In 1931 the Mid-Continent Petroleum Company was hot stuff. Its 6,000 Diamond dealers owned the upper Midwest and could found as far south as Oklahoma, not surprising since it was the biggest employer in its home base of Tulsa. NevrNox Ethyl gasoline, the company boasted, provided the highest mileage of any product on the market. Mid-Continent was cutting edge, both in the science behind their formulations and in the way they presented them. 1931 was the year it pioneered a new type of service station, one that was to take over the field in the 1940s. Mimicking the modernistic International Style, that first Supulpa, OK, station had expanses of plate glass set in unpainted aluminum frames and walls of vitrolite, a black structural glass.
I’m sure many of you by now have heard of the sudden controversy that erupted around Canadian horror/speculative fiction publisher, ChiZine. The story has been picked up by Victoria Strauss of Writer Beware. You always know it’s bad when Writer Beware gets involved. For those of you who are blissfully unaware of the situation, good for you. Stay that way if you can. If you insist on knowing it all, I can recommend a great round-up by High Fever Books (here). Start at the bottom and work your way up through the updates.
It’s bad.
For the most part, there has been an outpouring of support for those affected; the authors who were not paid, and the former staff who were so atrociously abused. As with all controversies, however, there have been a number of bad takes. The worst has come from an editor by the name of Stephen Jones, who had this to say:
My friend Sherlock Holmes, with whom I shared lodgings and adventures, had already breakfasted and was slumped in his favorite chair when I descended to our sitting one room one November morning. From the discarded newspapers strewn about the floor, I knew that he had failed to find one of those interesting crimes which so intrigued him.
Shortly after hearing my footsteps on the stairs, Mrs. Hudson arrived with fresh coffee, some fish left over from the previous night’s meal, devilled kidneys (which Holmes despised), bacon and toast. As Holmes had rather churlishly replied to my greeting, I set to breaking my fast.
After the dishes had been cleared away and I was settled in my own chair, sorting through the post, I held a letter out towards him. “Here’s one for you, Holmes. From a “Jarvis Pendragon, DC.”
I looked at him, puzzled. “What does ‘DC’ stand for?”
He broke through the malaise enough to negligently wave a hand. “Who knows? Pray, read it. Perhaps it will enliven this otherwise intolerably boring morning.”
I have mentioned before in these recountings of Sherlock Holmes’ cases, that humility is not a trait for which he has much admiration. On more than one occasion, he has identified modesty not as a virtue, but as a distortion of the truth. And I have excluded many of his own statements about his powers of observation and deduction that were quite the opposite of ‘humble.’
Of course, his belief in his talents and abilities, which he had honed to razor sharpness, were justified. But, as his roommate, companion, and if I may add, useful assistant, on his adventures, his self-aggrandizement could be more than a trifle wearying.
So, it was with some amusement, as I was to discover, that I read aloud his letter.
But first, he forestalled me with an upraised hand. “Be not so hasty, Watson. What can you tell me from an inspection of the envelope?”
I turned it over in my hands slowly, my eyes scanning the surface for any clues or hints.
“Brighton postmark. Common envelope. Careful handwriting on the address. Clearly legible. I see nothing else of note, Holmes.”
He shook his head in disapproval, but said nothing.
I’ve been meaning to write a review of Degenesis, the doorstop of a post-apocalyptic RPG from the “there has to be a story behind that name for your company” SIXMOREVODKA creative team for a while now. The main problem holding me back is that I haven’t played it yet with people, just dinked around testing things. Luckily, John’s editorial standards enjoy a certain amount of flexibility when it comes to old friends, and let ye who have not passed judgement on a game without playing it cast the first stone.
There’s another reason I feel safe recommending this beast. The art alone is worth the purchase of the slipcased two-volume edition of rules Katharsis and worldbook Primal Punk (Retailing at USD “If you have to ask you can’t afford it”). I’ve never seen a game with this level art throughout. Page after page of imagery usually reserved for a couple of splash pages in most game books.
What is this world? Refreshingly, it’s set in Europe and North Africa five hundred years after a 2073 meteor storm changed the face of the world (called the “Eshaton” but I think they meant “Eschaton”). Maybe the year is a hat tip to Fallout, I dunno, but Earth went through hundreds of years of cloudy hell and now there are a few hints of a Renaissance for a radically altered world. To make matters worse, the meteors brought with them a spore-like form of life called “Primer” that is radically altering flora, fauna, and us. Humans who have been taken over by the Primer (the process is generally called Sepsis) eventually become Psychonauts or Abberants, two names for the same deadly syndrome. Some of the spores carrying the primer have been deactivated or neutralized for use in drugs called Burn, because if thousands of years of human history have proved anything, it’s that people will try to get high by any means necessary. A final existential confrontation of homo sapiens vs homo degenesis is building.
The Lost Causes of Bleak Creek is not a novel I expected to be reviewing for Black Gate. It is a compelling thriller with a preternatural undercurrent that I heartily recommend, but that’s not what one would have expected from its authors. Rhett McLaughlin and Link Neal have carved their own successful niche with Good Mythical Morning, a YouTube talk show/comedy show which seems to have successfully updated Ernie Kovacs’ format for the hipster generation. While that may be an accurate description on the surface, it belies the expansiveness of their burgeoning Mythical Entertainment media empire and its audience demographic composed of 20 million subscribers across their platform.
These two childhood friends from a small town in North Carolina have written two bestsellers; made their own critically-acclaimed, incredibly bizarre, but consistently funny streaming sitcom, Buddy System; hosted a trainwreck fascinating, but frequently funny IFC reality show, Commercial Kings; made an award-winning feature-length documentary about the search for their First Grade teacher, Looking for Ms. Locklear; released comedy albums; performed sold-out comedy concert tours on several continents; put together their own stage show to tie-in with their first book; and are currently undertaking a book tour in theaters around the country to promote their first novel. Regulars on Jimmy Fallon’s Tonight Show where they provide a reminder of what late night comedy meant for those old enough to remember Carson or at least Letterman in his prime, they may be the two most ambitious and successful cult figures in the U.S. at present.
Paleontologists constantly push the date of the first known human or the first known use of symbols earlier. Word detectives compete with one another to spot ever earlier uses of a word or phrase or bit of slang. And historians take their reputation in their hands whenever they state that such-and-such was the first one in history.
In my book, Robots in American Popular Culture, I cited Hans Horina’s short- lived robot series, Professor Dodger and His Automatic Servant Girl, which appeared in the Chicago Tribune Sunday comics section in late 1907, as the first comic strip to feature a robot. I didn’t dig that up myself. I found it on Stripper’s Guide, the wonderful blog on old newspaper comics run by Allan Holtz.
As inevitable as Homo Nadali, another comics historian, Alex Jay, found an even earlier robot strip and posted about it on Stripper’s Guide. But there’s a catch. Is it a robot strip or isn’t it?
The Balrog Award, often referred to as the coveted Balrog Award, was created by Jonathan Bacon and first conceived in issue 10/11 of his Fantasy Crossroads fanzine in 1977 and actually announced in the final issue, where he also proposed the Smitty Awards for fantasy poetry. The awards were presented for the first time at Fool-Con II at the Johnson County Community College in Overland Park, Kansas on April 1, 1979. The awards were never taken particularly seriously, even by those who won the award. The final awards were presented in 1985. Although the Balrog Award for Poet was presented each year of the Balrog’s existence, it only went to four different winners, with H. Warner Munn winning the award twice and Frederick Mayer winning it three times.
H. Warner Munn was born on November 5, 1903 and died of cancer on January 10, 1981. Munn’s mother died when he was an infant and he was raised by his grandmother, who was a correspondent with Jules Verne and H.G. Wells. Munn began his own correspondence with H.P. Lovecraft who suggested that Munn try telling a story from a werewolf’s perspective. The resulting novelette “The Werewolf of Ponkert” became Munn’s debut story when it appeared in the July 1925 issue of Weird Tales.
Munn and Lovecraft were not only correspondents, but also knew each other, visiting at each one’s homes in Providence, Rhode Island and Athol, New York. During this time, Munn helped Lovecraft formulate and eventually write the story which would become “In the Mountains of Madness.”
With the release of Pathfinder Second Edition at GenCon in August, Paizo set out to once again re-capture fire in a bottle. They’d done it once before, a decade ago, when they took the ruleset of Dungeons & Dragons3.5e, slapped it together with a ton of house rule modifications and other changes, and then rebranded it as the Pathfinder RPG. Here they were taking that very same Pathfinder RPG, which had itself grown wildly successful, and trying to create a new and compelling variant of that.
Having played a handful of the Pathfinder Second Edition games now, I’m finding quite a lot to like about it the system. But one of the things that drew me so powerfully to Pathfinder First Edition was when I got my hands on the Inner Sea World Guide. While the rules were great, the dynamic nature of the setting, with the rich diversity of nations and storytelling options, was what really engrossed me.
And clearly I’m not alone, because one of the first releases that Paizo planned to follow-up the release of Pathfinder Second Edition was the Lost Omens World Guide (Paizo, Amazon). The default setting for Pathfinder(both editions) is the Age of Lost Omens on the world of Golarian, and thus the name of the guide. This re-introduces the core of the Pathfindersetting, while at the same time introducing a quick infusion of new character creation and advancement options to supplement the basic rules.
So, the main trailer and release date for Netflix’s new nerd acquisition, The Witcher, dropped a fortnight or so ago. Knowing that I streamed the lengthy final game (and its DLCs) in the trilogy not all that long ago and had a good time with it, a number of my friends directed me towards the trailer when it dropped. I may have also had and voiced opinions about the news that Netflix acquired the rites to The Witcher, and then had more opinions when Henry Cavill was announced in the titular role.
A few things to note about me and my opinions. They’re horribly ill-informed. My experience with The Witcher is the third game (The Wild Hunt). That’s it. If you’re curious about how I felt about the game, you can check out my review on Chalgyrs here. I’ve not read the books on which the game was based, though I do plan to (should I make it a thing to do, and then share my thoughts here, do you think?). I don’t have as strong an emotional attachment to the world, the characters or the story as I might have had I read (presuming I enjoyed them) the books, or even had followed the games from the first.
So my ongoing quest to read as many of the classic comics has covered a lot of ground. I read and blogged about The Immortal Hulk. I covered Image’s Lazarus. Two weeks ago I blogged about Tom King and Gabriel Hernandez Walta’s Vision. A while ago I talked about a significant chunk of Kirby’s Fourth World. The last two bring me to DC’s 2017 series Mister Miracle by Tom King and Mitch Gerads.
In addition to Marvel’s Vision, Tom King has previously written DC’s Omega Men, co-written DC’s Grayson, and Vertigo’s Sheriff of Babylon. His striving for the artistic in comics, and his admiration for Alan Moore are both well-known and he seems to swing for the fences on every outing. That kind of innovation will come with some misses. I know a lot of fans didn’t respond well to King’s Batman or Heroes in Crisis. His natural medium seems to be the maxi-series starring characters who aren’t central to their fictional universes. In Mister Miracle, he and Gerads hit a home run, the kind that netted them four Eisners, a Hugo nomination, and big sales.