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Category: Vintage Treasures

The Ballantine Adult Fantasy Series: The Spawn of Cthulhu edited by Lin Carter

The Ballantine Adult Fantasy Series: The Spawn of Cthulhu edited by Lin Carter

The Spawn of Cthulhu edited by Lin Carter-smallThe Spawn of Cthulhu
H. P. Lovecraft and Others
Lin Carter, ed.
Ballantine Books (274 pages, October 1971, $0.95)
Cover by Gervasio Gallardo

Lin Carter edited more than one anthology for the Ballantine Adult Fantasy series. Up until now, I’ve not discussed any of them. One reason is that where I am sequentially, there have only been two. The other reason is it’s easier to discuss a single novel than the contents of an anthology.

I’m going to break with that practice for this particular entry in the series. Carter has built a thematic Mythos anthology with The Spawn of Cthulhu. Taking references to the work of other writers referenced in Lovecraft’s short novel “The Whisperer in Darkness,” Carter then proceeds to include either the story referenced or other stories written about the Old Ones mentioned.

I’m going to include some mild spoilers in this post. If that is of concern to you, then let this paragraph serve as your warning. The discussion will start after on the other side of the Read More link just below.

Let’s start with “The Whisperer in Darkness,” shall we? It’s 85 pages long, by far the lengthiest story in the book. The story concerns a folklorist at Arkham University named Wilmarth who is writing a series of newspaper articles debunking sightings of strange bodies seen in swollen rivers and creeks after a particularly bad storm in Vermont. The articles generate some lively discussion in the paper, and are eventually reprinted in Vermont papers.

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Those Thrilling Days of Yesteryear

Those Thrilling Days of Yesteryear

boothillAs my children will tell you, a frequent refrain around my house is “I’m so glad I was a kid in the 1970s.” I say it often enough that my teenage daughter – Lord, help her – is starting to wish she’d grown up during the “Me” Decade as well. I could probably write several posts about why I say this and why I say it with conviction, but I’ll spare my readers such blather at this time. However, I will explain how it’s pertinent to the present post.

Television during the 1970s was a funny thing. Outside of “prime time,” first-run programming was broadly limited to game shows, soap operas, news broadcasts, and, of course, Saturday morning cartoons. That left a lot of air time to be filled, which, coupled with new rules passed by the Federal Communications Commission intended to foster the creation of local content (but generally didn’t, at least in my neck of the woods), meant that I saw reruns of many, many old TV shows and almost as many old movies.

Even though I started watching most of this stuff because there was nothing else on, in retrospect, I’m glad that I did so. Not only did it expose me to content, genres, and actors with which I might otherwise have never become familiar, it also provided me with pop cultural connections to my parents, grandparents, and even just the older guys I’d later encounter in the hobby shops. That’s why, to this day, I’m very much a man out of time, with the tastes and interests of the generation before mine, such as my abiding interest in the Second World War. I suspect many of my age peers are similar in this respect.

One of those pop cultural connections to earlier generations was the Western, a genre that had peaked during the 1960s and was well on its way out the door by the time I was born. Yet, thanks to syndication, I got to see plenty of Westerns (as well as shows, like Gunsmoke and Bonanza, which were still being produced in my early childhood). It’s no surprise, then, that, once I discovered roleplaying games, I’d seek out any that recalled the Western TV shows and movies I’d enjoyed. The first – and, as it turned out, only – one I ever played was TSR’s Boot Hill, co-authored by Brian Blume and Gary Gygax.

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The End of the Story: Sorceress of the Witch World by Andre Norton

The End of the Story: Sorceress of the Witch World by Andre Norton

oie_324651kfYzNZDkAndre Norton’s Sorceress of the Witch World (1968) completes the trilogy begun with Three Against the Witch World and continued in Warlock of the Witch World. (Follow the links to read my reviews here on Black Gate). The trilogy itself is a continuation of Norton’s Witch World saga begun in Witch World and followed with Web of the Witch World.

The heroes of the first two novels, Simon Tregarth and his wife Jaelithe, mysteriously disappear at the beginning of the trilogy. Their triplets, born between Web of the Witch World and this trilogy, are searching for them. Each volume tells the adventures of one of the siblings, Kyllan, Kemoc, and Kaththea.

In Three, brothers Kyllan and Kemoc rescue their sister Kaththea from her forced induction into the ranks of the Witches and escape into the magically hidden eastern land, Escore. In addition, the warrior Kyllan’s talents are put to the test against a growing horde of vile enemies. In Warlock, the scholarly Kemoc travels across dimensions to rescue his sister from her evil suitor.

You can probably tell from the title that Kaththea herself takes center stage in Sorceress of the Witch World. For reasons related to her situation in the previous book, Kaththea is spiritually damaged. Sadly, for the reader that damage seems to have rendered her a little boring also. She narrates the entire story in a dull voice that distances the reader from the action.

At the end of Warlock, Kaththea lost most of her magical abilities. Now, fearing that stripped of her defenses she is vulnerable to control by the powers of Shadow, she decides she must return to the West and seek guidance from the very same Witches from whom she once fled.

While trying to cross the mountains back into the West Kaththea’s party is caught in an avalanche. She is taken prisoner by a hunter from the Inuit-like nomads, the Vupsall. She manages to escape from the tribe during a bloody attack on their camp by raiders. Armed with magical knowledge gleaned from the possessions of the tribe’s wise woman, she makes for a great ruined city nearby. Hoping to escape the forces of Shadow she still fears, she enters an old dimensional gate. She doesn’t know what lay on the other side, only hoping it will be some sort of sanctuary. What she encounters are tremendous dangers in an utterly alien world.

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Vintage Treasures: Grand Masters’ Choice, edited by Andre Norton

Vintage Treasures: Grand Masters’ Choice, edited by Andre Norton

Grand Masters' Choice-smallBack in 1988, there were only eight Grand Masters of Science Fiction. The Grand Master award is given by the Science Fiction Writers of America periodically to a writer with a lifetime of meritorious achievement. Robert A. Heinlein was the first, in 1975. (As of 2014, there are now 30; Samuel Delany received his award at the SFWA Nebula Awards banquet in May this year. See the complete list of winners here.)

For Noreascon III in 1988, NESFA Press invited Andre Norton to assemble a special collection of stories, one each from all eight Grand Masters — the story each author felt was their finest. The results were packaged with an introduction by Robert Bloch, plus comments on the individual stories by Andre Norton and her co-editor  Ingrid Zierhut, into Grand Masters’ Choice, a prestigious collection of SF and fantasy.

It’s interesting to see each author’s selection — and there are plenty of surprises. There’s a Fafhrd and the Gray Mouser novelette from Fritz Leiber, a Witch World novella by Andre Norton, a Reginald Rivers tale from L. Sprague de Camp, a Humanoids story by Jack Williamson, and four others.

Now, I probably have all of these stories in other collections. Somewhere. But I couldn’t resist this handsomely-packaged anthology, mostly because I’ve read almost none of the stories within and it was just too irresistible to have them all in one place.

The tales I’m most interested in reading are Andre Norton’s “Toads of Grimmerdale,”  which originally appeared in Lin Carter’s sword & sorcery anthology Flashing Swards! 2 — and which has been recommended to me several times in the past year — and “The Autumn Land,” a novelette by one of my favorite writers, Clifford D. Simak.

Here’s the blurb from the back of the 1991 paperback edition.

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Amazing Stories, July 1962: A Retro-Review

Amazing Stories, July 1962: A Retro-Review

Amazing Stories July 1962-smallBack to Cele Goldsmith’s tenure at Amazing/Fantastic. This is a pretty strong issue, with, notably and perhaps surprisingly, a strong “Classic Reprint” novelet, and a strong serial opener. (The shorter fiction is less impressive.)

The cover is by Lloyd Birmingham, a semi-regular at Amazing/Fantastic throughout the ’60s, who also had one cover for Analog, one for an Ace Double, and a couple more. But he was never well-known in the field. It illustrates the serial in this issue, part one of Keith Laumer’s A Trace of Memory, competently but not particularly specially. Interiors are by Birmingham again, Leo Summers, Virgil Finlay, Dan Adkins, and Austin Briggs.

Norman Lobsenz’s editorial discusses some evidence that may or may not support the Big Bang theory. (This was a couple of years before the discovery of the 3 degree background radiation of the universe.) The lettercol, “ … or So you Say”, features a long letter by Julian Reid complaining about two recent Mark Clifton stories (“Hang Head, Vandal!” and the serial Pawn of the Black Feet), following a very long defense of his work by Clifton himself.

This response may be the last thing Clifton ever published. (He died in 1963, and I am sure he published no more stories after “Hang Head, Vandal!”) I think Clifton gets the better of the argument, pointing out for one thing that Pawn of the Black Fleet (aka When They Come From Space) is a spoof, which Reid took altogether too seriously.

S. E. Cotts’s book review column, “The Spectroscope,” covers Damon Knight anthology A Century of Science Fiction, with very high praise for the stories, but some quibbling about Knight’s categorization of different aspects of the field; and J. F. Bone’s The Lani People, which Cotts considers not very original, but quite fun. There is a very brief “Benedict Breadfruit” squib by “Grandall Barretton” (Randall Garrett) … these are decidedly sub-Feghootian to begin with and this one is worse than usual. Ben Bova (or “Ben Ben Bova” as the TOC has it) contributes an article on “The Three Requirements of Life in the Solar System,” second in a four-article series on the possibilities of alien life, this one covering possibilities for life on other planets in our system.

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See a 1942 Pulp Magazine Rack in All Its Glory

See a 1942 Pulp Magazine Rack in All Its Glory

1942 pulp magazine rack picture-small

The Shorpy Historic Picture Archive, a terrific photo blog which posts vintage high-definition pics from the 1850s to 1950s, has posted an absolutely gorgeous picture of a 1942 magazine rack, crammed to overflowing with pulp magazines, slicks, comics, and much more. It’s a reminder of what newsstands were like in the heyday of the pulps. Visible in the (much reduced) image above are Astounding, Planet Stories, Famous Fantastic Mysteries, Future, Fantastic Adventures, and nearly a hundred others.

What’s truly unusual about this image is that it’s in color. The original image, however, is black and white — the finished product was hand colorized after nearly a year of painstaking detective work, matching the pulp images in the racks (sometimes barely visible) to actual covers. See the complete tale of the research involved here, and see the astounding high-resolution original (all 4.2 million pixels) here.

Judges Guild Premium Editions Coming

Judges Guild Premium Editions Coming

JudgesGuild_KelnoreWhen I began playing Dungeons and Dragons in the late seventies, I was a Judges Guild fan. My friend, who had more money, would buy shiny TSR modules. And I would get the cheaper-covered Judges Guild products. F’Dech Fo’s Tomb, Ravenscrag, Inferno (with a real cover), City State of the World Emperor, Wraith Overlord… I loved reading those things.

Frontier Forts of Kelnore guarded the border of my kingdom of Troya, ruled by the great warrior, Astyannax (I got more creative over the years). I even subscribed to Pegasus magazine, right up to the day it was discontinued.

Now, I liked those Judges Guild modules and supplements, but looking back, many did not age well (though a few did). Gaming has changed a lot over the years and reading them is kind of like watching an early talkie from the thirties. They’re out of place.

Having said that, they can still be interesting. I recently considered updating Glory Hole Dwarven Mine to work with Forge of Fury as a Pathfinder dwarven adventure. However, converting those old AD&D/Universal modules would take a LOT of work.

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Vintage Treasures: Sea Tales of Terror, edited by J.J. Strating

Vintage Treasures: Sea Tales of Terror, edited by J.J. Strating

Sea Tales of Terror-smallWhen you’ve been collecting paperbacks as long as I have, there aren’t a lot of discoveries left that really get you excited. Sure, there are still the occasional finds in a good used bookstore, or that opportunity to replace a lost book at a great price. But nothing like those unexpected discoveries you made when you first started collecting. The ones that made your pupils go big, and made you think, “I need this book right now.”

Of course, there are exceptions.

A few weeks ago, I spotted Sea Tales of Terror, a 1974 paperback from British publisher Fontana, on eBay. It was the first copy I’d ever laid eyes on. And my eyeballs got big, and I thought “I need this book right now.”

Mostly it was the cover, I think. Painted by Justin Todd, it shows a skeletal figure, made entirely of salt water and sea foam, clutching a full-masted schooner, against an angry red sky. That cover promised adventure and nights of delightful reading curled up in my big green chair.

With a little determination, I won the auction. (Truthfully, it wasn’t hard. The bidding fizzled above five bucks and I got it for less than seven. Vintage paperbacks — there just aren’t that many that cost as much as a new paperback.)

We’ve mentioned Fontana’s Tales of Terror anthologies before, but I really had no idea there were so many. I count a total of ten, although that’s not a firm number. Earlier this year, I wrote about Gaslight Tales of Terror, edited by R. Chetwynd-Hayes, who edited several others, including Welsh Tales of Terror (1973), and Tales of Terror from Outer Space (1975). J.J. Strating, editor of this volume, also produced European Tales of Terror (1968) and Oriental Tales Of Terror (1971). Clearly, I need to do some homework and report back on what I find.

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Robert Silverberg on Cannon Propulsion in Space

Robert Silverberg on Cannon Propulsion in Space

The Original Science Fiction Stories February 1959-smallIn my Sunday article on The Art of The Original Science Fiction Stories magazine, I called out the bizarrely goofy February 1959 cover (right), illustrating “Delivery Guaranteed” by Calvin M. Knox (Robert Silverberg). It’s the kind of gonzo image that only could have fit on a 1950s science fiction digest; but I was dying to know if Bob’s story actually had an intrepid couple piloting a cannon-powered wooden raft in space, and how the cover came about. Bob was gracious enough to answer; here’s what he said:

I often worked with Ed Emsh to produce cover/cover story combos for [editor Robert] Lowndes. Ed would come into the office with an idea, I would wrap a plot around it, Ed would go home and paint a picture, and I would write the story. It was Ed who thought a cannon might be sufficiently Newtonian to provide reaction mass in space; I agreed in delight, and that was how “Delivery Guaranteed” happened. (Randall Garrett sometimes wrote cover stories too, and one time Ed turned in a painting showing the drive room of a spaceship, with his signature, EMSH, on the base of the biggest gizmo. Randy promptly dubbed the gizmo “the Remshaw Drive” and made it clear that the four visible letters were part of the manufacturer’s label.)

I also asked about the cover of the November 1955 issue, illustrating Clifford D. Simak’s “Full Cycle,” which was re-used on the March 1959 issue of Double-Action Detective and Mystery Stories. (See the full article for details.)

In the case of the Simak/Silverberg story, Bob Lowndes was just being thrifty toward the end of the life of his magazine group, and recycled that Simak painting to use with my story in his crime mag a couple of years later.

Read the complete article here. And thanks to Robert Silverberg for being gracious enough to solve those mysteries for us!

Ray Guns and Savage Planets: The Amazing Adventures of Flash Gordon

Ray Guns and Savage Planets: The Amazing Adventures of Flash Gordon

The Amazing Adventues of Flash Gordon 4-small The Amazing Adventues of Flash Gordon 5-small The Amazing Adventues of Flash Gordon 6-small

I know this is going to seem strange to some of you, but not that long ago, newspapers used to run adventure serials on the comics page. Like Calvin and Hobbes and Dilbert, but with a plot (and not funny). See, I told you it would sound strange.

It was a uniquely American art form, and it was popular through most of the last century. Dick Tracy, Spider-Man, Prince Valiant, Brenda Starr… you shared their fabulous adventures over breakfast every morning, parceled out in compact three panel segments. The most popular strips were collected in paperback, and these were treasures indeed — they included complete adventures (sometimes two). If it sounds strange to read comic strips in a paperback book… well, you’re right, it is. Fantasy is a strange genre; best you come to grips with it.

Flash Gordon, which ran from January 7, 1934 until March 16, 2003, was one of the most popular adventure strips on the market. It was collected in six paperback volumes from Tempo Books as The Amazing Adventures of Flash Gordon, written by Dan Barry and drawn by the incredible Bob Fujitani. All six were published in 1979-1980, and they collected storylines from the mid-70s. They’re still fun today — the dialog (and characters) are simplistic, sure, but the artwork is a marvel, and the stories move at a rocket’s pace. I bought the books above for less than four dollars each on eBay; copies are generally available for $5-10 each when purchased individually.