Browsed by
Category: Writing

Weird Tales Reopens to Submissions

Weird Tales Reopens to Submissions

weird-tales-359aAttention all aspiring fantasy writers! (Yeah, I know that’s most of you.) Weird Tales has re-opened to submissions.

Now, I know you never read Submission Guidelines. But before you run off to send editor Marvin Kaye your latest short fiction masterpiece, I urge you to check out the guidelines. There’s lots of news — for example, the pay rate has dropped from 5 cents/word to 3 cents/word — but perhaps most interesting is the announcement that the magazine has shifted to themed issues. Upcoming themes include Elder Gods & Cthulhu (#360), Fairy Tales (#361) and Undead (#362), and if you’ve got a story in the latter two categories, the editors are especially interested:

Please know that each issue of Weird Tales – beginning with issue 360 – will be featuring a theme. This means that HALF of each issue will be devoted to strange and innovative takes on that theme. This also means that HALF of each issue will be devoted to the unclassifiable and eclectic tales that have always been the soul of Weird Tales.

Our current needs are… Stories for our Undead issue (#362). This issue is quite far along, but we seek unusual and radical takes on Zombies, Ghouls, chiang-shih’s, the Lich and other creatures yet undefined. Even vampires, if you have found a new wrinkle. Theme-related poetry is welcome.

We also have a bit of space left in the Fairy Tales issue (#361), so if you have worked on something for us, send away.

Be sure you are submitting an unpublished story or poem.

Because we publish half of the magazine as unthemed content, you may submit any variety of fantasy including science fiction (though we will not use much of the latter). We are currently most interested in stories between 3,000-5,000 words, but longer stories are acceptable. However, it may take quite a while for a long or unthemed story to be published. Short shorts, i. e., flash fiction, are definitely of interest to us.

The complete guidelines are here.

Continued Fallout for Undead Press

Continued Fallout for Undead Press

undead-pressThe fallout from the very public feud between first-time writer Mandy DeGeit and Anthony Giangregorio of Undead Press (first covered here yesterday) continues today, with professional writers weighing in on the controversy. Neil Gaiman tweeted DeGeit’s original post, bringing thousands of readers to her blog, and now Adam-Troy Castro, Alyn Day, Richard Salter, Nick Mamatas and others have written about their own experiences.

Here’s Adam-Troy Castro, from his blog:

There’s recently been a flurry of posts about Undead Press, a small publishing house that a) doesn’t pay, b) allegedly humiliates its authors by inserting gratuitous rape scenes into their stories, without asking those authors if they want those rape scenes to be there, and c) has apparently published and continues to advertise a sequel to George Romero’s Dawn of the Dead, showing an absolute lack of respect for copyright or concern for the legal consequences… what I really want to address is that Dawn of the Dead sequel, an act of supreme arrogance… What Giangregorio has done is specifically, and deliberately, hijack the name of a better work and superior work to his sequel; he is specifically saying, “This is a sequel to Dawn of the Dead.” Which he has no right to do.

Alyn Day, another Undead Press contributor, relates how her story was also rewritten and retitled without permission.

Read More Read More

Dealing with a Nightmare Publisher

Dealing with a Nightmare Publisher

cavalcade-of-terrorSo there’s been a lot of recent attention to Mandy DeGeit’s frankly horrifying report of how her first piece of published fiction, “She Makes Me Smile,” was rather callously butchered by an amateur publisher, Undead Press.

The changes DeGeit describes include introducing an embarrassing error in the title (changing it to “She Make’s Me Smile”… what?) to re-writing whole sections, and altering several characters and plot points — all without informing her.

However the worst offense (in my professional opinion) was in how Undead Press treated DeGeit after she protested the changes.  Here’s an excerpt from the response she received from the publisher:

wow, i truly cant believe that e,mail. you go girl. this one one hell of a story about dealing with unstable writers… lets see. on the contract, it clearly says publisher has the right to EDIT work. you signed it. are you saying you are a dishonest and immoral person and will now try to deny you signed the contract? well i have a copy right here

and as for the story. the editor had a hard time with it, it was very rough and he did alot to make it readable. despite what you think, your writing has a long way to go before its worthy of being printed professionally. we did what we had to do to make the story printable. you should be thankful, not complaining. ah, the ungrateful writer, gotta love it. the contract also says any disagreements you have about the contract must be filed legally in Massachusetts and when you lose, you must pay all court costs.

so, we are done here. any more correspondences from you must be from your lawyer.

I’ve been a small press publisher and editor for over ten years and, if it’s reproduced accurately, that may just be the most thoroughly unprofessional piece of correspondence I’ve ever seen.

I want to be clear. Editors make mistakes. Lord knows I’ve made plenty. And there are certainly times when you need to change a story, often over the objections of the author. Judith Berman once called me “the most intrusive editor I’ve ever worked with,” and it was probably deserved. We worked on multiple revisions of her story “Awakening” before it appeared in Black Gate 10 and was nominated for a Nebula Award.

But I hope I’ve always been straightforward with my writers about changes I wanted, and why I wanted them. And far, far more important than that, I hope I’ve always treated my authors with dignity and respect. Because when you screw up (and you will), you’ll also need their understanding and forgiveness.

Any company that treats its writers the way Mandy DeGeit describes being treated does not deserve to survive.

The Return of SEP

The Return of SEP

sword-noirBack in 2004, a friend and I decided to become role-playing game publishers, possibly for the wrong reasons – we wanted publish our stuff rather than wanting to be publishers. Given that, we still went forward in as professional a manner as possible.

While we established Sword’s Edge Publishing as a business, I’m afraid I ran it as hobbyist. I made decisions based on my interests and enthusiasms. I should have been looking to build the brand and increase SEP’s audience. In the end, when I lost interest, SEP went to sleep.

It has only recently returned to bring forth some new games, and then quickly returned to its slumber. This last year, from April 2011 (when it released Sword Noir) to January 2012 (when it released the adventure Suffer the Witch), SEP did things a little different than it had before.

Read More Read More

Art of the Genre: When Great Art is actually Bad Art

Art of the Genre: When Great Art is actually Bad Art

Amazing isn't it?  Is originality dead, or is someone in Hollywood smarter than we give them credit?
Amazing isn't it? Is originality dead, or is someone in Hollywood smarter than we give them credit for?

I had a question proposed to me in my Saturday blog here on Black Gate concerning the multiple covers of Howard Andrew Jones’s The Desert of Souls. I’ll repost the question here.

I see a lot of photo-manipulation covers and hybrid photo/3D/digital painted covers, and I feel that a lot of them actually look pretty cheap and nasty. If I was Howard Andrew Jones, for example, I would be very happy with the first The Desert of Souls cover (100% digitally painted, stirring, full of life and movement, etc) and very unhappy with the second cover (a mish-mash of photo elements and, I don’t know? 3D elements? What’s going on with those faces? It almost looks like a romance novel cover.) What do you think about this trend?

I’m going to break this down into two different answers. The first will deal with The Desert of Souls, and the second on the current state of science fiction/fantasy covers in general.

The question immediately reminded me of Hollywood and their great marketing machine. In 1990 Paramount Studios released Hunt for the Red October. The movie cost roughly $30 million to make and grossed $200 million worldwide, which is to say it was an enormous success. The movie poster featured a shadowy submarine, Sean Connery’s face, all in black and red, and the title in white lettering.

Read More Read More

Angry Robot’s Door Is Open

Angry Robot’s Door Is Open

Whistle for your post owl, conjure your djinn, geas an itinerant minstrel or passer-by into delivering your parcel: genre publisher Angry Robot is accepting unagented manuscripts for the next two weeks. And they’re interested in classic fantasy only.

What we’re not looking for:

Anything other than classic fantasy – swords, magic, kingdoms, castles. You might describe it as high fantasy, epic, magical, low, classic, medieval, or whatever. If you’ve written an urban fantasy or supernatural modern day chiller, that’s great, but not what we’re wanting this time around. … If it has castles, kingdoms, magic, swords, dragons, you’re on the right track.

The mystical portal will remain unlocked from April 16-30. Alas, this doesn’t help me but maybe it helps you. Just be sure to remember your old chum Jackson when you’re writing the Acknowledgments page.

In Defense of Elves

In Defense of Elves

hornsofruin1I’m in the middle of another book, this one my fourth, and the first in a series of four. But writers are always in the middle of a book, always writing the next book, always revising the current one. And, worst of all, always reviewing and revising and dwelling endlessly on the books of the past.

One of the great things about the Arts is that you create specific works that are pretty much a time capsule of who you were and what you were capable of doing at one discrete point in your life. Each book is a little piece of you that you leave behind in the time stream, and every time you open it you get to re-live and remember what it was like to write that book. It’s a little bit like having a conversation with a younger self.

I don’t mean to sound pretentious when I say things like that. I think too much about what it means to be a writer, how we go about coming up with worlds and gods and believable characters, and then translate those ideas into words in such a way that a reader can experience them as well. Let’s be honest, words are probably the crudest, clumsiest, most difficult to wield of all the creative arts. We depend so much on the imagination of the reader. A writer doesn’t even get to read the book to the writer, and instead has to depend on the reader’s ability to pace the sentences correctly, read the dialogue with the right tonality… everything. It’s troublesome, when you really think about it. This is why I encourage you to go to readings when you get a chance, if only to hear the words in the writer’s voice.

Anyway. One of the books I’ve written is The Horns of Ruin, which was published by the fine folks at Pyr Books in 2010. I’ve been thinking about it a lot recently because what I was trying to do when I started that book is similar to what I’m trying to do with the current work. But at some point I changed my plan and went in a different direction.

Read More Read More

Finding the Balance: Workshopping

Finding the Balance: Workshopping

galahesh-cover-v2-medOver the past year, and as I prepare for the release of my second book, The Straits of Galahesh, I’ve been interviewed a number of times. I’m often asked about the process of writing and how I cut my teeth as a writer. I went fairly “workshop heavy,” and I thought this would make for an interesting discussion for those who are just getting into writing.

I started workshopping not with a local group (I was traveling too much for that), but with an online community—Critters, to be specific. After a few months with Critters I moved on to the Online Writing Workshop, which worked very well for me for years. In terms of instructor-led workshops, I’ve been to Viable Paradise, Writers of the Future, Orson Scott Card’s Literary Bootcamp, and Clarion. I took a bit of a break after Clarion, but then attended Starry Heaven I and II in Flagstaff, AZ, a peer-to-peer workshop run by S.K. Castle that was modeled off of Charlie Finlay’s Blue Heaven. I enjoyed those so much I started Wellspring, another Blue Heaven offspring. I ran the first last summer in Lake Geneva, WI, and I’m running the second this coming summer, just before WorldCon in Chicago.

If it wasn’t obvious from that list, I strongly recommend workshopping. If you come with the right attitude and the right expectations, it will take your writing much farther than you could have brought it on your own. The greatest strength of workshopping, in my opinion, is the wealth of knowledge that others will bring to the table, things your own set of experiences and knowledge haven’t led you to.

Strangely, when you workshop you’ll find that you’ll gain insight from what other writers find in your work, but you’ll soon learn that you get as much benefit or more from critiquing work that others have also critiqued. You won’t be working with your own material, where you will inevitably have blind spots. You’ll be working as a first reader, as will the other writers, and it’s in comparing how well (or not) you found issues in the writing that you’ll learn. And so, pay close attention to what others have said about work you’ve also critiqued. See what you missed and then start taking notes. Identify your blind spots and then create stories that expose those weaknesses. Actively work to strengthen those muscles, and soon you’ll find them becoming strengths, or at least not liabilities. What I said about experimenting earlier? This is why you experiment. To become stronger in your craft with targeted exercises.

In these early days, enter with an open mind and an open heart. Learn from the other writers. Try not to get defensive. Absorb. And for the love of all that is good, experiment. You may want to write a particular type of fiction—for me it was epic fantasy—by try other things on for size. It will only help you as you progress.

Read More Read More

Range of Ghosts

Range of Ghosts

range-of-ghostsI’ve always wanted to write an epic fantasy.

A real epic fantasy, something with sweep and scope, tumbling empires, wizards and warlocks, monstrous fantastical beasts and horses of supernatural speed and stamina and crooked old gods vying for power. Something in the sword-and-sorcery mode, but not exactly a Leiberesque low fantasy… or a Tolkienesque high fantasy either. Rather, a book–a series of books, really, because what I had in mind wouldn’t fit in a hundred and fifty thousand words or so–in which the fate of kingdoms hung in the balance, but which wasn’t uncritical of the role of kings.

I wanted to write a book that had the sense of scope and sense of wonder of the books I loved as a young adult… but I kept running into the same problem.

There’s so much epic fantasy out there. And so much of it looks strangely similar. Not identical, of course… but like different chefs’ versions of the same recipe. The ingredients are all the same.

I’m a fan of Guy Gavriel Kay’s Fionavar books, for all their slightly string-pulling manipulativeness. I love the way he takes every possible overplayed trope of fantasy and dumps them all into the same pot–and then pokes them with sticks and makes them fight. But I knew I didn’t want to do that. I wanted a narrative with elements of quest in it, but not simply a quest to reclaim or destroy the magic widget that makes the story go. I wanted a book that would shift scenes from city to city, from culture to culture — and I knew I wanted a world that wasn’t inhabited by nothing but Europeans.

In fact, I was pretty sure I wanted to dispense with the Europeans all together.

In the meantime, I was researching Central Asia and North Africa and their border cultures, and trying to come up with my own world inspired by those settings but not too derivative of them. I didn’t want to write a historical fantasy — or even an ahistorical fantasy, like Conan, which purports to take place in the antediluvian history of our own earth. I very much wanted a fantasy world, it’s own place, with a few thousand years of history as backdrop.

Read More Read More

Art of the Genre: Why and how I build a Kickstarter

Art of the Genre: Why and how I build a Kickstarter

lyssa-lobby-card-kickstart-lockwood-serpent-2Yes, yes, I’m trying to keep up with my Kickstarter theme each Saturday, but as I’m releasing a new Kickstarter myself, and its progress will be tracked right here on Black Gate at the bottom of my posts, I thought I’d show you what I was thinking as I did it. Keep on sharing the knowledge, you know, because the more people I can help get onto this platform, the better it is for all those already using it. So, here is a run down of what goes on in my head as I start one of these projects.

First, I go back into my ‘nostalgia archives’ and find something I loved. In this case it was the old-school shared anthology. Considering what it would mean to bring something like this back, especially since I work for a short fiction publisher in Black Gate Magazine, I couldn’t resist the temptation.

To do this, however, I needed authors that filled the bill, so I promptly went out and got some, eight to be precise. With these creative folk in the fold, I then created a website to host as a kind of creative sand box for all the authors to help build a world in. I decided we’d start small, inside a single city, and work our way out from there as success allowed.

However, you know me, I couldn’t do this without art, so I got an artist to start doing conceptual work on the world using the ideas of the authors and myself. Then, once concept art was in play I found a cover artist who had no peer in the fantasy genre, and signed him on as well. [Note: You would be surprised how much creative people love the thought of working freely on stuff like this, especially after spending the bulk of their time doing what others want instead of what their own creative mind is telling them.]

Read More Read More