It’s the End of the World as We Know It…
A few posts ago, I asked if, given current economic and political conditions, the next thematic trend in SF and fantasy will be a return to woeful tales of doom and disaster. Sure enough, lately I’m coming across signs that the zeitgeist might be finding a warm place in Cold War era end-of-the-world narratives.
In yesterday’s Wall Street Journal there’s a short review of Genesis by Bernard Beckett. Yeah, I know, the title is cringe-inducing, but it actually fits (both the title and the author’s surname), at least according to writer Jeffrey Trachetenberg’s description:
…survivors in a world destroyed by nuclear and biological weapons are forced to re-think what makes the human species special…the issue of machine self awareness emerges as pivotal.
Not exactly original, but, then again, “nothing is new under the sun” as Ecclesiastes noted back in antiquity and, as Trachetenberg notes, revisiting this time honored trope is in part a result of “deep-rooted international concerns about such issues as global warming and the 9/11 attacks.”


In brainstorming topics for my ‘getting back on the horse’ return post here at Black Gate after my absence of a few months — I’ve come up with a few mildly interesting ideas. Firstly, I thought about looking at the nature of escapism, how it shouldn’t have the unfair pejorative connotation it does, and how it certainly isn’t limited to works of prose or film or video games designed solely to entertain. Then too I was considering a weird phenomenon I’ve only really just been made conscious of, that of how utterly mainstream fantasy, or, let’s say ‘the fantastic,’ has become just in the last few decades — and I mean aside from the obvious stuff like the popularity of fantasy and science fiction books and movies, but everything from television commercials and product packaging to childrens’ toys and popular expressions bear out the reality that the once distant worlds of speculative fiction are now familiar place names in the cultural atlas of modern life.
If a single positive resulted from the work of that woefully misinformed but correctly acronymed organization BADD (Bothered about Dungeons & Dragons), a group that waged a crusade to stop children from jumping into the Bags of Holding that they learned to construct from an $11.99 hardcover rulebook purchased at a hobby store, it was the computer RPG