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Of Necromancers & Frog Gods – Part One (The Public Life of Sherlock Holmes)

Of Necromancers & Frog Gods – Part One (The Public Life of Sherlock Holmes)

NECROMANCER GAMES

OGL and D20

Necro_LogoWhen Wizards of the Coast rolled out the Open Game License for 3rd Edition Dungeons and Dragons, a plethora of third party companies would produce products, leaving players with a seemingly unlimited number of options available for purchase. A few were great, more were terrible and most were in between.

That period was known as the d20 boom, which inevitably led to a d20 bust and is explained in depth in Shannon Appelcline’s tremendous, four-volume RPG history, Designers and Dragons. If you have any interest in role playing history, you will love those books (they are broken up into decades: The Seventies, Eighties, Nineties and Two Thousands).

Along the way, many new and existing companies entered the official Dungeons and Dragons world. One of the most popular and successful was Necromancer Games, founded by Clark Peterson and Bill Webb. Under a different name, Necromancer’s offspring is a major player in the RPG scene today.

The Open Gaming License (OGL) made the 3rd Edition Dungeons and Dragons mechanics permanently “open use” and the basis of a System Reference Document (SRD). The OGL was accompanied by the d20 license, which verified that third party products were compatible with 3rd Edition.

The OGL and d20 licenses had distinguishing characteristics and somebody more versed than I in the intricacies should write a post on that whole shebang. Suffice to say here, companies began rolling out d20 products from day one.

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Things Your Writing Teacher Never Told You: 1st Person and Tight Limited 3rd – A Closely Related Duo

Things Your Writing Teacher Never Told You: 1st Person and Tight Limited 3rd – A Closely Related Duo

water drop POV

This is Part 4 in the Choosing Your Narrative POV Series.

We’re continuing our examination of eight POV approaches commonly used in Fantasy. This week you’ll find our second and third POV forms – First Person and Tight Limited 3rd – are so similar they’re virtually identical twins. Think of the I vs. He or She pronouns as names: the equivalent to dubbing twins Mary and Carrie.

  1. 1st Person

This uses the I/Me/My pronouns. This can be a very powerful and intimate point of view.

But it can come across as self-indulgent and can slow the pacing of the story. It is more difficult than it first looks to do it successfully, though it’s not nearly as difficult as 2nd Person.

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Dungeons & Dragons Sword Coast Adventurer’s Guide

Dungeons & Dragons Sword Coast Adventurer’s Guide

Sword Coast Adventurer's Guide-smallBy the time Forgotten Realms hit bookstore shelves in 1987 I was off to college and long absent from Dungeons & Dragons. I never played 2nd Edition, nor leafed through Unearthed Arcana, and while I saw the books and occasionally glimpsed a Forgotten Realms novel, I never read one. It wasn’t that I thought myself too good for gaming, it was just that I’d moved on to other systems.

It was years before I returned to appreciate the simpler, archetypal approach to character creation and streamlined combat as presented in Castles & Crusades and in true retro-clones like Swords & Wizardry and Labyrinth Lord. The idea behind them was that the 3.0 and after D&D engine had become encumbered with all sorts of add-ons that bogged down character creation, combat, and play. Having tried to run some of the newer iterations of the game I found myself in sympathy with that philosophy, because for me the story creation got lost in all the rules.

5th Edition Dungeons & Dragons took a lot of what had come before and re-presented it, with innovation and re-organization and a lot of care. It made all those cumbersome feats and skills and fiddly combat bits optional or streamlined (or jettisoned them), which impressed me. I’m still using other systems, but I like what I’ve seen enough that I’ll probably try running it some time.

All that pre-amble is to say I may be the perfect audience for this new Sword Coast Adventurer’s Guide, because I’m familiar with Dungeons & Dragons and partial to the new game but know almost nothing about the Forgotten Realms or the Sword Coast that’s one of its regions.

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Discovering Robert E Howard: Morten Braten on The Road To Xoth: World-building in the Footsteps of Robert E. Howard

Discovering Robert E Howard: Morten Braten on The Road To Xoth: World-building in the Footsteps of Robert E. Howard

The Spider-God’s Bride and Other Tales of Sword and Sorcery-small Song of the Beast Gods-small Citadel Beyond the North Wind-small

XothMapBGDue mostly to time constraints, I don’t play RPGs these days, but I still read RPG books pretty regularly – primarily Pathfinder and 3rd Edition Dungeons and Dragons. The pulpiest, most Robert E. Howard-ish stuff I have found is Morten Braten’s World of Xoth. Morten, who wrote the quasi-historical Ancient Kingdoms: Mesopotamia for Necromancer Games, clearly draws heavily on Robert E. Howard in his RPG design. If you haven’t discovered Xoth, you should give it a look. You can start by downloading the new, free, Player’s Guide! Here’s Morten…


I was around 14 or 15 years old when I discovered the Hyborian Age. Hanging out at a friend’s house, waiting for my turn to play some late 80s computer game, I noticed some black and white Conan comics on a bookshelf. The inside cover of each comic had a map of Conan’s world, apparently our own earth as it looked 10,000 years ago.

Even before I had read a single Conan story, the evocative names on that map filled my mind with colorful visions of long-lost lands: Hyperborea, Stygia and Zembabwei; and mysterious places such as Shadizar, Kutchemes, Kheshatta and Xuchotl.

I immediately knew that I wanted to run a role-playing game set in that world. Just around the same time, I had been introduced to Dungeons and Dragons (AD&D 2nd Edition, to be more specific), but at the time I was just learning the system as a player and was not yet ready to take on game mastering duties. In fact, my Hyborian Age campaign did not become a reality until a decade later. By then I had been game mastering several traditional fantasy campaigns, and I had learned a lot about world building from the Greyhawk boxed set.

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Hallowe’en Post-Mortem 2015: Needle Found in Candy!

Hallowe’en Post-Mortem 2015: Needle Found in Candy!

Photo of a pin found in Halloween candy in Brainerd. Photo courtesy of the Brainerd Police Department
Photo of a pin found in Halloween candy in Brainerd. Photo courtesy of the Brainerd Police Department *Diligent reader: Please read to end of this blog post for an update to this story

I was watching the news the day after Hallowe’en and was distressed by two stories. The first was about a five-year-old boy who was hit by a car in Minneapolis and died from his injuries. Tragic, but it did not surprise me. Given the circumstances, it’s as predictable as knowing that every year during hunting season somebody somewhere is going to be accidentally shot in the woods. We hope that maybe this year everyone will come home safely, and if not, that it doesn’t happen to one of our own or anyone we know.

The second story took me by complete surprise. What really upset my apple cart was a report out of Brainerd that some kid had found a needle in a Three Musketeers fun-size candy!

The reason the second story came as such a shock is that I have informed people for years that the whole razor-blade or needle in the candy story is an urban legend. It is one that has been reinforced periodically by well-meaning local police departments and (lazy) journalists, causing hysteria that whips parents into a bag-checking frenzy. They comb through the stash checking each individual piece. There are even some local medical centers that offer free x-ray screenings of Hallowe’en candy! The number of cases where these efforts have averted a child inadvertently getting a free but unwanted tongue piercing? Zero. Nada. Zilch. Because it’s never happened. The time and resources would be just as well used sending search crews down into the sewer looking for alligators. Urban legend.

…Until now, I thought, with a sinking heart. Here is a case, apparently, of an urban legend being copy-catted by someone and now entering the banal realm of fact.

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SFFWorld Announces Kickstarter for Ecotones Ecological SF Anthology

SFFWorld Announces Kickstarter for Ecotones Ecological SF Anthology

ecotoneslrgThe folks over at SFFWorld are working on their latest in a series of themed “pro-am” anthologies. These anthologies bring together big names, rising stars, and relative unknowns around a common theme. This year’s book, Ecotones, is taking a speculative look at ecological issues with stories by Lauren Beukes, Tobias S. Buckell, and Ken Liu. It will come out in December 2015. Other authors include Matthew Hughes, Stephen Palmer, Daniel Ausema, Victor Espinosa, Andrew Leon Hudson (also the editor), Kurt Hunt, Christina Klarenbeek, Jonathan Laidlow, Igor Ljubuncic, P. J. Richards, and Rebecca Schwarz.

(Full disclosure: Contributor/editor Andrew Leon Hudson is a friend of mine here in Madrid. He’s also my most obnoxious beta reader, so he’s serious about clean prose.)

You can check the project’s teaser page to learn more about the stories, which appear to span the realm of speculative fiction from space opera to urban fantasy.

SFFWorld is trying to raise £1,000 to cover costs and pay the authors via a Kickstarter campaign. As inducements they’re offering the anthology, plus bundles including their three previous anthologies and other goodies. Rewards start at the £3 mark, which is cheap for a Kickstarter. While the authors have already been offered a nominal fee, the Kickstarter is pushing for additional  £2,500 and £5,000 goals in order to pay them semi-pro or pro rates.

The Kickstarter is on for the entire month of November.

Click here to help the Kickstarter. Check the anthology’s blog for more information and updates.


Sean McLachlan is the author of the historical fantasy novel A Fine Likeness, set in Civil War Missouri, and several other titles, including his action series set in World War One, Trench Raiders. His historical fantasy novella The Quintessence of Absence, was published by Black Gate. Find out more about him on his blog and Amazon author’s page.

Against Despair: Lord Foul’s Bane by Stephen R. Donaldson

Against Despair: Lord Foul’s Bane by Stephen R. Donaldson

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“To the Lords of Revelstone, I am Lord Foul the Despiser; to the Giants of Seareach, Satansheart and Soulcrusher, The Ramen name me Fangthane. In the dreams of the Bloodguard, I am Corruption. But the people of the Land call me the Gray Slayer.”

                                                                                                                                       Lord Foul to Thomas Covenant

Lord Foul’s Bane came out in 1977, one of two books pulled from the submissions pile by the del Reys in their search for another Tolkien. The first was the Lord of the Rings-derived The Sword of Shannara (reviewed here), which makes total sense. But this? It’s a work full of crushing despair along with a miserable and unpleasant protagonist who refuses to be the hero people want and need. He also rapes a 16-year old girl. This is not the rolling green hills of Middle-earth and hobbits.

I can remember the reactions of people in my circle. My father hated it all around. My friend’s mom, a high school English teacher, loathed it as well, supposedly for its criminally bad prose alone. I myself found it dense, impenetrable, and dull. I was only twelve but I had already read LotR twice, so I just assumed it was no good. The only person I knew who read it and its sequels was a friend who read any and all fantasy without a drop of discrimination.

Even today much of the reaction toward Donaldson’s series is negative. In Modern Fantasy: The Hundred Best Novels, David Pringle describes it as an “unearned epic.” During Cora Buhlert’s dustup with Theo Beale over morality in fantasy she said she could never get past Covenant being a rapist. James Nicoll wrote that Covenant should win a “special lifetime achievement award” for the “most unlikeable supposedly sympathetic protagonist.”

I finally read Lord Foul’s Bane a few years ago and found it a fascinating book. I got sidetracked from reading the rest of the initial trilogy but my present desire to read some epic high fantasy brought me back to it. Also, my friend, Jack D., keeps asking me if I’ve read these and if not why not. I don’t think he reads a ton of fantasy so his love for Donaldson’s work is something that I found especially intriguing. So I went back and came away a captive of Donaldson’s strange first novel.

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In the Wake Of Sister Blue: Chapter Three

In the Wake Of Sister Blue: Chapter Three

Sister Blue TitleLinked below, you’ll find the third installment of a brand-new serialized novel, In the Wake Of Sister Blue.

A number of you will already be familiar with my Tales Of Gemen (“The Trade,” “The Find,” and “The Keystone“), and if you enjoyed those titles, I think you’ll also find much to like in this latest venture. In this sequence, we keep pace with Maer and Doss, but we also expand our horizons via Mother Coal and a visit to the capital city. Their entwined fates, and those of Vashear, all lead inexorably to the slam-bang opening of Chapter Four, which I’ll post in two weeks’ time.

As I’ve said before, bear in mind that this as an experiment, an experiment performed in the most chaotic of laboratory environments (which is to say, my basement). I haven’t written to the end. I’m not offering you something that’s already complete. Instead, I’ll be doling out the breadcrumbs of story just as fast as I can tear them from the fictive loaf, and when we reach the end, we’ll get there simultaneously.

Welcome to adventure, In the Wake Of Sister Blue.

Tell your friends. Off we go — and if you’re just discovering this portal, don’t forget to begin at the beginning.

Read the first installment of In the Wake Of Sister Blue here.

Read the third installment here.

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The Public Life of Sherlock Holmes: Haining’s The Final Adventures of SH

The Public Life of Sherlock Holmes: Haining’s The Final Adventures of SH

FinalAdventures_CoverThere are a LOT of books, fiction and non, about Sherlock Holmes and Arthur Conan Doyle that are worthy of standing alongside the sixty-story Canon of original Holmes tales. Today, we’re going to look at one I particularly like.

Barnes and Noble has been reproducing classic works for years and selling them at affordable prices. Their editions are a great way to get folks introduced to the classics.

But their output ranges father afield, and my Sherlockian bookshelf includes several of their titles, such as The Sherlock Holmes Companion, The Lost Adventures of Sherlock Holmes and The Final Adventures of Sherlock Holmes.

This last book is similar to the out of print and often difficult to find Sherlock Holmes: The Published Apocrypha by Jack Tracy. Both books include the “almost Sherlock Holmes” stories and plays that don’t fit in the Canon, but are certainly in the neighborhood. Back before you could find everything you ever wanted to look for on the Internet, The Final Adventures was quite the resource.

The introduction discusses the pieces that make up the book and you will find some interesting tidbits (much of which was previously in Tracy’s book).

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The Thin Veil: An All Hallows Eve to Remember

The Thin Veil: An All Hallows Eve to Remember

Werewolves, witches, vampires, ghosts, goblins and demons are de rigueur for American Halloween celebrations. The creepier and scarier, the better. Homes are decorated with skeletons, spiders, eerie lights, webs and dark passages. Candles in carved pumpkins reflect grinning smiles and pointed teeth. Dracula, Frankenstein, zombies and orcs guard the doors. In the background wolves howl and the screams of the undead echo through the yard waiting for brave trick or treaters. Small children in their Pixar or super hero costumes approach warily, receive their treat and exit holding even tighter to mom or dad’s hand.

Ridgeway Grandfather Clock built in 1981 St. Michael’s Chime
Ridgeway Grandfather Clock built in 1981. St. Michael’s Chime

But not all the world shares our American Halloween traditions. There are cultures that celebrate All Hallows Eve as a night of magic believing at midnight the veil between the world of the living and that of the dead gets thinner.

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