experience. Okay, I copied that sentence from the back of the box. But I think it sounds pretty good. I looked up Hordes on Wikipedia, and it’s a “30mm tabletop miniature wargame produced by Privateer Press… [and] designed as a companion to Warmachine.” Cards and collectible miniatures… we’re moving into a terrifying area for me. Thank God the woman on the cover doesn’t look threatening too or I might wrap this in brown paper and hide it in the basement.

Still, I’ve been mightily impressed by Privateer Press over the last decade, especially their Iron Kingdoms stuff, and Wikipedia assures me the game shares the same setting as the Iron Kingdoms — and also that Hordes won the 2006 Origins Award for Miniatures Game of the Year, which is reassuring. There are plenty of intriguing things about the game (like, how come a miniatures game doesn’t come with any miniatures? What’s up with that?)

I think I might delve deeper into the mystery this week. Hordes: High Command was published by Privateer Press on October 09, 2013. The game includes a set of rules and 386 cards and is priced at $44.99. I won my copy at auction for $12, due to mad auction skillz. Learn more at the website.

To Hear the Lamentations of Their Women (at the Auction)

To Hear the Lamentations of Their Women (at the Auction)

Starship Merchants-smallWell, I survived the Spring Auction at Games Plus.

Not just survived, but triumphed. I brought home a fabulous assortment of treasures old and new, including classic titles from Task Force Games, Metagaming, Avalon Hill, FASA, and dozens of others. Overall, I carted home four boxes of games.

Not a bad haul, I happily told Alice. She wasn’t quite as happy as I was. Not only did I go a bit over budget (say, by about three boxes), but I have nowhere to put them. So much negativity and just when I finished crushing my enemies and driving them before me.

Well, I’ll worry about all that later. Right now, I’m enjoying my sweet gaming loot. In the boxes somewhere are copies of Talisman (3rd Edition), TSR’s Top Secret, several Earthdawn supplements, assorted expansions for Fantasy Flight’s Descent, Smallworld,  Cutthroat Caverns, and lots more. I even found a reasonably priced copy of Earth Reborn — how lucky was that?

Always a delight to find some items on my want list. But at the moment I’m most intrigued with the surprises — the games I didn’t even know existed until they showed up on the auction block. They include a gorgeous pair of deck building games from Privateer Press, both called High Command for some reason (Hordes: High Command and Warmachine: High Command. Why? Who knows), and the oddity at left: Starship Merchants. One copy came up for auction, and that cover art spoke to me. It said, Take me home. And I said, Yes sir. Ten bucks later, it was mine. Looks like a neato game, too.

Did you know about this game? I didn’t. According to Board Game Geek, Starship Merchants was designed by Joe Huber and Thomas Lehmann, and published by Toy Vault in 2012. New copies retail for $34.99; I bought a slightly used copy in beautiful shape for 10 bucks.

When I have a few minutes, I’ll arrange some of the more interesting titles I brought home in a big pile and take some pics for posterity  (like I did last year, the year before, and Spring 2012). But first, I’ll report here on the best surprises. Stay tuned.

Future Treasures: Mary Robinette Kowal and Blake Hausladen Read from Upcoming Books at Capricon

Future Treasures: Mary Robinette Kowal and Blake Hausladen Read from Upcoming Books at Capricon

Mary Robinette Kowal reads from Valour and Vanity at Capricon 2014
Mary Robinette Kowal reads from Valour and Vanity at Capricon 2014

There are lots of reasons to attend conventions. To meet your favorite authors, to network with fellow writers and editors, to browse in the Dealer’s Room (yeah!), to check out the Art Show, to attend entertaining panels.

But the thing I find most delightful these days is author readings. There’s something about hearing beloved characters brought to life right in front of you by the author herself that’s truly magical. In just the past few years, I’ve been lucky enough to attend readings by Peter S. Beagle, Gene Wolfe, Neil Gaiman, Patty Templeton, C.S.E. Cooney, Martha Wells, Fredric Durbin, and Steven Erikson, among many others.

It’s also a great way to discover new writers. I make it a priority to attend as many readings as I can by writers I’m not familiar with. And let me tell you, that’s really paid off — I’ve discovered some of my favorite new writers because I had an empty 30 minute slot between the Firefly panel and the midnight showing of Destroy All Monsters. Over the decades, that’s included people like Charles Saunders, N. K. Jemisin, Mark Sumner, Bradley Beaulieu, Alex Bledsoe, and — believe it or not — George R.R. Martin.

Take my advice: if you find yourself in a place where professional storytellers are willing to stand before you and entertain you, take advantage of it. You won’t be sorry. You can attend that anime panel next year.

A few weeks ago, I was at Capricon 34 in Wheeling, Illinois, with a few other Black Gate staffers, including Patty Templeton and Steven Silver. We didn’t have a booth — we haven’t bothered with one since the print version of the magazine died in 2011 — and I’m still getting used to being able to wander without being tied to the Dealer’s Room. I didn’t get to attend everything I wanted to — I missed Wesley Chu’s Saturday morning reading because I was mailing back issue orders at the post office — but I did catch some terrific panels. And, not too surprisingly, the most delightful and entertaining events at the convention were three readings, from Hugo-Award Winning author Mary Robinette Kowal, Strange Horizons editor Mary Anne Mohanraj, and self-published writer Blake Hausladen.

Read More Read More

Why Amazon Lists Books For Over $20 Million

Why Amazon Lists Books For Over $20 Million

Sandkings George RR Martin-smallIf you’ve been buying used and rare books online for any period of time, I’m certain you’ve run into strange pricing anomalies. I’m not just talking about George R.R. Martin’s paperback collection Sandkings listed for $2,000 at Amazon, or Philip K. Dick’s Flow My Tears, the Policeman Said for $7,700 (although there’s plenty anomalous about those prices, as anyone with a copy will tell you.)

No, I’m talking about the instances where prices for books inexplicably spiral out of control, as UC Berkeley biologist Michael Eisen noted on his blog:

A few weeks ago a postdoc in my lab logged on to Amazon to buy the lab an extra copy of Peter Lawrence’s The Making of a Fly … Amazon listed 17 copies for sale: 15 used from $35.54, and 2 new from $1,730,045.91 (+$3.99 shipping)… the two sellers seemed not only legit, but fairly big time (over 8,000 and 125,000 ratings in the last year respectively). The prices looked random – suggesting they were set by a computer. But how did they get so out of whack?

Intrigued, Eisen began to track the prices.

I started to follow the page incessantly. By the end of the day the higher priced copy had gone up again. This time to $3,536,675.57. And now a pattern was emerging.

On the day we discovered the million dollar prices, the copy offered by bordeebook was 1.270589 times the price of the copy offered by profnath. And now the bordeebook copy was 1.270589 times profnath again. So clearly at least one of the sellers was setting their price algorithmically in response to changes in the other’s price…

Read More Read More

The Games Plus 2013 Spring Auction

The Games Plus 2013 Spring Auction

Some of the loot I brought home from the Spring 2013 Games Plus auction
  Some of the loot I brought home from the Spring Games Plus auction last year (click for bigger version)

Tomorrow is one of the highlights of my year — the Spring Auction at Games Plus in Mount Prospect, Illinois, one of the finest game stores in the Midwest, about an hour’s drive from my house.

I’ve written about the Spring and Fall 2012 auctions (in “Spring in Illinois brings… Auction Fever” and The Paris Fashion Week of Fantasy Games, respectively) and I’ve been looking forward to returning this year.

The Games Plus auctions are just about the friendliest I’ve ever attended. The store is run by a group of dedicated and professional gamers who know their stuff and they keep the proceedings running with an experienced hand — and a quick wit. Even if I were unable to bid, I think I’d enjoy sitting in the audience, just for the entertainment value.

Of course, it’s a lot more fun to be able to bid.

As I mentioned in the previous articles, it’s important to have a budget for these things, and to conserve funds for those items you really want.

Ha, ha. A budget! Excuse me while I regain control of my writing limbs.  A budget — that’s a good one.

Let me put it another way: It’s important to keep a running total of your purchases and always to be aware of how much money you’ve spent. Why? All that constant arithmetic will distract you from non-stop bidding. Eventually, you’ll crumble up the sheet and abandon it as futile, but for a while it will help you keep a lid on things.

Read More Read More