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When Is An Apocalypse Not an Apocalypse?

When Is An Apocalypse Not an Apocalypse?

Damnation Last week, I was talking about apocalyptic novels – both Fantasy and SF – that I have on my shelves, and once again I got some very interesting and stimulating commentary. There are quite a few recommendations in those comments – along with some great ideas – so I’d advise you to have a look.

I was a bit chagrined when one of the commenters mentioned Roger Zelazny’s Damnation Alley (1969) as an example of post-apocalyptic SF. Like the other books I cited, this one is on my shelves, and as a big fan of his, I don’t know how I missed it. I’m going to talk about it, and about another of Zelazny’s novels, This Immortal (1965/66), but first, a little clarification.

One of the things we got into in the comments was exactly what we meant by “apocalypse” and “post-apocalyptic.” Now, as someone who not that long ago had a little rant about definitions, I probably should have been clearer about what I meant by those particular terms. Not that there was any name-calling or hair-pulling in last week’s comments. Just that I should have been more careful to follow my own advice.

Here’s my take on it: The existence of a precursor society is insufficient to make a story post-apocalyptic. An apocalyptic event brings about the “end of the world as we know it.” It should happen abruptly, not slowly over the course of time, as with the fall of the Roman Empire, or the disappearance of the civilization of the Caids in my own Dhulyn and Parno Novels. The new, post-apocalyptic society should be starting, effectively, from scratch. Maybe they’ve retained some “stuff” from the previous civilization, even some of the political or social ideas, but their world has changed in a way that can’t be changed back. The apocalyptic event can be natural or man-made – and I’d include magically created events in the latter category.

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A Year of Writing Franchise Fiction

A Year of Writing Franchise Fiction

...a chance to follow in the footsteps of my heroes Ronald Welch
…a chance to follow in the footsteps of my heroes Ronald Welch…

“Would you like to be paid to write Historical Adventure set in the Wars of the Roses?”

“Well I really wanted to write a literary novel set in the Wiemar Republic about Great War veterans coming to terms with their fractured lives, but: Yes.”

That’s roughly the Skype conversation I had a year ago, except I just made up the bit about the literary novel.

This was a chance to follow in the footsteps of my heroes Ronald Welch and Harold Lamb. It was difficult to say yes without sounding unprofessional (by swearing and whooping, e.g.).

I’m supposed to say something like: This ushered in a crazy year etc etc.

It wasn’t like that.

You just can’t write fiction day in day out if your life is Hollywood-crazy, perhaps with a Manic Pixie Dreamgirl jogging your arm. Almost all the professional writers I know have tranquil home lives and sane routines balancing work and social life.

Nor can you actually have much output if you lead a cinematic creative life, staggering to your keyboard after a booze-fueled night of carousing, then spending long hours angsting about your imagery.

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The Series Series: Marshal Versus the Assassins by M. Harold Page

The Series Series: Marshal Versus the Assassins by M. Harold Page

Marshall Versus the Assassins-smallOf the many excellences in Marshal Versus the Assassins, M. Harold Page’s story of a real historical crusader trying to avert a crusade, the most remarkable is Page’s rendering of physical combat. There are so many reasons this stand-alone adventure in the Foreworld Saga could be subtitled Don’t Try This at Home.

Since you’re here reading Black Gate, odds are you’re a fight scene connoisseur. You’ll have read some classic set-pieces, and some classic blunders. You may even have read this post, which discusses the biggest pitfall most writers face when they set out to learn how to write a fight scene: the counterintuitive way a blow-by-blow approach to even the most exciting events can turn tedious. Writers who overcome that problem generally do it by intertwining the physical blow-by-blow fight choreography with the things fiction can render and film can’t — most of them aspects of the viewpoint character’s inner life.

What Page does more and better than any other fantasy writer I know is intertwine the viewpoint character’s complete sensory experience during combat. As a practitioner and historian of Europe’s lost martial arts traditions, Page knows in muscle memory how each weapon his crusader characters use feels in the hand, in the heft, and in the mailed body it strikes. All of us who write fantasy that includes fight scenes try to convey this kind of sensory vividness and immediacy. The difference in results between a writer who’s relying on research or imagination and a writer who has dedicated years to mastering the things his characters have mastered is immediately apparent.

I was about to say the difference was apparent on the page, but for much of the time I spent reading the fight scenes, I wasn’t really paying attention to the existence of a page. It would be more accurate to say the difference is apparent in the reader’s mirror neurons.

I love reading a book that I couldn’t have written, one that displays writerly chops totally different from mine. Of course, the thing Page makes look easy that I struggle with as a writer is not the only virtue of this book.

For instance, there’s the delightful blank spot in history that Page imagines his way into.

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Robin Hobb on What’s Wrong with Epic Fantasy

Robin Hobb on What’s Wrong with Epic Fantasy

Robin Hobb Ship of Destiny-smallOver at SF Signal, Andrea Johnson has put together one of the more interesting round-robin interviews I’ve read in a some time. As part of their Mind Meld series, she asked eight well known fantasy authors — including Martha Wells, Melanie Rawn, Sam Sykes, and Robin Hobb — to answer the question “What’s Wrong with Epic Fantasy?”

Many of the answers are both fascinating and insightful. Martha critiques the current trend towards multiple viewpoint characters (“A perfectly valid style, but… when it’s done wrong, it’s tedious”), Marc Alpin comments on the necessity to switch gears between books (“Some readers, especially those who wanted more of book one, freak out and think they’ve been cheated”), and Patrick Tomlinson discusses inevitable book bloat (“The longer an author writes inside a world, the longer the books tend to become.”) But it was Megan Lindholm, aka Robin Hobb, who I thought had the most salient comment, pointing out that the rise of independent publishers has also unleashed a host of amateur marketeers, whose newbie mistakes have left us with countless books that are misrepresenting themselves on the shelves:

I’m going to commit heresy here. I think that old time publishers are actually better at targeting the audience and showing readers the books they want than our current climate of ‘Everyone quick, promote a book you like’ is. Authors see their own books differently from how their publishers see them, and some of the author promotions I’ve seen led me to expect one sort of book and then [they] delivered another… I think that some (not all) of the people who are hired to create the book trailers don’t really know much about marketing… They make terrific trailers, and I get so excited to read the book, I buy it, and then think, ‘Well, this is a pretty good book, but it’s not at all what I thought it was going to be…’

To find a book that you really want to read, I recommend going to a bookstore (a big building sometimes made out of brick and mortar where they sell books made out of paper), and talk to the book seller (a person who knows all about what she or he is selling)… If you do not have a bookseller who can do this, then I am very sorry for you. Try your librarian.

Read the complete article here.

Where are You When You Turn Out the Lights?

Where are You When You Turn Out the Lights?

Winter-Castle2-smallLast week I was talking about travelling, and the journey, in Fantasy, and SF. I noted that since most Fantasy uses a pre-industrial setting, journeys are generally undertaken on foot, via horses, or by (sailing) ship. However, there’s another aspect of pre-industrial living I’d like to address.

We recently had a bit of an ice storm in my area which left a lot of people  without power for several days – I say a bit of one because I lived through such a storm about 15 years ago which left quite a few more people without power for several weeks. I learned many things about living without electricity which possibly have no bearing on writing fantasy novels. For example: the Amish likely didn’t notice; it stops being an adventure after the third day; it’s considerably easier to deal with if you live in the country, in a house that predates the use of electricity; people always want to borrow our Lehman’s Non-Electric Catalogue after any prolonged power failure.

And I learned and several things which do.

For one thing, the lack of electricity or other reliable power sources has an impact on where people live, and therefore where you can set your story. You may have noticed that there aren’t a huge number of stories set in the winter, or that even northern barbarians don’t hang around their homelands very much. Bad weather of any kind is generally used as a plot device, but severe conditions take too long to deal with and use up too much story-telling time – unless, as I say, “always winter but never Christmas” is actually a point in the story.

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You Can’t Get There From Here

You Can’t Get There From Here

The Charwoman’s Shadow Unicorn-smallAre Fantasy and SF the genres of travel? I think so. With the exception of brilliant pieces like Julie Czerneda’s recent Turn of Light – where the whole story takes place in one remote valley – most Fantasy novels, and a great many SF novels, involve travel or journeys in a significant way.

The Odyssey, with its hero’s encounters with Cyclops, gods, witches and other monsters, was probably the first fantasy story of any length. Nowadays we tend to think of “epic” as having something to do with scale, but all literature originally designated by that term involved a journey.

LOTR is the most obvious, and likely the most influential example of the modern Fantasy journey, but there are others.  Lord Dunsany’s The Charwoman’s Shadow, and The King of Elfland’s Daughter, offer shorter travels, but predate Tolkien. We’ve seen quite a few more recent examples, such as  Elaine Cunningham’s Winter Witch, Tanya Huff’s The Silvered, and Naomi Novik’s Temeraire series, in which the journey forms the backbone and structure of the novel.

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You Can’t Go Home Again . . .

You Can’t Go Home Again . . .

A princess of mars-smallLast week I talked about my Window Theory of Emotional Response and I got some responses from people telling me about some books and films they’d encountered after the window had closed for them – and one or two who talked about works they’d loved once, but no more. Works where the window had once been open and was now closed.

It was pretty clear that I wasn’t talking about stuff we merely liked, or thought well of, but rather stuff that changed the world for us. Where the earth moved, the stars realigned and our understanding of the world was either fundamentally reordered or fundamentally approved.

We all know you can’t go home again. You’re not going to be able to relive that feeling of shock and awe, that feeling that the world just re-oriented itself, by rereading the book that did it for you or re-watching the movie or the TV series. Sometimes it happens that revisiting Parnassus leads us to feel it’s just a hill in Greece.

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Sherlock Holmes Tiptoes into the Public Domain

Sherlock Holmes Tiptoes into the Public Domain

Sherlock Holmes dang itAn American judge has ruled that Sherlock Holmes is in the Public Domain.

Say what? If you’re like me, you’ve had some trouble wrapping your head around the fact that Arthur Conan Doyle’s famous detective wasn’t already in the public domain. His first appearance, in the short novel A Study in Scarlet, was in 1887, and he appeared in a total of four novels and 56 short stories between then and 1927. To my mind that’s the pre-pulp era, roughly contemporary with the Old Testament and the Dead Sea Scrolls.

Let’s review. If most of Robert E. Howard Conan tales, published between 1932 -1936, are in the public domain — and in fact, virtually all literary works published before January 1, 1923 are no longer covered by United States copyright law — what’s the deal with Sherlock Holmes?

Well. Near as I understand it, the Conan Doyle Estate bases their claim on the fact that the last Holmes story was published in 1927, and the characters of Sherlock Holmes, Dr. Watson, Irene Adler, etc. were not truly completed until then. The Estate has challenged any production that tried to make use of the characters — and indeed, popular TV series like the BBC’s Sherlock, and CBS’s Elementary, have paid a license.

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World Building Historical Fiction using Military Thinking

World Building Historical Fiction using Military Thinking

WOTR SKII 255
“…when I got the gig to write Historical Adventure tie-ins for the Paradox War of the Roses game, I was a bit terrified.”

If you read my blog, you’ll know I’m not a great fan of authorial self loathing and all that angst. However, when I got the gig to write Historical Adventure tie-ins for the Paradox War of the Roses game, I was a bit terrified. Rather than angsting over my ability to tell a story — I’d signed the contract so it was bit late for that! — I was overwhelmed by the task of using a real world historical setting.

Obviously, I was afraid of missing an obvious facet of Medieval life and then being pounced at by some of the hundreds of thousands of members of the Living History/Historical Reenactment/SCA/HEMA community.

However, the most pressing problem was; How was I to grok a historical setting well enough for it to become a my sandbox? I’d tackled this once before when writing a YA Dark Age yarn and found that a lot of the thinking had already been done for me by a group whose lives and, sometimes, homeland relied on untangling the world in order to make systematic sense of it: the Military…

Though not all the conflict is physical,  an archetypal adventure story is not so different from a series of one or more combat missions. Simplifying greatly, military thinking makes sense of these on three levels:

  • Strategic – The broad movement of armies in the pursuit of long term objectives driven by economics, diplomacy, and politics; “In order to secure our flanks, we shall make this country submit to us and do so by invading from the north and seizing its capital city.”
  • Operational – Maneuvering towards objectives during the resulting campaigns and battles; “You will seize these bridges and hold them so that our tanks can use them.”
  • Tactical – Achieving the objectives through fighting anything from a fullscale battle to a squad level action; “You guys set the mortar up over there and lay down smoke…”

This gives us three different ways of seeing anything in our story world.

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This Will Be On The Test

This Will Be On The Test

Treasure IslandI don’t know whether it’s the controversy over the character Turiel in the upcoming The Hobbit: The Desolation of Smaug, but there’s been a big swell of interest lately in the Bechdel Test. You know what that is, right? Generally applied to movies and TV shows, it determines whether women are represented equitably. In order to pass the test,  there must be two female characters who have names; they must at some point speak to each other; they must speak about something other than men. Seems simple.

I remember my father once telling me that Treasure Island had no women in it. He seemed to think this was a good thing. He was wrong, of course, except that he was also right. What he didn’t realize was that the film he was familiar with had no women, but that wasn’t also true of the book. Jim Hawkins does have a mother.  We could argue, however, that the film guys got it right, since Mrs. Hawkins does little or nothing to forward the plot.

So Treasure Island, whether print or celluloid, fails the Bechdel Test.

Most films/shows don’t pass the test, even the ones we fantasy and SF lovers love the most. Big Bang Theory doesn’t pass, even though there are three named female characters (and not because Penny, as my friend Jim Hines has pointed out, has no last name). Stargate passes, at least SG1 – they were smart to make the doctor a woman, since that gives plenty of room for non-guy related conversation. It’s been a while, but I believe that Star Trek: Voyager passes (between Captain Janeway, B’lanna Torres, and Seven-of-Nine) and TNG as well – remember, the doctor’s a woman.

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