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Art of the Genre: The Art of Robotech and a lifelong affair with Giant Robots

Art of the Genre: The Art of Robotech and a lifelong affair with Giant Robots

When you ride a Super Veritech, you know it's going to be a good game!
When you ride a Super Veritech, you know it

There was this time in my misty past, well before that advent of cable television in my home, when I didn’t have access to giant robots. During those dark days of the 1970s, when I was sick and had to stay home from school, my mother would drive me early in the morning to my grandmother’s trailer before she had to go to work. It was there, snuggled on an old floral patterned couch, that for at least an hour each day I achieved a moment of pure heaven.

I can well remember the incredible color of her small television as it displayed Star Blazers and Thunderbirds cartoons in those wee hours of weekday mornings. God, how it made being sick SO worth it, and during those episodes I grew to love space even more than I did when I watched Star Wars.

Fast forward to 1986, cable having found its way to my household as well as a wonder of wonders in a new piece of technology called a VCR. My oldest friend Mark (then a new friend), having just introduced me to Dungeons & Dragons, told me that there was this program on at 7 AM each morning called Robotech and I ‘had to watch it.’

Where Star Blazers began as a child’s infatuation, Robotech took things to the next level in a true love affair. I mean, I was just 15, couldn’t program a VCR (I mean who could, right?), and got my tired teenage butt up before 7 every day for a year so I could record every single episode personally.

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Singularity & Co. use Successful Kickstarter to Rescue Out-of-Print SF & Fantasy

Singularity & Co. use Successful Kickstarter to Rescue Out-of-Print SF & Fantasy

the-torch-jack-bechdoltThe ever-vigilant Jason Waltz has called our attention to this article on Singularity & Co., who are rescuing extremely rare SF and fantasy titles and bringing them back into print as e-books.

It began with a Kickstarter campaign by Ash Kalb, Cici James, Jamil V Moen, and Kaila Hale-Stern, which raised $52,276 (350 percent of their $15,000 goal). The campaign ended on April 2 and the team wasted no time setting their dream in motion. Each month they have carefully selected one out-of-print science fiction novel, tracked down the copyright holders, and re-packaged it in DRM-free PDF, Epub, and Mobi format for subscribers.

So far they have reprinted A Plunge Into Space by Robert Cromie (first published in 1890) and Jack Bechdolt’s 1948 novel The Torch. They have also opened a Brooklyn bookshop where vintage science fiction and fantasy paperbacks are filed chronologically by publication date, which I find weirdly compelling.

Tracking down old books — both rights and physical copies to scan — has proven more challenging than they expected. Their planned third book is Mr. Stranger’s Sealed Packet by Hugh MacColl, first published in 1889. But according to a Wired article about the group, locating a copy took some effort:

The team tracked down the lone copy [of Mr. Stranger’s Sealed Packet] out of university archives, and went on a thousand-mile drive just to scan it. Despite being out of copyright, none of the universities who owned a copy of [the book] permitted scanning.

Singularity & Co. currently don’t offer individual e-books for sale; titles are available only to subscribers. Subscription plans start at $29.99 for a year, or $129.99 for a lifetime subscription. Learn more at their website, savethescifi.com.

2012 Hugo Award Winners Announced

2012 Hugo Award Winners Announced

Lynne and Michael Thomas show us the 2012 Hugo Award for  SF Squeecast.
Lynne and Michael Thomas show off the 2012 Hugo Award for SF Squeecast.

If it’s seemed a little quiet here on the Black Gate blog for the past five days, it’s because many of our staff and bloggers — including John O’Neill, Howard Andrew Jones, Rich Horton, Andrew Zimmerman Jones, Joe Bonadonna, and David C. Smith — have been at Chicon 7, the World Science Fiction Convention here in Chicago, over the Labor Day weekend.

It was a 5-day party and convention, culminating in the Hugo Awards ceremony Sunday night. We’ll have more complete con reports right here in the next few days, but for now here’s the big news: The 2012 Hugo Award winners. Congratulations to all!

BEST NOVEL

  • Among Others, Jo Walton (Tor)

BEST NOVELLA

  • ‘‘The Man Who Bridged the Mist,’’ Kij Johnson (Asimov’s, Oct-Nov 2011)

BEST NOVELETTE

  • ‘‘Six Months, Three Days,’’ Charlie Jane Anders (Tor.com, June 2011)

BEST SHORT STORY

  • ‘‘The Paper Menagerie,’’ Ken Liu (F&SF, March-April 2011)

BEST RELATED WORK

  • The Encyclopedia of Science Fiction, Third Edition, John Clute, David Langford, Peter Nicholls & Graham Sleight, eds. (Gollancz)

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Romanticism and Fantasy: William Wordsworth, Part Two — The Prelude

Romanticism and Fantasy: William Wordsworth, Part Two — The Prelude

William WordsworthThis post is part of an ongoing series about fantasy and the literary movement called Romanticism, specifically, English Romanticism in the late eighteenth and early nineteenth centuries. The series began with this introductory post, continued with an overview of the neo-classical eighteenth century that the Romantics revolted against, considered the Romantic themes in English writing from 1760 to about 1790, then looked at elements of fantasy and Romanticism in France and Germany before returning to England to consider the Gothic. I wrote about the work of William Blake here, and last time I began a consideration of fantasy elements in the work of William Wordsworth.

As I said then, Wordsworth is not a writer with many overt fantastic elements in his major works. Still, I find there’s a fantastic feel that emerges from the use of certain structures and imagery. Comparing his work to the motifs of fantasy fiction in Clute and Grant’s Encyclopedia of Fantasy, I found parallels between his use of nature and the way “the Land” has been imagined in secondary-world fantasy. The notion of “thinning,” the fading of enchantment and meaning, seems to resonate with Wordsworth’s poetry as well.

Bearing all this in mind, I want to look here at perhaps Wordsworth’s greatest accomplishment, The Prelude, his epic poem on the growth of his own mind. Before doing that, though, I want to introduce some more concepts from the Encyclopedia of Fantasy, and then bring in some ideas from M.H. Abrams’ excellent critical study of Romanticism, Natural Supernaturalism. And with all that will come some ideas from J.R.R. Tolkien.

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The Top 30 Black Gate Posts in July

The Top 30 Black Gate Posts in July

best-of-robert-e-howard-grim-lands2Summer months are for sports, gardening, and getting together in the back yard with close friends. But apparently nobody told you people, because you spent the entire month on the computer, reading Black Gate blog posts.

July 2012 was one of the best months we’ve ever had, with solid traffic growth and nearly 70 new articles from writers such as Howard Andrew Jones, Joe Bonadonna, Patty Templeton, Patrice Sarath, D.B. Jackson, and many others. Here are the Top 30 most popular articles and links for the month.

And while I’m instructing you, don’t forget to go outside once in a while, maybe get a little sunshine. It’s good for you.

  1. New Treasures
  2. Under the hood with robert-e-howard
  3. Musing on villainy
  4. Six-sought-adventure-a-half-dozen-swords-and-sorcery short stories
  5. Art-of-the-genre-the-art-of-calvin-and-hobbes
  6. Confessions-of-a-guilty-reviewer
  7. How-I-met-your-cimmerian-and-other-barbarian-swordsmen
  8. Self-sabotage-is-easier-than-writing
  9. Black-Gate-goes-to-the-summer-movies-the-amazing-spider-man
  10. Vintage-treasures-henry-kuttners-the-graveyard-rats
  11. Leigh-brackett-american-writer
  12. Clockwork-angels-iii-hope-is-what-remains-to-be-seen
  13. Genre-prejudice
  14. Edgar-rice-burroughs-mars-part-6-the-master-mind-of Mars
  15. Art-of-the-genre-the-art-of-an-inspired-fake
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Blogging Sax Rohmer’s Daughter of Fu Manchu, Part Four

Blogging Sax Rohmer’s Daughter of Fu Manchu, Part Four

daughteroffumanchu3daughter20of20fu20manchu42Sax Rohmer’s Daughter of Fu Manchu was originally serialized as Fu Manchu’s Daughter in twelve weekly installments of Collier’s from March 8 to May 24, 1930. It was published in book form the following year by Cassell in the UK and Doubleday in the US. Rohmer divides the novel into four sections, comprising three chapters each. This week, we examine the fourth and final installment.

The novel’s finale gets underway at a breakneck pace. Sir Lionel Barton has retreated to Abbots Hold, his estate in the English countryside. Sir Denis Nayland Smith and Police Superintendant Weymouth are there to oversee Sir Lionel’s safety as well as that of his right hand man, Shan Greville, and Sir Lionel’s niece (and Greville’s fiancée), Rima. Dr. Petrie and his wife, Kara are delayed while both Shan and Rima are ill-at-ease locked up in Sir Lionel’s ancient and mysterious home with his requisite menagerie of exotic wildlife (including his pet cheetah).

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It Came From GenCon 2012: Young Kid Edition

It Came From GenCon 2012: Young Kid Edition

Magician's Kitchen
In Magician's Kitchen, players try to get the potions in the correct cauldron, then to light the fireplace. Beware the tripping stones!

GenCon is fun for gamers of all ages, but now that I have young children, I always have a special place in my heart for games that I can play with one or both of them. Given that my oldest is currently 7, though, this puts some pretty massive restrictions on what I can actually play. It has to be age-appropriate in both content level and rule complexity.

This year saw a number of games that caught my fancy in this regard. The charming Magician’s Kitchen, the enchanting Dixit, and, last but certainly not least, the upcoming game Mice and Mystics, which is available now for online pre-order with a significant discount.

Magician’s Kitchen

This is a fun little game where you’re playing a magician’s apprentice who is running around, trying to get potions in the cauldrons and then starting a fire. The trick to this game is that there are hidden magnets that cause your piece to drop the potions. For a more detailed description of Magician’s Kitchen, I recommend my review over at the About.com Physics site, where I even proposed some ideas about how you could use this fantasy game to teach some cool scientific ideas to the young ones.

Magician’s Kitchen is designed for up to 4 players, aged 5 to 15. My youngest son (age 2) really gets enjoyment out of making the apprentices drop their potions. The game is available from Amazon.com and other retailers nationwide, with a retail cost of $29.99.

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Goth Chick News: Chicago Comic Con 2012: The Best (Creepy Stuff) at the Con

Goth Chick News: Chicago Comic Con 2012: The Best (Creepy Stuff) at the Con

image002Once again, it’s time to welcome the pop-culture bacchanalia that is Wizard World’s Comic Con back to Chicago; and this year’s event was bigger and more chocked full of celebrities, costumes ,and other “things that make you go umm?” than ever before.

Wizard World, Inc produces Comic Cons across North America that celebrate (and oh how they celebrate!) graphic novels, comic books, movies, TV shows, gaming, technology, toys, and social networking. The events feature celebrities from movies and TV, artists and writers, and events such as premiers, gaming tournaments, panels, and costume contests – this year was no exception.

And splattered amongst the super hero paraphernalia and 8-sided dice is enough tasty tidbits to make Comic Con a Goth Chick News favorite.

So as we prepare to wade into the sea of gratuitous spandex which is inexplicably drawn into the orbits of talented artists and other creative types wherever they gather, rest assured that if you missed out on San Diego or Chicago, fear not:  click here for a list of cities where there is still time to partake this year, or begin planning your road trip for 2013.

Now stay close, keep track of your buddy, and whatever you do, don’t talk to the shirtless guy in the unicorn costume.

Let’s go in…

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Teaching and Fantasy Literature: The Year’s Best Science Fiction and Fantasy for Teens (Part II)

Teaching and Fantasy Literature: The Year’s Best Science Fiction and Fantasy for Teens (Part II)

The Years Best Science Fiction and Fantasy for Teens

Last week I got so carried away with my enthusiasm for my favorite SF/F anthology to use with students, I had to break the post into two parts. You can find Part I over here.

When last we saw our intrepid writing teacher, she was doing a story-by-story breakdown of how she uses The Year’s Best Science Fiction and Fantasy for Teens, Jane Yolen and Patrick Nielsen Hayden’s brilliant but insufficiently lucrative 2005 attempt to launch a new Year’s Best annual series.

Then, in a stunning cliffhanger, a pack of Red Martians from the troublesome vassal city of Zodonga attempted to kidnap her and carry her back to Barsoom.

She tricked them into arguing about the necessity of the serial comma, and while they resolved the question by means of roaring bloodshed, she fled to the nearest cafe to gather her thoughts about teaching the following short stories:

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Art of the Genre: The Old School Renaissance

Art of the Genre: The Old School Renaissance

When old is new again, the reprints of 1E AD&D by WotC
When old is new again: The reprints of 1E AD&D by WotC
Almost two years ago I got fed up with rules. Well, sure, I’ve probably never been one to take rules seriously anyway, but in RPGs they can become cumbersome very quickly. This is probably one of the biggest knocks on D&D 3rd Edition, although I was still taken with the game the moment I laid eyes on it.

Since 2000, I’d regularly played 3rd Edition in some form or other, either in 3.5 or Pathfinder, and found the boundless customizations, prestige classes, skills, and feats an addictive agent as my gaming world grew. Still, at some point, all the calculations begin to wear on you and you long for the ‘good old days’ when leveling up a character meant rolling for hit points, checking every third level to see if your saving throws went down, or adding a spell or two.

This feeling of being overburdened came to a head in 2011 as I decided I’d take down my long unused and dusty 1E AD&D tomes from the shelf where they looked longingly at me day after day. There, amid the wonder of my youth, I rediscovered the simplicity of the original Gygax and Arneson texts.

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