Fantasia 2019, Day 2, Part 3: Vivarium

Fantasia 2019, Day 2, Part 3: Vivarium

VivariumI’d skipped the first day of the 2019 Fantasia Festival since the only movie I wanted to watch, The Deeper You Dig, played the next afternoon. That gave me three movies on Day 2, and after seeing first an indie horror film made by three people and then an Australian comedy led by a major Hollywood star, I could only wonder what I’d get in the Irish-Danish-Belgian co-production called Vivarium.

Directed by Lorcan Finnegan from a script by Garret Shanley, it was based on a story by Finnegan and Shanley (the same team collaborated on Finnegan’s previous film, Without Name). Imogen Poots and Jesse Eisenberg star as Gemma and Tom, a young childless married couple hoping to buy a home. A strange real estate salesman named Martin (Jonathan Aris) takes them to see a property in a new housing development. The place is eerily perfect and inhuman, the development empty of all other life. Then Martin vanishes, and when Tom and Gemma try to drive away they find geography doesn’t work right; they constantly find themselves back at the front door of the house Martin selected for them, number 9.

Whatever they do, they cannot escape. The streets are a maze that always returns them to the start. Their car eventually runs out of gas. And then a box is delivered, with a baby boy inside, and a note telling the couple that if they raise the child they’ll be allowed to leave. They do start to take care of the infant, but the boy grows quickly into an uncanny child (Senan Jennings) with inhuman reactions. What will he become as an adult? And what will it cost them to see it?

This is a visually striking movie that exploits the formal qualities of CGI and indeed of digital photography. Tom and Gemma are trapped in a world of unreal balloon-clouds; of perfect blue sky and of infinite green houses, their colours boosted just a little, just not quite real. The opening, introducing Gemma at the school where she teaches, is vital in providing a contrast — in showing what the real world looks like. More specifically, the opening shots of the movie show a cuckoo pushing eggs out of the nest it’s claimed; in addition to anticipating the film to come, these first shots are a vivid depiction of actual nature that establishes the sterility of the housing development as a stark opposition to the world of living things.

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New Treasures: Desdemona and the Deep by C.S.E. Cooney

New Treasures: Desdemona and the Deep by C.S.E. Cooney

Desdemona and the Deep-small Desdemona and the Deep-back-small

I’m back from four long, exhausting days at Gen Con, and the first thing I did (after I unpacked) was open all my mail. That included lots of books — but they’re all going to have to wait, because the second box I opened contained C.S.E. (Claire) Cooney’s Desdemona and the Deep, one of the most anticipated books of the year, at least for me. Claire was the Managing Editor of the Black Gate website during our early years, and permanently put her stamp on things. Now she’s making an even larger impact on the entire field of fantasy. Her first collection, Bone Swans, won a World Fantasy Award, and though I’m only 50 pages into it, Desdemona looks like a very strong contender for next year’s Award already. The early reviews have been stellar, but perhaps my favorite was from BookPage. Here’s a snippet.

The land of Seafall is a study in excess, and Desdemona is at the center of it all with nothing to occupy her mind except her mother’s dreadful charity events and her best friend, Chaz. But that was before she learned the origin of her family’s fortune. Her father’s family made a series of deals with the goblin king, the latest of which left hundreds dead and a handful trapped in the world below. Determined to right her family’s wrongs, Desdemona embarks on a quest to enter the underground worlds to bargain for the lives her father callously threw away.

One of the things that makes Desdemona and the Deep so compelling is that in its scant pages, Cooney manages to sketch the boundaries and vagaries of not just one fantastic world, but of three. Desdemona’s world, the world above, is a too-real Gilded Age nightmare where the poor suffer to make the opulent lives of robber barons possible. The worlds below are equally vivid, the dark and sharp world of the goblins standing in stark contrast to the gentry’s light and dreamy plane. That the three worlds are so distinct would be impressive in a much longer book. Within the confines of novella, it is a feat… A gripping tale from beginning to end, Desdemona and the Deep is a great read for anyone who loves a good fairy story.

Desdemona and the Deep was published by Tor.com on July 23, 2019. It is 221 pages, priced at $14.99 in trade paperback and $3.99 in digital formats. The cover is by Alyssa Winans. Download a sample chapter in the Tor.com Publishing 2019 Debut Sampler.

Fantasia 2019, Day 2, Part 2: Little Monsters

Fantasia 2019, Day 2, Part 2: Little Monsters

Little MonstersMy second movie of Fantasia 2019 was in the 750-plus seat Hall Theatre. Little Monsters stars Lupita Nyong’o as a kindergarten teacher who takes her class on a field trip — only to get caught up in a zombie invasion. Written and directed by Abe Forsythe, it’s an occasionally tasteless but surprisingly effective horror-comedy.

The movie begins with an argument between a man and a woman, shown through a montage as one ongoing shouting match over months or years. Quick gags establish that she’s a high-achiever and he isn’t, and that she wants kids while he doesn’t. It’s funny and well-paced, a good way to start the movie and establish the lead character. After the relationship ends in a break-up we follow the man, Dave (Alexander England), as he moves in with his sister and does a terrible job of being a responsible mentor to his nephew Felix (Diesel La Torraca). When Dave falls for Felix’s kindergarten teacher, Miss Caroline (Nyong’o), though, he volunteers to help her lead the class in a field trip to a nearby petting zoo and minigolf course. Which happens to be next door to an American military base. Where the experimental subjects have just gotten loose. Those subjects are of course zombies, and when they swarm the nearby farm Miss Caroline and Dave have to do their best to save the kids — aided, abetted, and more often opposed by children’s entertainer Teddy McGiggles (Josh Gad, the voice of Olaf in Frozen).

It’s a solid comedy film. The jokes are inventive, most of them land, and they’re constructed well: there are set-ups you don’t notice and pay-offs you don’t see coming. This helps tie in the pre-zombie parts of the film to the main course. Themes running through the movie come to the fore under the pressure of action, too. Character is revealed in different ways at different points. Since the humour arises out of recognisable if exaggerated people doing roughly credible things, it’s surprisingly engaging. Add as well solid comic timing, and pacing that always moves quickly and lightly.

There are some jokes that are predictable. Young children are inevitably made to say or see something hideously inappropriate (though not in terms of their exposure to gore, which the movie does not use extensively). Dave’s a loser at the start of the film, so various jokes follow from that. Personally I could have done without seeing Asian tourists with cameras, though one might argue this was not blatantly playing to stereotyped tropes.

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The Golden Age of Science Fiction: Piers Anthony

The Golden Age of Science Fiction: Piers Anthony

Piers Anthony
Piers Anthony

Chthon
Chthon

Cover by Michael Whelan
Cover by Michael Whelan

DeepSouthCon has presented the Phoenix Award annually since 1970. The first Rebel Award was presented to Richard C. Meredith. The 1980 award was presented on August 23 at DeepSouthCon 18/ASFICon in Atlanta, Georgia, which was chaired by Cliff Biggers.

While Piers Anthony may currently be best known for his series of Xanth novels, in 1980, when he was presented with the Phoenix Award, the series was just getting started. A Spell for Chameleon had appeared in 1977 and been awarded the British Fantasy Award and nominated for the Balrog Award. Castle Roogna followed it in 1978 and The Source of Magic appeared in 1979, and that was all: a trilogy.

Anthony had published numerous successful series up to that point, including the Omnivore/Orn/OX series between 1968 and 1976, the first four volumes of the Cluster series and the Tarot trilogy. His Battle Circle trilogy had appeared between 1968 and 1975 and the Chthon duology was published in 1967 and 1975. In 1980, he had just published Split Infinity, the first novel in his Apprentice Adept series.

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Germ Warfare, Sentient Planets, and Dark Age Alchemy: The Best of Murray Leinster

Germ Warfare, Sentient Planets, and Dark Age Alchemy: The Best of Murray Leinster

The-Best-of-Murray-Leinster-small The-Best-of-Murray-Leinster-back-small

The Best of Murray Leinster (1978) was the fourteenth installment in Lester Del Rey’s Classic Science Fiction Series. J. J. Pierce returns to give the introduction to this volume. H. R. Van Dongen (1920–2010) returns to do his fourth cover of the series, having done the cover for the seventh volume in honor of John W. Campbell, the tenth volume in honor of Fredric Brown, and the eleventh in honor of Jack Williamson. Since Leinster was already passed away in 1978, no afterword is included in this volume.

Murray Leinster (1896–1975) was the nom de plume of American writer William Fitzgerald Jenkins. Pierce refers to Leinster as ‘The Dean of Science Fiction”, clearly showing a deep respect for him, and I think also an indication of Leinster’s representativeness as an early and grand leader of pulp SF.

I’ve often heard early pulp SF described as basically following “engineer-solving” plots. I think I’ve understood what this meant, and I know I’ve seen examples of these in earlier volumes of the Del Rey’s Classic Science Fiction Series. But Leinster is sort of a practitioner of this sort of plotting par excellence. What do I mean? Leinster’s plots tend to center upon some difficult problem that is presented as unsolvable (or nearly so), but by the end of the story the problem is usually solved in some sort of rational or scientific way. At first blush, this may sound fairly boring, and it has the potential to come off as overly preachy about the goodness of science. But in reading Leinster, you often get pulled into the problem of the story, and are sometimes surprised with how science answers or attempts to answer the issue at hand.

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Fantasia 2019, Day 1-2, Part 1: The Deeper You Dig

Fantasia 2019, Day 1-2, Part 1: The Deeper You Dig

Fantasia 2019Not long ago I acquired copies of two well-known anthologies: Dangerous Visions and Again, Dangerous Visions.

(This post is not about the books. This post is the beginning of my coverage of the Fantasia International Film Festival, Montreal’s long-running three-week genre film festival, and is specifically about the first movie I saw there in 2019, an independent horror film called The Deeper You Dig. But it is useful to start with the anthologies, or the idea of the anthologies.)

I’ve yet to read deeply into the books. But I’d always wanted copies, because of the promise of the titles: the promise of art, of visions, that pose a danger to the audience. Stories that will do something to you if you read them. That will change you, in ways you might not understand, through a process you might beforehand perceive as a psychic danger. What I have come to realise is that the art that has meant the most to me has been the art that has changed me the most without my expecting it or being able to stop it. There’s a thrill in art that can rework you and refashion you into something else. It may be a danger, but without danger there is no real adventure.

It is perhaps accurate to say that one is changed by every kind of art, even by every experience one has. But it’s also true that there’s a specific kind of experience that art can give. The nature of this experience is difficult to articulate, but a change in the self that experiences the art is a part of it. In this way the influence of art is difficult to predict and difficult to trace in recorded history, yet is very real.

And this I think is why after several years, after learning much about film as artform and as industry, I’m still drawn to Fantasia. Not every film it shows is an aesthetic success. But many of them are. And many of them are the kind of works that can change you, in that most difficult to define fashion. You don’t know which ones until you watch them, mostly. But the act of finding out, of dedicating time to the perception and experience of art, is a reward in itself.

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All Aboard! Building the Great Railroads with Railway Empire

All Aboard! Building the Great Railroads with Railway Empire

Click for full-size image
Click for full-size image

While I prefer fantasy games, and sometimes, shooters, I’m also a fan of strategy and simulations (sims). As is the case for many folks, SimCity was one of the first I really dove into. Now, you might have read my post on a show I really, really, liked: Hell on Wheels. It was a hard boiled, fictional take on the building of the Trans-Continental RailRoad. You should go read it now, if you haven’t already. I said, NOW! ?

A game that took up a lot of my time, when I wasn’t swinging a sword and hunting down dragons, was Railroad Tycoon, developed by the legendary Sid Meier. It’s been a while now, and I can’t recall if it was Tycoon 1, or it’s follow-up, Railroad Tycoon 2, which I sunk most of my time into. But regardless, I thoroughly enjoyed laying out routes and successfully completing scenarios. Even in open-ended RPGs, I’m very much a ‘check the box’ kind of player.

I didn’t play Railroad Tycoon 3, so I was done with railroad sims for over a decade. Then, a few months ago, I discovered Railway Empire, which came out in early 2018. And I found the love I had for railroad sims, rekindled. It’s from Kalypso, the folks behind the enjoyable and successful Tropico series. I played a couple of the earlier versions of that franchise, and I really liked being the dictator of a banana republic.

(I REALLY suggest you click on the images to see the details in this post. It helps sell the game)

The game is set in America, between 1830 and 1930, with a couple different play modes. The Campaign Mode has required goals to accomplish by specific dates, with additional optional goals. If you fail to accomplish any mandatory goals, you fail. Succeed, and you can move on to the next Campaign scenario. They do not build on each other. The Campaign itself is not interconnected. You ‘start over’ for each one. Which is fine, I guess. You jump back and forth in time. A connected campaign isn’t as important in a railroad sim, as it is in an RPG.

The Free Mode is more open world, with goals to accomplish by certain dates, but you don’t fail the entire thing if you miss one (or all!) of them. You can decide what order to tackle them in. Or, you can ignore them all together and just play. You still use money to buy resources. In Sandbox Mode, there’s no money and no restrictions. You just play however you want, however long you want to.

The map is divided into regions in which the Campaign scenarios take place. For example, in the third or fourth one, you start out in the South near the end of the Civil War. And the first scenario (which is the tutorial) takes you across the Great Plains. Downloadable content has added France, Germany, Great Britain and Ireland, Crossing the Andes, Mexico, and the Great Lakes.

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The Golden Age of Science Fiction: The 1973 Locus Award for Best Fan Artist: William Rotsler

The Golden Age of Science Fiction: The 1973 Locus Award for Best Fan Artist: William Rotsler

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The Locus Awards have been presented since 1971. In that first year, there was an award for Best Fan Artist, and another for Best Fan Cartoonist. William Rotsler won the latter, and that was the only year of that award. The Best Fan Artist award continued through 1975 (since then there has only been a Locus Award for Best Artist.) Alicia Austin won the first Best Fan Artist Locus Award, and William Rotsler won in 1972 and 1973. Tim Kirk won the final two Locus Awards for Best Fan Artist.

William Rotsler was born in 1926 and died in 1997. He began doing illustrations for fan magazines by the mid ‘40s, and indeed he won a Retro Hugo in 1996 for Best Fan Artist for that work from 50 years before. (As with many Retro Hugos, I suspect he won that award more for his later notoriety than for any knowledge voters in 1996 had of that earlier work.) Rotsler was a highly regarded fan artist by the late 1960s at least, when he began consistently appearing on Hugo ballots. He won the Hugo for Best Fan Artist in 1975, 1979, 1996, and 1997.

Like many fans who first made their mark in fanzines, Rotsler later became a well-regarded professional. What’s interesting about Rotsler is that in fandom he was best known as an artist – but he made his mark as a professional as a writer. His best known work is probably Patron of the Arts, which was a Nebula, Hugo, and Locus nominee in its first appearance as a novelette in 1972. He expanded it to a novel in 1974. He also collaborated with Gregory Benford on the novel Shiva Descending (1980). His other fiction is less well remembered – much of it was work for hire, in such universes as Star Trek, Marvel, Planet of the Apes, and Tom Swift.

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Future Treasures: Gideon the Ninth by Tamsyn Muir

Future Treasures: Gideon the Ninth by Tamsyn Muir

Gideon the Ninth-smallI love a good gothic space opera. And Tamsyn Muir’s debut, coming next month from Tor.com, sounds like excellent gothic space opera. In a starred review, Publishers Weekly summarizes it as “Queer necromancers vie for power, solve ancient puzzles, and cross rapiers while exploring haunted deep-space ruins in this madcap science fantasy romp that manages to be both riotously funny and heartbreaking,” and Kameron Hurley describes it as “a pulpy science-fantasy romp that will delight and horrify you.” (And Charles Stross sums it up as “Lesbian necromancers explore a haunted gothic palace in space! Decadent nobles vie to serve the deathless emperor! Skeletons!”) It’s hard to make sense of it all, but I’m definitely getting a picture of something I’d enjoy. Gideon the Ninth arrives in hardcover next month. Here’s the description.

The Emperor needs necromancers.

The Ninth Necromancer needs a swordswoman.

Gideon has a sword, some dirty magazines, and no more time for undead nonsense.

Tamsyn Muir’s Gideon the Ninth unveils a solar system of swordplay, cut-throat politics, and lesbian necromancers. Her characters leap off the page, as skillfully animated as arcane revenants. The result is a heart-pounding epic science fantasy.

Brought up by unfriendly, ossifying nuns, ancient retainers, and countless skeletons, Gideon is ready to abandon a life of servitude and an afterlife as a reanimated corpse. She packs up her sword, her shoes, and her dirty magazines, and prepares to launch her daring escape. But her childhood nemesis won’t set her free without a service.

Harrowhark Nonagesimus, Reverend Daughter of the Ninth House and bone witch extraordinaire, has been summoned into action. The Emperor has invited the heirs to each of his loyal Houses to a deadly trial of wits and skill. If Harrowhark succeeds she will be become an immortal, all-powerful servant of the Resurrection, but no necromancer can ascend without their cavalier. Without Gideon’s sword, Harrow will fail, and the Ninth House will die.

Of course, some things are better left dead.

Gideon the Ninth will be published by Tor.com on September 10, 2019. It is 448 pages, priced at $25.99 in hardcover and $13.99 in digital formats. The cover is by Tommy Arnold. Read the first eight chapters at Tor.com.

Lost in the Halls at Gen Con 2019

Lost in the Halls at Gen Con 2019

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I’m here on site at Gen Con for the first time in…. wow, I don’t even remember. Fifteen years, at least. Last time I visited Gen Con it was in Milwaukee, if that’s any clue. It now fills (and substantially overfills) the spacious halls of the Indiana Convention Center in downtown Indianapolis, where tens of thousands of gamers meet friends, play games, try out new games, play the legendary NASCRAG tournament, and wander through the jaw-dropping Exhibit Hall.

I’m here for the first time in over a decade because I was invited to speak at the Writers Symposium, on topics like Submitting Short Fiction, What Happens to a Story After You Submit it, and Does Advertising Work? I’ve been very impressed at how well organized the Symposium is — it’s run like an excellent mini-convention just for writers, inside a much larger enterprise. And it’s attracted some top-notch speakers, including Howard Andrew Jones, Bradley P. Beaulieu — whose talk on Tension on Every Page was really terrific — the charming Anna Smith Spark, Black Gate blogger Clarence Young, writer and interviewer Seth Lindberg, Tor.com editor Diana Pho, and many, many others.

Of course, we’re here in the name of games, and games new and old were everywhere. The enormous Exhibit Hall (pictured above) was filled with hundreds and hundreds (and hundreds) of game companies showing off their wares. I didn’t get to spend nearly as much time in the Hall as I wanted — and you could spend weeks in there, believe me — but I did find countless treasures, many in the generously stocked Goodman Games booth at the far end. Over the next few weeks I’ll share the details here. But in the meantime, I have to run to my next panel, Reviews and Reviewers: How to Find Them, How to Keep Them. Wish me luck!

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