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The Monsters of Golarion: Monster Codex for Pathfinder

The Monsters of Golarion: Monster Codex for Pathfinder

MonsterCodex

If you’ve played fantasy roleplaying games for any length of time, you’ve no doubt fought your fair share of goblins, orcs, and trolls. They can certainly begin to blend together. If you’ve fought one, you’ve fought them all, right? One of the jobs of the Dungeon Master is to find ways to keep things interesting. As I said in a post last week, “A fantasy roleplaying game is defined as much by the caliber of the villains and monsters as it is by the caliber of the players and heroes.”

One way to mix things up is to introduce more monsters, and certainly fantasy roleplaying games have no shortage of supplements that outline new and varied types of monsters.

But another way to keep things interesting is by varying up the existing pool of common monsters, giving them rich backstories and cultures, motivations and plots. In short, finding ways to really make what should be a common monster into something completely new. If you take a basic goblin template and add on 12 levels of barbarian, you have something decidedly more challenging to face!

Of course, creating all of this variability takes time and planning, which seems to be in ever-shorter supply these days. And this brings us to the Pathfinder RPG‘s newest solution: Monster Codex (Paizo, Amazon)

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New Animated Series About a Teen Aboriginal Superhero from Creator Jay Odjick

New Animated Series About a Teen Aboriginal Superhero from Creator Jay Odjick

Kagagi-smallIn Ottawa, I get to talk to local game designers, local writers, local comic book publishers, local artists and novel publishers. I’m not trying to be a booster of Canada’s capital or anything, but we have some wickedly cool stuff going on around town.

This weekend, at Can-Con, Ottawa’s Literary Science Fiction, Fantasy and Horror Convention, I set up an interview in front of a live audience to talk to Jay Odjick, an Algonquin graphic novelist, to talk to him about being a writer and artist and about Kagagi (pronounced with two hard Gs).

Jay is a loud, hilarious, talented, self-deprecating, straight-talking comic creator who earlier in the week had been interviewed by CBC radio and afterwards tweeted “…managed to talk for twelve minutes on the radio without swearing.”

His immediate lead story about where and when he started to be a comic creator started when he was five years old and he was part of a two-man con aiming to unmask a celebrity Spider-Man to prove that it wasn’t the real Spider-Man.

Some years ago, like many comic creators, Jay made up his own superhero. But instead of being just another caped creation added to the immense pantheon of comicdom, he created the startlingly original Kagagi, based on the legend systems of the Algonquin tribe.

Central to this is the Wendigo curse (the supervillain) that is inflicting itself upon not only humanity, but those other parts of the Algonquin legend structures.

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Vintage Treasures: The Outlaw of Torn by Edgar Rice Burroughs

Vintage Treasures: The Outlaw of Torn by Edgar Rice Burroughs

Outlaw-of-Torn-Ace-smallTruth be told, I’ve never been much of a fan of Edgar Rice Burroughs. I think he’s a taste you acquire young or not at all, and I missed the window by not reading any ERB before I turned 25. Talk about a wasted youth.

Of course, it’s entirely possible I simply haven’t read the right book yet. If I were going to be shipwrecked on a desert island tomorrow, and I just happened to get tipped off in advance, I would probably grab a copy of The Outlaw of Torn to bring with me. I’ve wanted to read it ever since I laid eyes on it many years ago, and I’ve had it recommended to me many times by ERB fans since.

At seventeen he was the greatest swordsman in England. At eighteen his reputation as a fearless outlaw had spread throughout the land and there was a tremendous price upon his head. At nineteen he was the leader of a fierce band of more than a thousand men, from nobleman to serf, the only requirements being willingness and ability to fight and an oath to obey the Outlaw of Torn.

Who was this Norman of Torn, the fame of whose daring exploits was ringing throughout the land? Where did he come from? Was he of noble blood or was he of commoner origin?

Through savage combats the Outlaw fights his way in his love for the beautiful daughter of the most powerful baron in England to find the secret of his birth.

On the other hand, our resident ERB expert Ryan Harvey didn’t think too much of The Outlaw of Torn, calling it “stodgy and drearily artificial; it lacks the zest of the best of Burroughs’s work” in his feature review. And Ryan has rarely steered me wrong. I suspect he’d suggest a different book for my ill-fated voyage. (Of course, a true friend might also suggest a different travel agent…)

The Outlaw of Torn was originally serialized in New Story Magazine starting in January 1914, and published in hardcover by McClurg in 1927. The Ace paperback edition above was published in 1965; it is 255 pages, priced at $0.75. The cover is by the great Roy Krenkel, Jr. (Click for bigger version.)

Collecting Lovecraft, Part II

Collecting Lovecraft, Part II

Lovecraft Ballantine Paperback collection-small

It’s almost too easy to get the complete works of H.P Lovecraft. Barnes and Noble, just for example, sells a handsome single-volume complete edition of his work (all 1112 pages!) for just $18. So why on earth would you ever want to spend your time and money collecting vintage paperbacks containing only a fraction of his complete works?

I made a half-hearted attempt to answer that question in the first article of this series, Collecting Lovecraft. Collecting is an emotional hobby, not a rational one, so trying to fathom the collecting urge purely on a rational basis is only going to get you so far. In truth, it usually boils down to something as simple as fondness for cover art, or nostalgia for the particular edition that first introduced you to an author.

Above you can see a colorful assortment of Lancer and Ballantine paperback editions of H.P. Lovecraft originally published between 1967 and 1973: The Colour Out of Space (1967), Tales of the Cthulhu Mythos, Volume 2, edited by August Derleth (1969), The Shuttered Room and Other Tales of Horror, by Lovecraft and Derleth (1973), The Survivor and Others by Lovecraft and Derleth (1971), and The Spawn of Cthulhu, edited by Lin Carter (1971). Truthfully, I’m not too fond of these covers, and they don’t hold any particular nostalgia for me — they were all out of print long before I discovered Lovecraft. So why was I so determined to buy them?

Back in August the New York Times published a fascinating article about Zero Freitas, the Brazilian millionaire collecting every vinyl record ever made. I don’t mean one copy of every record, I mean every single piece of vinyl with music on it in the world. He’s amassed millions so far. I distinctly remember the first time I read the piece, I nodded along and thought, “Yeah, I get it.”

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Renner & Quist at Their Very Best

Renner & Quist at Their Very Best

Check Out Time Mark Rigney-smallSamhain Publishing has just ushered in Check-Out Time, their third Renner and Quist occult mystery from the very talented pen of author Mark Rigney.

Longtime readers of my articles will recall my reviews of Rigney’s earlier work, The Skates and Sleeping Bear, which introduced me to his oddball double act.

Renner is a persnickety Unitarian minister, while Quist is a boorish ex-linebacker. Together, this unlikely duo team to solve occult mysteries. This latest addition to the quirky and delightful series takes our heroes from their usual Michigan stomping grounds to downtown Columbus, Ohio.

It seems a long-demolished hotel is doing its best to return to existence. It currently inhabits its original location in another dimension, complete with guests and staff from past decades somehow co-existing. These guests include such celebrated faces from the past as Amelia Earhart, James Thurber, Charles Dickens, and Marilyn Monroe.

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Goth Chick News New Horror: The Boy Who Drew Monsters

Goth Chick News New Horror: The Boy Who Drew Monsters

The Boy Who Drew Monsters-smallWhat seems like a million years ago, while digging through stacks of used books at my local library sale, I discovered a tattered copy of Zenna Henderson’s collection of creepy tales, The Anything Box (1977). Within those pages, I found what is today one of my top 10 favorite short stories of all time, “Hush.”

It is the classic literary scare relying on the terror of lurking things that cannot be seen, rather than the in-your-face-violence of things that can. “Hush” tells the story of an ill little boy whose fevered brain gives life to the horrors in his imagination, which in turn, stalk his unwitting babysitter… naturally.

Eerie little kids with large, soulful eyes staring at you from someplace they shouldn’t be – frankly there is almost nothing more frightening, if you ask me.

Flash forward to October, 2014 and a new offering from the New York Times bestselling author of The Stolen Child, Keith Donohue — where once again we have a creepy little kid trapped in his own world, and whose solitary imagination blurs the lines between fantasy and reality.

Ever since he nearly drowned in the ocean three years earlier, ten-year-old Jack Peter (“Kip”) Keenan has been deathly afraid to venture outdoors. When Kip takes up drawing, his parents, Holly and Tim, hope this new creative outlet will help Jip to combat his introversion, agoraphobia and occasionally violent tendencies.

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Four Books on Historical European Martial Arts (HEMA)

Four Books on Historical European Martial Arts (HEMA)

Miles Cameron
Historical European Martial Arts (HEMA) have already filtered through into Fantasy as authors get sucked into their research — reference Miles Cameron who fights about as much as he writes.

So there are people among us that know how to use historical weapons, that can wield a real sabre, not the bendy car aerial sports variety, have fought in plate armour, jousted, even.

Historical European Martial Arts (HEMA) have already filtered through into Fantasy as authors get sucked into their research — reference Miles Cameron, who fights about as much as he writes. HEMA is also going to pervade Urban Fantasy since… well swords in the city.

And reader expectations are going to raise the barrier.

So, here are some books to help you make sense of it all…

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The Dungeons (and Dragons) of My Life, Part One

The Dungeons (and Dragons) of My Life, Part One

B1 In Search of the Unknown-smallThe Dungeons and Dragons roleplaying game has been a part of my life since I was a wee lad. My first DM was my father, who was patient enough to walk his eight-year-old and five-year-old sons through the a few introductory sessions. After that I was hooked, but I realized I wanted to be the one “behind the curtain,” controlling the game. And so my odyssey began.

Herein I’ll detail some of the D&D campaigns that I’ve run over the years, starting at the very beginning.

1978

I was eight when I ran my first adventure. My players were my younger brother and a friend from school. I took them through B1: In Search of the Unknown, the module included with the basic D&D box set.

Wow, what a rush. I was hooked from the start, controlling this awesome new game that stretched our imaginations. Even though it’s been more than thirty years, I still remember the cool tricks and traps. Especially the chamber of pools, the teleportation rooms, and the young red dragon I placed in one of the dungeon storerooms just for fun.

After that, they explored B2: The Keep on the Borderlands. I believe I did a TPK (Total Party Kill) in the first session when the players allowed a chaotic cultist to accompany them into the caves. It was very sad (for them… I secretly chortled).

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The Siege of Namur 1914: A Wakeup Call to Modern Warfare

The Siege of Namur 1914: A Wakeup Call to Modern Warfare

Destroyed gun turret at the fortress of Namur, Belgium.
Destroyed gun turret at the fortress of Namur, Belgium.

At the start of World War One, the armies of Europe were still thinking in the terms of the nineteenth century. Many soldiers sported colorful uniforms more suitable for the age of black powder, radio operators broadcast in the clear not thinking anyone would be listening, generals still advocated cavalry and bayonet charges and sneered at newfangled inventions such as the airplane, and forts were considered the best way to defend a country.

Belgium was officially a neutral country. Still, it feared invasion from its more powerful neighbors. It built a string of forts at Liège and Namur to protect against attack from the Germans and French respectively. When the Germans attacked Belgium in their daring sweep to take Paris, they brought heavy siege artillery in order to deal with these forts.

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The Veranthea Kickstarter

The Veranthea Kickstarter

Veranthea Codex-smallToday I invited Ennie award winning Mike Myer to swing by and tell us a little bit about a Kickstarter for his Pathfinder setting, Veranthea, now in its final weeks. Take it away, Mike:

Veranthea is a world that was born the moment I walked into a shabby house in Pittsburgh and played my first game of Pathfinder over seven years ago. It had been a few years since I’d rolled dice with Dungeons & Dragons — a hobby I took to fervently in my youth — and the world we walked into was without a name or real scope. Growing the setting organically, we rotated who was Gamemaster, each of us beginning to draw some color into the world until, after a few months, I was elected to be the permanent GM.

That’s when this crazy ride really started.

I couldn’t stop playing after that and, about a year and a half ago, published my first Pathfinder product. This started an obsession that has culminated in the Veranthea Codex: amazing, distinct worlds — of sword and sorcery, high fantasy, dieselpunk, steampunk, subterranean wild west, and esoteric science fiction — all on one bizarrely beautiful planet.

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