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Author: Managing Editor Howard Andrew Jones

Beat the British and Save New France: Empires in America 2nd Edition

Beat the British and Save New France: Empires in America 2nd Edition

eia6The second edition of a solitaire board game about the French and Indian War sits only a few feet away from me, and it’s all I can do to keep writing this review. I’d much rather be finishing the game, the seventh I’ve played this week since I received it Monday. You see, Wolfe is marching on Ticonderoga and Monro is heading for a fort I built in the Green Mountains. I’ve whittled both of their armies down, though, so the biggest threat is General Anherst, aided by the Royal Navy as he advances along the St. Lawrence Seaway.

I love this game. Maybe that shouldn’t be a surprise, seeing as how I really enjoyed the original edition. I wrote about Empires in America in some detail back in 2012 right here at Black Gate. Since then, the manufacturer Victory Point Games has made a number of production advances. (You may have seen my excited post about the quality of Nemo’s War in January.) Cards are made from professional card stock, and the counters — wow, the counters may be cardboard, but they were cut with a laser, and with their brown finish they look and even feel a little like they’re wooden.

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3 Days of Nemo

3 Days of Nemo

nemoSome years ago I brought the attention of Black Gate regulars to a nifty solitaire board game from Victory Point Games: Nemo’s War. (Here’s a link to my review of the original edition of the game.)

The Kickstarter for the second edition was launched several weeks ago and now only THREE days remain to join the voyage and pledge for a copy of the game yourself. All stretch goals have already been met (and quickly!).

The first version was a grand adventure where players took on the role of the famous Captain Nemo from 20,000 Leagues Under the Sea and explored the seas of Earth while trying to stay clear of imperial powers. Well, actually, there are four separate ways to play the game, and not all of them involve staying clear of those powers… You can play as an explorer, a scientist, an anti-imperialist (voyaging around the world and inciting revolutions to lend support to captive peoples) or as a warrior. What goal you choose results in different ways to tabulate your final scores as the days wind down. For instance, scientist Nemo doesn’t get nearly as many points for blowing up ships as warrior Nemo.

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Dungeons & Dragons Sword Coast Adventurer’s Guide

Dungeons & Dragons Sword Coast Adventurer’s Guide

Sword Coast Adventurer's Guide-smallBy the time Forgotten Realms hit bookstore shelves in 1987 I was off to college and long absent from Dungeons & Dragons. I never played 2nd Edition, nor leafed through Unearthed Arcana, and while I saw the books and occasionally glimpsed a Forgotten Realms novel, I never read one. It wasn’t that I thought myself too good for gaming, it was just that I’d moved on to other systems.

It was years before I returned to appreciate the simpler, archetypal approach to character creation and streamlined combat as presented in Castles & Crusades and in true retro-clones like Swords & Wizardry and Labyrinth Lord. The idea behind them was that the 3.0 and after D&D engine had become encumbered with all sorts of add-ons that bogged down character creation, combat, and play. Having tried to run some of the newer iterations of the game I found myself in sympathy with that philosophy, because for me the story creation got lost in all the rules.

5th Edition Dungeons & Dragons took a lot of what had come before and re-presented it, with innovation and re-organization and a lot of care. It made all those cumbersome feats and skills and fiddly combat bits optional or streamlined (or jettisoned them), which impressed me. I’m still using other systems, but I like what I’ve seen enough that I’ll probably try running it some time.

All that pre-amble is to say I may be the perfect audience for this new Sword Coast Adventurer’s Guide, because I’m familiar with Dungeons & Dragons and partial to the new game but know almost nothing about the Forgotten Realms or the Sword Coast that’s one of its regions.

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Mindjammer Returns

Mindjammer Returns

mindjammer1Longtime Black Gate visitors and readers might remember a time, long ago, when  I gushed about a great new FATE powered science fiction role-playing game, Mindjammer. Back then, it was an expansion for the excellent space opera setting Starblazer Adventures.

Now it’s an animal on its own, and was nominated for two Ennies (the role-playing award handed out each year at GenCon) just this year. I can see why.

I was already impressed with Mindjammer. Back in 2010 Sarah Newton did a fabulous job creating strange new societies and making the far future gameable, including the concepts of neural implants, synthetic humanoids with thanograms (deceased human personalities), sentient starships, and other impressive ideas.

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Victorian Horror: Rippers Resurrected

Victorian Horror: Rippers Resurrected

rippers 1rippers 2I’ve been waiting for this Kickstarter for years. You see, more than a decade ago, when Savage Worlds was newly launched, one of their very first expansions was a setting called Rippers, where brave heroes in Victorian times fought those things-man-was-not-meant-to-know. Those especially daring, or foolish, could harvest the organs or powers of the creatures of the night in the fight against them. These were the Rippers.

It’s only been available as a PDF or (very) expensive used book. I picked it up as a PDF and loved it, both for the setting and included adventures, and for the system. And I’ve been waiting for the an update, rumors of which have been swirling for ages.

I’ve become quite the fan of Savage Worlds because it really is, as advertised, Fast, Furious, and Fun. Savage Worlds places a premium on being streamlined and cinematic so that players and GM can worry about the story and not about the rules.

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Peril on the Purple Planet

Peril on the Purple Planet

purple planet 1With NASA announcing astonishing news about the red planet, I thought it high time to talk about the purple planet, and the perils therein.

Maybe YOU were clued in, but despite a widely advertised Kickstarter campaign the impending release – nay, even the existence – of the purple planet completely passed me by until I swung by tenfootpole.org and read an enthusiastic review of a splendid sword-and-planet setting. I determined then and there to lay my hands on the product and learn about those perils myself.

purple planet 2My verdict? If you love sword-and-planet you need it. Even if Dungeon Crawl Classics isn’t your role-playing system of choice, you need it. Hell, you might even need if if you like sword-and-planet and don’t intend to game, because it’s just a blast. And I can highly recommend getting the boxed set. In his own review at tenfootpole, Bruce Lynch laments that it could be even cooler if there are more locations, because he read only the basic adventure. Voila, there ARE, within the set.

For once, the hype on the back cover copy delivers on all that it promises. If this sounds good to you, go ye forth and buy it: “The Purple Planet: Where Tribes of man-beasts wage an endless war beneath a dying sun. Where might death orms rule the wastes, befouled winds whistle through ancient crypts, and forests of fungi flourish in the weirdling light. Where ancient technologies offer life… or a quick death.” If that doesn’t sound interesting, I won’t bother trying to convince you to look within.

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RuneQuest: Korantia and Mythic Britain

RuneQuest: Korantia and Mythic Britain

Shores of Korantia-smallIn 2013 I wandered over to Monster Island, one of the first journeys I’d ever made to a RuneQuest destination. I found it excellent. And recently, after I returned from GenCon2015, I  travelled once more into RuneQuest realms and learned that excellence is a standard practice in their products.

Shores of Korantia is a setting book for a bronze-age land rich in intrigue and adventure. It covers the regions of the empire in detail that’s thorough but not dry — not so much an encyclopedia entry, but a travel guide with adventure hooks, so that every page you turn sets your mind ablaze with ideas to spin adventures from. Like Monster Island before it, one doesn’t have to be at all familiar with RuneQuest in order to utilize the setting, or even a gamer to enjoy reading it. If you like reading about imaginary worlds, any of the RuneQuest Design Mechanism books I’ve read are a great time.

Korantia is a tottering empire propped up by a noble young ruler that you just can’t help but find yourself rooting for, which is pretty typical of what writer Jonathan Drake manages throughout the book — the people detailed are engaging, their situations interesting. In short, it’s chock full of the potential for story. There are fascinating places to go, engaging people to meet, and mysteries to unravel.

[Click on any of the images in this article for bigger versions.]

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Starvation Cheap & Primeval Thule

Starvation Cheap & Primeval Thule

Art by Klaus Pillon
Art by Klaus Pillon

Two Kickstarters that any adventure gamer should be involved with are ending in the next few days, and it’s long past time to call attention to them. Both might be of interest to writers as well, simply because the people behind them have created past efforts crammed with wonderful world-building and the tools for inspiring the same from their readers.

I’m referring to Sine Nomine’s Starvation Cheap Kickstarter, and Sasquatch Games’ Primeval Thule 5E Kickstarter. First up, because it’s over sooner, is Starvation Cheap.

Kevin Crawford IS Sine Nomine, the creative genius behind a whole raft of wonderful old school gaming products that can easily be plugged into modern games. From the start, everything he’s been involved with has been top-notch. You might have heard of Stars Without Number, or perhaps Silent Legions, or any  number of others that came from his fertile imagination. Layout and art are excellent, and so is editing (something you never notice unless it’s bad) but all of this fades into the background when you read the text and realize just how clever and inventive it all is. If you don’t believe me, download this free (also free of art) version of Stars Without Number and look at all the great world and setting generation tables. Story ideas just pop off of every page.

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Star Trek Kickstarter Warps Ahead

Star Trek Kickstarter Warps Ahead

When I first reported on the trek continues crewStar Trek Continues Kickstarter a few weeks ago it was newly born. This morning it’s just reached its first stretch goal, which means that not only will there be two more episodes, but the people who devote their time and energy to creating this will be building us an engineering set as well!

If this is your first time hearing about the series, follow the link above to find a wonderful take on Star Trek that may be the closest we’ll ever get to seeing new original episodes of the quality of the best of the original series.

Here’s what I said about the second episode, “Lolani,” on this very web site, although it holds true for all three of the episodes made thus far: “… it feels like a lost episode. It’s not just the sets and the effects, which are truly astonishing in their faithfulness, it’s the pacing, and the music cues, and the fadeouts, and the story beats, and the writing — and the actors. These people understand who the original characters were and inhabit them — and I swear that this script could stand shoulder to shoulder with some of the finest entries in the original run.”

trek scottyThe staff and crew aren’t getting paid for their work:iIt’s a labor of love done in their free time. Hours and hours and hours of their free time.

I hope you’ll join me in swinging by to donate money to their new Kickstarter, which you can find here. Now that they’ve hit their first stretch goal I’m hoping in the final four days of fund raising they can get enough capital to construct a planet set so they can beam down to visit strange new worlds!

If you’re skeptical about the sound of any of this, I invite you to visit the site and try out these three fine existing episodes for yourself. If you’re a fan of the original show, you’re likely to be astonished.

Live long, and prosper.

Star Trek Continues With a Kirkstarter

Star Trek Continues With a Kirkstarter

Itrek continues crew‘ve raved about Star Trek Continues to anyone I could find. It is, simply, a wonderful take on Star Trek and may be the closest we’ll ever get to seeing new original episodes of the quality of the best of the original series.

Here’s what I said about the second episode, “Lolani,” on this very web site, although it holds true for all three of the episodes made thus far: “… it feels like a lost episode. It’s not just the sets and the effects, which are truly astonishing in their faithfulness, it’s the pacing, and the music cues, and the fadeouts, and the story beats, and the writing — and the actors. These people understand who the original characters were and inhabit them — and I swear that this script could stand shoulder to shoulder with some of the finest entries in the original run.”

trek scottyThe staff and crew involved want to launch new episodes and they need help. They’re not getting paid for their work, you see. It’s a labor of love done in their free time. Hours and hours and hours of their free time.

I hope you’ll join me in swinging by to donate money to their new Kickstarter, which you can find here. One of their stretch goals is to raise funding for an engineering set, and another is to raise funding for a planet set!

Most importantly, of course, is the funding of two new episodes (and possibly more, depending upon hitting stretch goals). If you’ve seen the first three, you’ll understand how fabulous that is.

If you’re skeptical about the sound of any of this, I invite you to visit the site and try out these three fine episodes for yourself. If you’re a fan of the original show, you’re likely to be astonished.

Live long, and prosper.