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Alien Horror Fun with Level 7 [Escape]

Alien Horror Fun with Level 7 [Escape]

Level7escapeEver have one of those days where you wake up disoriented in an underground government laboratory, surrounded by military guards and alien clones? Yeah, me neither … that is, until I got the cooperative board game Level 7 [Escape] (Amazon) from Privateer Press.

I’ve reviewed several Privateer Press games before and one of my favorite things about their games is the strong emphasis on story. Level 7 [Escape] is no exception to this trend, as between 1 to 4 players (Yes, it can be played as a solo game.) use cunning, speed, and brawn to negotiate their way through 7 levels of terror in the hopes of reaching the surface before the base goes into full lockdown. What’s up with the alien clones? Why were they released from their cryogenic chambers? Who is orchestrating all of this? Will the escaping prisoners be able to work together and make it to the surface in time?

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Vintage Treasures: A Touch of Infinity/ The Man With Nine Lives by Harlan Ellison

Vintage Treasures: A Touch of Infinity/ The Man With Nine Lives by Harlan Ellison

A-Touch-of-Infinity-smallI enjoy collecting vintage SF and fantasy paperbacks of all kinds. But I get the most pleasure out of the Ace Doubles.

The Ace Doubles have a lot of things going for them in terms of raw collectibility. They were edited by Donald A. Wollheim, one of the most accomplished editors our genre has ever seen, and the authors in their stable reads like a Who’s Who of major talent of the era. Best of all, they had some really terrific covers, including some truly iconic SF images.

Of course, even among the Ace Doubles, some are more collectible than others. Certainly the early novels of Philip K. Dick are near the top of the list, as are novels by Asimov and Dean Koontz. But speaking as someone who’s bought and sold Ace Doubles for many years, I think Harlan Ellison’s A Touch of Infinity (paired with The Man With Nine Lives) may be the most in demand.

Lots of reasons for this. Ed Valigursky’s classic cover, featuring a spacesuit-clad future person hiding in the rubble from invading flying saucers, clearly didn’t hurt. 54 years after this book went on sale, I still want to find out what that’s all about. A Touch of Infinity is also Ellison’s first short story collection and that alone makes it remarkable. And the novel on the flip side, The Man With Nine Lives, has never been reprinted… so if you’re an Ellison collector, this is the only way to get it.

On top of all of that though, this little book is simply a pure slice of 60s nostalgia. It’s a way to transport yourself back half a century, to a time when science fiction was still fresh and new; when Harlan Ellison was an unknown name, a hotshot young writer with only two previous books to his name; and when a mainstream publisher still tried their best to package his singular voice as typical paperback SF.

It wasn’t long before books by Ellison became a major event in the genre, so his first humble releases have a unique appeal to collectors — almost as if he were appearing in a secret identity.

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Voices in Fantasy Literature, Part III

Voices in Fantasy Literature, Part III

Sir_Hereward_and_Mister_Fitz_by_Garth_Nix_200_294This is the third installment in a series of posts highlighting fantasy short fiction (here are Part I and Part II).

Over the course of the last eight years, I’ve read or listened to a lot of short fiction and the variety out there is astonishing. And I love to try to introduce new readers to some of the stuff that impressed me. This week, the three stories I picked were by Garth Nix, Nancy Hightower, and Daniel Abraham.

“Hereward and Mr Fitz Go To War Again,” by Garth Nix, appeared originally in Jim Baen’s Universe,  then in Podcastle (where I heard it), and then in a collection by Subterranean Press (ebook available here). This is one of three Sir Hereward and Mister Fitz stories I heard and I absolutely fell in love with the weird swashbuckling world Nix created.

Hereward is a knight, artillerist, and swordsman, as able with gunpowder as with the blade. Fitz is an animated wooden puppet and dangerous sorcerer, whose sorcery is structured around sewing and knitting, with his accouterments being needles, thread, and sometimes a portable sewing desk. Their job is to enforce a treaty against rogue gods that is so old that some of the nations to the treaty no longer exist.

This is pure buddy picture story, a grand adventures against old gods. Loads of fun and the Sir Hereward and Mister Fitz stories are now available as an ebook, so no reason not to check it out.

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Spotlight on Interactive Fiction: More Superheroes!

Spotlight on Interactive Fiction: More Superheroes!

Cover image from Heroes Rise by Zachary Sergi; art by Jason Wiser
Cover image from Heroes Rise by Zachary Sergi; art by Jason Wiser

Last week, I talked about superhero webcomics, and there was some fun discussion in the comments about superheroes and fantasy and where those genres meet. Fritz Freiheit also pointed me in the direction of his slightly out of date “A Brief Overview of Superhero Fiction,” which means I’m going to have a bunch of novels to add to my TBR pile. But prose and comics aren’t the only homes of superheroes: there are a handful of interactive fiction games that let you become a super yourself. Lest you think I play a vast majority of my interactive fiction games from Choice of Games (disclosure: actually, that’s true, but I do try to diversify for this column), in this spotlight, we have two superhero games to compare and only one is from Choice of Games.

Heroes Rise: The Prodigy is the first Heroes Rise game by Zachary Sergei. (The second, Heroes Rise: The Hero Project, I have yet to play.) In it, you are a beginning hero, just on the verge of getting your license to be an official hero in Millennia City. You live with your grandmother, who has a Power with plants, because your superhero parents were arrested for the accidental killing (the court said “murder”) of a supervillain. Your family relationships are fraught, but you’re getting ready to take Millennia City by storm.

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As Tartary Burns

As Tartary Burns

As-Tartary-Burns-smalltumblr_makahwr3RL1rs6hqwo1_500-smallAs Tartary Burns is the debut novel by Riley Hogan and is newly published by Airship 27. Calling the novel pulp fiction isn’t completely accurate. Hogan finds himself in the same position as the standout talents of the pulp world of the 1920s and 1930s who were published in the pulps, but whose prose was more polished and literate than most of their peers to the degree that it seems an oversight they were passed up by the slicks. Many of those talents today are recognized as having lasting literary value. So it is with As Tartary Burns, an ambitious fast-paced historical adventure that presents an alternate history of the Cossacks, Ottomans, and Crimeans.

Hogan’s book has been likened to Robert E. Howard and Harold Lamb. One reviewer suggests comparison to the film Braveheart. I felt it read like a stream-lined Game of Thrones with the explicit sex and language excised. Hogan is possessed not only of an obvious passion for history, but a pride in the culture, folklore, and religion of these people to the degree that one wonders if it is his own heritage. His reshaping of world events makes one curious if he plans not so much a conventional follow-up, but rather an expanding alternate history of the world set in different epochs.

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Apocalypse Then, and Now

Apocalypse Then, and Now

Robert Heinlein Farnham’s Freehold-smallLast week, I was talking about Paul O. Williams’s The Pelbar Cycle,  which generated a comment about the changing nature of the apocalypse. After all, nowadays we hardly ever see that word without “zombie” in front of it. As my commentator noted, the idea of a nuclear apocalypse largely disappeared after the 1980s. Perhaps this is a natural outcome of the ending of the Cold War – with the two big nuclear powers no longer at odds with one another, the threat of nuclear war effectively disappeared.

Or did it? It’s not a plot point for any of the books, so it’s not a spoiler for me to tell you that the events of The Pelbar Cycle follow both a natural and a nuclear disaster. The (then) big two nuclear powers knew that an impending meteor strike would look like nuclear events and agreed not to react, but other, smaller nuclear nations either weren’t aware, or didn’t believe, and they did react, bringing about the world that Williams describes.

That didn’t happen in Larry Niven and Jerry Pournelle’s phenomenal Lucifer’s Hammer (1977). In their case (again, no real spoilers here), the apocalyptic event is a comet strike and the nuclear powers refrain from “mistaking” it for an attack. There’s plenty of politics in the story, but it’s the politics of survival and not so much the politics of war.

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Goth Chick News: The Kids Who Put You Off Kids – Where Are They Now?

Goth Chick News: The Kids Who Put You Off Kids – Where Are They Now?

Danny Torrance and the twins back then
Danny Torrance and the twins back then

By this time, it’s no surprise to any of you that The Shining is one film I just can’t get enough of. I like the source material of course, but the movie version never gets old and I can say that with some authority, having seen it about a gazillion times (and written about it here a fair amount as well).

Back in 2010, inspired by a then-recent documentary on the Stanley Hotel (the real Overlook) I did some of my best ever cyber-stalking on a quest to find little Danny Torrance; or really the 38 year-old Danny Lloyd he is today.

Back then, I did manage to track down “Professor Lloyd” at the university in Kentucky where he now teaches, only to be entirely ignored. Not surprising, considering his students posted comments about the verbal smack down you’re likely to receive if you ever brought up the good professor’s past life.

But you know what? A little taste of fame, no matter how brief or how long ago, will inevitably leave you craving more at some point in the future. And apparently that future for Danny Lloyd was the publishing of King’s Shining sequel Doctor Sleep.

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Four History Books for Heroic Fantasy Readers (and Writers)

Four History Books for Heroic Fantasy Readers (and Writers)

BabylonI can never be sure whether I like History because it’s Fantasy, but real, or whether I like Fantasy because it’s History in a different sandbox. Or maybe I like travel, adventure, battles, and sword fights…

Whatever the truth, in my reading, I pretty much alternate mostly-historical non-fiction with SF&F.

In no particular order, here’s some of my favorite History books, the ones that strike a fantasy chord.

1. The Mystery of the Hanging Garden of Babylon: An Elusive World Wonder Traced – Stephanie Dalley

Well-written, but probably for the enthusiastic amateur or somebody inoculated by academia, this book digs into the reality behind the Hanging Garden of Babylon, and in doing so plunges into the slow-motion brawl that is Babylonian, Assyrian, and Persian history.

We glimpse the lost Indiana Jones era of Middle Eastern Archaeology, scrabble through the roots of Western Civilization, and get a sense of a world of ancient kings, their empires, and the massive structures they created.

It just needs Conan to wander in from the desert…

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The Series Series: Marshal Versus the Assassins by M. Harold Page

The Series Series: Marshal Versus the Assassins by M. Harold Page

Marshall Versus the Assassins-smallOf the many excellences in Marshal Versus the Assassins, M. Harold Page’s story of a real historical crusader trying to avert a crusade, the most remarkable is Page’s rendering of physical combat. There are so many reasons this stand-alone adventure in the Foreworld Saga could be subtitled Don’t Try This at Home.

Since you’re here reading Black Gate, odds are you’re a fight scene connoisseur. You’ll have read some classic set-pieces, and some classic blunders. You may even have read this post, which discusses the biggest pitfall most writers face when they set out to learn how to write a fight scene: the counterintuitive way a blow-by-blow approach to even the most exciting events can turn tedious. Writers who overcome that problem generally do it by intertwining the physical blow-by-blow fight choreography with the things fiction can render and film can’t — most of them aspects of the viewpoint character’s inner life.

What Page does more and better than any other fantasy writer I know is intertwine the viewpoint character’s complete sensory experience during combat. As a practitioner and historian of Europe’s lost martial arts traditions, Page knows in muscle memory how each weapon his crusader characters use feels in the hand, in the heft, and in the mailed body it strikes. All of us who write fantasy that includes fight scenes try to convey this kind of sensory vividness and immediacy. The difference in results between a writer who’s relying on research or imagination and a writer who has dedicated years to mastering the things his characters have mastered is immediately apparent.

I was about to say the difference was apparent on the page, but for much of the time I spent reading the fight scenes, I wasn’t really paying attention to the existence of a page. It would be more accurate to say the difference is apparent in the reader’s mirror neurons.

I love reading a book that I couldn’t have written, one that displays writerly chops totally different from mine. Of course, the thing Page makes look easy that I struggle with as a writer is not the only virtue of this book.

For instance, there’s the delightful blank spot in history that Page imagines his way into.

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Take a Trip to Haven — The Free City

Take a Trip to Haven — The Free City

Haven the Free City-smallIn the early days of role playing, rule systems were plentiful. Really, you couldn’t set foot in a game shop without tripping over a new RPG system. Every game company on the planet was trying to grab a piece of the rapidly-exploding market with a new game focused on pirates,  science fiction, the Bronze Age, the Wild WestKing Arthurhorror movies, the fall of Moria, the Federation, Middle Earth, Jack Vance’s Dying Earth, Judge Dredd’s Mega-City One, the Marvel Universe… heck, there were even role playing games about high school, fer cryin’ out  loud.

Supplements? They were a dime a dozen. Virtually every one of the systems above had at least half a dozen. Want the complete scoop on Midgard? Wolfgang Baur has you covered. Desperately need advice on how to survive in a dungeon? Check. Or how about a trip to the mysterious lost Empire of the Aztecs?

Adventures? Lordy, yes. Countless fabulously detailed adventures, from Gygax’s classic The Temple of Elemental Evil; to the home of King Kong, Monster Island; to the ruins of Parlainth, an ancient capital that vanished from the face of the Earth; to Call of Cthulhu scenarios based on actual tales by H.P. Lovecraft. You couldn’t throw a stick without bouncing off half a dozen epic adventures.

Was there anything an avid gamer couldn’t find, in the first heady decades of our hobby?

Yes, there was. If there was anything as scarce as hen’s teeth, it was a thriving, living city setting.

And no wonder. Ruined cities, they were a cinch. Pretty map and an encounter key. But an inhabited city? With a functioning economy, logically consistent government, sinister underworld, bustling marketplaces, and larger-than-life heroes, villains, and just plain folk going about their business? That took a level of imagination — and commitment to design — on a whole new scale.

There were a few attempts at city settings, some better than others. But for my money, the most successful, and easily one of the most ambitious, was Gamelord’s marvelous Haven — The Free City.

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