Twilight Sector Kickstarter
If you’re a gamer, you’ve probably heard of the renowned Traveller role-playing game of science fiction in the far future. And if you’ve played Traveller recently, you MAY have heard of the work from Terra/Sol. If not, you should have. I’ve been raving about each of their products that I’ve reviewed for Black Gate because they’re inventive, engaging, and well-written.
Today, I’m turning over the site to Mike Cross of Terra/Sol so he can tell you about a new Kickstarter project and the alternative Traveller setting used for all of their products.
I asked Mike to describe the game setting a little, and then he describes the new Kickstarter. The one thing he doesn’t mention here is that it’s going to be authored by one of my very favorite RPG authors, Martin Dougherty. I scramble to read everything that the man writes! Anyway, take it away, Mike:
Welcome to the raggedy edge of human space, the Orion Frontier. This is the edge of human exploration. Rimward from here: There be Dragons! No star chart or encyclopedia tells us what lies beyond, only the whispered tales of scouts and pirates provide us myth-inspired answers.
The Twilight Sector Campaign from Terra/Sol Games is a science fiction setting specifically designed to tell stories across a wide range of mediums. These include role-playing games, fiction, comics and electronic games. The setting seeks to provide a level of detail reminiscent of “Known Space” or “Middle Earth”. The tone is of Transhumanist evolution against a grand space opera background of far flung planets and stellar nations stretching over a 1,000 light year canvas. With 26 products in the last three years Terra/Sol Games has painted an ever evolving picture of this setting.
For a week, I experienced the delightful illusion that I held the whole tradition of myth and mythic literature in my head at once. Gilgamesh to Gaiman, it floated in a perfect structure of interconnectedness. I could see through time. Then I wrote the final exam, and the illusion dissolved instantly.
One of their moves was to offer a knock-off version of the one undergraduate class Comp Lit could always get full enrollment for–the course that made it possible for my Comp Lit grad student friends to pay their rent and eat. That’s not hyperbole. I had classmates who lived in their cars during the summer because without their school-year teaching paychecks they had to choose between food and shelter.
Everything I Need to Know I Learned From Dungeons & Dragons



It’s been said that this is the age of the mash-up: of art formed from the fusion of other works of art. A film like The Avengers blends together characters from five other movies. Fan-fiction interrogates texts we thought we knew, crossing characters from one tale over into another. At an extreme, a work like Alan Moore’s League of Extraordinary Gentlemen imagines a world where every character derives from some other source, comes from some other story; imagines a world where all stories overlap and so make a strange collective setting. In fact, though, this is really nothing new. Crossovers, it has been said, date back to Homer writing of heroes coming together to fight the Trojan War. And League of Extraordinary Gentlemen-style mash-ups have precedents as well; I have not read Philip José Farmer’s Riverworld books, nor have I read John Kendrick Bangs’ Associated Shades novels, which date back to the 1890s, but I have read John Myers Myers’ 1949 novel Silverlock, and came away from it with a few thoughts.