New Treasures: Wilderlands of High Fantasy

New Treasures: Wilderlands of High Fantasy

Wilderlands of High FantasyIn the very early days of adventure gaming, there were two companies you could count on: TSR, creator of Dungeons and Dragons, and Judges Guild.

Judges Guild was admittedly second tier. While TSR was constantly innovating, with full color cover art and high production values, Judges Guild saw no reason to deviate from the look they established in 1976: rudimentary layout and typesetting, and two-color covers that looked torn from a coloring book.

But they were prolific. My weekly pilgrimages to the gaming store in 1979 rarely yielded a new TSR release — they were few and far between — but Judges Guild never let me down, and I went home satisfied with many a JG product tucked under my arm. At their peak in the early 80s, they employed 42 people and had over 250 products in print, an astounding output.

Judges Guild was founded by Bob Bledsaw and Bill Owen; their first major product (and claim to fame) was the City State of the Invincible Overlord. The ambitious setting for the City State — a massive 18 maps covering nine continents drawn from Bledsaw’s home campaign, ultimately used as the locale for numerous adventure modules — became their next major release: The Wilderlands of High Fantasy, the first licensed D&D product and the first true campaign setting for the game.

Wilderlands was different in other ways, too. Perhaps most importantly it had a true sandbox feel, rather than the tightly-focused adventures of Gygax and Co, in which players were expected to follow a linear path. It encouraged a wide-open style of gaming, focused on exploring vast and wondrous forests and rugged landscapes, rather than dungeon crawls.

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Peter Ackroyd’s Foundation

Peter Ackroyd’s Foundation

FoundationI’ve been reading Peter Ackroyd’s writing for almost twenty years now, and I’m frankly beginning to fall behind. It’s hard to keep up with the man: he’s produced poetry, fiction, biographies, creative nonfiction, and, most recently, narrative history. One of his nonfiction books, Albion, was subtitled ‘the English Imagination,’ and was an essay or set of essays investigating exactly that; in fact, much of Ackroyd’s work can be seen as an investigation of, or a struggle with, the nature of English literary, historical, and imaginative traditions — especially as manifested in the history of London. And so his current project (or one of them) is an ambitious six-book history of England. Two have been published so far; as I say, I’m behind, and have only just completed the first, Foundation, examining the past of England from prehistory to the end of the Wars of the Roses.

I think it’s worth looking at here not only because it’s a good and fascinating book, but because the ways in which it stands out are perhaps especially relevant to fantasy fiction. Of course, medieval English history has had a significant influence on English fantasy writing. And certainly the style of the book is gripping and narrative. Specifically, you can see that this is a novelist writing popular history, and at times there’s an imaginative feel of the sweep of time, oddly like the history writing of a Harold Lamb — there’s an ability not only to find themes and ideas in the process of history, but to concretise or distill those themes into a specific moment. As a result, the depiction of history becomes an imaginative act, suggesting the habits of thought of past eras, in a way that I think may be especially relevant to fantasy writers and readers.

It is worth noting, though, that Ackroyd here is consciously an Englishman writing to an English audience about England. As a Canadian, I felt at times as though I was eavesdropping on a conversation, or at least a speech within a conversation. That’s not a bad thing — at no point was the book inaccessible — but it does emphasise the self-reflective nature of the enterprise. As I say, Ackroyd’s been fascinated by Englishness for much of his literary career; this book, and this series, is a logical outgrowth of that. In practical terms, it means that the book consciously chooses to look at English history within a strictly English context, with other parts of Britain or Europe mentioned only so far as they’re relevant to English history.

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Star Soldiers and Other Free Kindle Books at Amazon.com

Star Soldiers and Other Free Kindle Books at Amazon.com

Star SoldiersOne of the nice things about my Kindle is the occasional free e-book or two. Sure, you have to hunt for them, and they’re rarely available for long, but that’s all part of the fun. For book lovers it’s much like the thrill of Black Friday sales, without having to get off the couch. Or stampeding over some guy from Hoffman Estates to get to that David Weber novel.

As part of our continuing efforts to bring you great reading without getting off your couch, we’re proud to present you a list of free Kindle titles from Baen Books, including Star Soldiers, an omnibus volume of two classic novels from SFWA Grand Master Andre Norton: Star Guard (1955) and Star Rangers (1953).

Star Soldiers, Andre Norton
Time Traders, Andre Norton
Northworld Trilogy, David Drake
The Tank Lords, David Drake
Seas of Venus, David Drake
The Sea Hag, David Drake
Starliner, David Drake
With the Lightnings, David Drake
A Desert Called Peace, Tom Kratman
On Basilisk Station, David Weber
The Honor of the Queen, David Weber

All are available from Amazon.com.

Just like Black Friday sales, free Kindle books tend to vanish quickly. So if you’re interested, we suggest you act fast.

Thanks to the hard-working John DeNardo at SF Signal for the tip!

Red Sonja 10

Red Sonja 10

Red Sonja 10 coverSo this story opens with Red Sonja and the inexplicably-still-unslain Suumaro on a reconnaissance mission. They’re traveling by raft into the least-fortified part of Skranos to gather intelligence on its fortifications. After I wrote that sentence, I realized that if they already know what part of the city is least-fortified, then haven’t they already scoped out the fortifications?

Never mind. They never make it into the city this issue anyway. Before the first page is turned, Sonja, Suumaro, and the retinue of soldiers they brought with them are attacked by winged demon-people. Suumaro is all-too-familiar with the creatures, saying that his sorceress mother, Apah Alah, created them as guardians. Sonja asks what she used them to guard.

A better question might be what kind of spy mission includes the leader of the resistance movement, a woman who drunkenly challenged the entire army to kill her, a dozen armed men, and their horses? How exactly were they expecting to slip in unnoticed?

Again, never mind. We’ve got harpies to fight. Well, for a page and a half. The harpies (or whatever) kill all the other men, as well as the horses. (Have I mentioned how badly horses get treated in this series?) Leaving Red Sonja and Suumaro on the shore of a forest. Capping the trunk of one of the largest trees is a castle.

Yeah, a castle is growing out of a tree. It’s just there, by the shore between Skranos and the rebel encampment. And nobody noticed a castle growing out of a tree up until now.

And since this Red Sonja, you guessed it. She freaks out for one panel, then moves on. Because mildly freaked out is just how she’s learned to function.

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The Daylight War by Peter V. Brett on Sale Tomorrow

The Daylight War by Peter V. Brett on Sale Tomorrow

The Daylight War-smallI heard a surprising amount of advance praise for Peter V. Brett’s first novel, The Warded Man. Contributors to Black Gate — and trust me, there’s no more discerning or harder-working readers out there — were abuzz about it long before it arrived in the US in 2009.

His second novel, The Desert Spear (March 2010), became an international bestseller — a feat George R.R. Martin accomplished only with his seventh. Anticipation for Peter’s third novel has been extremely high, and it finally arrives in bookstores tomorrow.

On the night of the new moon, the demons rise in force, seeking the deaths of two men, both of whom have the potential to become the fabled Deliverer, the man prophesied to reunite the scattered remnants of humanity in a final push to destroy the demon corelings once and for all.

Arlen Bales was once an ordinary man, but now he has become something more — the Warded Man, tattooed with eldritch wards so powerful they make him a match for any demon… Ahmann Jardir has forged the warlike desert tribes of Krasia into a demon-killing army and proclaimed himself Shar’Dama Ka, the Deliverer.

Once Arlen and Jardir were as close as brothers. Now they are the bitterest of rivals. As humanity’s enemies rise, the only two men capable of defeating them are divided against each other by the most deadly demons of all — those lurking in the human heart.

I brought home an early copy on Saturday, and it’s already been read once in the last 24 hours. When you have a family of fantasy fans, the most popular titles tend to vanish. I need to get the details down while I can still lay hands on it.

The Daylight War, Book Three of The Demon Cycle, will be released by Del Rey on February 12, 2013. It is 641 pages in hardcover, priced at $28 ($12.99 for the digital edition). Two more novels remain in the five-book series: The Skull Throne and The Core.

Vintage Treasures: Vampire, Edited by Peter Haining

Vintage Treasures: Vampire, Edited by Peter Haining

Vampire by Peter Haining-smallI’m a fan of modern horror and dark fantasy — especially writers like Laird Barron, Dan Simmons, and Stephen King.

But that doesn’t mean I don’t also enjoy classic horror, particularly when it comes in the form of creepy and fun short stories. So when I discovered this little gem at the Starfarer’s Despatch booth — run by two of my favorite booksellers, Rich Warren and Arin Komins — at Capricon this weekend, I snatched it up immediately.

The text on the back reminded me of the monster movies I adored in my youth:

The Blood is the Life…

The distant howl of a wolf in the night… A faint but persistent tapping at your window-pane… An empty tomb… A solitary figure swathed in black, his face the colour of death but for his lips which are a deep scarlet …

Beware — for the Undead have risen from their graves. And they must feed …

Yeah, that brings me right back to 1975, when paradise was an issue of Tomb of Dracula and a ticket to the Saturday double feature of Frankenstein Conquers the World and Destroy All Monsters.

The contents look just as enticing — including stories by Bram Stoker, Richard Matheson, Edith Wharton, Robert E. Howard, Robert Bloch, and Ray Bradbury. Most of the stories read like 1960s-era Creature Features too, including Curt Siodmak’s “Experiment With Evil,” in which the intrepid Professor Windford responds to an urgent summons from Count Norlasky in the remote Austrian Alps. Long ago a curse was laid on the Count’s ancestral home, and for most of his life he’s battled demons, werewolves, and vampires in an attempt to reclaim it. But one opponent has vexed him more than any other, and now he’s fallen victim to a soul-sucking thing.

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Black Gate Online Fiction: “Life on the Sun” by C.S.E. Cooney

Black Gate Online Fiction: “Life on the Sun” by C.S.E. Cooney

claire-254In the hottest driest month of the year, to the hottest driest city in the Empire of the Open Palm, a long and endless winter night had come… as the Army of Childless Men marched upon the desert city of Rok Moris, home of the Bird People.

They made a final graceless descent over the barren mounds of Paupers’ Grave, at the southernmost edge of the city. Beneath the mounds of Paupers’ Grave, the secret burrows of long bygone builders spiraled down and down into the cliff rock. The labyrinth, the mazepaths, the Catacombs. Where, in secret, the Bird People dwelled.

Kantu dropped from the glider with a wrenched groan. Mikiel tumbled after but regained her balance in an instant, shifting her feet lightly until once again her sandals settled like petals on the dirt. Mikiel shrugged the contraption off her shoulders and folded it back into her pack. She stroked the patchworks and ribbing, murmuring sweet thank yous.

“Good old thing,” she said. “Clever wings, clever threads, clever souls.”

“The rest of us get rugs,” Kantu said sourly. “Rugs are good enough. They do the job. Only you would think of wings.”

“And you call yourself Bird People.”

C.S.E. Cooney’s fiction has been reprinted in Rich Horton’s Year’s Best Science Fiction and Fantasy (2011 and 2012 editions). Her poems and short stories have appeared in Clockwork Phoenix 3Apex, Subterranean, Strange Horizons, Podcastle, Pseudopod, Ideomancer, Goblin Fruit, and Mythic Delirium. Her collection, How to Flirt in Faerieland and Other Wild Rhymes, was released by Papaveria Press in May and her fairytale-with-teeth novella, Jack o’ the Hills, was published by Papaveria in January. She was the recipient of the Rhysling Award in 2011 for “The Sea King’s Second Bride.”

The complete catalog of Black Gate Online Fiction, including stories by Vaughn Heppner, E.E. Knight, Jason E. Thummel, Gregory Bierly, Mark Rigney, Judith Berman, Howard Andrew Jones, Dave Gross, Harry Connolly, and others, is here.

“Life on the Sun” is a complete 10,000-word novelette of adventure fantasy offered at no cost. It is the sequel to “Godmother Lizard,” which appeared here on Sunday, November 11th, 2012, and which Louis West at Tangent Online said, “entranced me from the beginning… I highly recommend it.”

Read the complete story here.

New Treasures: Dream Castles: The Early Jack Vance, Volume Two

New Treasures: Dream Castles: The Early Jack Vance, Volume Two

Dream Castles-smallI spent this past weekend at Capricon 33, a local Chicago science fiction convention. The panels and readings were excellent, and perhaps the highlight was a Saturday night panel titled “Judging a Book by Page 119.” Steven Silver, Rich Horton, Kelly Strait, and Helen Montgomery read page 119 of some of their favorite novels, and the audience was left to guess the book. Someone in the back row correctly identified Poul Anderson’s The High Crusade, and I was pretty close with Robert Holdstock’s Mythago Wood trilogy (although I got the exact book wrong), but the panelists  managed to stump us on Iain M. Banks Consider Phlebas, Patrick Rothfuss’s The Name of the Wind, Saladin Ahmed’s The Throne of the Crescent MoonRange of Ghosts by Elizabeth Bear, The Little Country by Charles de Lint, and many others.

I can’t spend more than an hour or two at a good convention without realizing I’m not reading enough good books. I scurried to the Dealer’s room first chance I got and spent a few bucks in an attempt to rectify the situation. I found plenty of great treasures, but the real gem of the lot was the sole copy of the out-of-print Dream Castles: The Early Jack Vance, Volume Two, which I stumbled on at Larry Smith’s table.

I’ve been looking for a copy of Dream Castles for nearly a year — ever since I bought the first volume, Hard Luck Diggings. Both were published by Subterranean Press, and both gather early pulp fiction from one of the greatest 20th Century science fiction and fantasy writers.

Dream Castles collects short stories and novellas from Astounding Science Fiction (“I’ll Build Your Dream Castle,” Sept. 1947), Marvel Science Stories (“Golden Girl,” May 1951), and many other pulps — including Fantastic Science Fiction Fantasy, Space Science Fiction, and Orbit Science Fiction. The short novel, “Son of the Tree,” originally appeared in the June 1951 issue of Thrilling Wonder Stories.

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The Weird of Oz Talks to a Troll

The Weird of Oz Talks to a Troll

brother word processorI got onto the World Wide Web relatively late in the game. Prior to 1999, I was still pounding away on a Brother word processor. It could play Tetris (all the shapes were a single color, orange, against a black screen). Connect to the Web it could not.

Then I got my first computer, modem, and dial-up service — just in time to enjoy the Y2K panic when we collectively feared our computers would crash and wipe out all our precious data as a special New Year’s Day surprise. That never came to pass; in fact, I still have a few old files from that floppy-disc-devouring dinosaur, dutifully transferred from one upgrade to another down the years. Though if I open them now, converting them from an ancient version of Wordperfect to Word 2007, the original text appears far down the page, embedded within dozens of lines of incoherent symbols, as if a foreword and postscript had been attached to my musings by an alien intelligence in an unknown tongue.

Most of us can probably recall what it was like when we first discovered the new vistas that were suddenly opened to us…The novelty of typing anything into a search engine and marveling at the thousands of possibilities that came cascading in response to our command. Text, visuals, audio, video — why, images moved and made noises on the virtual page before us! We were transformed into wizards, able to summon erudite knowledge or time-killing trifles (far too often the latter) with such ease that Prospero himself would be envious, and indeed might be tempted to trade in Ariel for a Dell.

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Dungeon Board Game from Wizards of the Coast

Dungeon Board Game from Wizards of the Coast

Dungeon board game from Wizards of the Coast
Dungeon board game from Wizards of the Coast

There were a lot of releases and announcements from Wizards of the Coast to get excited about in 2012, such as D&D Next, the Lords of Waterdeep board game, and the first four Dungeon Command faction packs (covered here and here). But one game slipped through the 2012 coverage here at the rooftop headquarters of Black Gate… in large part because it lacks the bells, whistles, and minis from some of these other games. But, at the same time, that’s part of its charm.

Dungeon (Amazon, B&N) is a straight dungeon crawl game at a bargain basement price ($19.99!) compared to almost any other RPG-related board game that you’ll find in the market these days. This is because there are no miniatures, just little cards and cardboard tokens.

This streamlined approach to the game design also makes Dungeon a pretty quick game to sail through. There isn’t the sort of intrigue that drew our Black Gate overlord John O’Neill into Lords of Waterdeep, but the goal is something that most gamers can get behind: the one with the most treasure wins.

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