Browsed by
Category: Blog Entry

Are We Looking for a Hero?

Are We Looking for a Hero?

DrWhoThe other day, an issue of Entertainment Weekly arrived in my mailbox. Doctor Who was on the cover. Let me repeat that, because it’s significant.  Entertainment Weekly had Doctor Who on the cover. What’s next? Good Housekeeping? Vogue? The New York Times Literary Supplement?

And there’s more. Out of the last fifteen covers, six featured genre work: the new Superman movie, Game of Thrones, World War Z, Oz the Great and Powerful, and Catching Fire. Counting the Doctor, that’s seven genre covers out of sixteen. And each with a feature article, of course.

Where am I going with this? Well, I don’t know about you, but I’m old enough to remember when it would have been UNHEARD OF for any genre work to appear on the cover or front page of any widely or popularly-read entertainment information vehicle. No newspapers, no magazines, no book or movie review sections. Zip. Zilch. Nada.

 

Read More Read More

The Next Generation comes to New Pulp

The Next Generation comes to New Pulp

nate-the-greatBarryCoverAttending Windy City Pulp and Paper Con in Chicago reinforced the fact that the burgeoning New Pulp world is quickly becoming as diverse as the classic originals. While most people tend to stereotype pulp as falling between sword & sorcery, hardboiled detective fiction, and costumed avengers, it was really far more broad in its appeal, encompassing everything from sci-fi to swashbucklers to boxing tales to romance to humor. A few months ago, I spotlighted Pro Se Presents for doing an excellent job of bringing diversity back to contemporary pulp fiction. This week’s article looks at two new titles from New Pulp publishers and creators that push the boundaries in unexpected directions.

First off is the new title from Airship 27 from the team of Richard Kellogg and Gary Kato. It is no surprise to see Airship 27 continuing the tradition of giving readers new Sherlock Holmes titles to enjoy. What is surprising is that Kellogg and Kato’s book, Barry Baskerville Solves a Case, is aimed squarely at children.

The title is equal parts Encyclopedia Brown, Nate the Great, and Sherlock Holmes. While my own kids are too big to enjoy this, I can’t wait to read this title to my grandkids one day. Barry Baskerville is an absolute hoot for Holmes fans. Each page is dripping with wonderful references to the canon that parents will love (a bit like finding Easter eggs on a DVD). Best of all the many references never detract from the story to spoil the fun for kids who will want to be just like Barry.

Read More Read More

Teaching and Fantasy Literature: Revenge of Son of Writing Fantasy Heroes

Teaching and Fantasy Literature: Revenge of Son of Writing Fantasy Heroes

I’ve been writing about Jason M. Waltz’s Writing Fantasy Heroes: Powerful Advice from the Pros for a couple of weeks now. It’s specialized, far more specialized than most classic how-to-write books, which usually talk about fiction generally, or process generally, or a whole genre at a time. Examining every permutation of a particular technical challenge in a particular genre is a weird thing for a writing book to do. The essays Waltz has assembled here are also structurally similar in an uncommon way: in each essay, the author walks the reader through passages from his or her own work, sometimes in early draft, with comments about choices that worked or didn’t. The how-to-write book is a genre beset by the Problem of Terrible Sameness, but Writing Fantasy Heroes is different from any other writing book on your shelves. While it may not have the universality of John Gardner’s The Art of Fiction, it will help a great many new writers already know how they want to specialize.

Howard Andrew Jones’s “Two Sought Adventure” details the problems and potentials in stories that have more than one hero. A story with multiple heroes is very different from a one-hero story with a sidekick, love interest, foil, nemesis, or whatever. There are plenty of straightforward techniques for using secondary characters to reveal a single protagonist’s character. Using two (or more) heroes to do this for one another in a way that feels balanced and gratifying for the reader is a tougher trick.  Dialogue is crucial, and Jones offers close readings of dialogue from his own work and others’ that illustrate ways to welcome the reader into the shorthand, in-jokes, and shifting tones in conversations between longtime friends. He also addresses a problem I’ve seen in too much professionally published fiction: the duo that bickers like an old married couple, to the point where you wish they would split up, go away, or get eaten by the monster already. Friends have conflict, and friends engaged in epic heroics may have epic conflicts, but bickering is only entertaining in small doses, and it’s rarely illuminating. Jones offers a variety of specific alternative ways to handle conflict between heroes, and to interweave it with a story’s other conflicts.

Read More Read More

Goth Chick News: The 2013 Chicago Comic & Entertainment Expo

Goth Chick News: The 2013 Chicago Comic & Entertainment Expo

image004Last week the Chicago Comic and Entertainment Expo (C2E2 for you cool kids) rolled into town with its usual juggernaut of the innovative, the unusual and the spandex’d.

Though this is my fourth year covering the show for Black Gate, I must say it is by far the worst place to send someone like me who has a problem with staring; especially when doing so is likely to seriously annoy a very big person in a very small costume.

But never let it be said that I shirked my obligation to a long-suffering readership. Therefore I bribed Black Gate photographer Chris Z to once again wade into a precarious situation with me, this time with the promise he could meet all the crew of the Black Pearl from Pirates of the Caribbean who were listed as special guests.

Plus, Chris would be a good deterrent if I did indeed seriously annoy someone; like Batman or Chewbacca.

Almost immediately I realized Chris Z was probably in as much trouble as I was.

The first indication was a sign instructing us to text a number if we saw anything “suspicious.” At which point Chris and I looked at each other and said in unison, “Define suspicious.”

When everywhere you look are adults dressed as super heroes, Star Wars characters and video game icons, determining exactly what constitutes “suspicious” is darn near impossible. Which makes you wonder what would cause someone to text the number as instructed.

Still, Chris and I did our very best to put on the mental blinders and run through a full-day lineup of interviews, meet-and-greets and 100 aisles of merchandise.

Read More Read More

Get Out of the Dungeon with Monsters! Monsters!

Get Out of the Dungeon with Monsters! Monsters!

monsters-monsters-smallSome 35 years ago, I read an article in The Space Gamer on an unusual little game called Monsters! Monsters!

I’m not even sure I’d played D&D when I first read about Monsters! Monsters! I was introduced to fantasy gaming by Metagaming, and specifically their brilliant mini-games Ogre, Melee, and Wizard, all designed by Steve Jackson.

Orge everyone knows about — if you didn’t play the game at the lunch table in high school when it was first released in 1977, then you’re probably aware of last year’s Kickstarter campaign that raised nearly a million dollars for a massive 14-pound Designer’s Edition.

I doubt every copy of Ogre in the world in 1977 totalled 14 pounds. I think Ogre may have the unique distinction of being the simplest and most spare SF game ever created, and now it’s also the largest.

Anyway, it was Melee and Wizard that first taught me all about role playing. I rolled my first attack dice in a school cafeteria in 1978 (I missed). The rules were simple, the miniatures were made of paper, but the magic was exactly as advertised. I carried those games in my back pocket for years, and my friends and I were die-hard Metagaming fans long before we stepped into our first dungeon.

Metagaming’s house organ was the magazine The Space Gamer, where they advertised upcoming releases, chatted about the industry, and generally talked up their games. It was there I first learned of the wider world of role playing, and where I discovered an odd little game called Monsters! Monsters! that they released in 1976.

Read More Read More

Andrew J. Offutt, August 16, 1934 – April 30, 2013

Andrew J. Offutt, August 16, 1934 – April 30, 2013

swords-against-darkness-ivAndrew J. Offutt, who authored many fantasy novels in the 70s and 80s, and who made a significant contribution to Sword and Sorcery as an editor with his seminal Swords Against Darkness anthology series, died yesterday.

Offutt wrote numerous novels under the name John Cleve (and other pseudonyms), including five volumes in the Crusader historical adventure line, and the long-running erotic SF adventure series Spaceways. The first science fiction novel to appear under his own name was Evil is Live Spelled Backwards in 1970.

But I first encountered him in Swords Against Darkness IV in 1979, a marvelous book which contains stories by Manly Wade Wellman, Orson Scott Card, Poul Anderson, Tanith Lee, and many others. The first Swords Against Darkness appeared in 1977 from Zebra Books, with a Robert E. Howard fragment completed by Offutt, a Simon of Gitta tale from Richard L. Tierney, and fiction from Poul Anderson, Manly Wade Wellman, David Drake, Ramsey Campbell and many others. Offutt edited a total of five volumes, with the final one appearing in 1979. Together with Lin Carter’s Flashing Swords anthologies and a handful of small press magazines like Weirdbook, Swords Against Darkness kept Sword & Sorcery alive throughout the 70s and into the early 80s.

Offutt went on to some success with collaborator Richard K. Lyons, beginning with the War of the Wizards trilogy (1978-81). He also wrote the War of the Gods on Earth trilogy (1979-83), but was mostly known for his Robert E. Howard pastiche novels featuring Conan and Cormac Mac Art, including The Undying Wizard (1976), The Mists of Doom (1977), and Conan and the Sorcerer (1978). He was a noted contributor to Thieves’ World, appearing in several volumes in the ’80s and ’90s.

Offutt had a long hiatus after his last Thieves World work appear in 1993. He returned briefly to the field in the last decade, contributing a short story co-authored with Richard K. Lyon for 2009’s Rage of the Behemoth from Rogue Blades Entertainment.

Altogether Offutt wrote and edited more than 75 books. He also contributed to the field in other ways, including two terms as president of SFWA, from 1976-78. He died yesterday at the age of 78.

Vintage Treasures: An Earth Man on Venus by Ralph Milne Farley

Vintage Treasures: An Earth Man on Venus by Ralph Milne Farley

An Earth Man on VenusRalph Milne Farley was a pen name for Roger Sherman Hoar, a state senator and assistant Attorney General for the state of Massachusetts. Why a state senator wouldn’t proudly lay claim to a novel featuring a man and woman in underwear on the cover is beyond me, but some people just humbly shy away from fame, I guess.

Or maybe it’s the antennae growing out of her head. It’s hard to be sure.

Whatever the case, An Earthman on Venus was originally published (as The Radio Man) in that grand old lady of the pulps, Argosy, in 1924. It was immediately popular, and reprinted many times, starting in Famous Fantastic Mysteries (1939) and then in hardcover from Fantasy Publishing in 1948.

The version of interest to us is the 1950 Avon paperback, pictured at left. Primarily because it’s a prime early example of underwear chic, but also because it was the first true mass market edition.

Legendary editor Donald A. Wollheim — who would later found DAW Books — was at the helm at Avon at the time, and he had an eye for pulp fiction that would play well in paperback. While he was at Avon, he made A. Merritt, H. P. Lovecraft, and C. S. Lewis’s Silent Planet space trilogy available in mass market for the first time, bringing those authors — and many others — a wide audience.

The Radio Man isn’t particularly well-remembered today, but it’s an important part of the history of our genre nonetheless. Not just because of it has giant ants and antenna girls on the cover… well, mostly that. But it was also one of the first sword-and-planet adventures, and it was successful enough to spawn no less than seven sequels over the next three decades, starting with The Radio Beasts (1925) and including The Radio Planet (1926), The Radio Flyers (1929), The Radio Menace (1930), The Radio Gun-Runners (1930), The Radio War (1932) and The Radio Minds of Mars (1955).

Now I don’t know about you, but I thought the sequel was invented with The Godfather, Part II. Evidence that fantasy writers were doing that kind of thing half a century before Francis Ford Coppola thought of it fills me with pride. And a powerful compulsion to buy blue lingerie for Alice, but let’s not get in to that.

Read More Read More

The Top 50 Black Gate Blog Posts in March

The Top 50 Black Gate Blog Posts in March

Waters of DarknessI think we’ve finally deciphered what it is that Black Gate readers truly want: great fantasy novels, with lots of action and an enchanting cast of characters.

And pirates.

That would certainly explain how the brief announcement of David C. Smith and Joe Bonadonna’s first collaboration, Waters of Darkness, vaulted to the top of our traffic stats and stayed there for the entire month of March — edging out Emily Mah’s Ellen Datlow interview, Sean McLachlan’s examination of one of the greatest miniature battles of history, Violette Malan’s look at swearing in fantasy, and Matha Well’s thoughtful look at how her novel The Clouds Roads fits the Sword & Sorcery sub-genre.

There are plenty of surprises — and lots of great reading — in the Top 50 Black Gate posts in March. The complete list follows. Enjoy — and stay tuned for more posts about pirates. We know a good thing when we see one.

  1. Damnation Books releases Waters of Darkness by David C. Smith and Joe Bonadonna
  2. Ellen Datlow on Hating one of my Questions…
  3. The Battle of the Three Kings, 1578, in Miniature
  4. My Characters Don’t give a Damn
  5. How well does The Cloud Roads fit as Sword and Sorcery?
  6. Sorry, can you say that again?
  7. Adventure on Film: Why Hollywood gets it Wrong
  8. Weird of Oz considers Postbuffyism
  9. On the one year Anniversary of John Carter, Let’s Look Forward to a New Tarzan Movie
  10. The battle of Tondibi, 1591, in Miniature

     

  11. Read More Read More

Belfort Board Game and Kickstarter Expansion

Belfort Board Game and Kickstarter Expansion

belfort-componentsIn the board game Belfort (Amazon), you are trying to complete the building of a city before the snow season arrives, along with the accompanying yeti attacks. This gives you seven months (or rounds) to prove your mettle by completing more of the project than your rival architects.

Toward this end, you carry out the following activities:

  • Recruit a team of elves and dwarves to gather wood, stone, and metal resources, as well as gold coins
  • Buy and sell resources at the trading post
  • Buy property cards, representing new properties you can build
  • Earn income from your properties and pay taxes
  • Use wood, stone, and metal resources to build new properties within the town, which provide various benefits
  • Hire gnomes to work at your properties to gain the benefits from them
  • Send your elves or dwarves to guilds (randomly determined each game) to gain benefits

To get a sense for the flow of the game, you may also check out this YouTube video. The graphics of the game are fun and engaging, giving it a lot of personality compared to other games of this type and even inspiring a charming comic book (read the digital version here) that brings the dwarf/elf rivalry to life.

The creators of Belfort are now releasing an expansion – currently funding on Kickstarter until May 9 – which will allow you to hire Assistants that provide special benefits. Or you can forego the Assistant benefit to get an expansion permit which augments an existing property, such as adding a Pool to the Inn or an Archives onto the Library. These property expansions provide scoring bonuses for those who have them, giving the potential edge you need to win the game.

Read More Read More

New Treasures: Pandemomium, by Warren Fahy

New Treasures: Pandemomium, by Warren Fahy

Pandemonium Warren FahyIn 2009, Warren Fahy released Fragment on an unsuspecting world.

An unassuming paperback about the cast and crew of a reality show on a long-range research vessel in the South Pacific, who receive a distress call from the mysterious Henders Island, Fragment wasn’t just a great modern adventure tale. It was also an over-the-top monster thriller, a glimpse at how life on Earth might have looked if evolution had taken a very different turn half a billion years ago. Henders Island proved to be a fragment of a lost continent, packed with the kind of creatures that could wipe out our fragile ecosystem.

Since the release of Fragment, fans have been waiting for Fahy’s next monster-laden follow up, and it has finally arrived in the form of Pandemomium, a new hardcover from Tor.

Deep beneath the Ural Mountains, in an underground city carved out by slave labor during the darkest hours of the Cold War, ancient caverns hold exotic and dangerous life-forms that have evolved in isolation for countless millennia. Cut off from the surface world, an entire ecosystem of bizarre subterranean species has survived undetected — until now.

Biologists Nell and Geoffrey Binswanger barely survived their last encounter with terrifying, invasive creatures that threatened to engulf the planet. They think the danger is over until a ruthless Russian tycoon lures them to his underground metropolis, where they find themselves confronted by a vicious menagerie of biological horrors from their past — and by entirely new breeds of voracious predators. Now they’re rising up from the bowels of the Earth to consume the world as we know it.

Yup, that sounds pretty much like what I was waiting for. Pandemomium was published by Tor Books on February 28. It is 306 pages (with 11 extra pages of maps and illustrations of monster innards), priced at $24.99 in hardcover and $11.99 for the digital edition.