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Category: Vintage Treasures

New Treasures: Dungeons of Dread

New Treasures: Dungeons of Dread

Dungeons of DreadI continue to be impressed with Wizards of the Coast’s premium reprint program. It started with an inspired effort to get Gary Gygax’s original Advanced Dungeons and Dragons rules back into print in high-quality hardcovers. We’ve discussed it before — Scott Taylor looked at the original announcement back in August; I examined the corrected edition of Unearthed Arcana here, and we invited readers to win copies by sharing stories of their game characters here.

It’s a praise-worthy undertaking indeed. But like a lot of folks I still have copies of Gygax’s bestselling rulebooks, so while I’m glad modern gamers – especially OSR players – can easily get copies of the finest RPG ever written, to me it was chiefly of academic interest.

All that changed with the release of Dungeons of Dread, which collects four classic AD&D adventure modules written by Gary Gygax and Lawrence Schick, originally released between 1978 and 1982. Dungeons of Dread puts some of the genre’s most famous early adventures – which previously existed only in yellowing softcover pamphlets – in hardcover for the first time, complete with maps and all the original black-and-white interior art.

Dungeons of Dread gathers the first four S-series adventures: Tomb of Horrors, White Plume Mountain, Expedition to the Barrier Peaks, and The Lost Caverns of Tsojcanth. I’ve discussed S1: Tomb of Horrors recently, and I admit I’m not much of a fan. A masterpiece of design, the module is a player-killer extraordinaire, and not a lot of fun. I’ve never read White Plume Mountain, but I’m certainly familiar with the gonzo Expedition to the Barrier Peaks, one of Gygax’s most esoteric creations, a module created to merge AD&D and Metamorphosis Alpha by placing adventurers at the crash site of an alien craft high on a desolate mountain peak.

But The Lost Caverns of Tsojcanth is one of the finest adventures ever created. Twice the size of Tomb of Horrors, Tsojcanth is an old-school dungeon crawl which introduced a host a new monsters (later collected in the Monster Manual II) and challenged the players to cross a dangerous wilderness and multiple levels of an ingeniously designed subterranean lair, before coming face-to-face with Drelzna, the vampiric daughter of long-deceased archmage Iggwilv. Gygax built on the plot threads he carefully laid here in its loose sequel, WG4: The Forgotten Temple of Tharizdun.

All four adventures were collected in a slightly abridged form, revised to form a connected campaign, in the softcover Realms of Horror in 1987, which is now long out of print. But this is the first true permanent edition. For me, it is also the first must-have release in WotC’s premium reprint line, and I hope it is only the first of many to come. I’d love to see, for example, similar treatment for Gygax’s Against the Giants and Descent in the Depths adventures, and of course The Temple of Elemental Evil — copies of which demand outrageous prices on eBay.

Dungeons of Dread was published by Wizards of the Coast on March 19. It is 192 pages in hardcover, priced at $39.95. There is no digital edition.

Fantastic Science Fiction Stories, December 1959: A Retro-Review

Fantastic Science Fiction Stories, December 1959: A Retro-Review

Fantastic Science Fiction Stories December 1959As promised, a return to Cele Goldsmith’s years at Amazing and Fantastic. This issue comes from quite early in her term.

Last time I looked at Fantastic, I noted the subtitle “Stories of Imagination,” and I commented that much of the magazine remained Science Fiction, despite the Fantasy-leaning title and the ambiguous subtitle. This issue, by contrast, is subtitled “Science Fiction Stories” – an apparently deliberate rejection of the fantastical element. Turns out this subtitle had begun only with the September 1959 issue, and it lasted only through September of 1960, being supplanted by “Stories of Imagination” in October.

Interesting is a letter in this December issue from R. D. Miller, stating that with the September issue: “I took one look at the logo and the worst had happened: Fantastic Science Fiction Stories.” The letter in its whole praises the previous Fantastic for being a home to fiction in the Weird Tales tradition, and laments the apparent plan to discard that in favor of “the Science Fiction monster.”

The response from the editors (don’t know if Goldsmith or Editorial Director Norman M. Lobsenz wrote these) goes: “You want a magazine with 90% bad fantasy? Or one with 50% first-class fantasy and 50% first-class s-f?” (Logically, they should have been able to have a magazine with 50% first-class fantasy and 50% bad fantasy instead, right?)

The cover is by Edward Valigursky, illustrating Poul Anderson’s Flandry story “A Message in Secret.” I must say the man on the cover looks nothing at all like my image of Flandry.

Interior illustrations are by Mel Varga and Leo Summers. Interestingly, the cover of the Ace Double edition of “A Message in Secret,” retitled Mayday Orbit, is also by Valigursky – not as good, Flandry in a cold suit so not recognizable, but noticeably the same depiction of the “Prophet’s Tower” on each cover.

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Vintage Treasures: The Blind Spot, by Austin Hall and Homer Eon Flint

Vintage Treasures: The Blind Spot, by Austin Hall and Homer Eon Flint

The Blind SpotAll right. Listen up, all you young fantasy punks. I know you’re out there, devouring contemporary fantasy by the truckload, while I’m trying to school you on the forgotten classics of the past. I know you’re not listening, because I rarely paid attention to the crotchety old-timers who tried to get me to read forgotten fantasy classics 30 years ago. I was too busy with Lord of Light, Bridge of Birds, Watership Down, and Swords Against Death.

Eventually, of course, I learned the error of my ways. I began to listen to my elders, and appreciate the glory of the pulp era of fantasy. I read the books they passed to me, and gradually became wiser, more worldly, healthier, and better looking, with fuller and more lustrous hair and better posture.

Mostly. I didn’t read, like, everything they foisted on me. Because Star Trek was on in the afternoon, and Dr. Who in the evenings (the Tom Baker episodes, naturally), and a lad needs some down time.

Now, these Vintage Treasures articles are my vehicle to pass along the accumulated knowledge and wisdom of a fabulously well-read generation (i.e. old people) to the eager and outstretched hands of the readers of tomorrow (you lot). That’s admittedly harder to do with the great classics of fantasy I haven’t read yet. Theoretically though, it might be possible to duck some of my personal responsibility by passing them along instead.

In short, skipping a generation and cutting out the middleman. Now pay attention, because this is where you come in.

I am tasking you with a sacred undertaking, upon which the very future of our beloved genre rests: to read, appreciate  and evangelize the great works of 20th Century pulp fantasy. The ones I never got around to, anyway. So I can get back to that Season Two Star Trek DVD which arrived last week. Appreciate it.

Let’s start with The Blind Spot, by Austin Hall and Homer Eon Flint. What’s it about? I have no idea. If you were paying attention, you’d have clued in to that. But right there on the cover Ace Books calls it “The most famous fantastic novel of all time,” and the esteemed Forrest J. Ackerman shouts out the word “Fabulous!” That should be good enough for you.

The Blind Spot was published in 1921 as a serial in Argosy-All Story Weekly, and reprinted by Ace Books in 1964, with a doubtlessly fascinating and informative introduction by Ackerman that would have made writing this post a lot easier if I’d known about it 15 minutes ago. It is 318 pages in paperback for 50 cents. Finding a copy is left as an exercise to the reader (I got my copy on eBay for under a buck.) And get a move on, the cultural heritage of fantasy is at stake. But no pressure.

Tomb of Horrors Gets a Fourth Edition Makeover

Tomb of Horrors Gets a Fourth Edition Makeover

Tomb of Horrors 4th EditionOne of the more intriguing treasures I brought home from the Paris Fashion Week of Games last week was the compact new edition of Gary Gygax’s famous player-killer Tomb of Horrors.

Now, if you don’t play role playing games yet still find the name Tomb of Horrors oddly familiar, it’s probably because it’s a touchstone of considerable significance in geek culture and you’ve come across one of the many modern references to it. Most recently, for example, it featured in Ernest Cline’s best-selling novel Ready Player One, which is set in a virtual reality world created by a fan of Tomb of Horrors. Or maybe your older brother’s beloved 10th-level paladin was killed by an unspeakable thing 20 minutes after he set foot inside the Tomb, and he’s been suffering from PTSD ever since, muttering the name Acererak and shuddering uncontrollably.

The original Tomb of Horrors was released in 1978; it’s one of the best-selling Dungeons and Dragons adventure modules of all time. I’m not sure why, to be completely honest. You don’t have fun playing Tomb of Horrors, exactly. And it has certainly killed far, far more player characters than it has rewarded. You know the phrase “Bad things happen to good people?” It was first spoken by the few, shell-shocked survivors of Tomb of Horrors.

Despite — or perhaps because of — its killer rep, the module is still highly regarded today, and has been remade and expanded several times, most recently as a 4th Edition hardcover by Ari Marmell and Scott Fitzgerald Gray in July 2010. This isn’t that version. This is a bare-bones conversion of the original adventure for 4th Edition rules, written by Scott Fitzgerald Gray and mailed out to members of the RPGA as part of the DM Rewards program. Instead of the separate art booklet — one of the most famous features of the original release, which allowed players to gawk in wonder at detailed renderings of the horrific things that had just killed them — this edition incorporates most of the original art into the body of the module. The cover is also recycled from the 2002 Greyhawk novel of the same name by Keith Francis Strohm (which we last discussed in “The Seven Greyhawk Classics of the Ancient World,” here).

For all that, it’s still fun to sit down and re-read Gygax’s original sadistic masterpiece again. The layout is clean and attractive, and the map of Acererak’s tomb has been given new life as a detailed color fold-out. Since it was never offered to retailers it’s a little tricky to find, however, and prices vary widely. As it was originally offered for free, some folks re-sell it at a reasonable price; but the average asking price I found on eBay was just over $50. I paid $7 for a shrinkwraped copy at auction.

Tomb of Horrors, by Gary Gygax and Scott Fitzgerald Gray, was published by Wizards of the Coast in 2010. It is a 4th Edition Dungeons & Dragons adventure for five 9th-level characters. It is 36 pages in softcover, with a loose cardstock cover and a fold-out color map. It has no price.

Vintage Treasures: Was Morlock Night by K.W. Jeter the First True Steampunk novel?

Vintage Treasures: Was Morlock Night by K.W. Jeter the First True Steampunk novel?

Morlock nightI have vivid memories of watching George Pal’s science fiction thriller The Time Machine — based on the classic novel by H.G. Wells — in a theater, even though it came out in 1960, four years before I was born. Likely I saw it in an auditorium during a Cub Scouts movie night, or something. In any event, I remember the Morlocks. Scary, scary dudes.

In the last ten years there’s been an explosion of sequels to classic fiction. You don’t have to look far to find examples; not with Oz the Great and Powerful playing in theaters, and shelves and shelves of Sherlock Holmes and Jane Austin sequels crowding bookstores.

Typically, however, K.W. Jeter — the man who created the word “Steampunk” — was there first, with the novel Morlock Night in 1979. Morlock Night explores what might have happened if the Time Traveler’s wonderful machine fell into the hands of the Morlocks and they used it to return to Victorian England and turn London into their new hunting ground.

Morlock Night is full of surprises, as the premise becomes the launching point for a fast-paced fantasy involving King Arthur and Merlin, Excalibur, an ancient Atlantean submarine, and the fabric of the Cosmos being torn to the ripping point by the paradoxes of time travel… standard steampunk fare by today’s standards, but that was pretty wild stuff in 1979.

In his now-famous letter to Locus in April 1987, Jeter was the first to use the word “steampunk” to describe this book, and the strange and exciting new sub-genre of retro-adventure fantasy also being written by Tim Powers and James Blaylock:

Personally, I think Victorian fantasies are going to be the next big thing, as long as we can come up with a fitting collective term… like “steampunks,” perhaps…

Morlock Knight was out of print for over three decades, until Angry Robot reprinted it in a handsome new edition in April, 2011. It was originally published in paperback by DAW in June 1979, with a vivid (and very yellow) cover by Josh Kirby, who later became renowned for his Discworld covers (click the image for a bigger version). It is 156 pages, originally priced at $1.75; the new edition is $7.99 ($6.99 for the digital version).

Fantastic, January 1965: A Retro-Review

Fantastic, January 1965: A Retro-Review

Fantastic Stories of Imagination January 1965Now an issue of Fantastic from very late in Cele Goldsmith Lalli’s tenure. I’ll note first that the subtitle of the magazine is “Stories of Imagination.” What this means, it appears, is that Fantasy is allowed, but not required.

I had a notion that Fantastic at this time was a Fantasy magazine, but that’s not the case yet. (It was, pretty much, by the time I was subscribing, during Ted White’s era in the mid-70s.) It should be noted, however, that  from September 1959 to September 1960 the subtitle was “Science Fiction Stories” – so certainly “Stories of Imagination” implies a more wide range of stories.

I suppose that in 1965, Fantasy was not yet a self-supporting category – Tolkien’s books were just about then exploding in popularity, and I guess it was with those that a separate category was born. Indeed, the “standard history” places the origin of Fantasy as a truly separate category in the mid-60s, pushed not only by Tolkien, but the success of Lancer’s Conan reprints – in a sense, the deal was sealed with Ballantine’s Adult Fantasy series in the late 60s, and things were confirmed with Terry Brooks’s The Sword of Shannara and then Stephen R. Donaldson’s Thomas Covenant series in the mid-to-late ’70s.

The cover is by Ed Emshwiller, illustrating John Jakes’s short story “The Girl in the Gem” (who for once doesn’t look like his wife Carol). Interiors are by Emsh and Schelling. Besides house ads, there are full page ads for the Rosicruans, and for the Consumer Service Company (purveyors, it seems, of flashlights and such). Also, there are spot ads for C.A.R.E., Hollywood Music Productions (looking for songwriters), and for G. P. Putnams (advertising Farnham’s Freehold)).

The editorial, signed as usual by Norman Lobsenz, discusses the character of Brak the Barbarian (hero of the Jakes cover story), comparing him to Conan and Fafhrd, to Brak’s advantage. (I can hardly agree.)

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Vintage Treasures: Nifft the Lean by Michael Shea

Vintage Treasures: Nifft the Lean by Michael Shea

Nifft the LeanMichael Shea is one of the most fascinating characters in the genre. Consider this biographical tidbit from his Wikipedia entry:

At a hotel in Juneau, Alaska, Shea chanced on a battered book from the lobby shelves, The Eyes of the Overworld by Jack Vance (1966). Four years later, after a brief first marriage and one year hitch-hiking through France and Spain, he wrote a novel in homage to Vance, who graciously declined to share the advance… It was Shea’s first publication, A Quest for Simbilis (1974), and an authorized sequel to Vance’s two Dying Earth books then extant.

Nowadays we’d call that “fan-fiction,” and read it online. In 1974, A Quest for Simbilis was published in paperback by DAW books, and it launched Michael’s career — a career that has produced some of the most acclaimed fantasy of the past four decades.

Eight years after he burst on the scene with A Quest for Simbilis, Michael published one of the most important works of modern sword and sorcery: Nifft the Lean, a collection of four linked novellas published in paperback by DAW in 1982. It won the World Fantasy Award for year’s best novel, and accolades from every corner of the genre.

Nifft has reappeared several times since, first in The Mines of Behemoth (Baen, 1997) — collected with Nifft the Lean as The Incompleat Nifft (Baen, 2000) — and most recently in the novel The A’rak (Baen, 2000).

However, I’ve never read the original Nifft the Lean, and when I stumbled on a copy in a collection of DAW paperbacks I purchased last month, I decided it was time to rectify that. The marvelous Michael Whelan artwork is reminiscent of many other DAW S&S titles of the time, especially Michael Moorcock’s Elric books, and there’s a familiarity to it that I find very welcoming. I’m looking forward to reading the stories that inspired it.

Nifft the Lean was published in December 1982 by DAW Books. It is 304 pages in paperback, originally priced at $2.95. It is currently out of print.

Alex Bledsoe on “How I Discovered Silver John”

Alex Bledsoe on “How I Discovered Silver John”

Who Fears the Devil Planet StoriesJust last week, we announced the winners of our Best One-Sentence Reviews of Manly Wade Wellman contest, and published twenty of the best entries. Not too surprisingly, many focused on Wellman’s popular Silver John stories, tales of monsters and Appalachian magic.

Alex Bledsoe, author of The Hum and the Shiver and the forthcoming Wisp of a Thing, knows a thing or two about Appalachian magic himself. I was fortunate enough to hear Alex read from Wisp of a Thing at Capricon here in Chicago last month, and I’m looking forward to receiving my copy. So I was pleased (and a little surprised) to see Alex’s article at Tor.com last week, explaining how he only recently discovered Wellman’s Silver John tales — and came across his novels for the first time at Capricon, of all places:

When Tor released my first Tufa novel, The Hum and the Shiver, back in 2011, many people asked me if I’d been inspired by Manly Wade Wellman’s tales of Silver John. Although I knew of them by reputation, I’d never actually read them until last year, when Planet Stories published Who Fears the Devil? The Complete Tales of Silver John.

The resemblance, as is so often the case in comparisons like this, strikes me as mostly cosmetic. Yes, Wellman’s stories are set in a vague Appalachia, and yes, they involve magic and inhuman creatures. But they’re far more Lovecraftian than Tufan, with their invocation of things from other realities bleeding into ours and poking out around the fringes to snag the unwary… I’m delighted that the stories are so different from my own stuff, because that means I can devour them with a clear conscience. These stories are cool.

Further, before Capricon in Chicago this year, I didn’t even know there were full length Silver John novels. Rich Warren of Starfarer’s Despatch, a used-book dealer, clued me in, and I picked up After Dark based on his recommendation. And lo and behold, it was a real, literal page-turner that kept me reading when I should’ve been doing other, more important things (like writing, or parenting).

Ah, Starfarer’s Despatch — that explains it. Rich Warren and Arin Komins have had a hand in more than a few discoveries of my own. They sold me that paperback edition of Vampires I talked about last month, not to mention the only copy of Tales of Time and Space I’ve ever seen. There’s a great photo of the two of them in action in Howard’s Worldcon wrap-up from last year, too (and their website is here). True booksellers have magic of their own.

If, July 1961: A Retro-Review

If, July 1961: A Retro-Review

Worlds of If July 1961-smallI’ll get back to Cele Goldsmith’s magazines soon enough, but I happened to grab this issue of If, so it’s up next. This issue comes from very late in H. L. Gold’s official tenure as editor – Frederik Pohl became editor (officially) with the first issue of 1962. (I believe it’s generally regarded that Pohl was editor in all but name for some time prior.) During this period, the cover and spine read only If Science Fiction, though the title page still had “Worlds of” ambiguously placed, so that one could read it either If: Worlds of Science Fiction or Worlds of If Science Fiction.

The cover is by Dember, called “Operation Overlook,” not illustrating any story. (It’s a depiction of a manned satellite orbiting Earth, apparently watching for rocket launches and the like.) Interiors were by Wood, Larry Ivie, and West, and someone unidentified in one case. (Sometimes the illustrator was credited, sometimes I could read the signature, and in one case there was no signature and no credit.) There’s also a page called IFun, with two single panel comics, by Wagner.

Advertisements include the ubiquitous Rosicruans, U. S. Savings Bonds, and some in-house ads. Other features include Science Briefs, a puzzle, and a brief article about the Wendigo, by Theodore Sturgeon (on the masthead as “Feature Editor.”) There is also an attempt to start (restart?) a letter column, to be called Hue and Cry, though this single page only briefly quotes a letter from one Lawrence Crilly, requesting a lettercol.

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Vintage Treasures: Shadows of Yog-Sothoth

Vintage Treasures: Shadows of Yog-Sothoth

Shadows of Yog SothothLast week I wrote about the death of Lynn Willis, the legendary editor at Chaosium, who gradually became the mastermind behind Call of Cthulhu, one of the finest RPGs ever made. While at Chaosium Lynn helped write and edit no less than 54 Call of Cthulhu books and supplements like Cthulhu by Gaslight, as well as a host of other board games and products, including Arkham Horror, RuneQuest, Thieves’ World, King Arthur Companion, Stormbringer Companion, Carse, Tulan of the Isles, Atlas of the Young Kingdoms, and dozens more.

In honor of Lynn, I dug around this week to find those products that first captured my attention all those years ago. They weren’t hard to find, as they still occupy a place of pride in my collection.

When Sandy Peterson’s Call of Cthulhu was first released as a boxed set in 1981, the entire industry took notice. Here was the first truly appealing contemporary (or, at least, semi-contemporary) role playing game, which drew on the horrifying cosmic milieu and fabulous bestiary of none other than H.P. Lovecraft. It was an instant hit. But by itself, Call of Cthulhu was just a fascinating oddity. It wasn’t until Chaosium released Shadows of Yog-Sothoth, A Global Campaign to Save Mankind a year later that we realized what the game was truly capable of.

Shadows of Yog-Sothoth is an epic, self-contained campaign which first introduced role players to the kind of play demanded by CoC. Players who treated Cthulhu and his minions as simply big D&D monsters, chubby creatures ready to be harvested for their experience point value, were in for a rude awakening.

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