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New Treasures: The Haunted Land of Carcosa

New Treasures: The Haunted Land of Carcosa

Carcosa-smallI’ve been enjoying the recent renaissance in retro-D&D gaming. For one thing, it’s brought back great memories of the adrenalin-filled dungeon crawls of my youth, without all the trouble and expense of getting a bunch of middle-aged gamers scattered across two countries back together around a table.

The first role-playing adventures, from Blackmoor to Descent Into the Depths of the Earth, were many and varied, but in large part they followed a similar theme: you crawled into a hole in the ground and killed stuff.

Sure, there were thrills and surprises aplenty — strange subterranean civilizations, weird magic and weirder creatures, and magical treasures of all kinds — but in general the concept wasn’t much different from the piñata. You hit things, and goodies fell out. To get a sense of those early dungeons, imagine wandering through an underground J.C. Penny’s where every cashmere sweater, discount steak knife, and toaster is enchanted and the floor staff have spears and a surly attitude, and you pretty much get the idea.

We thrilled to those early adventures, and at the same time we yearned for something closer to the fantasy novels we were reading. Gradually, the industry responded by producing more sophisticated products with cohesive storylines, real characters, and dungeons that made some kind of functional sense, and the old adventures — with their frog temples, endless magical fountains, and chatty vorpal blades — went the way of the dinosaur.

Of course, no sooner did that happen than we started yearning for the simple games of our youth. Go figure.

That in a nutshell is the story of the resurgence of OE (Original Edition) Dungeons and Dragons games like Astonishing Swordsmen & Sorcerers of Hyperborea, Dungeon Crawl Classics, Labyrinth Lord, and even the recent first edition AD&D reprints. And now that they have arrived — and the marketplace has embraced them — compatible adventure modules have started to pop up as well. I’ve rarely seen any as ambitious and as well thought-out as Geoffrey McKinney’s Carcosa.

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Cataclysms, Ghosts and Monsters: An Interview With Jeffrey E. Barlough

Cataclysms, Ghosts and Monsters: An Interview With Jeffrey E. Barlough

what-i-found-at-hoole-smallThere’s nothing out there on the shelves like Jeffrey Barlough’s Western Lights novels. The series — called such because “the sole place on earth where lights still shine at night is in the west” — is a bouillabaisse of mystery, ghost story, and post-apocalyptic gaslamp fantasy. His seventh and most recent book, What I Found at Hoole, was published in November.

Dr. Barlough, who moonlights as a veterinary physician, kindly spoke to me about the world-building of the Western Lights, his latest project, and which Ice Age animal he’d most like to meet in a dark alley.

An Interview with Jeffrey E. Barlough

Conducted and transcribed by Jackson Kuhl, January 2013

Black Gate: The world of the Western Lights is technically an alternate history — the last glaciation never ended and British civilization has colonized North America’s western coast — and yet the timeline is so divergent — an environmental cataclysm, ghosts and monsters from mythology — that it might as well be a secondary world fantasy. Where did the disparate ideas for the Western Lights come from? What inspired you to write the first book, Dark Sleeper?

Barlough: Dark Sleeper resulted from combining three different projects I was working on at the time. One was a sci-fi story set in Ice Age California, another was a relatively straight-forward “Dickensian” mystery, and the third was a tale of the supernatural concerning an immortal Etruscan who turns up in 1920s Santa Barbara! At one point, I realized that combining these various elements into a single storyline might produce something unique. The backstory of the series was filled in by extrapolation from these differing components. My interest in Victorian fiction and paleontology dates from my childhood, while the Ice Age setting in particular was inspired by my time as a volunteer excavator at the famed Rancho La Brea Tar Pits in Los Angeles.

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Throne of the Crescent Moon: “The Best Fantasy Swashbuckler of the Year”

Throne of the Crescent Moon: “The Best Fantasy Swashbuckler of the Year”

Throne of the Crescent MoonLong before I heard about Saladin Ahmed’s first novel Throne of the Crescent Moon, I heard great things about its author.

In 2009-2010, Saladin was busy making a name for himself with a series of very well-received short stories, published in such places as Apex Magazine, Beneath Ceaseless Skies, and Strange Horizons. His “Hooves and the Hovel of Abdel Jameela,” which originally appeared in Mike Allen’s Clockwork Phoenix 2, was a finalist for the 2010 Nebula Award for Best Short Story. By the time I met him at the World Fantasy Convention in Columbus, Ohio in 2010, the buzz was unmistakable. This was a writer who was going places.

Our Managing Editor Howard Andrew Jones spoke enthusiastically about Saladin’s upcoming novel on a panel on Arabian Fantasy at WFC, saying he was a writer who brought a genuine love of Arabian history and a natural storyteller’s talent to adventure fantasy.

When you’ve been in the industry as long as I have, you get used to young writers getting talked up at conventions. But when Throne of the Crescent Moon arrived last February, it exceeded all expectations. The Magazine of Fantasy & Science Fiction called it “A delight in every imaginable way,” and io9 said it was “The best fantasy swashbuckler of the year so far.” Howard was right: with a single novel, Saladin Ahmed has vaulted to the front rank of modern adventure fantasy writers.

Throne of the Crescent Moon follows the exploits of Doctor Adoulla Makhslood, “The last real ghul hunter in the great city of Dhamsawaat,” who’s more interested in a quiet cup of tea than adventure. But the Crescent Moon Kingdoms are on a knife’s edge as a power struggle between the iron-fisted Khalif and the master thief known as the Falcon Prince reaches a boiling point. As the city begins to slide into open rebellion, a series of mysterious and brutal supernatural murders strike even greater fear into the populace. When Adoulla and his companions learn the murders are somehow connected to the rebellion, they’re swept up in a plot that threatens to destroy their city.

Throne of the Crescent Moon is the first volume in The Crescent Moon Kingdoms trilogy. It was released in hardcover in February 2012, and finally arrived in paperback on December 31. It is 367 pages in paperback, priced at $7.99 for the print and digital versions. The mass market edition is sure to reach an even wider audience and grow Saladin’s already vast legion of fans. Don’t be one of the last to catch on.

Three Against the Stars Blasts Off for Intergalactic Adventure

Three Against the Stars Blasts Off for Intergalactic Adventure

3 against starsn21422Three Against the Stars is the second book I’ve read by Joe Bonadonna. Unlike his sword & sorcery work, this marks a venture into pure space fantasy. My knowledge of the genre is admittedly spotty. I was unfamiliar with the works of Edmond Hamilton and E. E. “Doc” Smith, who are both cited as influences, but part of the joy of genre fiction is that one does not need to have an encyclopedic knowledge of all that has gone before since the influences are so pervasive, much of it strikes one as easily recognizable.

This tale of space marines calls to mind the works of Robert Heinlein, while the space war itself strongly reminded me of Malcolm Hulke’s early seventies Doctor Who serial, “Frontier in Space” with the Earth Empire brought to the brink of war with the lizard-like Draconian Empire thanks to acts of terror committed by the apelike Ogrons. What sets Bonadonna’s work apart from so many others who share similar influences is that he is able to authentically capture the fun and innocence without sacrificing intelligent commentary on war and imperialism.

This is an Airship 27 publication and art director Rob Davis does his usual stellar job of ensuring that their titles stand out as the most eye-catching on the market today. Laura Givens’s cover art perfectly captures the space fantasy artwork from publishers like Ace, Lancer, Del Rey, and Ballantine from decades past. Interior black & white illustrations by Pedro Cruz have a classy retro-style that one associates more with slicks than pulps. The decision to go with a more sophisticated style of illustration is well-suited to Bonadonna’s story, which has familiar elements, but offers a more philosophical dimension than one generally finds in pulp fiction.

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New Treasures: Circus: Fantasy Under the Big Top, edited by Ekaterina Sedia

New Treasures: Circus: Fantasy Under the Big Top, edited by Ekaterina Sedia

Circus-smallSeems like I’ve done an awful lot of New Treasures posts this week. So I guess one more won’t matter.

Good thing too, because I’m dying to tell you about Circus: Fantasy Under the Big Top, a new anthology from Ekaterina Sedia and Prime Books.

Have you ever seen a book and wanted it immediately? I mean, you just got the concept instantly, and knew it was what you were looking for?  What am I talking about — of course you have.

Well, that’s what happened with me and Circus. I was innocently browsing on Amazon, shopping for… well, I forget exactly. Anyway, there it was, displayed in 76-pixel glory in the Customers Who Bought This Item Also Bought widget (and man, the anonymous software engineer who invented that damn thing has cost me a fortune, lemme tell you.)

And I got it: a reprint anthology featuring classic fantasy tales of circuses light and dark. I was sold the moment I laid eyes on the terrific cover by Malgorzata Jasinska (click on the image at right for the full-sized version). Here’s Ekaterina Sedia from her introduction:

We have collected tales of children running away to join the circus and circuses doing the same, stories of circuses not of this world (in all senses of the word), circuses futuristic, nostalgic, filled with existential dread and/or joy. Acts mundane, and spectacular, and incomprehensible. Clowns and extinct animals. Magicians and werewolves. Acrobats and living musical instruments… Because we cannot help but love them — for the sake of the children we once were, or for the sake of the better adults we long to become.

Circus: Fantasy Under the Big Top includes tales by Peter Straub, Jeff VanderMeer, Genevieve Valentine, Barry B. Longyear, Howard Waldrop, Neal Barrett Jr, Kij Johnson and many more. Complete Table of Contents after the jump.

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Teaching and Fantasy Literature: Assignments and Other Artificial Emergencies

Teaching and Fantasy Literature: Assignments and Other Artificial Emergencies

Binge readers beware!

“Finishing one Henry James novel a week is like trying to chug a pint of Bailey’s Irish Cream a day,” a favorite professor declared when I mentioned the reading pace of another professor’s class. “You can’t absorb it, you certainly can’t enjoy it, you’ll never want to look at it again, and there’s just no need to do that to yourself.” He regarded it as a violence against the books and their author, too, to demand that a class read them at a pace that could only make them repellent.

My mentor’s advice saved me from Henry James, and Henry James from me. I still think of that day often, when my students gorge themselves on dense books they’ve put off reading until their school deadlines are imminent.

For that matter, I think of it some weeks when I face the deadline for this blog column and realize I’m still not ready to talk about Stephen King’s On Writing or whatever other nebulous notion for a post hasn’t quite coalesced yet. The more worthy a book is of patient consideration, the more likely we are to attach some kind of assignment, an artificial emergency, to it.

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Vintage Treasures: The Fox Woman & Other Stories by A. Merritt

Vintage Treasures: The Fox Woman & Other Stories by A. Merritt

The Fox Woman-smallI’m a pulp fan, and I have been for decades. The next time I’m marooned on a desert island, I’m taking as many magazines from the 1930s and ’40s as I can cram in the life raft.

Pulp novels though… you know, that’s another story. Ask me to name the great fantasy novels of the pulp era, and I run out of air pretty quickly. The fast action and colorful settings of great pulp fiction seem to work best at short length, which maybe explains why the era’s biggest names — H.P. Lovecraft, Robert E. Howard, Clark Ashton Smith — wrote almost exclusively at that length.

Perhaps that also explains why the years have not been kind to the most popular fantasy novelists of the pulp era — Otis Adelbert Kline, Ray Cummings, John Taine, L. Ron Hubbard, Ralph Milne Farley. All were prolific novelists before the end of World War II and virtually all are long out of print.

That’s especially true of the man who was perhaps the biggest name in pulp fantasy: A. Merritt. For decades, his name on the cover of a pulp magazine guaranteed sales in the hundreds of thousands and his novels remained in print late into the ’70s.

I first tried Merritt at the age of fourteen — already a pulp fan, I’d read more than a few breathless reviews of his work from several sources. I found a copy of his 1931 novel, The Face in the Abyss, in the spinning racks of a used book store in Ottawa and snatched it up with considerable excitement… which quickly turned to disappointment.

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New Treasures: The Aylesford Skull by James P. Blaylock

New Treasures: The Aylesford Skull by James P. Blaylock

The Aylesford Skull-smallJames P. Blaylock is something of a hero to Steampunk fans. We don’t go so far as to say he invented the genre single-handed, but he was definitely in the laboratory when Igor threw the switch and it took its first lumbering steps.

I first encountered Blaylock in the late 80s, when he was making a name for himself with brilliant short fiction like “Paper Dragons” (1986), which won the World Fantasy Award, and novels like The Elfin Ship (1982) and The Digging Leviathan (1984).

But his steampunk pedigree dates back to his Langdon St. Ives novels, starting with Homunculus (1986) and Lord Kelvin’s Machine (1992) — collected in The Adventures of Langdon St. Ives, a handsome omnibus edition that also included four related short stories, published by Subterranean Press in 2008.

So you can understand the excitement when Titan Books recently announced the first full-length Langdon St. Ives novel in two decades: The Aylesford Skull, a rollicking new steampunk adventure, from one of the genre’s pioneers, that takes us into the dangerous underworld of 19th Century England, through the foggy depths of the Cliffe Marches and the lairs of smugglers and pirates, and into the sewers, lost rivers, and sorcerous underworld of London:

It is the summer of 1883 and Professor Langdon St. Ives — brilliant but eccentric scientist and explorer — is at home in Aylesford with his family. However, a few miles to the north a steam launch has been taken by pirates above Egypt Bay; the crew murdered and pitched overboard. In Aylesford itself a grave is opened and possibly robbed of the skull. The suspected grave robber, the infamous Dr. Ignacio Narbondo, is an old nemesis of Langdon St. Ives.

When Dr. Narbondo returns to kidnap his four-year-old son Eddie and then vanishes into the night, St. Ives and his factotum Hasbro race to London in pursuit…

The Aylesford Skull will be published January 15th by Titan Books. It is 425 pages in trade paperback, priced at $14.95 for both the print and digital versions.

You can see all of our recent New Treasures here.

New Treasures: A Memory of Light, The Final Volume of The Wheel of Time

New Treasures: A Memory of Light, The Final Volume of The Wheel of Time

A Memory of Light-smallWell, this has been a long time coming.

The first volume of The Wheel of Time, possibly the defining epic fantasy series of our generation, was published over two decades ago in 1990. The Eye of the World was an immediate success, and the dozen volumes that followed have sold over forty million copies — 25 million more than its only true competitor at the top of the charts, the five existing novels in George R.R. Martin’s A Song of Ice and Fire.

When Robert Jordan died in 2007, fans around the world mourned his loss and were justifiably concerned that the series would be left incomplete. But rising star Brandon Sanderson, working from notes and partial texts by Jordan, finished Jordan’s masterwork. Sanderson delivered The Gathering Storm (Book 12) in 2009, and Towers of Midnight (Book 13) in 2010, both of which became # 1 New York Times hardcover bestsellers, and today Tor Books released the 14th and final volume of The Wheel of Time: A Memory of Light, by Robert Jordan and Brandon Sanderson.

In the Field of Merrilor the rulers of the nations gather to join behind Rand al’Thor, or to stop him from his plan to break the seals on the Dark One’s prison – which may be a sign of his madness, or the last hope of humankind. Egwene, the Amyrlin Seat, leans toward the former.

In Andor, the Trollocs seize Caemlyn.

In the wolf dream, Perrin Aybara battles Slayer.

Approaching Ebou Dar, Mat Cauthon plans to visit his wife Tuon, now Fortuona, Empress of the Seanchan.

All humanity is in peril – and the outcome will be decided in Shayol Ghul itself. The Wheel is turning, and the Age is coming to its end. The Last Battle will determine the fate of the world…

A Memory of Light, like every volume in the series, was edited by Jordan’s widow, Tor editor Harriet McDougal, who owns The Wheel of Time copyright and controls the rights to the series. Brandon Sanderson recently revealed that she is working on a comprehensive Wheel of Time encyclopedia, to be published next year.

A Memory of Light was published by Tor Books on January 8, 2013. It is 911 pages in hardcover (which, incidentally, brings the total for all 14 hardcover volumes to a staggering 10,037 pages). It is $34.99; an audio version is also available. There is no digital version. The striking cover art is by Michael Whelan.

Teresa Edgerton’s Goblin Moon

Teresa Edgerton’s Goblin Moon

Goblin MoonI’ve mentioned before that I’ve an idea that there’s a lot to be learned from some of the overlooked fantasies of the 1980s. Teresa Edgerton’s Goblin Moon was published in 1991, and it’s less obscure than some — in fact, it’s just come out as an ebook (you can find a trailer here) — but it’s still a good example of what I have in mind. And a fine and delightful tale in its own right.

Goblin Moon is the only book I’ve read by Edgerton. From what I’ve found online, she began writing with a series of alchemical fantasies, the Celydonn trilogy: Child of Saturn and The Moon in Hiding in 1989, followed by The Work of the Sun in 1990. Goblin Moon came out in 1991, as did its sequel, The Gnome’s Engine; the two books together make up the “Masks & Daggers” duology. A second Celydonn trilogy followed (The Castle of the Silver Wheel in 1993, The Grail and the Ring in 1994, and The Moon and the Thorn in 1995), but after 2001’s The Queen’s Necklace, the vagaries of the publishing industry led Edgerton to assume a pseudonym. Under the name Madeline Howard, she’s published two books of a projected trilogy — The Hidden Stars and A Dark Sacrifice. Having acquired the electronic rights to her older books, she’s begun re-releasing them as ebooks and print-on-demand paperbacks. Goblin Moon’s now available at her website, with The Gnome’s Engine apparently planned to re-appear in a few months.

Moon’s an intricate and surprising book. The plot follows the fortunes of several characters: river scavengers who make a surprising find, an old used bookman who thinks he knows how to use said find, his granddaughter who is the best friend of an ailing upper-class cousin, and a mysterious nobleman with strange and possibly dreadful secrets. These plot strands run into each other unexpectedly, branch out in surprising directions, and finally more or less dovetail into a conclusion. There are elements in Goblin Moon of romance, mystery, and adventure out of Dumas or Orczy. But what really makes the book stand out is its setting, an elaborate secondary world. Most of the book takes place in and around Thornburg, a pseudo-German city in an eighteenth century filled with magic, fairies, dwarves, gnomes, trolls, and a moon whose orbit brings it visibly closer to the earth at its full. The outlines of Thornburg and the wider world are familiar, evocative of the exploits of Casanova or Cagliostro, but the details are specific, unique, and highly detailed: Edgerton’s imagined her world’s folkways and superstitions, its magic and iconography, its habits of thought and obsessions.

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