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Author: MichaelPenkas

Mage: The Hero Denied #7

Mage: The Hero Denied #7

Mage 7As promised, one Mage review is delivered right on the heels of the other one. Starting off, Kevin is still on the trail of the Questing Beast. He can see the Beast’s footprints thanks to some magic eye-drops that he got from a magic pot dealer last issue. When he finally catches up with it, he sees the Questing Beast communicating with a little devil-child (he calls it an “imp”). The imp and the Beast dash off just as the eye drops wear out, leaving Kevin nauseous and vomiting in a public waste bin.

Meanwhile, Magda is trying to shrug off the advances of the school superintendent, only to find out too late that he’s an incubus in disguise. It’s interesting that the succubi dress in little more than nylon body stockings, while the incubi seem to prefer tailored suits. Whatever draws the eye, I guess. Unfortunately, he recognizes her as Kevin’s wife (no idea how) and reports to the Umbra Sprite that he’s captured her.

By the time Kevin wakes up the next morning, his wife and daughter have been kidnapped. He arrives just in time to see his son lured onto a school bus with dozens of redcaps. While various monsters come and go throughout all three volumes of this series, the redcaps have been around since near the beginning and seem to be the go-to beasties when a villain just needs a nasty little army to do a quick and dirty job.

The issue ends with a green ogre destroying Kevin’s house.

So, in this issue, Kevin’s wife and children are kidnapped by the Umbra Sprite and his house is destroyed. Kirby’s dead and Joe’s made it clear that he won’t be helping on any further adventures. Kevin still has no idea about the third Mage’s identity. He has no home, no allies, and no idea what to do next. If he could put his ego aside, he would go to Magda’s two witch sisters (last seen in volume two) and ask for their help. But I’ve got a feeling that he’s going to try handling things alone.

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Mage: The Hero Denied #6

Mage: The Hero Denied #6

Mage 6So I picked up issue 7 of Mage this week and realized that I’d never gotten around to reviewing issue 6, so expect another review to follow this one very soon.

Issue 5 ended with Kevin and Joe spotting the Questing Beast. Upon seeing the pair, the Beast takes off. Kevin tells Joe that he’s got to follow it. Kevin thinks that the Questing Beast could show him the way to the Fisher King. Joe’s response is that he’s out of this whole hero/quest thing and then leaving.

When Kevin gets home, he finds Magda waiting up for him. What follows is an argument that touches on some things that I’ve been going on about in earlier reviews. We learn that Kevin hasn’t had a regular job since he was twenty-two years old and that he’s been relying on that magic debit card for most of his adulthood. No idea how that sort of thing generates enough money for them to afford houses without anyone asking where the money comes from … unless everyone just assumes that Kevin is a drug dealer. The fact that Kevin hasn’t really used his powers to help anyone in this volume of the series, only fending off monsters that have come looking for him, makes Magda seem less like a killjoy and more like a wise friend offering good advice. On top of that, we’ve seen that Joe’s given up adventuring with no ill effects, while Kirby’s dedication to adventuring eventually got him killed.

Meanwhile, the Umbra Sprite is testing the city’s resident handicapped population to see if any of them are the Fisher King in disguise. Of course, the “test” involves opening a handbag full of flying piranhas on them. Anyone whom the flying piranhas (OK, she calls them Sluagh Sidhe) DON’T eat is the Fisher King. Needless to say, this ends with a lot of bone piles and no Fisher King. While the plan of setting up shelters in order to look for the Fisher King makes sense, we understand as readers that he likely won’t be found in such a conventional, undramatic fashion, so these interludes are mostly excuses to show the various grisly acts that the Umbra Sprite and her Gracklethorns are willing to commit.

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Mage: The Hero Denied #5

Mage: The Hero Denied #5

Mage The Hero Denied 5-smallYeah, Kevin, it’s me. There was a two-month break between issues 4 and 5, but it wasn’t due to any sort of publishing mishap. Rather, Matt Wagner built these month-gaps into the series schedule from the beginning in order to give himself enough time to finish everything without any unexpected delays. He takes advantage of this gap by jumping the story ahead by thirteen months. Obviously, spoilers and fan theories ahead.

It opens with a five-page flashback set some time shortly after the end of the first series (Hero Discovered). Kevin Matchstick is tromping through a sewer with a full head of hair; a magic baseball bat; and the first World Mage, Mirth. We get hints of things to come (high top shoes, four star hotels, the departure of Mirth) and a nice splash page of an Ellen Trechend.

We then flash to the present. Kevin is trying to explain to his son that his life is filled with tragedy and serious mythic underpinnings. But Hugo just wants to hear stories about his dad fighting monsters. Meanwhile, Kevin’s wife is apparently a realtor now (even though she was a teacher four issues ago), looking pretty sharp in her red business suit. They also own a purple cat named Chloe. And they’re staying in a house that they can afford because … I seriously don’t know.

We’re on issue #5 and I still have no idea what Kevin Matchstick is supposed to have been doing for the last ten years. Has he seriously just been living off a magic ATM card while he’s been avoiding fighting monsters?

Anyway, he’s walking Hugo to a school bus, asking if he likes the neighborhood, then takes a detour to an ATM to grab some money and bitch at the absent mage. And it looks like he’s been lying low since his battle with the hell-queen last issue. Which means, I guess, that he left his family to protect them, fought a monster, figured out that abandoning his family in times of trouble was dumb, then returned home.

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Tom Sutton’s Creepy Things

Tom Sutton’s Creepy Things

Creepy ThingsNobody does good horror anthology comics any longer. Oh sure, some micro-press might release an issue here and there every couple of years, but it’s not like the days when you could go to any drug store in the country and find a dozen different horror collections on the spinner racks. Horror anthology comics first got big in the 1950s, before the Comics Code brought an end to all of that gory goodness. Flash forward to the Bronze Age of Comics (beginning roughly some time in the early 1970s), when the children who’d read Golden Age comics had grown up and gone into the industry for themselves. Bronze Age horror comics borrowed heavily from Golden Age titles like Tales from the Crypt and Chamber of Chills. But since they could never match those titles for outright gore (the Comics Code still being in place), they instead relied on sheer weirdness. And if you’re researching weird 1970s horror (which I frequently do), you’re going to run across the name Tom Sutton.

Just like in the 1950s, every comic book publisher in the 1970s printed at least a couple of horror anthology titles and each title achieved a different level of success. DC Comics had almost a dozen different titles at the height of the horror boom (House of Mystery, House of Secrets, Witching Hour, Weird War Tales, Secrets of Sinister House, Ghosts, Secrets of Haunted House, Tales of Forbidden Mansion, Weird Mystery Tales, Unexpected). Marvel Comics had fewer anthology titles, specializing instead in recurring monster books (Werewolf by Night, Monster of Frankenstein, Tomb of Dracula). Warren slipped around the Comics Code by publishing black-and-white oversized “magazines” that could have more violence and nudity (Creepy, Eerie, Vampirella). And all but forgotten in the comics shuffle is Charlton Comics, always less popular than Marvel, DC, or Warren. Part of the problem was that Charlton notoriously offered some of the lowest pay rates to artists and writers, making them less popular for the A-list talent.

On the other hand, what Charlton could offer was far less editorial interference. As long as the art and story didn’t violate the Comics Code, they gave their artists and writers a free hand to tell whatever stories they wanted. It’s likely one of the reasons that comic legends like Steve Ditko frequently worked with them. And it’s why Tom Sutton’s most interesting work was done for their titles (The Many Ghosts of Doctor Graves, Ghost Manor, Haunted Love, Ghostly Haunts, Midnight Tales, Haunted, Monster Hunters). The folks at Yoe Books have collected sixteen of those stories in a stunning hardcover collection. It opens with an overview of Sutton’s career written by Michael Ambrose, followed by a selection of old cover illustrations, then the first story.

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Saucer Country

Saucer Country

Saucer-Country-smallRead this book. Go to your nearest comic shop and pick up the trade paperback collection. Don’t know where your nearest comic shop is located? Go to the Comic Shop Locator, type in your zip code and find out. Is it just easier to order a copy online and have it delivered to your home? Then go to IDW Publishing and order a copy. You can even order a digital copy if you don’t want to wait for delivery.

Why do you need to read this book? Because this comic book is about what’s going on right now.

The story begins with Arcadia Alvarado, governor of New Mexico and Presidential candidate. It’s a story about a woman running for President. It’s a story about the daughter of Mexican immigrants. It’s also a story about a woman who was abducted by aliens. So, yeah, this is a comic book (written in 2012, by the way) that deals with the possibility of a woman running for President as the candidate of a major political party. It’s also a comic book about a Presidential campaign where immigration reform is a key issue. It’s also a comic book about a Presidential campaign mired in conspiracy theories that leave people uncertain about what to believe. But that’s not what’s going on right now. That’s what went on in 2016.

Arcadia Alvarado was forcibly removed from her car by strangers. She was stripped naked and had a foreign object inserted in her anus. She was told afterwards that no one would believe her story if she said what happened and even if someone did believe her, there was nothing anyone could do about it. Either way, if she tells anyone about what happened, she believes that her career will be over.

Saucer Country is a story about rape. It’s about a group of powerful individuals who routinely abuse people and suffer no consequences for their actions. It’s about victims too afraid to speak out until one woman finds the courage to name her abusers. And it’s about the friends, family, and co-workers who urge her to stay quiet for her own good. If none of that sounds hauntingly familiar, you haven’t been paying attention to current events.

Saucer Country is more relevant today than when it was originally written. Find a copy and see for yourself.


Michael Penkas is an infrequent contributor to Black Gate. His mystery novel, Mistress Bunny and the Cancelled Client, is available in lots of different places. He maintains a website that you should check out.

Mage: The Hero Denied #4

Mage: The Hero Denied #4

Mage-4-smallA short review this month simply because there’s not so much to unpack here. The Umbra Sprite, the Gracklethorns, Kevin’s wife, and Kevin’s children are all absent from this issue. Meaning that it’s just Kevin and some monster lady that we’ve never seen before (and will probably never see again).

Really, this issue is meant to tie us back to themes from Hero Discovered and Hero Defined, so if you haven’t read those titles first, none of it will make any sense to you. The Queen of the Unending Dead tells Kevin that he’s the reincarnation (or avatar) of Gilgamesh, which is something broached in Hero Defined. She also tells him that the Lord of the Hunt has a claim on his soul, which is something already suggested in Hero Discovered. Then he fights an army of zombies. Then he kills the Queen of the Unending Dead with an exploding park bench. Then he falls off a cliff. Then he gets in an argument with an ATM.

Honestly, after five issues in (I’m counting issue #0), I get why some people might start pulling out of this series. Comics are expensive, we’re in almost twenty dollars deep here, and we really haven’t gotten that much of a story yet. Yeah, Matt Wagner’s art is always crisp and vibrant, no matter what he’s drawing. But Kevin pretty much wandered away from everyone else in the plot to have a fight with yet another monster and hasn’t learned anything that he didn’t already know from the first two volumes of this series. I get that, from the title of the series, he’s not going to win this one, but it feels weird that we’ve got an antagonist who’s still making the same mistakes after all these years, partially invalidating the value of his supposed lessons in previous books.

Of course, I’m sticking around to the bitter end on this one. But if the rest of you want to save your money and come back at the end for the collected edition, I totally understand.

Mage #4 is available in print at all decent comic shops, as are back issues to volumes one and two of the series. If you prefer getting your comics digitally, then check out Mage: The Hero Discovered, Mage: The Hero Defined, and all the latest issues of Mage: The Hero Denied at Comixology.


Michael Penkas has been a fan of Matt Wagner for longer than some of you have been alive. He’s written a dominatrix detective mystery novel, Mistress Bunny and the Cancelled Client, as well as dozens of ghost stories. He occasionally maintains a website and regularly participates at various reading events throughout Chicago.

Mage: The Hero Denied #3

Mage: The Hero Denied #3

Mage 3And so the story starts moving, just as the reviews and Internet buzz for this series begins to die down. Seriously, I’ve noticed how promotion for comic books tends to really ramp up with issue 1, but fades almost immediately afterward, as if no one might be tempted to pick up issue 3 if they hadn’t already read issues 1 and 2. Generally, by the time the last issue of a series shows up, the attitude among a lot of comic fans is “Oh, are they still publishing that thing?”

So you probably didn’t hear that issue #3 of The Hero Denied came out on Wednesday, but it did and it was good. Of course, some readers have probably been put off by the slow pacing of this story. For example, the first four pages are just Kevin talking to his son, Hugo, about the nature of magic while they walk around a car and then get inside it. And it turns out that my earlier theory was correct and these attacks are taking place in a parallel world just beside the “real world.” And while Kevin insists that his abilities aren’t hereditary, the fact that Hugo is able to slip into this parallel world would suggest otherwise.

The next six pages concern two Gracklethorn sisters, Aleksi and Sasha, visiting a mission in search of the Fisher King. As established in the very first Mage series, the Fisher King can assume any shape, but that shape will always appear crippled. I get that this is supposed to show how ruthlessly they’re pursuing their quarry, but it still seemed a bit implausible that these creatures were able to murder two people in a mission in the noisiest, sloppiest manner possible without anyone else noticing. On the other hand, Matt Wagner does a nice understated job of demonstrating Sasha’s powers of persuasion.

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Mage: The Hero Denied #2

Mage: The Hero Denied #2

Mage 2So, the basic setup for the new Mage series is shaping up to be similar to the previous two volumes. At least one big fight scene and LOTS of talking. Seriously, you sign up for Mage and you’re signing up for lots of dialogue. As far as the issue breakdown goes (LIGHT SPOILERS AHEAD), it’s 7 pages of Kevin and Magda arguing, tucking their kids into bed, and going up to the attic; 4 pages of evil insurance adjusters literally swallowing nightmare fuel; 4 pages of Kevin and Magda talking about a magic crock pot while Hugo stares out a window; 3 pages of Kevin taking his son out for lunch; and 5 pages of Kevin fighting a pair of flaming goat-men. I’m enjoying the series so far, but fair warning, that’s the sort of issue breakdowns you’re going to get, so if you prefer more action and less chatter in your comics, then you’re probably better off passing on Mage.

Was the above paragraph filled with spoilers? Sort of, a little bit. But none of it really felt like plot development so much as plot outlining. Issue two is still very much in the “setting up the story” stage, but as with the previous issues, the magic of this series is in all of the little details. The Gracklethorns reveal that they’re even less human than they initially appear and we start getting names, as well as distinctions between the five of them. Kevin cooks dinner, implying that the domestic duties are more evenly split between Kevin and Magda than I’d thought at the end of issue one. Magda’s hesitation to leave their home is based more on not wanting to disturb some magic spells she’s brewing than on a desire for pure domesticity. And the house is a rental, meaning they don’t have as much money as they initially appeared to have. Still no clues about Kirby, Joe, or the Mage. Hugo is reading an Animorphs book, which firmly dates this story at least fifteen years in the past.

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Mage: The Hero Denied #0 and #1

Mage: The Hero Denied #0 and #1

Mage 0So, I’ve been meaning to get back into writing comic reviews, but there’s frankly been very little out there that got me excited. I’m more of an old school comic fan, preferring the comics that would actually take ten or fifteen minutes to read. Yeah, I’m a slow reader, but even I can push through most modern comics in two or three minutes without much trouble. All splash pages and dialogue-free scenes. It seems like most modern comic writers don’t know how to tell a serial story: each issue should be its own story, as well as a part of a greater narrative.

But I’ve long been a huge fan of Matt Wagner (check out my previous reviews for Mage: The Hero Discovered and Mage: The Hero Defined), so I knew I was going to be on board for the third and final part of his Mage trilogy: The Hero Denied. Issue #0 came out in July and, while it looked great, it was basically a half-issue meant to work as a teaser for the main book, so there wasn’t much to review. Also, I got suckered in by a nice issue #0 for the Red Sonja reboot that fed into a series that was disappointing. So I decided to wait until a proper issue #1 came out before deciding whether or not it was worth my time to commit to review the whole series.

Since you’re reading this, you can guess how I feel about issue #1.

But let’s start with issue #0. (spoilers to issues #0 and #1 beyond this point)

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Voracious Volume One: Diners, Dinosaurs & Dives

Voracious Volume One: Diners, Dinosaurs & Dives

Voracious volume 1Kill Hitler. Obviously.

But what’s the second thing you’d do if you had access to a time machine? And keep in mind, I mean “had access to a time machine” and not “built a time machine.” Because if you built a time machine, then you’d be super-aware of not stepping on any butterflies and the bootstrap paradox and causal loops. And then you’d know that the best thing to do with a time machine is nothing because the ramifications are potentially universe-destroying.

But I digress. The second thing you’d do if you had access to a time machine is go see dinosaurs. At least, that’s what you’d do if you were a guy. Most boys were fascinated by dinosaurs when they were young and, even when we’re all grown up, there’s some primitive part of our brains that thinks, “I gotta see a dinosaur some time.” It’s a really primitive part of the brain, of course. The reptile part.

Voracious deals with the Hitler in the room quite easily. When Nate Willner inherits a fortune from his mysterious dead uncle, he also inherits his secret time machine. And the time machine has only pre-set coordinates, so Nate can’t go Nazi-hunting. Instead, he gets sent directly to the age of dinosaurs.

Six panels after a beautiful two-page spread illustration of dino-times, Nate is panicking and running for his life from some very large (and very obviously herbivorous) dinosaurs. Since the time suit he’s in is equipped with weapons, he reacts to the first dinosaur that follows him by setting it on fire. And while the implications of murdering a lifeform in the past is lost on him, Nate does notice that the burnt pterodactyl smells delicious.

Being a professional chef, Nate does the only logical thing: bring the dead dinosaur back to the present, cook it up and eat it. Once he confirms that dinosaurs are delicious, Nate decides to use the money he inherited to open a restaurant and the time machine he inherited to acquire lots of free meat that’s unlike anything his customers have ever tasted. Hi-jinks ensue.

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