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Author: Adrian Simmons

Belated Movie Reviews #5: Mad Max Beyond Thunderdome

Belated Movie Reviews #5: Mad Max Beyond Thunderdome

Mad Max Beyond Thunderdome poster-smallContinuing the story from my last post (Belated Movie Reviews #4: The Road Warrior), we come to the final movie of the original trilogy: Mad Max Beyond Thunderdome (MMBT).

Since this was a big Hollywood movie, the sound is good and the visuals are good — both pretty much run rings around the first two. This film, as opposed to The Road Warrior, is a bit more expansive, which is only logical, given that they can’t just repeat the conflict from the other two movies. Meaning they couldn’t simply have a mad-dog gang leader, or a siege, without looking lame (I’m looking at you, Highlander 3).

So they delved deep into shades of grey. Very, very grey. Setting up a conflict that isn’t so much two-sides-of-the-same-coin as as two jackasses out to get each other.

To the makers’ credit, MMBT really contains no “bad guys” at all. Just antagonists, opponents and opportunists. Aunty Entity says it up front — this is all really more of a family affair. Max is just a dude caught in a clash of two mighty wills, and as usual, he just wants his car back.

The movie lacks some connective tissue. Why is the gyrocaptain from Road Warrior here? Isn’t he the leader of the Great North Tribe? And while it makes sense that Max and the gyrocaptian don’t recognize each other at first (Max is all swathed against the wind and sun), it is pretty clear that the gyrocaptian does recognize him later — although he doesn’t particularly do anything. In fact, while he could barely keep his trap shut in RW, the gyrocaptain doesn’t say much of anything at all in this one.

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Belated Movie Reviews #4: The Road Warrior

Belated Movie Reviews #4: The Road Warrior

The Road WarriorAmong the genre of world-gone-mad movies, The Road Warrior (TRW) is pretty much the standard by which all others are measured — for good reason! Easily the best of the Mad Max trilogy, it doesn’t suffer from the technical issues and slow plot of Mad Max, nor the excesses of Beyond Thunderdome. TRW is a movie lathed down to a simple gleaming core: good guys inside the refinery, bad guys outside. And, for a bit of a spark, Max is also on the outside and like the bad guys, he wants in to get that fuel.

Whereas MdMx drops the viewer straight into a world going to hell, TRW includes a bit of a voiceover that gives all the introduction that you need — and really, it is mostly the background of the world. An interesting thing about TRW is that you don’t even have to see Mad Max for it to make sense, and even though that intro touches on Max’s history it almost doesn’t have to. Max Rockatansky is defined almost entirely by his actions.

Did I say action? I meant ACTION! Max vs. Wez! Max rescuing the scout! Max retrieving the rig! Max making his getaway in the last V8! The Big Chase!

A thing they do in this movie, and do well, is that although Maxis the MC, the movie is really about Papagallo vs. The Humungus, and Max is just drawn in and plays his cards close to the vest, and [spoiler alert] he never actually picks sides. He just says he’ll drive the tanker, not that their plan or goal way of life is any better than anyone those of the people outside.

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Belated Movie Reviews #3: Blood of Heroes

Belated Movie Reviews #3: Blood of Heroes

The Blood of Heroes poster-smallThe 80s were quite a time for movies (word has even reached me that certain millennials have discovered the decade over at Tor.com), and some of my favorites are firmly rooted in that era — and one of my favorites from that decade is the 1989 Rutgur Hauer, Joan Chen, Vincent “REH” D’Onofrio effort The Blood of Heroes (BoH).

BoH stands both above and beside the many other dystopian movies for being a post-apocalyptic sports movie. And here’s the thing — that is ALL it is.

The apocalypse that put the world into such a sorry state? Not discussed — too busy trying to put a dog skull on a stake.

The high-tech dingus that will turn things around? That doesn’t happen in this movie — too busy winning matches in the hinterlands.

The guy-who-knows-the-only-weakness-of-Lord Motherraper? Also does not happen. Gotta win matches in the hinterlands to get into the Red City match.

But surely Joan Chen is going to get revenge on Lord Motherraper for murdering her family when he was roaming the world for steel and they wouldn’t name another target, a military target.

NO! Her family is alive and well, she just wants more out of her life than sustenance farming. And that means being a kwik for a team of juggers, sticking dog skulls on stakes in the hinterlands to win enough matches to play in the Red City and the big leagues!

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Belated Movie Review #2: Apocalypto

Belated Movie Review #2: Apocalypto

Apocalypto-smallI recall that 10,000 BC (Belated Movie Review #1) and Apocalypto came out at roughly the same time. My recall is wrong! Apocaltypto is from ’06 — a full two years earlier than 10KBC!

Still, it was a stone-age adventure movie and has been on my list to see for almost a decade, so I finally did. Like 10KBC, I’m going to RECOMMEND it. Conditionally, as you’ll see below.

A lot of work went into this — cast of thousands! Build an entire Mayan city/prop in the jungle! Translate “I wanna dip my balls in it!” into Mayan! What it is NOT, outside of the first 15 minutes, is particularly fun or pleasant or uplifting. Leaves you kind of feeling like you just watched Leaving Las Vegas, only with more ripping out of still-beating hearts.

The plot is very similar to 10KBC. A group of hunter gatherers in forest are going about their lives, hunting, gathering. A group of slavers from the nearby city-state sweep into the village in a pre-dawn raid. Grizzly fighting ensues, with the hunter gatherers on the losing side.

Things get much grimmer as the slaves are marched off to the city, through the city, and right up to the pyramid in the middle. Still-beating hearts and decapitations and Jaguar Paw (the main character, although it takes a while to figure this out) is next on the block (literally) when an eclipse starts up.

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Belated Movie Review #1: 10,000 B.C.

Belated Movie Review #1: 10,000 B.C.

10,000 BC poster-smallI was interested in 10,000 BC (10KBC) when it first came out, but somehow never got around to seeing it. Finally rented it. I am going to RECOMMEND it — with the caveat that if you go in with an understanding that this is a pulp fantasy lost-world adventure.

As we all surely know, some movies are good, some are bad, and some are okay but hampered by their advertising campaign (or lack thereof, in the case of John Carter). 10KBC fits in the latter category. Here’s the thing. If you’re going in anticipating something kinda historically accurate, like say Quest for Fire*, you’ll be disappointed.

Framing is what this movie needed! It needed to start with a couple of archeologists unearthing a golden pyramid topper and their elation being clouded by the fact that it is 5,000 years older than the oldest pyramid. Dum dum duuum! Or, alternately, a 1940s guy pacing in his room next to a typewriter, wracking his brain for ideas — baby needs a new pair of shoes and all that — taking a big drink of something brown and boozy then snapping his fingers. “Ice Age Atlantean adventure!” he shouts, then starts typing.

Did I mention the Atlantean influence? See, that’s what the ads should have communicated. Once you realize that the there is an Atlantean lost-world/we-are-the-gods tie-in, all is good! It’s as if you’ve had something brown and boozy, and can thus forgive a lot in a movie. Had I been in charge of the movie, much less its advertising, I would have mentioned it waaaay earlier.

Anyway, if you want your stone-age adventures (and at HFQ we most certainly do as, exemplified by Last Free Bear and Living Totem), then 10K BC is for you!

* Yes, I realize that “Quest for Fire” isn’t actually that historically accurate.


Adrian Simmons is an editor for Heroic Fantasy Quarterly. His last article for us was Frodo Baggins, Lady Galadriel, and the Games of the Mighty. See more of his thoughts as the HFQ Facebook page.

Frodo Baggins, Lady Galadriel, and the Games of the Mighty

Frodo Baggins, Lady Galadriel, and the Games of the Mighty

A classic image. Iconic. Frodo Baggins, Hobbit of the Shire, offering the ring of power to Galadriel, Elven Queen of Lothlórien.

Ralph Bakshi version:

Frodo and the Ring-small

Peter Jackson version:

Frodo and the Ring 2-small

Yet, as is often the case in JRR Tolkien’s writings, things are not quite what they appear. Allow me to bullet point the bites Mr. Baggins has had to take out of the crap sandwich served up to him by fate up to this point.

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Fools in the Hotzone: Saruman as the Bold but Incompetent Firefighter

Fools in the Hotzone: Saruman as the Bold but Incompetent Firefighter

unfinished-talesEvery year the Man sends me to Hazardous Waste Operations and Emergency Response class. These HAZWOPER classes are almost always taught by firefighters because they routinely deal with emergency responses to hazardous materials.

Over the years, I’ve noticed a trend in the way they teach the course — that most of the examples of what not to do when knee-deep in an emergency dealing with hazardous materials comes from the hard lessons of other firefighters. More specifically, they come from the gung-ho firefighters who charge into a dangerous situation, make said situation worse, and other firefighters have to spend time and energy rescuing them instead of dealing with the main problem.

Because I’m a nerd, and I’ve taken this class a lot over the years and my mind wanders, I immediately saw a parallel to the wizards of JRR Tolkien’s Middle-Earth.

Background? Surely:

So at the end of the Second Age, Sauron has completely corrupted the men of Númenor, causing their destruction and his own. Because you can’t keep a good Miaiar down, and especially an extremely bad one like Sauron, he’ll be back. Which is why the Valar of the Utermost West decided to select three of their number to go to middle earth and “deal” with the problem of Sauron’s inevitable return.

From The Return of the King:

They came therefore in the shape of Men, though they were never young and aged only slowly, and they had many powers of mind and hand. The two highest of this order (of whom it is said there were five) were called by the Eldar (elves) Curunir ‘the Man of Skill’, and Mithrandir, ‘the Grey Pilgrim’, but by Men in the North Saruman and Gandalf.

Notice how the original number of three swelled to five? That’s what happens when divine beings make decisions by committee. However, the details of those proceedings are important — nay crucial — in understanding Saruman’s supreme arrogance and the depth of his magnificent solution to the Sauron problem.

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