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A Work of Pure, Violent, Self-Sufficient Imagination: Titus Groan by Mervyn Peake

A Work of Pure, Violent, Self-Sufficient Imagination: Titus Groan by Mervyn Peake

Mervyn Peake‘s 1946 novel, Titus Groan, was intended as the first in a series that would follow the life of Titus Groan, Seventy-seventh Earl of Gormenghast, a vast, city-like castle set in a land of indeterminate latitude and longitude. Unfortunately, Peake was afflicted with what is believed to have been Parkinson’s Disease, and so finished only two other volumes, Gormenghast (1950) and Titus Alone (1959), and a novella, Boy in Darkness (1956). He succumbed to his illness in 1968, leaving only a few paragraphs and ideas for proposed future volumes. From those elements, his wife, Maeve Gilmore, completed a final book, Titus Awakes, which wasn’t published until 2009. By his son Sebastian’s account, it isn’t really a continuation of the series, but an attempt by Gilmore to address the loss of Peake.

Graham Greene helped edit Titus Groan into publishable form. Elizabeth Bowen and Anthony Burgess both thought highly of the book and Harold Bloom considered the Gormenghast trilogy the most accomplished fantasy work of the twentieth century. Michael Moorcock, a friend of Peake’s, has written several times about Peake’s artistry, and his own novel, Glorianna, is dedicated to Peake. Despite the support of so many writers, the books weren’t published for a second time until the late sixties by Penguin, and then as part of Lin Carter’s Ballantine Adult Fantasy line.

A satire of manners and a critique of blind adherence to dead tradition, despite having few clear fantastic elements it is easily one of the great literary works of fantasy. It might not match the success of The Lord of the Rings, but in its richness of imagination it does, and outpaces it in the depth and human variety of its characters.

Titus Groan opens on the day of the birth of its titular character and ends a year later when he is made Earl of Gormenghast. The story, while it revolves around his birth and accession, is not his, but that of several other characters, primarily Steerpike, a kitchen boy intent on forcing his way upward to a position of power in the castle.

Steerpike by Peake

Escaping the horrid Great Kitchen ruled by the even more horrid cook, Abiatha Swelter, Steerpike quickly realizes that the weight of Gormenghast’s customs and codes cannot be overcome, but might be subverted to his aims. Slowly, by charisma, guile, and plotting, he begins to do so. Subversion, arson, and murder are all relentlessly and remorselessly employed toward his ends.

Simultaneous to Steerpike’s ascent, Mr. Flay, servant to the current Earl, Lord Sepulchrave, is engaged in a war of wills with the cook, Swelter. Though the conflict plays out outside of everyone else’s observation, its conclusion has great ramifications in the second book.

Like a Dickens novel, the book is filled with numerous digressions and tangential side plots as well as a large assortment of minor characters. On their own, each may seem to do little to further Titus Groan‘s larger story, but taken together they deepen and enrich everything else in the novel.

Titus Groan is one of the great achievements of literary worldbuilding. Peake spent his childhood in China, the son of British missionaries. The segregated community he grew up in, as well as the model of the Forbidden City of the Chinese emperor, itself ruled by tradition and ritual, must have informed his conception of Gormenghast. From those raw elements, Peake created a world that is vast yet strictly confined, and limited by more than just walls.

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Nero Wolfe’s Brownstone – 3 Good Reasons: ‘Booby Trap’

Nero Wolfe’s Brownstone – 3 Good Reasons: ‘Booby Trap’

Welcome to another installment of 3 Reasons. With a goal of eventually tackling every tale of the Corpus, I’ll give three reasons why the particular story at hand is the best Nero Wolfe of them all. Since I’d be writing over seventy ‘Best Story’ essays, the point isn’t actually to pick one – just to point out some of what is good in every adventure featuring Wolfe and Archie. And I’ll toss in one reason it’s not the best story. Now – These essays will contain SPOILERS. You have been warned!

The Story

Today’s story is “Booby Trap,” from Not Quite Dead Enough. As in the title story, Archie is in the US Army, a major in uniform. He and Wolfe are assisting Military Intelligence in New York City. Archie had recovered some stolen experimental grenades, and Colonel Ryder let him keep one as a souvenir. Wolfe will not let it remain in his house, so Archie returns it to Ryder. Who is shortly thereafter, obliterated by said grenade. Wolfe and Archie solve two military murders and play a role in a third death.

3 GOOD REASONS

ONE – Chapter Endings

I can’t immediately recall another story in which chapters end so strongly. In that regard, Stout was at his best in this one.

Chapter one ends with Wolfe telling a general, two colonels, a lieutenant, a major (Archie), and a US Congressman, that Colonel Cross had been murdered. The last line of the chapters sums it up well:

‘Lieutenant Lawson said,’ “Oh lord.”’

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An Inaudible Blast from the Past: Silent Death: The Next Millennium (Part II)

An Inaudible Blast from the Past: Silent Death: The Next Millennium (Part II)

Silent Death The Next Millenium-small

Silent Death: The Next Millennium Deluxe Edition (ICE, 1995). Cover art by Kevin Ward

In Part I of this two-part series on the iconic space combat miniatures game Silent Death – Metal Express, published by Iron Crown Enterprises (I.C.E.) in 1990, I discussed the game’s history and basic mechanics. Due to various factors, I.C.E. ceased production of their original Silent Death – Metal Express game after the Night Brood expansion was released in 1992. Part 2 discusses what happened after that decision.

ICE took the bold move to reboot Silent Death rather than try and fix it through further expansions. In 1995 a new version, Silent Death: The Next Millennium (TNM), hit the shelves. By all accounts it was an immediate hit that saw a number of reprints over the next few years. The Deluxe Edition box set was impressive, including a huge rulebook that revised and expanded the original rules while providing the balance that the punters craved. It came with 48 plastic miniatures with revised ship designs as well as much of the same setup paraphernalia as the original game box.

On a personal level I found the whole reboot somewhat vexing. Having invested a lot in the original game, I was super upset that it and all it stood for had been swept aside. TNM had also become expensive beyond my reach. So for the next few years, apart from the occasional nostalgic game using the original rules, Silent Death took a back seat for me, until my finances improved and I discovered eBay some years later.

While ICE pursued a vigorous publication schedule, things were far different. The expansions they’d planned for the original game were revised and released in quick succession, while numerous additional supplements followed. Silent Death: The Next Millennium went from strength to strength. The last official expansion for their flagship science fiction RPG SpaceMaster was released in 1994, and Silent Death appears to have taken up the slack and continued to expand on what had come before.

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Nero Wolfe’s Brownstone: 2020 Stay at Home – Day 26

Nero Wolfe’s Brownstone: 2020 Stay at Home – Day 26

So, last year, as the Pandemic settled in like an unwanted relative who just came for a week and is still tying up the bathroom, I did a series of posts for the FB Page of the Nero Wolfe fan club, The Wolfe Pack. I speculated on what Stay at Home would be like for Archie, living in the Brownstone with Nero Wolfe, Fritz Brenner, and Theodore Hortsmann. I have already re-posted days one through twenty-five. Here is day twenty-six (April 16). It helps if you read the series in order, so I’ve included links to the earlier entries.

DAY TWENTY-SIX– 2020 Stay at Home

I was at my desk, trying to read an uninspiring issue of Sports Illustrated. Talk about a publication that was hit hard by the current state of things. Not a lot of sports to illustrate theses days. Especially this spring; the time of year when a young man’s fancy turns to baseball. Wolfe was at his desk, reading something called The Art of Creative Writing, by Laos Egri.

“That book seems to be out of your wheel house, sir.”

He looked up. “Egri asserts that all human beings are fundamentally selfish. I believe that the majority of our cases have self-interest at their root. Do you not agree?”

Teaches me to start a conversation about his book. I gave it some thought and agreed, with reservations.

“He also believes that a man’s character is fixed, and does not change, to a significant degree, over the course of his life.”

“The old, ‘a leopard doesn’t change his spots,’ eh?” I thought about our current President. His character was definitely unchanging.

“I see that your ability to degrade eloquence is not diminished.” He really could be obnoxious.

“There are, of course, exceptions to the rule. But as fundamental premises, they are not without foundation. Egri, a tailor turned playwright-”

The doorbell rang, stopping him, fortunately.

“Can’t be Cramer again so soon. He’s enjoying being away from us too much.”

Fritz had gone to the door. “Arr-cheeee!!!!”

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Revolt on Antares: Small but Packed with Thrills… and Memories

Revolt on Antares: Small but Packed with Thrills… and Memories

The rulebook for Revolt on Antares

A couple of weeks ago here at Black Gate, I wrote about the 1983 tabletop roleplaying game Lords of Creation, created by the late Tom Moldvay. Unfortunately, while listing some of Mr. Moldvay’s works, I left out a small but important game, Revolt on Antares.

Published in 1981 by TSR, the producers of Dungeons & Dragons at that time, Revolt on Antares was a minigame, sometimes referred to as a microgame, which were popular at the time. Other minigames of the period included Vampyre and Viking Gods, both from TSR, and such games as Ogre and Car Wars, each produced by Steve Jackson Games. These were just a few of the minigames available back then, and for a time in the early ’80s minigames brought a fair amount of business for game publishers.

As for Revolt on Antares, it was a simple war game made for two to four players. The game took place on the planet of Imirrhos, also known by the name of Antares 9, the ninth planet in the Antares solar system. All that was needed for play was the short, simple rule book, the included map, and two six-sided dice, also included. Oh, and I can’t forget the cardboard playing pieces, referred to in the rule book as counters, especially as there were three types: troops, leaders, and artifacts.

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Nero Wolfe’s Brownstone: 2020 Stay at Home – Days 24 and 25

Nero Wolfe’s Brownstone: 2020 Stay at Home – Days 24 and 25

So, last year, as the Pandemic settled in like an unwanted relative who just came for a week and is still tying up the bathroom, I did a series of posts for the FB Page of the Nero Wolfe fan club, The Wolfe Pack. I speculated on what Stay at Home would be like for Archie, living in the Brownstone with Nero Wolfe, Fritz Brenner, and Theodore Hortsmann. I have already re-posted days one through twenty-one. Here are days twenty-four (April 14) and twenty-five (April 15). It helps if you read the series in order, so I’ve included links to the earlier entries.

DAY TWENTY FOUR – 2020 Stay at Home

The doorbell rang. I’ve certainly typed that many times in my accounts of Nero Wolfe’s cases. But it was something that wasn’t happening much lately. Other than food deliveries for Fritz, visitors were few and far between. Wolfe didn’t even bother acknowledging it, knowing it wouldn’t be a potential, and certainly uninvited client. I moved out into the hall and heard Fritz in the kitchen, still cleaning up from lunch.

Looking through the one-way glass, I was surprised to see the not-quite-as familiar lately profile of the head of Homicide West, Inspector Cramer. He was calling something out to his driver and turned when he heard me open the door two inches, the chain still on.

“I’m sorry, sir. Wolfe & Goodwin Investigations is temporarily closed. Our esteemed governor does not feel that private detectives provide an essential service in these troubled times. May I suggest you visit your local precinct station? Of course, it is a step down in quality of service, but those dedicated public servants are open 24/7.”

“You’ll clown at your own funeral, Goodwin. The only good thing about this lockdown is I haven’t had to listen to you for three weeks. Open up. I want to talk to Wolfe.”

“Now hold on. We’ve kept this place virus free. Who knows where you’ve been? Let me see if I can let you in.”

“Cut the crap-” I’m sure the next word was ‘Goodwin,’ but it was muffled by the door, which I had closed on him.

I stopped at the doorway to the office. “It’s the man about the chair.” That was my favorite code name for the inspector.

He looked up from his book. “What?”

“Yes sir. It seems that the New York police force cannot function without your assistance. Since we’re not on a case, he can’t be coming here to yell at us, a pastime which he greatly enjoys, as you well know. I’d guess he’s really stuck on something, and wants you to bail him out.”

“That man can still be a nuisance.”

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An Abhorred Monster: Frankenstein by Mary Shelley

An Abhorred Monster: Frankenstein by Mary Shelley

Like most people these days, my first encounter with the patchwork creature from Mary Shelley’s novel, Frankenstein (1818), was through adaptation. I truly cannot remember whether it was a moulded plastic Halloween mask, a comic strip, James Whale’s 1931 movie Frankenstein, starring Boris Karloff, or Abbott and Costello Meet Frankenstein (1948) that I saw first. Which one doesn’t matter — that green-makeup-painted face with flat head and neck bolts was an image that was everywhere: comics, cartoons, a giant statue on top of a bar & grill on my hometown of Staten Island. In each case, Victor Frankenstein’s creation was presented as a lumbering, platform-booted monster. At some point, I learned that Shelley’s was a very different creature than that which Whale had created for the screen, but that knowledge was unable to dislodge decades of Whale’s iconic image.

While normally presented as a horror story — and there are great, horrific elements in the book — it is really one of the first science fiction novels. Victor Frankenstein is a warped version of the Enlightenment man, rejecting the supernatural entirely, pursuing material and empirical knowledge to the point “no man was meant to know”. The Creature, foreshadowing countless androids and cyborgs, is tormented by the question of his standing in the universe as a man-made being. I thoroughly enjoyed this terrific, if slightly flawed, book.

I imagine most people know the basic story of Frankenstein‘s creation. As part of a storytelling contest between herself, her lover, the poet Percy Shelley, the poet Lord Byron, and Byron’s sidekick, Dr. John Polidori, eighteen-year-old Mary Shelley conjured a scientist obsessed with creating life. The poets’ tales were never finished, but Polidori wrote one of the first vampire tales, “The Vampyre” (1819). Shelley’s idea was potent enough to turn into a full-length novel.

I saw the pale student of unhallowed arts kneeling beside the thing he had put together. I saw the hideous phantasm of a man stretched out, and then, on the working of some powerful engine, show signs of life, and stir with an uneasy, half vital motion. Frightful must it be; for supremely frightful would be the effect of any human endeavour to mock the stupendous mechanism of the Creator of the world.

Mary Shelley from her introduction to the 1831 edition of Frankenstein

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Nero Wolfe’s Brownstone: 2020 Stay at Home – Days 20 and 21

Nero Wolfe’s Brownstone: 2020 Stay at Home – Days 20 and 21

So, last year, as the Pandemic settled in like an unwanted relative who just came for a week and is still tying up the bathroom, I did a series of posts for the FB Page of the Nero Wolfe fan club, The Wolfe Pack. I speculated on what Stay at Home would be like for Archie, living in the Brownstone with Nero Wolfe, Fritz Brenner, and Theodore Hortsmann. I have already reposted days one through fifteen. Here are days twenty (April 10) and twenty-one (April 11). It helps if you read the series in order, so I’ve included links to the earlier entries. I enjoy channeling Archie more than any other writing which I do.

DAY TWENTY – 2020 Stay at Home

I tried calling Inspector Cramer after breakfast, but he was out. Apparently my fellow New Yorkers are still committing homicide. I’ll call the station later in the day. I’d like to visit a crime scene and try to do some detecting.

I had more success calling the hospital to check on Bill Gore. I found out that he had gotten through the worst of it and recovered enough to be sent home. I wasn’t going to call him up, but it was good to know he had survived the virus.

It’s Good Friday. I am not religiously inclined, but I will say that I’m glad that those who are, received some hope today. That commodity seems to be in pretty short supply these days. New York City has had more deaths than all but four entire countries. Instead of 32,000 fans watching the Mets at Citi Field, they’re digging mass graves out on Hart Island. If somebody wants to believe that a man dying on a cross is good for mankind, then that’s one death I’ll tip my hat to. Just don’t expect me to kneel.

I’m generally a pretty orderly guy, and I keep my stuff neat and tidy. I don’t like messy. This lock down has given me the opportunity to really organize my things. I was moving a couple boxes around and started looking through some of my old notebooks. I saw my notes on the Adam Nicoll murder. I might type that one up if we’re stuck at home for another couple months. That’s one I worked on while I was self-employed during Wolfe’s ‘great hiatus.’ He had simply vanished as he put operation ‘Get Zeck’ into effect, without even telling me. I opened up shop for myself and kept reasonably busy until Wolfe suddenly reappeared. Lily was the source of the Nicoll case. Indirectly.

I have a Facebook account. I don’t use it much, and I could, and often do, live without it. But I do post occasionally – Often related to baseball. Today, someone left a comment on my post, letting me know they were going to snooze me for 30 days. Now, you don’t have to like what I say. It’s a free country. Well, lately it hasn’t been as free as usual, but still: Why in the world would you tell me, on my own post, that you’re snoozing me? Whether you see my posts or not isn’t going to change my day. Just do it. It reminds me of the Pharisees preaching in the Temple square, so everyone would see them. Hey – I didn’t say I haven’t read the Bible. You don’t grow up in rural Ohio and not get some religion lessons.

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Dark Orbits

Dark Orbits

Space vampires!

Barbarian babes!

Psychedelic murder!

Dark Orbits is an animated science fiction series brimming with so many ideas that a rift had to be opened to another universe just to make room for them all. The only thing more amazing than the fact that this whole series is apparently produced by one person is the number of Youtube views it’s garnered. And by that I mean … way too few. Seriously, the first episode, Arrival, hasn’t even broken the 1,000 mark. The number of subscribers hasn’t even broken the 500 mark.

And this is absolutely the sort of show I’ve wanted to see for years. There are shades of Aeon Flux, Ralph Bakshi, and 1981’s Heavy Metal in every episode. What’s it about? Like Aeon Flux, the series is largely dialogue-free, leaving the viewer to work out exactly what’s going on. But basically, a rift in spacetime has been opened near an alien planet. Ships drawing too close to the rift encounter … strangeness. Meanwhile, inhabitants on the planet’s surface have to deal with all of these bizarre visitors.

Like Heavy Metal, there are several different stories and each episode focuses on either the spaceship crew sent to investigate the rift, the primitive pseudo-Amazon tribes on the planet’s surface, or what appear to be several different alien vampire cults vying for hosts. After ten episodes, there are hints of how the stories are connected, making it a series that rewards repeat viewing.

As for the animation, I have trouble believing that this series was done by one person, since the quality is consistently high. The animation style lends itself to action-focused storylines with bizarre alien creatures. Nothing is meant to look realistic and the plot, music, and animation come together to give the whole thing a dreamy, trippy vibe.

If you just want a taste, check out the promo trailer. The whole series (ten episodes at the time of this article) can be viewed back to back in less than an hour’s time. While it’s free on Youtube, you can also support the creator through Patreon. Check it out and let me know what you think.

Ellsworth’s Cinema of Swords: Hammer Horror Historicals!

Ellsworth’s Cinema of Swords: Hammer Horror Historicals!

Sword of Sherwood Forest (1960)

Hammer Films was a London studio founded in 1934, but it didn’t really make much of a mark until the mid-Fifties, when they hit their stride with a revival of the Gothic horror genre. With dependable leads in Peter Cushing, Christopher Lee, and (later) Oliver Reed, they just about owned the horror category from 1955 through 1965 but were successful enough to branch out into other genres as well, including historical swashbucklers, all with that distinctive Hammer look and feel. Let’s take a look at how they did with outlaw rogues, pirates, cavaliers, and roundheads. Batten down the hatches, it’s Christopher Lee in an eyepatch, swabs!

Sword of Sherwood Forest

Rating: ****
Origin: U.K., 1960
Director: Terence Fisher
Source: Columbia Pictures DVD

For a low-budget movie made by a small studio just establishing its style — the U.K.’s Hammer Films — this is quite good. The marquee draw is Richard Greene as Robin Hood, coming off his four-season star turn in the same role on the popular Adventures of… TV show; at the time, starring in a feature film, even a modest one, carried far more prestige than even a hit television series, so in some ways this movie is the capstone of Greene’s career. However, this is a standalone Robin Hood movie whose story is unconnected with the show, and none of the other TV cast members appear in it — which is a bit of a shame, because their replacements in the corresponding parts aren’t always better. There’s one conspicuous exception: Hammer stalwart Peter Cushing plays the Sheriff of Nottingham, and his cold, blue stare brings a menace to the role never seen in the TV show. Indeed, the tone of this production is two shades darker than that of the series, grimmer and with higher stakes.

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