Belated Movie Reviews #5: Mad Max Beyond Thunderdome
Continuing the story from my last post (Belated Movie Reviews #4: The Road Warrior), we come to the final movie of the original trilogy: Mad Max Beyond Thunderdome (MMBT).
Since this was a big Hollywood movie, the sound is good and the visuals are good — both pretty much run rings around the first two. This film, as opposed to The Road Warrior, is a bit more expansive, which is only logical, given that they can’t just repeat the conflict from the other two movies. Meaning they couldn’t simply have a mad-dog gang leader, or a siege, without looking lame (I’m looking at you, Highlander 3).
So they delved deep into shades of grey. Very, very grey. Setting up a conflict that isn’t so much two-sides-of-the-same-coin as as two jackasses out to get each other.
To the makers’ credit, MMBT really contains no “bad guys” at all. Just antagonists, opponents and opportunists. Aunty Entity says it up front — this is all really more of a family affair. Max is just a dude caught in a clash of two mighty wills, and as usual, he just wants his car back.
The movie lacks some connective tissue. Why is the gyrocaptain from Road Warrior here? Isn’t he the leader of the Great North Tribe? And while it makes sense that Max and the gyrocaptian don’t recognize each other at first (Max is all swathed against the wind and sun), it is pretty clear that the gyrocaptian does recognize him later — although he doesn’t particularly do anything. In fact, while he could barely keep his trap shut in RW, the gyrocaptain doesn’t say much of anything at all in this one.