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Category: Editor’s Blog

The blog posts of Black Gate Managing Editor Howard Andrew Jones and Editor John O’Neill

The Classic Games of Metagaming: Ogre

The Classic Games of Metagaming: Ogre

Ogre Metagaming-smallLast week, I wrote about discovering early Metagaming advertisements in copies of Analog and Asimov’s SF, as well as other science fiction magazines I read in the late 1970s. The ads — for tiny science fiction games I could carry around in my pocket — fired my imagination.

I was already gaming with my friends over lunch at school and the thought of playing games featuring giant robot tanks and wizard duels instead of another round of chess was too much to resist. I mailed off my check and waited impatiently for my treasures to arrive.

Now, ask most young folks how they felt when the magical item they ordered from the back of a comic or magazine finally came in the mail and you’ll hear some pretty sad stories. Those X-ray spectacles? A crushing disappointment. That family of sea monkeys? In reality, tiny frozen shrimp. And don’t even ask about the Polaris Nuclear Submarine.

But Metagaming microgames were not disappointments. Quite the opposite.

Microgame #1: Ogre was one of the first games I ordered from Metagaming. It was not the last. I still remember the first trial games I played with my brother Mike; the thrill of moving my Ogre cybertank relentlessly across the heavily cratered map board. Ogre was a wonderful game — brilliantly simple in design, easy to set up, and lightning fast to play.

It became, in fact, one of the most successful science fiction board games ever published, selling hundreds of thousands of copies. It went through numerous editions, and is still in print and available today — in both a no-frills reprint of the original 1977 edition and a limited edition deluxe version with multiple giant mapboards, more than 500 oversized full-color unit counters, and 3-D models, which will run you over $150 (if you can find a copy).

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The Top 50 Black Gate Posts in October

The Top 50 Black Gate Posts in October

Dragon34-KenRahmanSometimes people critique Black Gate by looking over the site, noting our focus on books and magazines, and proclaiming us “books snobs.”

That’s not true at all, I argue calmly. Look — you know what the most popular article on the Black Gate website was just last month? It was Scott Taylor’s Art of the Genre post, “The Top 10 Dragon Magazine Covers of the 1970s & 80s.”

You see? We’re not merely book snobs. We’re also art snobs.

This is Scott’s second month at the top of the charts — back in September, he claimed the top spot with his article on the Top 10 TSR Cover Paintings of All Time, a nostalgic look at the finest artwork from the Golden Age of roleplaying. Scott certainly knows his stuff when it comes to fantasy art — and our readers love him for it.

The next few articles at the top of the charts don’t do much to help my thesis that we’re not book snobs, however. The #2 article for the month of October was M. Harold Page’s “Four Books on Historical European Martial Arts.” Hard to argue that you’re not just all about books, when your most popular posts are all about books.

The #3 article for the month was my look at The Fantasy Roots of Fan Fiction, an argument that the modern fan fiction phenomenon grew largely out of the tradition of the pastiche novel, and especially the long-running success of the Conan pastiche, and the success of writers like Lin Carter, who wrote pastiches for most of his career.

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The Top 20 Black Gate Fiction Posts in October

The Top 20 Black Gate Fiction Posts in October

The Black Fire Concerto-smallMike Allen continues to dominate the top of our charts for a second month, with the exclusive excerpt from his first novel The Black Fire Concerto. Mike’s breakout collection Unseaming was released on October 1st from Antimatter Press. Check it out here.

Surging back into second place are Janet Morris and Chris Morris, with an excerpt from their heroic fantasy novel The Sacred Band. They also claimed the #3 slot with “Seven Against Hell,” an exclusive sample from their new anthology, Poets in Hell.

Knocked out of the #2 slot was “The Find,” Part II of The Tales of Gemen by Mark Rigney, which settled at #4 this month. “The Keystone,” Part III of the series, also made the list. Check out Mark’s first novel, the popular Check-Out Time, released on October 7 from Samhain Publishing.

Rounding out the Top Five was Ryan Harvey’s sword & sorcery story “The Sorrowless Thief,” a tale of intrigue and dinosaur beasts, part of his popular science-fantasy set series on the continent of Ahn-Tarqa.

Also making the list were exciting stories by Joe Bonadonna, John C. Hocking, David C. Smith and Joe Bonadonna, Judith Berman, Michael Shea, C.S.E. Cooney, Aaron Bradford Starr, Jason E. Thummel, Steven H Silver, Martha Wells, Sean McLachlan, Harry Connolly, Howard Andrew Jones, and John R. Fultz.

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Robert Silverberg on the Tragic Death of John Brunner

Robert Silverberg on the Tragic Death of John Brunner

The Great Steamboat Race John Brunner-smallSix months ago, I wrote about an unusual find I made online: The Great Steamboat Race, an enormous and ambitious historical novel written by none other than John Brunner. Brunner, of course, was a highly regarded SF and fantasy writer, beloved even today for Stand on Zanzibar, The Complete Traveller in Black, and many other novels. He died in 1995, at the World Science Fiction convention.

The Great Steamboat Race was an enigma. I’d never seen a copy before, never run across one in dozens of years of haunting bookstores. The copy I found online was very inexpensive — less than the $7.95 cover price for a brand new copy, for a book published over 30 years ago — so I bought it. I wrote it up as a Vintage Treasures curiosity, and then more or less forgot about it.

At least until this week, when I was browsing through a collection of Asimov’s SF magazines from the late 90s I recently acquired. Before I packed it away in the Cave of Wonders (i.e. the basement), I plucked one out of the box at random, and settled back in my big green chair to read it.

It was the March 1996 issue, with stories by Tony Daniel, Suzy McKee Charnas, Steven Utley, and the late John Brunner. I always take the time to read Robert Silverberg’s Reflections column, and I flipped to that first. The title was “Roger and John,” and it was a tribute to two recent deaths that had shaken the SF community: Roger Zelazny and John Brunner. Silverberg had been friends with both men for decades and said “Their deaths, for me, illustrate the difference between a tragedy and a damn shame. Let me try to explain.”

Silverberg portrays Zelazny’s death as a damn shame, saying “Roger was the happy man who led a happy life… By the time he was twenty-five he had begun what was to be a dazzling career in science fiction.” Zelazny’s career, Silverberg observes, had been filled with a series of triumphs, and his death by cancer at the age of 58 had robbed the field of future great work from a master.

Brunner, Silverberg observes, was a tragic figure. And central to the tragedy was the novel The Great Steamboat Race.

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The Roots of Microgaming: The Classic Games of Metagaming

The Roots of Microgaming: The Classic Games of Metagaming

Metagaming ad Analog 1978-small

I’ve been writing a lot about board gaming recently. It’s been a big part of my life ever since the late 70s, when I responded to an ad for a line of new “microgames” from a company called Metagaming.

I saw the above ad on the inside cover of Analog magazine, which I started reading with the April 1997 issue, when I was 12 years old. Responding to ads in comics and magazines was something you did in the 70s; don’t look at me like that. Honestly, it was perfectly normal. You mailed a check to some address in Texas, and four weeks later a tiny package arrived in the mail containing X-ray glasses, sea monkeys, or a Polaris Nuclear Submarine. Seriously, the US Postal Service and your mother’s checkbook were all you needed to access all the wonders of the world in the 1970s.

Well, the wonder that attracted my attention in the Fall of 1978 was an advertisement for SCIENCE FICTION GAMES from a company called Metagaming (click on the image above, from the inside cover of the October 1978 Analog, for a high-res version). I’d already taken my first steps into the hobby games market with the classic wargames of Avalon Hill, including Panzer Leader and Starship Troopers. But they were massive, requiring half an hour or more of set-up, and four to six hours to play. These mini-games looked portable and promised to be “fast-playing and inexpensive… a classic wargame that you can put in your pocket and play over lunch.”

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Bringing Neglected Classics Back Into Print: The Horror Catalog of Valancourt Books

Bringing Neglected Classics Back Into Print: The Horror Catalog of Valancourt Books

The Cormorant Stephen Gregory-small The Monster Club R. Chetwynd-Hayes-small The Killer and the Slain Hugh Walpole-small The Smell of Evil-small

One of the many delights of the World Fantasy Convention, as I reported last week, is meeting the small publishers doing marvelous work in the industry. Seeing their catalogs of books spread out before you on a table in the Dealers Room can be quite a revelation. That was certainly the case with Valancourt Books.

As they proclaim proudly on their website, Valancourt Books is an independent small press specializing in the rediscovery of rare, neglected, and out-of-print fiction. They have five major lines: Gothic, Romantic, & Victorian; Literary Fiction; Horror & Supernatural; Gay Interest; and E-Classics. For World Fantasy, they crammed their table with titles from their Horror & Supernatural line. And I do mean crammed: their small table was piled high with dozens of beautifully designed trade paperbacks reprinting long-out-of-print horror paperbacks, chiefly from the 70s and 80s.

All it took was one glance to see that Valancourt Books has two significant strengths. First, their editorial team has excellent taste. They have reprinted work by Stephen Gregory, R. Chetwynd-Hayes, Hugh Walpole, Charles Birkin, Jack Cady, Basil Copper, Russell Thorndike, John Blackburn, Michael McDowell, Bram Stoker, and many, many others. And second, their design team is absolutely top-notch. Their books are gorgeous, with beautiful cover art and striking visual design. I’ve selected eight to highlight in this article, just to give you a taste of what they have to offer, and replicate (in a small way) what it was like to stand in front of their table gazing appreciatively at their assembled treasures.

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Give a Warm Welcome to Saga Press, Launching This Spring

Give a Warm Welcome to Saga Press, Launching This Spring

The Grace of Kings Persona City of Savages The Darkside War

There are a lot of books vying for your attention at the World Fantasy Convention. Publishers put free books in your convention bag, publicists place colorful flyers on the giveaway table, and hopeful authors hand out bookmarks and cards by the dozens. I always leave the con with my head brimming with promising new books, authors, and publishers.

Of course, I forget most of them within a day or two. Well, maybe it’s for the best. I couldn’t possibly read them all anyway.

It’s the ones that linger in my mind a couple weeks after the con that truly deserve my attention. Sort of a Darwinian survival-of-the-fittest contest, taking place in the dusty corners of my brain. Good to know those brain cells are doing something, I suppose.

It’s been over two weeks since the 2014 World Fantasy Convention now, and I’m already having trouble remembering what city it was in. (Some brains are more skilled at forgetting than others. My brain is an expert.) But a handful of books I glimpsed at the con have managed to stay with me, and a surprising number of them are from the brand new publisher, Saga Press. In fact, I’d venture to say that Saga had perhaps the most impressive slate of upcoming titles I saw at the con — and that’s saying something.

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When Stellar Empires Clash: GDW’s Dark Nebula and Imperium

When Stellar Empires Clash: GDW’s Dark Nebula and Imperium

Dark Nebula Game Designers Workshop-smallIn this new Golden Age of science fiction and fantasy board games, when all the chatter is about the latest and greatest mega-games (when it isn’t about the big Fantasy Flight Holiday Sale), I’d like to take a moment to appreciate two classic games of interstellar combat: GDW’s Imperium and Dark Nebula, originally published in 1977 and 1980.

Both may appear simplistic compared to modern games of empire-building in space, like Eclipse, EVE Conquests, or Empires of the Void. At first glance, they may seem more comparable to fast-action games like Perry Rhodan: The Cosmic LeagueAstra Titanus, or the Warhammer 40K game Relic.

But just because both are packaged in relatively small boxes with a slender set of rules doesn’t mean they aren’t ambitious and nuanced games. Both are set in the Traveller universe designed by Marc Miller and, if you’re familiar with that game, they’re a great way to play out some of the far-ranging conflicts that shaped The Third Imperium.

Although it’s probably more accurate to say that Dark Nebula shared a setting with Imperium, which gradually became part of the Traveller universe. Imperium, an ambitious two-player game of space empire conflict set in 22nd Century, was released by GDW in 1977 — the same year the company also published Traveller.  Imperium had a very intriguing backstory, with two great empires in conflict, hints of failed diplomacy, and a vast stellar empire in slow decline.

Conversely, the original boxed edition of Traveller didn’t really have a setting — it was sort of a generic system for role playing in space, and it drew on the popular vision of a galaxy-spanning human civilization found in the science fiction of the time by Poul Anderson, Isaac Asimov, Keith Laumer, H. Beam Piper, and others. (James Maliszewski did a splendid job of re-constructing the formative SF behind Traveller in “Appendix T.”) It was a game desperately in need of a rich setting, and it found one in Imperium.

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Take Advantage of the Fantasy Flight Games Holiday Sale!

Take Advantage of the Fantasy Flight Games Holiday Sale!

Gearworld The Borderlands-smallI jumped over to the Fantasy Flight Games website last night as I was fact-checking my article on their acquisition by Asmodee, when what did I discover but a major holiday sale, running from November 19th through December 1st.

The sale covers a wide range of their catalog, from board and card games to miniatures and expansions for their Dust Tactics, Tannhauser, and Wings of War games, as well as great prices on their Warhammer, Warhammer 40K, and Anima RPG products. They’ve even got great discounts on 20 of their novels. Here’s just a sample of their holiday pricing:

City of Thieves: King of Ashes — list $39.95, sale price $10
Descent: Sea of Blood Expansion — list $59.95 sale price $5
Fortress America — list $79.95 sale price $25
Gearworld: The Borderlands — list $49.95 sale price $10
Reiner Knizia’s Kingdoms— list $29.95 sale price $10
The Hobbit Boardgame — list $34.95 sale price $10
Ventura Board Game — list $79.95 sale price $10
Warhammer FRPG: Black Fire Pass — list $39.95 sale price $5
Warhammer FRPG: The Edge of Night — list $29.95 sale price $5
Black Crusade: Core Book — list $59.95  sale price $20

Whether or not the sale is linked to their recent acquisition (and whether or not it signals they will no longer be supporting some of these products in the future) is obviously open to debate. All the more reason to move quickly if you’ve been contemplating getting any of these games — they may not be available for much longer.

There are hundreds of items on sale, but they won’t last long at these prices, so act fast. Check out the sale here.

Sofia Samatar Confronts the Elephant in the Room

Sofia Samatar Confronts the Elephant in the Room

Sofia Samatar with the World Fantasy Award. Photo by Nathan Ballingrud.
Sofia Samatar with the World Fantasy Award. Photo by Nathan Ballingrud

As I was pleased to report last week, Sofia Samatar won the 2014 World Fantasy Award for her acclaimed first novel A Stranger in Olondria. And as I also mentioned, Sofia addressed “the elephant in the room” in her remarks to the audience, saying a few words about the fact that she was being honored with a bust of Lovecraft, a man who expressed profoundly racist views in his fiction and poetry. Nonetheless, she was articulate and extremely gracious, and accepted the award with humility and gratitude.

In the days since, she has expanded slightly on her remarks, saying on her blog:

I said it was awkward to accept the award as a writer of color. (See this post by Nnedi Okorafor, the 2011 winner, if you are confused about why.) I also thanked the board for taking the issue seriously…

I am not telling anybody not to read Lovecraft. I teach Lovecraft! I actually insist that people read him and write about him! For grades! This is not about reading an author but about using that person’s image to represent an international award honoring the work of the imagination.

While the issue of replacing Lovecraft’s image on the award continues to be hotly debated, I was pleased to see that Sofia’s remarks in large part have not been. She is a class act, and if there’s anyone who can gently nudge the calcified old guard of fantasy into accepting that the field’s highest honor remains (at best) a dubious honor for people of color as long as it bears Lovecraft’s image, it’s Sofia Samatar. In the meantime, she reminds us that, if she can maintain a sense of humor in all this, so can the rest of us. On her Facebook page she posted the image at right, captured moments after accepting the award (snapped at her table by fellow Small Beer author Nathan Ballingrud), along with this comment:

And also, to be real, we’re practically identical. Race is a construct! TWINSIES!

This is how you win arguments. By being simultaneously more articulate and dignified — and funnier — than everyone else in the room. I know who gets my vote to replace Lovecraft’s visage on the statue. Perhaps they won’t even have to modify it all that much. But trust me, when they’re done, it’ll be a lot more beautiful.