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Month: December 2017

Goth Chick News: The Night of the Living Dead VR Game You Didn’t Know You Had to Have

Goth Chick News: The Night of the Living Dead VR Game You Didn’t Know You Had to Have

Goth Chick Night of the Living Dead

Having self-determined I have been extremely good this year, and figuring Santa (or maybe Krampus in my case) may be a tad light in his technical knowledge, I took the liberty to gift myself with an early holiday pres. The custom-built computer which I christened “Winston” (aka the “Computer of Destiny”) is comprised of a liquid-cooled 16 thread CPU with an AMD Ryzen1800 x 8 core, an AMD Vega 64 8GB video card with Corsair 32GB Vengeance memory, 2 x 16GB, and that’s just getting started.

Yes, can’t help it… I’m bragging.

Even the lovely gents at my day job who gleefully stuffed the biggest and fastest everything into the smoked-glass, neon lit housing wanted to know what the heck I was going to do with the beast they were building. To which I had three words…

Virtual reality gaming.

I want the ultimate in high-tech, I want total emersion, I want the freakin’ Enterprise-holodeck-with-Data-riding-shotgun of gaming experiences. Why? Because this is nothing less than the next generation of geek-nirvana.

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Future Treasures: The Midnight Front by David Mack

Future Treasures: The Midnight Front by David Mack

The Midnight Front-smallDavid Mack has built his rep chiefly on Star Trek novels, such as the Star Trek: Vanguard series, and the new Star Trek Discovery tie-in novel Desperate Hours (which Derek Kunsken reviewed for us here).

His latest is a World War II-era adventure in which an American soldier finds himself up against Nazi sorcerers. Kirkus Reviews calls it “Propulsive… Equal parts brimstone and gunpowder… an entertaining scenario that wouldn’t be out of place in a video game or a spirited match of Dungeons & Dragons.”

The Midnight Front is the opening novel in the Dark Arts series; it arrives simultaneously in hardcover and trade paperback from Tor in January. It will be followed by The Iron Codex, set in the 1950s; and Shadow Commission, set in the ’60s.

On the eve of World War Two, Nazi sorcerers come gunning for Cade but kill his family instead. His one path of vengeance is to become an apprentice of The Midnight Front ― the Allies’ top-secret magickal warfare program ― and become a sorcerer himself.

Unsure who will kill him first ― his allies, his enemies, or the demons he has to use to wield magick ― Cade fights his way through occupied Europe and enemy lines. But he learns too late the true price of revenge will be more terrible than just the loss of his soul ― and there’s no task harder than doing good with a power born of ultimate evil.

The Midnight Front will be published by Tor Books on January 30, 2018. It is 464 pages, priced at $27.99 in hardcover, $15.99 in trade paperback, and $9.99 for the digital edition. The cover is by Larry Rostant. Read an excerpt at Tor.com.

See all of our coverage of the best upcoming fantasy here.

Fantasia 2017, Day 16: Control and Resistance (Fritz Lang and The Crazies)

Fantasia 2017, Day 16: Control and Resistance (Fritz Lang and The Crazies)

Fritz LangOn Friday, July 28, I had two films on my schedule at the Fantasia Festival. The first was a German period crime film with biographical aspects, a movie called Fritz Lang that imagined the great director of the title mixed up with the killings that would shape his now-classic film M. The second was a screening of George Romero’s 1973 film The Crazies, arranged quickly by the festival’s organizers as a tribute following Romero’s death only 12 days before. Together the movies would make for a day that, to me, exemplified much of what is best in Fantasia: a profound appreciation of film history of every kind, mixed with challenging genre artistry.

Fritz Lang was directed by Gordian Maugg from a script he worked on with Alexander Häusser. Opening in 1929, the black-and-white film follows director Fritz Lang (Heino Ferch) in the wake of the relative failure of a string of Lang’s films, including his pioneering science-fiction movies Metropolis and Frau im Mond (Woman in the Moon). Casting about for a new idea for a film that will satisfy him artistically and also make money, Lang hears about a series of murders in the city of Düsseldorf. He grows fascinated by the killings, and travels to Düsseldorf to take a hand in the investigation. But why is he so drawn to the lurid crimes?

There’s a kernel of reality in Fritz Lang. Lang did research the Düsseldorf killings, and they did partially inspire his next film, M (though at times Lang would downplay the link, pointing to other murders he researched). The movie at hand greatly expands Lang’s involvement with the murders, and invents any number of scenes in which he interacts with the police and killer. That’s fair enough for a historical drama, but at the same time the film’s primarily interested in what makes Lang tick — why he’s drawn to make a story of the killings, and how those killings parallel events in his life. In order to make those parallels dramatically forceful, the movie then has to dramatise certain events in Lang’s life which in reality are to an extent mysterious. Again there’s nothing wrong with that. But it does make for an odd and at times uneasy blend of period mystery and biopic.

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Little Miss Martian

Little Miss Martian

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Other Worlds, May 1951. Cover by Hannes Bok

Other Worlds Science Fiction launched in November 1949, part of the boom in f&sf magazines in a postwar world that retroactively realized their worth after real life rockets and atomic bombs made headlines. It was frankly third-tier, half written by Rog Phillips under pseudonyms and half by younger writers striving to make their mark. After a year or two, though, some bigger names like Ray Bradbury, A. E. van Vogt, and Robert Bloch were lured in and a few of the newcomers would develop into stars of equal rank. Even so, fans read it for fun and excitement, not literary quality. Issue after issue sated with a plenitude of humor stories, starting with the Hoka series by young Poul Anderson and Gordon R. Dickson, and robot stories, including ones by Bradbury, van Vogt, and Bloch, and humorous robot stories, many by authors nobody remembers (such as Hodge Winsell, whose two atrocities comprise his entire f&sf oeuvre).

One reason for the increase in quality was hidden from readers. The editor for the first issue was listed as Robert N. Webster, another pseudonym. Knowledgeable fans would have been tipped off by the presence of “The Fall of Lemuria” by Richard S. Shaver, a true screwball who might have believed in his stories about an alien civilization hidden within the Earth. Ray Palmer had pushed circulation at Amazing Stories to the  f&sf magazine peak with Shaver until his bosses grew tired of the slime on their fingers. Sure enough, Robert N. Webster was Ray Palmer and Other Worlds was headed down that same path.

And then the horribly unlucky Palmer, who grew up hunched and dwarfed after a car accident when he was seven, slipped, fell, and became temporarily paralyzed from the waist down. A 21-year-old fan, Bea Mahaffey, who was already on the payroll as Managing Editor, i.e. editor of scutwork, quietly took over, adding Marge Budwig Saunder to replace her hands-on jobs. Today it’s given that the sudden veer away from Shaver and toward solid second-tier status is attributable to Mahaffey.

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My All-Story Story, or, A Tale of Tarzan (Not Triumphant)

My All-Story Story, or, A Tale of Tarzan (Not Triumphant)

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Those who know me well are aware that I’m not a morning person (to put it mildly). Accordingly, they’d be shocked to learn that not only did I get up on Saturday, November 25th morning at 5:00 a.m., I did so voluntarily and eagerly! As collectors will attest, however, no price – even missing hours of delightful sleep! – is too great to pay in the pursuit of one of your collecting grails. Of course, it’s much more gratifying when the pursuit pays off. Unfortunately for me, it did not. Even so, I’m glad I got up to give it a shot.

About a week ago, I learned that an auction house in England would be auctioning off a copy of the October 1912 issue of The All-Story, which features Edgar Rice Burroughs’ complete novel, Tarzan of the Apes. All other things being equal in terms of condition, that issue is the most valuable of all the pulp magazines (the nicest copy I’m aware of having sold at auction, in fine condition, sold over a decade ago for nearly $60,000). This auction house clearly had no idea of its value, as their pre-sale estimate was between 20 and 40 pounds! A decent copy of this pulp has been my number one pulp grail for decades, and I hoped that this one would slip through the collecting cracks on its way to me. The auction house only had one photo of it online, and I couldn’t obtain any other photos of it, so condition was a bit of a guess, which complicated bidding. The front cover had some overall wear, but generally looked decent, but I had no clue on the condition of the spine, back cover or paper. See the photo above.

What made this particularly interesting was that it was the British edition of The All-Story, rather than the American edition. For a period of time in the teens (and I think going back a little earlier than that), The All-Story was also published in Britain, with the same cover date as the American edition. The covers noted that the price was Six Pence, rather than Ten Cents, and I believe the ads were different, but the fiction content was the same. I assume that the British edition was published at least a few days later than the American edition (the October 1912 American edition actually went on sale on September 10, 1912), but I don’t know how much of a delay there was. My guess is that it was later than the American edition, so technically this was not the first printing of the story, unlike the American.

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Vintage Treasures: Neverness by David Zindell

Vintage Treasures: Neverness by David Zindell

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David Zindell was nominated for the John W. Campbell Award for Best New Writer in 1986. His space opera trilogy A Requiem for Homo Sapiens (The Broken God, The Wild, and War in Heaven) received plenty of attention in the mid-90s, including a Clarke Award nomination for the opening novel. He also produced a six-book fantasy series, the EA Cycle, but it was not as well received, and only three volumes were ever released in the US.

Much of his reputation today, in fact, comes from his debut novel Neverness, which won instant and wide acclaim. Edward Bryant called it a “Feat of universe crafting [that] propels him instantly into the big leagues with the likes of Frank Herbert and Ursula K. Le Guin.” Kirkus Reviews said “Zindell succeeds brilliantly… in his convincing portrayal of what a super-intelligent being might be like…. Vastly promising work.” And on the basis of this single novel, Gene Wolfe proclaimed Zindell “One of the finest talents to appear since Kim Stanley Robinson and William Gibson — perhaps the finest.”

Zindell has not published a book in the US since The Silver Sword in 2007. His literary career has prospered far better in the UK, however, and his most recent novel, The Idiot Gods, was released across the pond by HarperVoyager in July 2017. It does not yet have a US release date.

Neverness was published by Bantam Spectra in July 1989. It is 552 pages, priced at $4.95. It was reprinted multiple times in the UK by Grafton and HarperCollins, but only once in the US, in a self-published edition in 2015. The wraparound cover of the Spectra version is by Don Dixon.

Fantasia 2017, Day 15: Solving Mysteries, Or Not (Town In A Lake and Let There Be Light)

Fantasia 2017, Day 15: Solving Mysteries, Or Not (Town In A Lake and Let There Be Light)

Town In A LakeOn Thursday, July 27, I planned to watch two films at the Fantasia International Film Festival. First, an artistically ambitious movie from the Philippines called Town In A Lake (Matangtubig). Then, later in the evening, a documentary about the quest to develop nuclear fusion technology called Let There Be Light. Both looked to be about the mysteries of the universe, in very different ways.

Directed by Jet Leyco and written by Brian Gonzales, Town In A Lake takes place in a small isolated town in the Philippine jungle with an official crime rate of zero. Until, as the movie opens, two girls are abducted. One is later found dead. The crime draws the attention of the national and international media, which descends on the town, disrupting the locals’ lives and mourning. Meanwhile, the investigation into the crime goes on. Who committed this evil, and why? Can there be a wholly natural explanation for it, coming on the heels of so much peace?

Watching Town In A Lake is only part of the experience of the film. It’s a story that doesn’t provide easy explanations, or even that much in the way of conventional character-centred drama. There are characters, and there is what is effectively a mystery story that ultimately takes on aspects beyond the merely rational. But these things emerge over the course of the film’s 88 minutes; we assemble the bits we’re given, the sounds and images we experience, and make the pieces make sense even as we’re absorbed by the sensory depth of the movie. This is a meditative experience, with long takes and subtle camera moves and a rich soundscape. Still, I found it took some pondering to understand (and I want here to express my thanks to filmmakers Shelagh Rowan-Legg and Gabriela MacLeod as well as critic Kurt Halfyard for a useful discussion after the film that clarified many things for me). There is a good argument that in attempting to understand what we see rationally, in attempting to work it out like a logic puzzle, one does not take the best approach to the film — that in so doing we come like the outsider media, imposing our own frames of understanding on matter that is richer and more allusive than can be explained by words and reason. “Relax,” runs one line of dialogue, “thinking won’t get you anywhere.” On the other hand, there is a counter-argument that if this is so, any explanation will be self-evidently insufficient, that the emotional and sensory resonance will naturally and necessarily dwarf the meaning of the logic. So it is here, I think. You can work out a perfectly sound explanation of what’s happening onscreen. But there is always more than the explanation can resolve. There are always more mysteries.

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New Treasures: Weave a Circle Round by Kari Maaren

New Treasures: Weave a Circle Round by Kari Maaren

Weave a Circle Round-small Weave a Circle Round-back-small

We’re hurtling towards the end of the year, that time when Best of the Year lists are upon us. I try to cram in as many recommended reads as I can before the calendar turns over, at which time I inevitably give up in defeat, clear off my To Be Read pile, and start the year off with a fresh slate. Needless to say, I’m forced to be a lot more selective in my reading choices in the hectic weeks of December than I am the rest of the year. New releases usually suffer the most as I try to get caught up on the books everyone has been talking about.

But Kari Maaren’s Weave a Circle Round, published last week by Tor, has bucked that trend, and currently rests atop my To Be Read pile. Publishers Weekly calls it “Dazzling… an ambitious, intricate, joyful coming-of-age tale,” and Elizabeth Haydon says ” It rings many of the same chimes as The Phantom Tollbooth and A Wrinkle in Time, with a few notes charmingly reminiscent of Monty Python.” That’s exactly what I need right now.

Kari Maaren is a webcomic artist and writer; her previous publication was West of Bathurst, a complete 710-page collection of the webcomic which ran between 2006 and 2014. Weave a Circle Round is her debut novel. It was published by Tor Books on November 28, 2017. It is 367 pages, priced at $15.99 in trade paperback and $9.99 for the digital edition. The striking cover was designed by Jamie Stafford-Hill. Read the complete first chapter here., and see all of our recent New Treasures here.

December Short Story Roundup

December Short Story Roundup

CaptureDecember’s here, so it’s time for another roundup. When the luminous Mrs. V. asked me about what I was reading this week, it turned into a conversation about short stories, then and now. At some point I said something along the lines of short stories have always been hit-and-miss, with most stories being satisfying, some terrific, and even a big name doesn’t always knock it out of the park. In fact, anyone might hit a home run, so a magazine like Heroic Fantasy Quarterly, featuring unknown and lesser-known writers, is just as likely to contain excellent stories as any of Lin Carter’s anthologies. That’s why I persist in reviewing new short stories each month. There’s a chance each and every month that I’ll discover a story that measures up to the best of the past, and will be worthy of a place in some future anthology of great swords & sorcery tales.

That’s the sort of anticipation I have when I open up a new issue of HFQ each quarter. Adrian Simmons, David Farney, William Ledbetter, James Frederick William Rowe, and Barbara Barrett are the names on the masthead, and swords & sorcery fans should thank each one of them for consistently putting out the best new S&S and with far less attention than they deserve. I won’t say any of the latest volume, #34, is among the greats bound to last, but all three are very good. Can you really ask for more than that?

Crazy Snake and the Demons of Ometepe,” by Eric Atkisson, brings to an end the multi-author tale begun last issue where alternate universes were at risk of domination by the Destroyer, a terrible trans-dimensional power. In “Between Sea and Flame” by Evan Dicken, Tenochtitlan fell to evil priests from the sea (not to Cortes) and the warrior Hummingbird found herself forced to back the lesser evil in order to save the word. Raphael Ordonez’s wandering ex-conquistador, Francisco Carvajal y Lopez, had to fight the Destroyer as well in “I Am Become Death, Destroyer of Worlds.”

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Relive Gary Gygax’s Classic Tale of Giant Mayhem in Assault of the Giants

Relive Gary Gygax’s Classic Tale of Giant Mayhem in Assault of the Giants

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I’m pretty predictable when I shop for board games. I think I’m just trying to recreate the experience of playing Risk with my friends on lazy summer afternoons in the camping trailer in our backyard. I want to move giant armies around a board and shout “I’m attacking Kamchatka!” at the top of my lungs. The only reason I even know there’s a chunk of land on this planet called “Kamchatka” is because of Hasbro.

Anyway, in practice this means I’m drawn to pretty much any fantasy wargame with colorful components and a huge map, which looks like it could take six hours to finish. (It’s precisely because I don’t have the time to play these games any more that I lust after them so much.)

WotC’s Assault of the Giants fits the bill perfectly. It’s an ambitious game of fantasy warfare played out across a map of Faerûn, with some intriguing strategy flourishes. And best of all, it’s a game of (literally!) giant armies… how cool is that?

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