Birthday Reviews: Basil Wells’s “The Laws of Juss”

Birthday Reviews: Basil Wells’s “The Laws of Juss”

Cover by David A. Hardy
Cover by David A. Hardy

Basil Wells was born on June 11, 1912 and died on December 23, 2003. In addition to publishing under his own name, he occasionally published using the name Gene Ellerman. The majority of Wells’s stories appeared between 1940 and 1960, although throughout the 60s and 70s he occasionally had stories appearing in the magazines. After disappearing in the 1980s, he again began to publish in the 1990s. He published four collections of his work between 1949 and 1976.

“The Laws of Juss” appeared in the third and final issue of Expanse, a magazine published between 1993 and 1994 and edited by Steven E, Fick. The story has not been reprinted.

In just a few pages, Wells plays games with the reader’s expectations in “The Laws of Juss.” At first, it appears that Grayson Brand is a captive of Dudley Feeber. Wells quickly reveals that the two men have a long-standing friendship, which adds an element of betrayal to Brand’s captivity.

In a datadump, Feebler explains two important things to Brand. The first is that a wealthy woman, Lynne Holmes, has set her sights on making Brand her sixth husband. The second is a description of the legal system on Juss, which Brand is relatively unfamiliar with since he is not a native to the planet.

As the title of the story implies, it is the legal system of Juss that is of interest, and although Feeber spells it out for Brand in a way that telegraphs the story’s ending, it feels like Wells has created an interesting enough punishment that it could stand to be more fully explored than within the confines of the story. According to Feeber, murder is punishable by essentially taking the murderer’s body and reforming it to resemble the victim’s body. The victim’s memories are then downloaded into the re-formed body, supplanting the memories of the murderer.

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Burton in a Skirt, or What Are You Going to Do with Your Life when Game of Thrones Is Over?

Burton in a Skirt, or What Are You Going to Do with Your Life when Game of Thrones Is Over?

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Are you still trying to pull yourself out of the depression death-spiral you entered when you heard that the next season of Game of Thrones won’t appear until 2019? And do you find yourself going through every day in an ostrich-like endeavor to evade the knowledge that the next season of Game of Thrones will be the final season?

What will you do? What will you do?

Well, you could surrender to despair and binge-watch whatever the current iteration of CSI is (CSI Fresno? Arkadelphia? Mu?) until the foul odor of your sweaty, unwashed body drives away everyone you love and cherish.

Or you could do as your fathers’ fathers’… er… fathers (just old are you, kid?) did, yea, even as they wandered in the barren wilderness of the pre-internet, pre-fanboy, pre-CGI age: you could return to the source, the ancient fount from which Game of Thrones derives much of its overheated, multi-hued, melodramatic substance: the historical epics and biblical blockbusters and costume dramas that were Hollywood’s bread and butter from the silent era through the sixties, when the whole madcap caravan broke down by the side of the road, a victim of cultural change and economic vapor lock.

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Vintage Treasures: The Ends of the Earth by Lucius Shepard

Vintage Treasures: The Ends of the Earth by Lucius Shepard

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When he died in 2014, it was my unfortunate duty to write an obituary for Lucius Shepard. I considered him one of the finest short fiction writers in the genre in the 80s and 90, and tried to explain why in three short paragraphs. Here’s the core of what I wrote.

I first encountered him in the pages of Omni magazine in 1988, with his novelette “Life of Buddha.” I remember being astounded with the natural realism of his dialog, which captured the flow of modern speech in a way I’d never seen before. I read his brilliant Nebula Award-winning novella “R&R” — which opens with an artillery specialist in Central America getting a glimpse of a war map and wondering if he’s somehow caught up in a war between primary colors — and the novel it turned into, Life During Wartime (1987). His dark visions of the near future frequently involved inexplicable wars, and he wrote extensively about Central America, where he lived briefly.

Four years after his death, Shepard is in danger of being forgotten. Virtually all of his work is out of print, and his finest work — his award-winning short stories — is getting harder to find. Fortunately, it’s not getting more expensive. Those who know what to look for can snap up his best collections are bargain prices. In April I was the only bidder on eBay for a brand new copy of his World Fantasy Award-winning The Ends of the Earth (1991), and won it for the criminally low price of $7.99. It’s one of the finest fantasy collections of the last 30 years.

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Birthday Reviews: Kage Baker’s “Calimari Curls”

Birthday Reviews: Kage Baker’s “Calimari Curls”

Cover by Mike Dringenberg
Cover by Mike Dringenberg

Kage Baker was born on June 10, 1952 and died on January 31, 2010.

In 1999, Baker was nominated for the John W. Campbell Award for Best New Writer. Baker won the Emperor Norton Award in 2003 for her story “A Night on the Barbary Coast.” The next year she won the Theodore Sturgeon Award for “The Empress of Mars.”  She received two nominations for the Mythopoeic Award, three nominations for the World Fantasy Award, and three nominations for the Hugo Award.  In 2010, she received for her second Nebula nomination and an Andre Norton nomination.  She won the Nebula posthumously that year for the novella The Women of Nell Gwynne’s.

“Calamari Curls” was first published in Baker’s collection Dark Mondays in 2006. In 2011, Ross E. Lockhart reprinted it in the anthology The Book of Cthulhu. Both of its first two appearances were published by Night Shade Books. In 2012, it was included in the Subterranean Press retrospective The Best of Kage Baker.

The small California oceanside community of Nunas Beach is a town that time had forgotten. Founded as a resort town in 1906, it grew with refugees from the San Francisco Earthquake, but quickly shrank again as people left to return to the rebuilt metropolis. The locals lived a quiet, unassuming life based around the ocean. Pegasus Bright, who had lost both legs in the war, ran the town’s only restaurant, the Chowder Palace.

The town is limping along, figuratively (and literally, most of the townspeople seem to be missing at least one limb) when outsiders come in to turn the delapidated shell of a restaurant across the street from the Chowder Palace into a happening dining spot, the Calamari Curls. Business at the new restaurant not only draws the townspeople away from the Chowder Palace, but brings more outsiders into town, where all the businesses except the Chowder Palace are able to take advantage of the newfound tourist trade.

Bright makes common cause with “Betty Step-in-Time,” a street performer and shaman, to do whatever they can to destroy the Calamari Curls. Betty researches the town and learns that the previous occupants of the building had all come to a bad end. Readers will readily identify the Lovecraftian influences at that point, if the name of the new restaurant isn’t already a clue. Although no elder gods are directly summoned, their influence does bring about Bright’s desired ends.

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Solo: A Star Wars Story – It Was Fine

Solo: A Star Wars Story – It Was Fine

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I saw Solo: A Star Wars Story today. I hadn’t planned on it, but my brother wanted to go with his son and my son wanted to see it too. I’m feeling a tiny bit block-bustered out with this being the second or third Star Wars movie in 18 months, in the context of two or three major superheroes movie in the same period.

Or maybe I’m still a bit jet-lagged? Or cranky? Ontario, which I can see from my bedroom window, just made an asinine electoral choice and maybe the ache is still in the air?

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The Verge on 13 Enthralling Science Fiction and Fantasy Books You Need to Check Out This June

The Verge on 13 Enthralling Science Fiction and Fantasy Books You Need to Check Out This June

The Robots of Gotham McAulty-small The Book of M-small Summerland Hannu Rajaniemi-small

Andrew Liptak at The Verge has dipped into the thundering production pipelines at America’s publishing houses for the month of June, and returned with a secret list of the 13 very best science fiction and fantasy books — including novels by Paul Tremblay, Yoon Ha Lee, Peter Watts, Katie Williams, Alex White, Rob Boffard, Melissa F. Olson, and Black Gate‘s own Todd McAuty. Many bothans died to bring us this information. Use it wisely.

The Robots of Gotham by Todd McAulty (John Joseph Adams/Houghton Mifflin Harcourt, 676 pages, $26 in hardcover/$12.99 digital, June 19, 2018)

In this future, the United States waged — and lost — a war against a coalition of machines, and it’s now under robotic occupation. A businessman named Barry Simcoe meets a Russian medic working with the occupying armies after his hotel is attacked. Together, they learn of a plot to unleash a plague that could wipe out humanity once and for all. Publishers Weekly gave the book a starred review, saying that the book has a “breathless momentum,” and that McAulty “extrapolates a scary AI-overrun 2083 that’s only a few steps removed from today’s reality.”

Todd McAulty was the most popular writer in the print version of Black Gate. His stories included “There’s a Hole in October” in Black Gate 5, which Locus labeled “magnificent storytelling, begging expansion into a novel,” and Tangent Online called “one of my favorite stories so far this year.” It was reprinted this month in Lightspeed.

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Edgar Rice Burroughs Dictated His Work — So I Tried It

Edgar Rice Burroughs Dictated His Work — So I Tried It

edgar-rice-burroughs-dictaphoneOver his nearly forty-year career, Edgar Rice Burroughs put into use every writing method available to him. In a letter to the Thomas A. Edison Company regarding their Ediphone machine, which ERB purchased in 1922, he wrote: “I have written longhand and had my work copied by a typist; I have typed my manuscripts personally; I have dictated them to a secretary; and I have used the Ediphone.” (He didn’t mention in the letter that he also used the Dictaphone, Edison’s competitor.) Although Burroughs would shift his writing methods over the decade and sometimes returned to the trusty typewriter — even letting a ghostly force take over the typing duties in the prologue to Beyond the Farthest Star — wax cylinder dictation machines became his preferred tool. In his daily log of writing progress, he’d describe his workload in terms of how many wax cylinders he’d gone through that day. “May 24 Dictated 5 cyl. today — something over 4000 words.”

In the letter to the Edison Company, Burroughs listed the reasons he preferred to work using dictation machines: “Voice writing makes fewer demands upon the energy … it eliminates the eyestrain … the greatest advantage lies in the speed. I can easily double my output.” He kept his Ediphone (or Dictaphone) near his bedside “to record those fleeting inspirations that would otherwise be lost forever.”

At the time, dictation machines were primarily used for businesses. In order to make the most out of one, a writer had to have a stenographer to transcribe the wax cylinder recordings, so dictation machines weren’t much use to pulp fiction writers. But Edgar Rice Burroughs was both a writer and a business. He was wealthy enough to have an office staff, including a secretary whose job was to type up the manuscript from ERB’s cylinder output. The secretary would also do the job of shaving each wax cylinder — this required its own machine — so it could be reused.

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Birthday Reviews: Joe Haldeman’s “Blood Brothers”

Birthday Reviews: Joe Haldeman’s “Blood Brothers”

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Cover by Walter Velez

Joe Haldeman was born on June 9, 1943.

Haldeman received his first Hugo and Nebula Award for his debut novel, The Forever War. He won both awards again for his novella “The Hemingway Hoax” and his novel Forever Peace. Haldeman received the Nebula Award on two other occasions for his short story “Graves,” which also won a World Fantasy Award, and his novel Camouflage. He also has two additional Hugo Awards for the short stories “Tricentennial” and “None So Blind.” Forever Peace also was honored with the John W. Campbell Memorial Award and Camouflage tied for a James Tiptree Jr. Memorial Award and won the Southeastern SF Achievement Award. He was won three Rhysling Awards, the Ignotus Award, and the Ditmar Award as well.

DeepSouthCon presented Haldeman with a Phoenix Award in 1983. He was one of the pro Guests of Honor at ConFiction, the 1990 Worldcon in The Hague. Along with his wife, Gay, he was awarded a Skylark Award by NESFA in 1996. In 2004, he was recognized with a Lifetime Achievement Award by the Southeastern SF Achievement Award. Haldeman received a Robert A. Heinlein Award from the Heinlein Society in 2009 and in 2010 he was recognized as a Damon Knight Grand Master by SFWA. In 2012, he was inducted into the Science Fiction Hall of Fame.

“Blood Brothers” was Joe Haldeman’s only contribution to Robert Lynn Asprin’s shared world anthology series Thieves’ World, appearing in the debut volume in 1979. Written for the project, its reprint life has been limited, appearing in Sanctuary, an omnibus of the first three volumes of the Thieves’ World anthologies in 1982, and again in the omnibus Thieves’ World: First Blood in 2003, which reprinted the first two volumes of the series. Haldeman also included the story in his own collection, Dealing in Futures, originally published in 1985.

One Thumb was a major character in the early Thieves’ World shared world anthologies, created by Joe Haldeman for his story “Blood Brothers.” Shown by other authors in the series as powerful and mysterious, Haldeman’s own depiction of the owner of the Vulgar Unicorn was of a nearly amoral man, given to theft, murder, and rape. In the course of Haldeman’s short story, One Thumb, also known as Lastel, commits an assassination, a murder, deals in drugs, and considers his need to rape women.

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Remembering Michael D. Weaver

Remembering Michael D. Weaver

Mercedes Nights-small My Father Immortal Michael Weaver-small

I was on ISFDB and noticed that today marks the 20th anniversary of Mike Weaver’s death.

Michael D. Weaver broke into the SF field with Mercedes Nights in 1987 and looked like he was going to be The Next Big Thing (or one of them, anyway). He published seven novels in nine years before dying at the age of 37.

At St. Martin’s Press, I worked on his first two novels, particularly his second one, My Father Immortal. In those pre-email days, he would call almost every day about this or that. He came to New York for the SFWA Authors and Editors party with his girlfriend, whose name was Angel (if my memory serves) and whose dress and looks led some people to think she had been hired from an escort service. (She hadn’t.) I got drunk at the party and made the mistake of telling Mike how I thought his novel was ideal for teens — how the book worked as a great metaphor for adolescence. He didn’t call for several days after that.

If memory serves, he died in a freakish accident — something like falling in the yard and having his head land in a bucket or puddle, where he drowned.

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Rise to the Throne in Ethnos

Rise to the Throne in Ethnos

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We’re definitely living in a golden age of fantasy board games.

How can you tell? Well, for one thing, a generation ago a relatively modest game such CMON’s Ethnos would have been a pocket game, like Star Fleet Battles or Valkenburg Castle, with a two-color map and paper tokens, crammed into your back pocket to play at lunch. Today it gets the deluxe treatment, with quality components, full color cards, and art by the great John Howe. Times are good for fantasy gamers, and no mistake.

Whatever form it takes, part of the charm of Ethos is its simplicity. It’s a fairly straightforward game of conquest, with a 45-60 minute play time and virtually no set up time — a far cry from the more massive games I’ve been writing about recently, like Axis & Allies and Chaos in the Old World, let me tell you. Plus, this is definitely old-school, with wizards, giants, and skeleton armies. You barely need to look at the rule book. Beer and pretzels, some glory tokens, and a lust for conquest on your lunch hour is all you need to carry you to victory.

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