The Pre-Raphaelite Barbarian
The first thing you notice about Barry Windsor-Smith’s Conan comics is their beauty.
Starting in 1970, Smith drew almost two dozen of the first issues of Marvel Comics’ translation of Conan into a monthly color comic book, and added a few more stories in the oversized black-and-white companion magazine Savage Tales. Scripts for those stories, often direct adaptations of Robert E. Howard tales, were by Marvel veteran Roy Thomas, but Smith has stated that he had a prominent role in the plotting of the comics, sometimes even providing dialogue.
Smith’s work has an elegance and power to it unusual in comics, then or now. His line-work is detailed, expressive, and precise: the right marks in the right places. Compositionally, his work is always clear, always energetic.
And it’s alive, because his characters are alive; they move through three-dimensional space, they have realistic body language — more than that, their forms express what they feel and think.
Perhaps above all, Windsor-Smith’s design — of clothes, swords, balustrades, towers, armour, even ships and stone walls — is constantly inventive, deriving from the organic forms of art nouveau and the near-hallucinatory realism of the Pre-Raphaelite Brotherhood.
This has the crucial effect of building a world for Conan and his adventures, a setting with texture and, implictly, a history. We see the shining kingdoms and the jeweled thrones about to be trodden under sandalled feet, and we believe in them.
It’s hard to add much about RE Howard to what’s been said here, but I’ll try.
Conan the Unconquered
Conan the Defender
Conan the Hunter



