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Month: May 2011

Art of the Genre: The DM Screen

Art of the Genre: The DM Screen

When it comes to RPG art, there’re certainly a good number of pieces that will stick out in player’s minds for any number of reasons. Some of us remember images we based characters off of, some fell in love with representations of beautiful women, and others used specific books so much that the cover images turned into old friends.

The beginning of everything great in a gamer's life
The beginning of everything great in a gamer's life

Still, I believe that there is one particular set of RPG images that wedge themselves heavily in the mind of ALL gamers, and those are found on the reverse side of DM Screens. I don’t care what generation or edition of the game you’ve played, as a player you’ve spent countless hours staring at the art on those screens.

Truly, even if you’re not an ‘art guy,’ you’ve managed to study details in the images on those screens you’d never have noticed otherwise. The characters depicted are memories burned into your subconscious like a kind of Pavlovian conditioning, even a glance at those images giving rise to the urge to game no matter how many years you’ve been away from the table.

I started playing D&D Basic, which of course had no screens, but when I met my oldest gaming friend, Mark, I was introduced to a DM’s screen for the first time and the rest is history.

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Vincent N. Darlage reviews Age of Cthulhu: Death in Luxor

Vincent N. Darlage reviews Age of Cthulhu: Death in Luxor

gmg7001coverlargeIf you’re in the mood for some good horror encounters with the dark forces of the Great Old Ones, then the new Age of Cthulhu line from Goodman Games may be of interest.  Vincent Darlage reviewed the first installment in this set of game modules. (Links to other Cthulhu resources at the bottom of this post.)

Age of Cthulhu: Death in Luxor

by Harley Stroh
Goodman Games (48 pp. Softcover, $12.99)
Reviewed by Vincent N. Darlage

This time, intrepid investigators are on the hunt for things man was not meant to know in Egypt, rather than Arkham or Dunwich – a nice change, so far as I’m concerned. A Lovecraftian horror is locked beneath Luxor in Egypt, and is unleashed, bringing with it a new era of darkness that will blast all of mankind, unless the intrepid player characters can stop it. The adventure is heavily focused on investigation, not on combat, which was nice to see.

The finding of the clues and the free-form nature worked well for me; Luxor doesn’t seem to railroad the players much, if at all. I especially liked the investigation summary on page four. The summary goes through each scene and lays out in a few sentences what is revealed and where it leads. For a free-form adventure, this is essential as it details which scenes have which clues. More adventures need to do things like this.

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Adventures Fantastic Salutes Bud Webster and Tom Reamy

Adventures Fantastic Salutes Bud Webster and Tom Reamy

san-diego-lightfoot1We’re receiving reports as Black Gate 15 arrives in mailboxes around the globe. We’ll update you here as we collect feedback and reviews on the issue and its contents.

One of the first to check in was Keith West at Adventures Fantastic, who has written an open letter to Bud Webster in response to Bud’s column on Tom Reamy, the acclaimed fan and short story writer who died in 1977:

Dear Bud,

I wanted to let you know how much I appreciated your profiling Tom Reamy in your inaugural installment of “Who?!” in the new issue of Black Gate. I’ve enjoyed your “Past Masters” columns for years. You have a tendency to profile most of my favorite writers from my teenage years. I assume you know which ones to pick because you have exemplary taste. I was especially pleased that you chose Tom Reamy. He is an author who is sadly neglected, and I wish someone would bring him back into print in an archival edition…

Somewhere, and I don’t recall where, I found a hardcover of San Diego Lightfoot Sue. At the time I was (and still am) an aspiring writer with a fondness for short fiction… In his Afterward, Howard Waldrop writes about the gas station the Reamys operated on the highway between Breckenridge and Woodson. As soon as I read about it, I knew exactly the gas station Howard was talking about. It sat in a curve in the road just inside the county line.

The gas station is gone now, but the house is still standing. That’s it in the photo on the right. I’d read on the Black Gate blog that you were going to write about Tom and I took the picture when I was visiting my parents in Breckenridge last Christmas.

Job well done, Keith. A nice piece of investigative reporting. Thanks for the touching tribute of your own. Hope you enjoy the rest of the issue as much as Bud’s column.

You can see Keith’s complete letter (and photos) here.

A Review of City of Bones by Martha Wells

A Review of City of Bones by Martha Wells

city-of-bonesCity of Bones by Martha Wells
Tor Books (383 pages, hardcover, June 1995)

It’s always fun to find a fantasy book that isn’t based on medieval Europe. City of Bones, by Martha Wells, is advertised as a story which draws on the Arabian Nights, and it does not have genies and magic lamps, but certainly brave thieves and dangerous deserts. It also contains a little bit of steampunk and a post-apocalyptic element.

Our hero Khat is a relic dealer, which is to say, a shady and unlicensed archeologist-for-profit. It seems that long ago, the world was wetter and cooler and more hospitable, and artifacts from that time have great value — not to mention, very occasionally, magic powers. Now, most of the world is covered by a rocky desert called the Waste. Khat is a krisman, a hardy marsupial humanoid who is well-adapted to the Waste, but reviled in most cities. Charisat, where he lives, may be one of the richest trading cities in the world, but it’s a cruel and hierarchical place.

Khat and most of the people he knows are noncitizens, and they take it for granted that they have very few rights. They aren’t even permitted to use “real” money, just tokens that serve the same purpose. Khat and his associates are very careful never to speak of buying artifacts; they barter for them. Even using the word “buying” could bring the Trade Inspectors down on them, and if the Trade Inspectors take them away, they won’t be coming back.

This tension between the powerful and the powerless is one of the driving forces of the story. When Khat is hired by a Patrician to help explore a nearby ruin, he takes it as read that he’ll probably be betrayed. It only becomes worse when he realizes that the Patrician is actually a Warder, a law enforcer who uses sanity-destroying magic. Khat becomes more and more involved in events, but he never entirely trusts any of his companions, even fellow relic dealer Sagai, his long-time partner. His paranoia is at least partly justified.

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The Meta-Reality of Fandom

The Meta-Reality of Fandom

Did I say I was an unapologetic geek? My wife, Amber, offered our son to a dragon at GenCon!
Did I say I was an unapologetic geek? My wife, Amber, offered our son to a dragon at GenCon!

I’m an unapologetic geek. I don’t just watch genre shows and read genre books, I immerse myself in them. The ones that stay with me, that I actually decide to devote myself to, linger with me, becoming part of the fabric of my internal world, the thought processes that help me deal with the mundane levels of reality. I analyze these cultural components, trying to pick them apart to figure out why the events unfolded the way they did and, more importantly, what I can learn from it. (For an example, consider how I found an excuse to talk about Thor on my Physics blog, using the film as a lesson in how to be a good scientist.)

Black Gate is also dedicated toward this sort of exploration, publishing not just fantasy fiction but also thoughtful commentary on the genre, in both the magazine and also on this blog. (At this point, I feel the need to point out Aaron Starr’s recent excellent post “The Gods Never Urinate,” which is an exceptional case of this.) Even on our Twitter feed, @BlackGateDotCom, we try to share as much of this sort of material as we can.

But let’s really think about what’s going on here. The genre of science fiction and fantasy, more than any other, reflect upon the fundamental nature of reality. They can do this literally, metaphorically, or (when at its best) in complex combinations of the two. So you have reality, and then you have the genre literature which is reflecting upon that reality.

And the truly motivated fans don’t just read the literature. Remember, the word “fan” comes from “fanatic.” If you don’t obsess at least a little bit, you aren’t a fan, you’re just someone who likes the show or the book. Fans go a step further, and we reflect upon the genre. We reflect in our own minds, and through the written word, both online and in print, in podcasts and vidcasts, and in person at gaming stores, comic shops, bookstores, conventions … or, let’s be honest, any time more than two of us are in contact with each other. The depth of the analysis can vary widely, of course, but that reflection on the genre is the defining trait of fandom.

Fandom is the process of reflecting upon the reflection of reality.

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The Lord of the Rings: A Personal Reading, Part Two

The Lord of the Rings: A Personal Reading, Part Two

The Two TowersThis is the second of three posts prompted by a recent re-reading of The Lord of the Rings. As I said in the first post, I went back to the book with the general idea of approaching it as one would a medieval saga, rather than a contemporary novel, and seeing what struck me as a result. I wrote in that post about what it seemed to suggest to me about Tolkien’s sense of character, and next week I intend to write about his use of irony — or, if you prefer, an anti-irony that shows how good can emerge out of apparent evil.

But this week I want to consider the aspect of the work which is perhaps the least saga-like thing in it, and something which has been criticised even by readers who have generally liked the book. And that is Tolkien’s depiction of landscape, and his approach to the natural world. Specifically, his tendency to describe his settings in detail.

I should say firstly that I am not one of the readers who dislikes the detail of the book. I generally prefer long books; I think the tendency to brevity is natural for stage and film dramas, but I’m not convinced it’s either natural or desirable in prose narratives like the novel or the romance. That is, the short story obviously has to be brief, and you can get certain effects from stories of certain lengths. But when you’re talking about a novel-length work, I think there are many approaches one can take; and I think that sometimes the best books are made out of digressions and an author exploring obsessions at the risk of apparent narrative shapelessness.

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Black Gate 15 PDF Version Now Available

Black Gate 15 PDF Version Now Available

bg-15-cover2The PDF version of Black Gate 15 is available for immediate purchase from our online store.

BG 15 is $8.95 in PDF for a single copy, and is also available as part of a two-issue subscription ($16.50) or four-issue subscription ($29.95). For print subscribers the cost is even lower: just $4.95 for a single PDF, and $8.50 for a two-issue sub.

All those with an existing PDF subscription have now been sent a unique download link. If you have a PDF sub and have not yet received one, contact us at sales@blackgate.com.

BG 15 is another massive issue: 387 pages of fiction, reviews, and articles. It contains 22 stories, totaling nearly 152,000 words of adventure fantasy. An intrepid prince conducts a daring raid to intimidate a sinister monarch in “An Uprising of One,” by Jamie McEwan. Three brothers undertake a dangerous voyage to find a new god for their village in Rosamund Hodge’s “Apotheosis.” And two skilled soldiers find that a simple delivery for a necromancer is never simple in “A Pound of Dead Flesh,” by Fraser Ronald.

Plus the sequel to “The Beautiful Corridor” (BG 13) by Jonathan L. Howard, a lengthy excerpt from the blockbuster Dabir & Asim novel The Desert of Souls by Howard Andrew Jones, and new fiction from Harry Connolly, John C. Hocking, John Fultz, Vaughn Heppner, Darrell Schweitzer, Michael Livingston, Frederic S. Durbin, Chris Willrich, Maria V. Snyder, and many others!

In our non-fiction features Mike Resnick looks back at the best in black & white fantasy cinema, Bud Webster turns his attention to the brilliant Tom Reamy in his Who? column on 20th Century fantasy authors, Scott Taylor challenges ten famous fantasy artists to share their vision of a single character in Art Evolution, and Rich Horton looks at the finest fantasy anthologies of the last 25 years. Plus over 30 pages of book, game, and DVD reviews, edited by Bill Ward, Howard Andrew Jones, and Andrew Zimmerman Jones — and a brand new Knights of the Dinner Table strip.

The complete Table of Contents for the issue is here.

Thomas M. MacKay Reviews The Shadow Queen

Thomas M. MacKay Reviews The Shadow Queen

shadowqueenThe Shadow Queen
Anne Bishop
Roc (368 pp, $7.99, March 2010 mmp (originally March 2009))
Reviewed by Thomas M. MacKay

Anne Bishop burst onto the fantasy scene in 2001, releasing 12 fantasy novels in the last 8 years. An accomplished epic story teller, her work features magic in strange and edgy forms, where power, sexuality and love become hauntingly bound with darker impulses. The critically acclaimed Black Jewels trilogy introduced a world of a power-stratified society where those with the most power seem to be the least stable, living on the knife-edge of control and constantly at risk of being overtaken by storms of rage and desire – and other more sanguinary passions.

The Shadow Queen marks the seventh novel in this series, and explores the issues faced by one of the lesser lands attempting to recover after the war of power and dominion between the Blood was conclusively ended by the magic of the Witch of Ebon, Askavi.

Theran Grayhaven is the last of his line, a Blood family that had ruled the land of Dena Nehele for generations until it was taken over by the corrupt Blood when Theran was just a small child. Raised in a rebel mountain camp, Theran only knows war, and finds himself at a loss when peace suddenly arrives. His war-torn country is on the edge of collapse, its people in chaos, the magic-less landen still chafing at the rule of the powerful Blood, and few of the Blood remaining in Dena Nehele to aid in the rebuilding. Theran knows he needs a Queen of the Blood, someone who follows the old ways, who believes in the responsibility of stewardship. He needs a Queen with the strength to deal with the struggle of rebuilding, the grace to evoke loyalty in a conflicted people, and the power to claim authority over the Blood. He only knows one place to ask for help in finding such a Queen, at the Keep at Black Mountain, where the most powerful and unpredictable Blood hold court.

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A Strange Horizon Worth Viewing

A Strange Horizon Worth Viewing

sh_headI’ve sometimes bought a book without knowing anything about it because it had a cool cover. Similarly, I’ve been drawn to read a story because of a cool title.

Case in point is  “Young Love on the Run from the Federal Alien Administration New Mexico Division (1984)” by Grant Stone over at the May 9 edition of the weekly Strange Horizons webzine. The protagonist has fallen in love with an alien newly escaped from a government holding facility in Rosewell (where else?) during the aforesaid Orwellian year. The pair are on the run from grey-suited, mirrorshaded  agents who want the alien back because the captured extraterrestrials are essential to some sort of Cold War research project; at the very least, the government doesn’t want the Soviets to get ahold of them. To try to get back home, the alien is trying to jerry rig a communications device from television and cassette recorder parts, the nod to ET phoning home no doubt intentional. As you might expect, the scenario is that just because you’re paranoid doesn’t mean people aren’t out to get you, even if they are trying to protect you. What you might not expect is that a kind heart sometimes comes from the sources you might think the most alien.

Sometimes you can’t judge a book by its cover, or a story by its title. In this case, you can.  A “strange horizon” worth viewing.

Blogging Marvel’s The Tomb of Dracula, Part One

Blogging Marvel’s The Tomb of Dracula, Part One

1-11tomb_of_dracula_2Marvel’s The Tomb of Dracula is beyond question the finest horror comic series ever produced – a fact made all the more amazing when one considers that since the original series ended, none of the many revivals (even those with the original’s classic creative team) have succeeded in bottling lightning a second time. Much of the success of the book is down to the surprisingly literate scripts by Marv Wolfman and the stunning artwork by Gene Colan and inking by Tom Palmer. However, Wolfman did not come aboard until Issue 7 so this first installment in an ongoing series looking at this influential comic will focus on the first six issues of a title undergoing the pangs of development.

Roy Thomas deserves the credit for bringing this series to life. It was Thomas who convinced Stan Lee that the loosening standards of the Comics Code Authority and renewed interest in the occult could make an ongoing horror comic featuring Bram Stoker’s infamous vampire count the runaway success of 1972. The Comics Code Authority came into being in the 1950s as a reaction against crime and horror comics as a result of the rather disturbed fantasies of Dr. Frederic Wertham. His 1954 study, Seduction of the Innocent imagined underage sex between Batman and Robin and convinced countless parents that juvenile delinquency was as much to blame on comic books as it was Rock ‘n’ Roll. The fact that Wertham’s book revealed more about himself than the actual content of comic books was lost on parents, whether over-protective or neglectful, who were quick to latch onto an excuse for why the post-war nuclear family was struggling. The result was the neutering of comic books for nearly twenty years and a ban on crime and horror as entertainment suitable for children.

Prior to The Tomb of Dracula, most comics companies would have turned the character into a misunderstood superhero. Marvel already had one of those with Morbius, the Living Vampire, but The Tomb of Dracula was determined to prove as revolutionary to Marvel as Roy Thomas and Barry Windsor-Smith’s adaptation of Robert E. Howard’s Conan the Barbarian. Both titles were far more adult and, at the outset anyway, far removed from Marvel’s established continuity. They were gambles that paid off in an era when Marvel deserved to call itself The House of Ideas.

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