The Public Life of Sherlock Holmes: Dungeon! – A New Kind of Board Game

The Public Life of Sherlock Holmes: Dungeon! – A New Kind of Board Game

Dungeon_boardTSR’s Dungeon! came out in 1975, just one year after Gary Gygax revolutionized gaming with Dungeons and Dragons.

The ground-breaking board game is still an excellent introduction to fantasy gaming over forty years later. The board represents a dungeon, divided into six areas (representing levels) of varying difficulty, differentiated by color.  There are monster and treasure cards for level and the harder the level, the tougher the monsters and of course, the greater the treasures.

The character classes have been changed over the years, but the player chooses from a Rogue, Cleric, Fighter and Wizard and each class needs to collect a certain amount of gold pieces (earned from treasure cards), ranging from 10,000 to 30,000. Also, each hero class performs at its best in certain levels. So you don’t want to take a Cleric to level six, but your Wizard is never going to win by traipsing around level one.

When a hero enters a room or a chamber, they draw a monster card (which might also be a trap). Every monster has a value assigned to each hero (as well as two spell values for the Wizard). The player rolls two six-sided dice and wins on a tie or greater. The monster is dead and the player gets a treasure card. If the Hero loses the fight, one of five things happens, ranging from nothing to dying and losing all of their treasure. The monster and any treasures remain in the room, waiting for another hero to enter.

Heroes explore until they gain the required amount of treasure for their class. The first Hero to make it back to the starting chamber with the requisite treasure wins the game. Bad things can happen on the way back to the starting chamber and the Hero may no longer have enough treasure. And once in awhile, it becomes a race to the finish.

Read More Read More

New Treasures: The Lure of Devouring Light by Michael Griffin

New Treasures: The Lure of Devouring Light by Michael Griffin

The Lure of Devouring Light-small The Lure of Devouring Light-back-small

Ross E. Lockhart’s Word Horde press has done some darned impressive horror volumes. Just counting the ones we’ve covered recently:

The Fisherman by John Langan
Mr. Suicide, Nicole Cushing
Cthulhu Fhtagn!, edited by Ross E. Lockhart
Vermilion by Molly Tanzer
The Children of Old Leech, edited by Ross E. Lockhart and Justin Steele

Yeah, that’s a pretty good list. A list like that wins you some serious credibility. So when Word Horde offers us an intriguing new debut collection from someone I’ve never heard of, I think it behooves us to pay attention. Michael Griffin’s The Lure of Devouring Light has been called “A solid outing from a rising star in horror and dark fantasy” by Publishers Weekly, and Hellnotes says “It doesn’t get more recommended than this.”

The Lure of Devouring Light was published by Word Horde on April 30, 2016. It is 336 pages, priced at $16.99 in trade paperback and $6.99 for the digital version. The cover art is by Jarek Kubicki. Read more at the Word Horde website.

The 2016 Hugo Award Winners

The 2016 Hugo Award Winners

The Fifth Season Jemisin-smallIt was a delight to be in the audience in Kansas City for the 2016 Hugo Awards. I was sitting next to Rich and MaryAnne Horton, and we thoroughly enjoyed both the pre-show and the presentations.

There’s a lengthy list of winners, so let’s get to it. The complete list follows.

Best Novel

The Fifth Season, N.K. Jemisin (Orbit US)

Best Novella

Binti, Nnedi Okorafor (Tor.com)

Best Novelette

“Folding Beijing”, Hao Jingfang (Uncanny 1-2/15)

Best Short Story

“Cat Pictures Please”, Naomi Kritzer (Clarkesworld, 1/15)

Read More Read More

Black Gate Receives an Alfie Award from George R.R. Martin

Black Gate Receives an Alfie Award from George R.R. Martin

George RR Martin John O'Neill Alfie Award-small

George RR Martin and John O’Neill

Yesterday, while I was walking through the crowded halls of Worldcon in the Kansas City Convention Center, I was given an invitation to the Hugo Losers party, courtesy of the party’s distinguished host, George RR Martin. I was quite flattered, as Black Gate was not even up for a Hugo (we declined the nomination, as we did last year, to make room for another nominee on the ballot), but didn’t think much more about it.

The Hugo Losers party is the hottest ticket of the convention, as I soon discovered. George personally hands out the Alfie Awards to those Hugo losers whom he feels (quite rightly, I think) were unjustly robbed of an award by slate shenanigans. And this year he spared no expense to do it in style, renting out the Midland Theater, hiring a band, and plying hundreds of guests with fabulous food and drink. The Awards themselves are gorgeous, constructed of vintage hood ornaments, in honor of the design inspiration for the first Hugo Awards.

George funds and hosts the awards, but the Alfie’s are in truth a fan award… the winners are determined by the results of the Hugo voting. But after the first few were awarded, George announced that the Alfie committee had the right to give out special awards. And as the sole member of the committee, he’d decided to give a special award this year to recognize one publication “for integrity” in declining a Hugo nomination two years in a row. Without further ado, George announced the award was to be given to Black Gate, and I was called to the stage to accept it.

Read More Read More

Need Some Cthulhu?

Need Some Cthulhu?

AP_Sanity1Way back in 2003, The Shackled City began appearing in the pages of Dungeon magazine. Spread over twelve installments, it let characters adventure in a connected storyline from first to twentieth level and really, it was the first incarnation of the modern Adventure Path. Paizo followed this up with two others, Age of Worms and Savage Tide. A post about the real evolution of the Adventure Path, going back to the ‘Giants’ modules from TSR, would be a pretty interesting read. But that’s not this post.

Paizo lost Dungeon when Wizards of the Coast brought it back in-house. As we all know, Paizo went from developing 3.5 materials to the massively successful Pathfinder RPG. And at the heart of Pathfinder has been the Adventure Path: a six module, linked storyline, written by multiple authors, covering levels 1 to 20. Rise of the Runelords kicked things off in 2007-2008 (I highly recommend the Anniversary Edition ) and later this month, Paizo’s nineteenth Adventure Path comes out.

That’s 114 modules of adventuring. Wow. They range all over the Pathfinder world of Golarion and really showcase what a fantastic campaign world it is. I put it up there with the Forgotten Realms as my favorite (I’m not a big Greyhawk guy, myself).

Bet you wondered if I was ever gonna pay off the post’s title, didn’t you? Well, I am. Here’s a description of Strange Aeons:

In a distant land polluted by an alien menace from beyond the stars, a great cancer grows within the earth. As its tendrils reach out through the dreams of those who learn and study its existence, a sinister cult grows more active in preparing the way for a devastation that will destroy more than the minds of would-be heroes. Can the adventures reclaim lost memories in time to stop the advance of a cataclysmic contagion that could threaten all of Golarion? Can they resist the mind-shattering truths revealed by the Yellow Sign, and the monstrous force it symbolizes? The Strange Aeons Adventure Path pits the heroes against the cosmic horrors of the Cthulhu Mythos, with new monsters, mind-shattering terrors, and explorations far beyond the known lands of Golarion.

Read More Read More

August Issue of The Dark Now on Sale

August Issue of The Dark Now on Sale

The Dark August 2016-smallIt’s a little ironic that The Dark finally makes a long-anticipated leap from quarterly to monthly publication in May… and then I promptly miss the next two issues. It doesn’t really help that the magazine is published every month if I only make time to read it once a quarter. (Of course, I’m still reading fiction at Tor.com from back in April, so I suppose everything’s relative.) Let’s just cut our losses and jump back in with the August issue, mm’kay?

The Dark is edited by Sean Wallace, with assistance by Jack Fisher. Here’s the Table of Contents for issue #15, cover-dated August 2015.

Floodwater” by Kristi DeMeester
Wheatfield with Crows” by Steve Rasnic Tem (from Dark World: Ghost Stories, 2013)
Some Pictures of Monsters” by Rhonda Eikamp
Hairwork” by Gemma Files (from She Walks in Shadows, 2015)

You can read issues free online, or help support the magazine by buying the ebook editions, available for the Kindle and Nook in Mobi and ePub format. Issues are around 50 pages, and priced at $2.99 through Amazon, B&N.com, Apple, Kobo, and other fine outlets — or subscribe for just $1.99 per issue.

If you enjoy the magazine you can contribute to their new Patreon account. Read the complete announcement, and sign up here. You can also support The Dark by buying their books, reviewing stories, or even just leaving comments.

Read the August issue here, catch up on their June or July issues, or see their complete back issue catalog here. The August cover is by Tomislav Tikulin. We last covered The Dark with the May issue.

See our August Fantasy Magazine Rack here, and all of our recent Magazine coverage here.

Future Treasures: The Call by Peadar O’Guilin

Future Treasures: The Call by Peadar O’Guilin

The Call Peadar O'Guilin-small The Call Peadar O'Guilin-back-small

Peadar O’Guilin was one of the most popular and prolific contributors to the print version of Black Gate. His first story for us was “The Mourning Trees” (BG 5), followed by “Where Beauty Lies in Wait” (BG 11) and “The Evil Eater” (BG 13), which Serial Distractions called “a lovely little bit of Lovecraftian horror that still haunts me to this day.” A fourth story, “The Dowry,” appeared as part of our Black Gate Online Fiction catalog.

Check out the podcast version of “The Evil Eater” on Pseudopod, or download Where Beauty Lies In Wait, a free e-book collecting a dozen of Peadar’s short stories, including his Black Gate tales, here.

Peadar’s first novel, The Inferiorwas published to terrific reviews in 2008; it was followed by the next two novels in The Bone World TrilogyThe Deserter (2012) and The Volunteer (2013). His last book was Forever in the Memory of God and Other Stories, which Sarah Avery called “old-school weird fiction, Clark Ashton Smith style.”

Peadar’s newest novel is easily one of the most anticipated novels of the year here at Black Gate‘s rooftop headquarters. A unique blend of fantasy, horror, and folkore from one of the top writers in the field, The Call is this fall’s must-read fantasy epic.

Read More Read More

The Women of Andre Norton’s Witch World

The Women of Andre Norton’s Witch World

Witch World 1I don’t think there is any one today who doesn’t know that Andre Norton was really Alice Mary Norton, which makes her portrayal of female characters more interesting than it would be otherwise. Much of her fiction was written prior to the politicization of the feminist movement (or at least widespread public awareness of it) so it isn’t surprising that in many respects her characters reflect the traditional, male-centric, social attitudes that we would expect from that time period.

In particular we see the presentation and acceptance of women as “other” in the feminist sense, which is, stated simply, the idea that women are seen and defined not as entities and persons in their own right, but as “not men.”

The protagonist of Witch World is clearly the male human Simon Tregarth, who is transported from our plane of existence to that of the main setting of the book and its sequels and follow-ups. It’s primary world fantasy in that respect, and Simon is the “stranger in a strange land” through whom we learn about the new world.

Read More Read More

Enter: The Midnight Guardian

Enter: The Midnight Guardian

51FJ8Q35TMLDarkman_film_posterJohn C. Bruening makes a smashing debut as a novelist with a hardboiled pulp yarn that is so good, it immediately makes you set the author to one side with a handful of other standouts currently working in the New Pulp field.

The Midnight Guardian: Hour of Darkness frequently put me in mind of Sam Raimi’s underrated 1990 film, Darkman in that it is likewise evocative of The Shadow and Doc Savage and is set in a world familiar to readers of Dashiell Hammett and those who love old Warner Bros. gangster pictures of the 1930s (and Universal horrors and serials of the same decade). While much of The Midnight Guardian is the work of an author well-versed in the vocabulary and mythology of the pop culture of the last century, it is also the creative construct of a first-rate storyteller who has denied himself and his audience for far too long.

Pulp means a lot of things to different people. For purists, it is exclusively the fiction (adventure, crime, thriller, western, romance, war, humor) published in pulp magazines (not slicks) in the 1920s through the 1950s. For others, pulp fiction is any fast-paced, action-packed story with stock characters and situations set in a world decidedly less sophisticated, but much more visceral  than our own.

Read More Read More

A Scare You Straight Post-Apocalyptic Nightmare: B.C. Bell’s Bipolar Express

A Scare You Straight Post-Apocalyptic Nightmare: B.C. Bell’s Bipolar Express

Bipolar Express-smallI’m a big fan of B. Chris Bell’s film-noirish, pulp fiction stories, and his wonderful novel, Tales of the Bagman Volume 1, The Bagman Vs The World’s Fair, and Tales of the Bagman, Volume 3, all published by Airship27 Productions (and previously reviewed by me here at Black Gate.) So I jumped at the first chance I had to read his excellent, and very hard to pigeon-hole, Bipolar Express. Now, when I say it’s hard to pigeon-hole, I mean it. You can’t slap a label on this one, folks. But I will say this — it’s an important novel: serious, with that element of scary realism, gallows humor and touch of madness that will keep you laughing while the story shakes you up.

This is a novel of truths and wisdom that casts an observant eye on a certain segment of society many of us don’t like to think about: alcoholics, drug addicts, rehab centers and asylums. Bipolar Express has much in common with The Man with the Golden Arm, The Lost Weekend, and Trainspotting, with a macabre touch of Philip K. Dick to add a whole other level to the novel. It’s a “scare you straight,” post-apocalyptic story with a science fiction element that I won’t spoil for you: is what’s happening to the characters reality? Or is it all a shared hallucination? This would make one hell of a freaking movie! It’s also quite a wild ride. I’m not even sure how to tell you about it. So first I’m going to tell what Chris says about it, and then I’m just going wing it from there.

A misdiagnosed mentally ill man spends thirty days in a mental institution. Four years later he finds himself rescued from his own destructive impulses by his fellow patients, who inform him that the magnetic poles have begun to shift, just as they have every 250,000 years. Regardless of the truth, now he’s trying to survive the worst winter in Chicago history along with his mentally ill friends, a man with no fingers, and a cannibal dog. And, if the cold, starvation and illness don’t kill him, there’s a gang roving the city that will. Along the way he’ll discover magnetism affects the behavior of birds, elephants, ants, even humans. And then there are those ‘radioactive’ rays in the sky… this is a novel about failure, redemption, and the end of a world.

Okay, now it’s my turn. And whether or not you think I’m writing in any sort of logical order is your problem.

Read More Read More