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Art of the Genre: House Davion and the Federated Suns

Art of the Genre: House Davion and the Federated Suns

House Davion, everything you could want from a gaming history text
House Davion, everything you could want from a gaming history text
You hear strange things sometimes in this business, rumblings, rumors, and empty promises, but I have to say one of the best of the past year was a possible FASA reunion for what would have been the company’s 30th Anniversary at GenCon this August.

I mean, can you imagine it? Bradstreet, Deitrick, Laubenstein, Nelson [all three of them], Aulisio, Berry, Marsh, Harris, MacDougall, Holloway, Elmore, and countless others all sitting around a booth with countless Shadowrun, Earthdawn, Star Trek, and Battletech memorabilia and artwork? I mean, even Jordan Weisman would probably show up so someone could write him a check for something.

It would have been a lofty enterprise, and I can’t imagine the line waiting for signatures at that station, or the books that would be held in the hands of the throngs of fans. I run the fan page on Facebook for both Laubenstein and Deitrick, so I know they were into the idea, but unfortunately it fell flat after initial interest in the idea came forward back in September 2011.

Still, thinking about all the incredible artwork these artists put out in their tenure made me grab down one of my absolute favorite FASA supplements, House Davion and the Federated Suns, for the Battletech RPG.

I did a post last year about John Wick and his creation of the ‘Way of’ books for 1st Edition L5R and stated that there was only one other collection of gaming supplements that could match them for incredible written content. Those, of course, were FASA’s House books, and as a historian I still get giddy about reading a thousand and eleven year alternate future.

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The 2012 Hugo Award Nominations

The 2012 Hugo Award Nominations

among-othersThe nominations for the 2012 Hugo Awards have been announced by Chicon 7, the 70th World Science Fiction Convention. Chicon 7 will be held over Labor Day weekend right here in Chicago. The nominations are:

Best Novel

  • Among Others by Jo Walton (Tor)
  • A Dance With Dragons by George R. R. Martin (Bantam Spectra)
  • Deadline by Mira Grant (Orbit)
  • Embassytown by China Miéville (Macmillan / Del Rey)
  • Leviathan Wakes by James S. A. Corey (Orbit)

Best Novella

  • Countdown by Mira Grant (Orbit Short Fiction)
  • “The Ice Owl” by Carolyn Ives Gilman (The Magazine of Fantasy & Science Fiction, November/December 2011)
  • “Kiss Me Twice” by Mary Robinette Kowal (Asimov’s, June 2011)
  • “The Man Who Bridged the Mist” by Kij Johnson (Asimov’s, September/October 2011)
  • “The Man Who Ended History: A Documentary” by Ken Liu (Panverse 3)
  • Silently and Very Fast by Catherynne M. Valente (Clarkesworld / WSFA)

Complete list after the jump.

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Zero Fantasy

Zero Fantasy

Ten thousand gallons of virtual ink have already been spent on the subject of cliché elves’n’dwarves’n’rogues’n’rangers fantasy.  But here’s a few droplets that I think are worth noting.

A photo of Yahtzee taken at his Swedish manorhouse
A photo of Yahtzee taken at his Swedish manorhouse

Ben “Yahtzee” Croshaw, for those not fully assimilated into the etherium of the web, is a popular reviewer of games and maker of funny videos.  He’s also the author of Mogworld, which I haven’t read.  Anyway, in his recent video review of the fantasy RPG Kingdoms of Amalur, he introduces a point which he expands on in the first few paragraphs of this essay.  Why does fantasy, theoretically the genre of limitless possibilities, so often fall back on the same stock elements (elves, dwarves, pseudo-Europe, fireballs, etc.)?

Now, here’s the thing: I think Yahtzee is largely arguing against a historical problem, at least when it comes to books.  Gaming may be different, with Dragon Age, Skyrim, and World of Warcraft riding high on a post-Tolkien wave of their own.  But when it comes to books, I’m honestly not seeing much of the cliché elf and dwarf pie being produced.

There are certainly shared universes, whether they be roleplaying settings like Pathfinder or Eberron, or the enormous line of Black Library titles for Warhammer and Warhammer 40K, but they don’t make any claims to originality of setting or trapping.  Many of those books tell great stories with memorable characters, but they do so with familiar elements and surroundings, and pretend to do more.  There’s something comforting about that, actually, and I rather enjoyed the only Pathfinder novel I read.

But in the wider world of fantasy, I’m just not seeing a glut of elves and dwarves or anything that’s recognizably derived from D&D.  I’m seeing Brandon Sanderson, Jim Butcher, Brent Weeks, and  Harry Conolly, James Enge and John C. Wright and Scott Lynch.  Well, okay, Enge has dragons and dwarves, but no one would mistake Morlock’s world for Forgotten Realms.

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Apex Magazine #35

Apex Magazine #35

apexmag0412_mediumThis month’s Apex Magazine is a special international themed issue, featuring ”Love is a Parasite Meme” by Lavie Tidhar  (who is interviewed by Stephanie Jacob) and  ”The Second Card of the Major Arcana” by Thoraiya Dyer; the classic reprint is “Alternate Girl’s Expatriate Life”  by Rochita Loenen-Ruuize.

Raul Cruz provides the cover art. Nonfiction by Charles Tan and editor Lynne M. Thomas round out the issue.

While each issue is available free on-line from the magazine’s website, it can also be downloaded to your e-reader from there for $2.99.  Individual issues are also available at  Amazon and Weightless. A version for the Nook will also be available in the near future.  Twelve issue (one year) subscription can be ordered at Apex and Weightless for $19.95Kindle subscriptions are available for $1.99 a month.


Blogging Sax Rohmer’s The Yellow Claw – Part One

Blogging Sax Rohmer’s The Yellow Claw – Part One

lippincott1detective-storySax Rohmer’s The Yellow Claw was originally serialized in five installments in Lippincott’s from February through June 1915. The serial was subsequently published in book form later that same year by Methuen Press in the UK and McBride & Nast in the US. The novel chooses to divide the story into four sections which is how we shall examine the title over the next four weeks.

Rohmer’s first Yellow Peril thriller outside the Fu Manchu series is chiefly remembered today for having introduced the character of his dapper French detective, Gaston Max of the Surete. Max went on to feature in three other novels [The Golden Scorpion (1918), The Day the World Ended (1929), and Seven Sins (1943)] as well as the BBC radio series, Myself and Gaston Max adapted from a series of short stories about an entirely different Rohmer character, The Crime Magnet.

Gaston Max was highly influenced by Edgar Allan Poe’s Auguste Dupin, the series detective who did much to direct the development of the mystery genre and was a primary source of inspiration for both Sir Arthur Conan Doyle’s Sherlock Holmes and Agatha Christie’s Hercule Poirot. Max was not Rohmer’s first attempt at fashioning his own French detective after Dupin’s example. His very first novel, The Sins of Severac Bablon (1912) featured Gaston Max’s prototype, Victor Lemage. The interesting feature is that while elements of Yellow Peril thrillers will surface in the book, Rohmer was trying hard to write a more conventional and realistic detective story in a direct break from the thrillers that made his name.

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In Defense of Elves

In Defense of Elves

hornsofruin1I’m in the middle of another book, this one my fourth, and the first in a series of four. But writers are always in the middle of a book, always writing the next book, always revising the current one. And, worst of all, always reviewing and revising and dwelling endlessly on the books of the past.

One of the great things about the Arts is that you create specific works that are pretty much a time capsule of who you were and what you were capable of doing at one discrete point in your life. Each book is a little piece of you that you leave behind in the time stream, and every time you open it you get to re-live and remember what it was like to write that book. It’s a little bit like having a conversation with a younger self.

I don’t mean to sound pretentious when I say things like that. I think too much about what it means to be a writer, how we go about coming up with worlds and gods and believable characters, and then translate those ideas into words in such a way that a reader can experience them as well. Let’s be honest, words are probably the crudest, clumsiest, most difficult to wield of all the creative arts. We depend so much on the imagination of the reader. A writer doesn’t even get to read the book to the writer, and instead has to depend on the reader’s ability to pace the sentences correctly, read the dialogue with the right tonality… everything. It’s troublesome, when you really think about it. This is why I encourage you to go to readings when you get a chance, if only to hear the words in the writer’s voice.

Anyway. One of the books I’ve written is The Horns of Ruin, which was published by the fine folks at Pyr Books in 2010. I’ve been thinking about it a lot recently because what I was trying to do when I started that book is similar to what I’m trying to do with the current work. But at some point I changed my plan and went in a different direction.

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Goth Chick News: Welcome to the Hotel Transylvania

Goth Chick News: Welcome to the Hotel Transylvania

ht-bannerNothing sends me straight to my happy place faster than a cartoon; unless it’s a cartoon about monsters.

This probably started before I could walk with the Saturday-morning Bugs Bunny episodes; specifically Hair-Raising Hare featuring the first appearance of the sneaker-wearing creature “Gossamer.” As an adult I was still so enamored with Gossamer that I very nearly had him tattooed on my…

Well thankfully I decided against it.

But maybe its comic books or Captain Crunch cereal or anything related to Star Wars which does the same thing for you. You know you held onto those Dark Lord of Sith footie PJ’s and don’t try to say it was for the collectable value either.

Nowadays, what I love most about cartoons (or animated features as we now call them) is their multiple layers of humor. Just try watching those Warner Brothers shorts today and see what I mean. There was a whole different level of funny which was aimed at our parents, thus flying straight over our heads.

And happily this tradition has carried forward to features like The Incredibles and Despicable Me. I own both and even though I’ve watched them dozens of times, I still kill myself laughing over something new I hadn’t noticed before.

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Art of the Genre: Top 10 Literary Sci-Fi/Fantasy Covers of the 1970s

Art of the Genre: Top 10 Literary Sci-Fi/Fantasy Covers of the 1970s

John Berkey WILL appear on this list... but where and when?
John Berkey WILL appear on this list... but where and when?

I was born in 1971, which makes me old, but not too old, at least in my mind. Although I was indeed a living creature on this planet during the bulk of the 1970s I didn’t really have much conscious thought that was dedicated to anything resembling fiction.

Sure, I saw Star Wars at the local cinema, I had the action figures, but that was about as close to anything literary as I got, the bulk of my time sucked up with Hot Wheels and green-plastic army men. However, while I was learning to walk, potty on a toilet, ride a bike, and crushing on my first girlfriend, the forces of American fantasy art were going into overdrive around me.

Truly, the 1970s was a creative bloom in fantasy and science fiction art, and although I do enjoy both the 60s and even the 50s, I think it is best I start with the decade where this genre moved from the minds of a chosen few to the big time of the greater American consciousness.

As I grew along up, my appreciation for art in general started to move me into the realm of fantasy books and their unreal covers. That’s not to say that 1970s art played directly into this progression, as I was really a child of the 1980s, but the greater knowledge I gained of the industry as a whole, the more I appreciated the groundbreaking art from the decade of my birth.

So, today, having spent nearly twenty years studying the fantasy art industry, and ten of that working directly in it, I’ve grown to love the literary art of the 1970s and wanted to share with you my thoughts concerning some of the very best it had to offer.

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Sawyer’s Triggers Fires on All Cylinders

Sawyer’s Triggers Fires on All Cylinders

triggers

Triggers (Amazon, B&N)
Robert J. Sawyer
Ace Hardcover (352 pages, $25.95, April 2012)

Hugo- and Nebula-award-winning science fiction author Robert J. Sawyer returns with a new hard science fiction novel which pulls together elements of a gripping political thriller with cutting edge psychological insights to create a story that works on many levels. I had the pleasure of getting an advance look at Triggers over the last few months as it was serialized within the pages (digital pages, in my case) of Analog magazine. Triggers has the pacing of an episode of 24 and the philosophical sensibilities of an Isaac Asimov novel, so any readers who were introduced to Sawyer through his television series FlashForward (Amazon, B&N) will find it particularly interesting.

The Plot (High-Level Spoilers)

The novel begins in an America gripped by fear, victim of a series of domestic terrorism attacks attacks, administered with devastating explosives by an al Qaeda splinter group. During a speech about these attacks, the President is shot on the steps of Lincoln Memorial. On the brink of death, the President is rushed to a nearby hospital for life-saving emergency surgery.

Elsewhere in the hospital, an experimental procedure attempts to cure an Iraqi veteran of his PTSD.

In the middle of these two procedures, the city is struck by another devastating attack … one that leads to bizarre and unexpected side effects. A number of people within the hospital have become mentally linked, now associated in a chain where each person can access the memories of another person in the chain.

Complications continue to multiply as the President realizes that the terrorist attacks seem to be an inside job and that the key to solving them may lie in his very own memories. Memories that he is currently unable to access.

And, more importantly, memories which some unknown person now has the ability to access … along with all of his knowledge about America’s upcoming response to the terrorist attacks.

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Art of the Genre: The Pillaging of Kickstarter? 2: Stats & Video

Art of the Genre: The Pillaging of Kickstarter? 2: Stats & Video

Although about a post-apocalypse, Wasteland 2 wants to see Kickstarter prosper.
Although about a post-apocalypse, Wasteland 2 wants to see Kickstarter prosper.

It’s been a very interesting two weeks since I posted up a little article on Saturday in my Kickstarter spot here on Black Gate. Usually, all my Kickstarter posts are met with a HUGE lack of readership or interest, most posting no more than two hundred reads, so I decided it wouldn’t be horribly impactful to post an article I titled The Pillaging of Kickstarter?

When I posted it at 12:01 AM on a Saturday morning, I had no idea that when I’d wake up the next day it would already be at over seven hundred reads. The article created a perfect firestorm of venom and vitriol spat in my general direction from every single soul who decided to comment on it, and let me assure you there were more than a couple.

My premise was that companies shouldn’t be on a grass roots movement crowd-funding platform like Kickstarter because it hurt smaller projects. That argument was flatly burned at the stake by all comers, but I was intrigued by the fact that no matter how villainous I seemed for saying what I did, there was no one with actual numbers to back their theory any more than I could back mine.

By Thursday that week my article had over two-thousand views, and some of my initial arguments had been refuted by inXile’s participation in a couple of things, first they were actually backing project with pledges on the platform, and second inXile CEO Brian Fargo had initiated a call for a program called Kicking it Forward in which 5% of total sales income from products produced on Kickstarter would be returned to the platform in the form of pledging.

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