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Future Treasures: Hearts of Oak by Eddie Robson

Future Treasures: Hearts of Oak by Eddie Robson

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Cover by Armando Veve

I’ve really been enjoy enjoying Tor.com’s line of near-weekly original novellas. I don’t know for sure how many they’ve published (I lost count somewhere around 120), but man. It’s a lot. They’ve hogged virtually all the Hugo nominations for Best Novella for the past five years, too, which is no small accomplishment. If you’re looking for cutting edge fantasy and SF from a Who’s Who of exciting new writers, this is the imprint to follow.

I can’t stay on top of all their releases, but every once in a while I get especially intrigued. It happened back in October when they released a sword-and-sorcery novella by Saad Z Hossain back-to-back with a promising space opera debut by Lina Rather. And it happened again this month, when Tor.com sent me a review copy of an odd little package titled Hearts of Oak, by Eddie Robson. Here’s a snippet from Publishers Weekly‘s enthusiastic review.

Four people in an uncannily unchanging city come to question their reality in this piercing work. Iona, Steve, Saori, and Victor can’t remember a time when they didn’t live in the unnamed city or follow their daily routines. They go to work, go home, and repeat this cycle again the next day alongside their obedient, homogeneous fellow citizens. But the arrival of a stranger triggers repressed memories, sending all four hurtling into danger… Robson (Welcome to Our Village, Please Invade Carefully) is a master of the gradual release of information, ratcheting up the tension by degrees as both readers and characters learn the truth of his intricately constructed universe… Clever, emotional, and thematically rich, this is sure to please fans of classic science fiction.

Clocking in at 265 pages, this is a very generous package for a novella. Hearts of Oak will be published by Tor.com on March 17, 2020. It is 265 pages, priced at $14.99 in trade paperback and $4.99 in digital formats. The cover is by Armando Veve. Get all the details here.

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Adventures in Gaming Discovery: The Games Plus 2020 Spring Auction

Adventures in Gaming Discovery: The Games Plus 2020 Spring Auction

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Yesterday I attended the 2020 Spring Auction at Games Plus in Mount Prospect, Illinois. I exhibited more self control than I usually do, but that’s not saying much. My budget was $700, and after seven hours I reluctantly put away my bidding card, when my purchases finally tipped the scales at $1,000. That’s considerably less than I spent in 2019 or 2018, but it still filled eight boxes, and it took the combined skills of three gaming professionals to Tetris them into my tiny Juke before my satisfied road trip back to St. Charles.

It was good to bring so many great bargains home. But truth to tell, I’d attend the biannual Games Plus auctions even if I couldn’t buy a thing. It’s been said that we live in a Golden Age of board gaming, and it’s almost impossible to keep up with the tsunami of exciting new releases every month. The Games Plus auctions are a fun way to do that — not just to see the panorama of new titles as the auctioneers rattle through hundreds of games every hour, but to experience the sudden surge of interest from the crowd as rare or highly desirable items make their way to the auction block. It’s a crash course in what’s new, what’s hot, and what’s really hot.

The attendees at the Games Plus auctions are a friendly and courteous bunch, quick with gamer humor and rounds of laughter, and in those rare moments when prices shot up past $100, $200, or even $300 for truly hot items, there was always a round of appreciative applause. When I saw two determined collectors engage in a spirited bidding war for a trio of Rogue Trader supplements, and watched the loser drop his card at $155 and then good naturedly join in the applause for the winner, I knew I was in the right crowd.

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An Exuberant Celebration of a Century of Fantasy: Flame and Crimson: A History of Sword-and-Sorcery by Brian Murphy

An Exuberant Celebration of a Century of Fantasy: Flame and Crimson: A History of Sword-and-Sorcery by Brian Murphy

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Cover by Tom Barber

Brian Murphy was one of the most important of Black Gate‘s early contributors. In 59 articles published between 2010 and 2017, he thoughtfully asked what fantasy was good for (“Transcendent Fantasy, or Politics as Usual?“), suggested classic S&S tales for busy modern readers (“Six Sought Adventure: A Half-Dozen Swords And Sorcery Short Stories Worth Your Summer Reading Time“), and vividly recalled the joys of discovering fantasy in the 70s (“An Ode to the Berkley Medallion Conans“).

I can’t think any anyone more qualified to write Flame and Crimson: A History of Sword-and-Sorcery, an impeccably well researched study — and simultaneously an exuberant celebration — of a century of great fantasy. Here’s a representative sample from the Underground, Resurgence, and New Directions chapter, which is packed with enthusiastic recs for those looking for modern writers worth paying attention to.

Other notable recent sword-and sorcery/sword-and-sorcery-infleunced authors and stories include James Enge’s Morlock the Maker series, including Blood of Ambrose (2009), This Crooked Way (2009), and The Wolf Age (2010), and Paul Kemp’s Egil and Nix stories including The Hammer and the Blade (2012), A Discourse in Steel (2013) and A Conversation in Blood (2017)…. the episodic, street-level adventures of the outsider Moorlock [sic] — a spellcaster and black-blade wielder harkening back to Elric, albeit with more heart and humor — returns it to its sword-and-sorcery roots. Kemp is perhaps best known for his work writing fictional tie-ins to the Dungeons and Dragons campaign setting The Forgotten Realms.

When I asked Brian about writing the book, his reply was characteristically thoughtful and humble. Here’s what he said.

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Future Treasures: Sixteenth Watch by Myke Cole

Future Treasures: Sixteenth Watch by Myke Cole

Sixteenth Watch-smallMyke Cole’s fourth short story sale was “Naktong Flow” (2009), which appeared in Black Gate 13 in Spring 2009. It was a terrific tale, and when I met Myke in person a few months later at the World Fantasy Convention, I urged him to send more fiction my way.

By then, however, he’d already moved on to better things. His first novel Control Point, the opening volume in the ultra-realistic military SF/superhero series Shadow Ops, was published in 2012; five more in the series followed in quick succession. His fantasy series The Sacred Throne became a trilogy last year with the arrival of The Killing Light.

His latest is near-future SF featuring a US Coast Guard team racing to prevent the first Lunar War. It’s already getting great reviews, including this one from SFX:

It’s incredibly refreshing to find a sci-fl novel with a female protagonist who’s a confident woman in her fifties… The author’s experience in the Coast Guard lends a strong sense of verisimilitude to his portrayal of military operations, and his action scenes sizzle with the rush of adrenaline… Briskly paced, the book strikes a fine balance between military minutiae and imagination.

Here’s the description.

The Coast Guard must prevent the first lunar war in history.

A lifelong Search-and-Rescuewoman, Coast Guard Captain Jane Oliver is ready for a peaceful retirement. But when tragedy strikes, Oliver loses her husband and her plans for the future, and finds herself thrust into a role she’s not prepared for. Suddenly at the helm of the Coast Guard’s elite SAR-1 lunar unit, Oliver is the only woman who can prevent the first lunar war in history, a conflict that will surely consume not only the moon, but earth as well.

Myke Cole’s guest blogs for us include “Drizzt Do’Urden Simply Won’t Stop Adventuring: Learning to Love Serial Fantasy” (2015) and “Selling Shadow Ops: Control Point” (2012), not to mention this 2012 interview with Patty Templeton.

Sixteenth Watch will be published by Angry Robot on March 10, 2020. It is 432 pages, priced at $14.99 in trade paperback and $9.99 in digital formats. The cover is by Isaac Hannaford. Read an excerpt at the Angry Robot website, and see all our recent coverage of the best upcoming SF & Fantasy here.

Monsters, Pirates, and Ghosts: The Revenger Series by Alastair Reynolds

Monsters, Pirates, and Ghosts: The Revenger Series by Alastair Reynolds

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Cover designs by Blacksheep and Lauren Panepinto

The Revenger series is one of the most successful SF series in recent memory. Opening novel Revenger (2017) was nominated for the Philip K. Dick Award, and won the Locus Award for Best Young Adult Book; SFX called it “By far the most enjoyable book Reynolds has ever written.” Sequel Shadow Captain arrived last year, and quickly won over critics; the Guardian called it “A swashbuckling thriller — Pirates of the Caribbean meets Firefly.” What’s it all about? The Daily Telegraph summed up the first two volumes expertly:

Returning to the universe of Revenger, award-winning author Alastair Reynolds delivers another thrilling tale set among the stars. Two sisters ran away from home to join the crew of a spaceship. They took on pirates, faced down monsters and survived massacres… and now they’re in charge. Captaining a fearsome ship of their own, adventures are theirs for the taking — and there’s hoards to loot and treasures to find in the darkest reaches of space. But the rules are also more relaxed out on the fringes, as they’re about to discover… A rollicking adventure yarn with action, abduction, fights, properly scary hazards, very grisly torture and even ghosts of a sort.

Pirates, monsters, ghosts…. that’s a whole lot in one package. Everyone knows that all the best series come in threes, and sure enough the third volume in Alastair Reynolds’ series arrives next month. Here’s the details.

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Vintage Treasures: Great Work of Time by John Crowley

Vintage Treasures: Great Work of Time by John Crowley

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Great Work of Time (Bantam Spectra, 1991). Cover by Thomas Canty

“Great Work of Time” was originally published in John Crowley’s 1989 collection Novelty. It was nominated for the Locus and Nebula Awards, and won the World Fantasy Award for Best Novella. Two years later it was published in a standalone paperback edition by Lou Aronica at Bantam Spectra, with a handsome cover by Thomas Canty (above).

Great Work of Time is a time travel story, featuring a secret society at work to prevent World War I and preserve and strengthen the British Empire. The Washington Post calls it “dazzling, Escher-like,” and it has been warmly reviewed in many other places over the years. But my favorite review is a modest Goodreads post by a user named Daniel, which aims to articulate part of the magic of this small tome. It reads, in part,

This general theory of effect is nothing new to the genre of time-travel, yet in his explication of this phenomenon, and in his execution of the story set forth in “Great Work of Time,” Crowley has accomplished something novel and frightening: novel, because the theory that he posits for time travel gives birth to a puzzle-box of plots, each one linked to the other in a myriad ways that a lesser writer would find impossible to describe with mere prose; frightening, because Crowley directs his characters to employ this multifaceted instrument in the continuation and perfection of no less a behemoth than the British Empire.

Once the Big Idea of this novella makes its appearance, its connotations loom like a massive, starlit guillotine, its razored face poised above the great works proposed by Crowley’s characters, its fatal fall held back by a few tenuous questions. Yes, these time benders seek to do good and only good for all of humanity — but who are they to say what is good? Yes, they seek to erase the lines of power that tie men and nations together — but are they not themselves the source of a greater power, one that holds dominion over every possible reality?

These questions frightened me as soon as they appeared, and I wondered if Crowley would approach them in this novella of such modest size. And when he not only touched upon these questions, but traced them all the way to their conclusions, I was left stunned by what I read, and what the words made me see.

Great Work of Time was published by Bantam Spectra in August 1991. It is 136 pages, priced at $3.99. The cover is by Thomas Canty. It has been reprinted over half a dozen times since, including in David Hartwell’s 1,005-page classic The Science Fiction Century (1997), A Science Fiction Omnibus (2007), edited by Brian Aldiss, and most recently in the May 2018 issue of Lightspeed magazine, edited by John Joseph Adams. See our previous John Crowley coverage here, and all our recent Vintage Treasures here.

It’s a Dog Eat Dog World in Racoon Tycoon

It’s a Dog Eat Dog World in Racoon Tycoon

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Different games appeal to me for different reasons. Coriolis and Cold and Dark interest me because I like dark science fiction adventure; I enjoy Starfinder because I like a richly inventive settings. Sometimes, though, it’s a little harder to quantify.

Take Raccoon Tycoon, for example. I’ve wanted to play this game since the instant I laid eyes on it. Why? Who knows! Maybe it’s the evocative and colorful cover scene. Maybe it’s the name. Whatever the case, I ordered this game as soon as I learned it existed at Gen Con this summer, and I’m glad I did.

Raccoon Tycoon is a family game for 2-5 players that simulates an economic boom in the bustling woodland town of Astoria, which is populated by a diverse range of ambitious critters. Players are enterprising investors and business folk ready to cash in on this new era of opportunity, all making money the old-fashioned way: exploiting production of the goods, playing a fluctuating market, and profiting off growth. To aid players with all this imaginative play the game’s creators have commissioned top-notch artwork that brings the various personalities to life in compelling ways. Just have a look at the board and the playing pieces, and see if you can resist the unique charm of this game.

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New Treasures: House of Earth and Blood by Sarah J. Maas

New Treasures: House of Earth and Blood by Sarah J. Maas

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Cover by Carlos Quevado

Sarah J. Maas is the bestselling author of two enormously popular young adult series, Throne of Glass and A Court of Thorns and Roses, which Elizabeth Galewski called “A classic high fantasy.” House of Earth and Blood is the opening volume in Crescent City, her first adult series. Not every author can make a smooth transition from YA to adult fiction, but House of Earth of Blood has the basics of epic fantasy right. By which I mean it’s huge, a whopping 803 pages. Maureen Lee Lenker at Entertainment Weekly says “it earns the more mature label, with depictions of toe-curling sex, explicit violence, and liberal swearing (don’t worry, we won’t tell your parents).” Here’s the description.

Bryce Quinlan had the perfect life — working hard all day and partying all night — until a demon murdered her closest friends, leaving her bereft, wounded, and alone. When the accused is behind bars but the crimes start up again, Bryce finds herself at the heart of the investigation. She’ll do whatever it takes to avenge their deaths.

Hunt Athalar is a notorious Fallen angel, now enslaved to the Archangels he once attempted to overthrow. His brutal skills and incredible strength have been set to one purpose — to assassinate his boss’s enemies, no questions asked. But with a demon wreaking havoc in the city, he’s offered an irresistible deal: help Bryce find the murderer, and his freedom will be within reach.

As Bryce and Hunt dig deep into Crescent City’s underbelly, they discover a dark power that threatens everything and everyone they hold dear, and they find, in each other, a blazing passion — one that could set them both free, if they’d only let it.

House of Earth and Blood will be published by Bloomsbury Publishing tomorrow, March 3, 2020. It is 803 pages, priced at $28 in hardcover and $19.60 in digital formats. The striking cover and endpapers are by Carlos Quevado. See all our recent New Treasures here.

Captured at Capricon: The Best of Greg Egan

Captured at Capricon: The Best of Greg Egan

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Cover by David Ho

I attended Capricon, a friendly science fiction convention here in Chicago, last month. And as usual I spent much of my time wandering the Dealer’s Room, looking for bargains. As I often do I ended up at Greg Ketter’s Dreamhaven booth, where he had a bunch of discount paperbacks. (Yes, I needed a box to get back to my car.) But the most interesting purchase I made wasn’t a vintage Robert Silverberg or A.E. Van Vogt paperback, but a copy of The Best of Greg Egan, the new (and monstrously huge) retrospective collection from Subterranean Press.

I’ve read Egan almost exclusively at short length, and I’ve been very impressed (especially tales like “Reasons to be Cheerful,” the story of a man who slowly learns to reprogram his own personality after a near-fatal brain injury, which I read in Interzone), so this was a very easy decision to make. The collection has been well reviewed at Publishers Weekly (“Egan’s talent for creating well-drawn characters shines”), and Library Journal (“The author’s brand of hard sf is captivating, approachable, and not overly technical”), but the best review I’ve found is Russell Letson’s lengthy feature at Locus Online.

‘Unstable Orbits in the Space of Lies’’ lies somewhere between a Borgesian fable and an old Galaxy-style comic inferno: a literalized metaphor worked out with science-fictional rigor, as an epistemological hobo tries to maintain some independence of mind as he navigates an urban landscape that has been fractured by ‘‘attractors’’ into competing ideological precincts. The physical environment of ‘‘Into Darkness’’ is one of Egan’s topological puzzles, an intruding wormhole through which the narrator moves to rescue people trapped by its alien geometry and physical laws. The story framework is a tense and effective physical adventure, while at the same time the narrator recognizes the metaphorical properties of the space he is traversing.

As massive as this book is (it weighs in at 731 pages), it’s a relative bargain, priced at $45 in hardcover.

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Future Treasures: Dragon Age: Tevinter Nights edited by Chris Bain, Patrick Weekes, Matthew Goldman, and Christopher Morgan

Future Treasures: Dragon Age: Tevinter Nights edited by Chris Bain, Patrick Weekes, Matthew Goldman, and Christopher Morgan

Dragon Age Tevinter Nights-smallDragon Age is one of my favorite computer role playing games. It was the 11th title released by legendary Canadian development house Bioware, creator of Baldur’s Gate, Star Wars: Knights of the Old Republic, and Mass Effect.

Dragon Age was a major hit, and was nurtured into a multi-million dollar cross-platform property, with half a dozen novels, a tabletop RPG, comics and graphic novels, action figures, and even an anime film, Dragon Age: Dawn of the Seeker. Properties like that don’t die easily, and even though Dragon Age was released over a decade ago, in 2009, it continues to live on. Two sequels, Dragon Age II and Dragon Age: Inquisition (which Elizabeth Cady reviewed for us here), were released in 2011 and 2014, and a fourth installment, Dragon Age: The Dread Wolf Rises, was announced on December 6, 2018.

There’s plenty of excitement and speculation about that latter release, of course. First, players want to know when it will be released (2022… maybe?), and whether it will directly follow the events of Inquisition. A major clue arrives this month in the form of Dragon Age: Tevinter Nights, a collection of short stories co-edited by Dragon Age 4’s lead writer Patrick Weekes, which — no surprise — has triggered healthy speculation that the Tevinter Imperium will be the setting for the next installment.

We received a review copy last week, and I admit my first question is a little more mundane: how does it hold up as an anthology? Is it a worthy introduction to one of the cornerstones of modern computer role playing, or is strictly for fans only?

I’ll have to dig into it to find out, but on the surface it looks pretty promising. It’s certainly beautifully produced, with a fold out color map of the world of Thedas in the front (see below), and no less than fifteen stories by a Who’s Who of Bioware staff writers, including Sylvia Feketekuty (Lair of the Shadow Broker DLC, Mass Effect 3), John Epler (Narrative Director for the Dragon Age series), Lukas Kristjanson (lead writer of Baldur’s Gate), and Patrick Weekes (Lead Writer for the Dragon Age series).

This is a rare opportunity to sample the writing of the senior creative talents at one of the most successful gaming companies on the planet, the folks who’ve curated some of the most enduring fantasy properties of the last twenty years. As an added bonus, you’ll get clues to the storyline of one of the industry’s big new releases…. and what’s more cool than being in the know ahead of all your friends?

Here’s the publisher’s description for the book.

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