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Discovering Robert E. Howard: David C. Smith on Bran Mak Morn

Discovering Robert E. Howard: David C. Smith on Bran Mak Morn

BranMak_MistsI discovered Oron before I first read a Conan tale. It was pretty much my introduction to barbarians in the world of fantasy. Author David C. Smith co-wrote the Red Sonja and Bran Mak Morn books with Richard Tierney. It’s safe to say that he knows his Howard. And about barbarians. So it’s natural that our ‘Discovering Robert E. Howard’ series turned to Dave to talk about Bran Mak Morn. “Worms of the Earth” was one of the first non-Conan stories I read from REH. Wow. Read on for Dave’s take on yet another topic for the series.


I was around 14 or 15 years old when I discovered the Hyborian. So now what will become of us, without barbarians. Those men were one sort of resolution.

— “Waiting for the Barbarians” (1897-1908) Constantine Cavafy

Howard knew the truth of these lines by Cavafy, just as South African author J. M. Coetzee did in his acclaimed novel of the same title. What do the barbarians bring to societies that are past their glory, that are overripe, living softly, in decline? What do the barbarians bring to societies whose citizens exist with each day the same as the day before, overripe citizens living softly?

These citizens have become soft while standing on the backs of those they kept down, slaves and serfs, and those they have conquered or coerced — the barbarians. When at last the barbarians turn on the overripe soft ones who keep them down, it is indeed one sort of resolution.

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Seven Important Advantages of Brunettes in a Sword and Sorcery Setting (and Life in General)

Seven Important Advantages of Brunettes in a Sword and Sorcery Setting (and Life in General)

I’m a brunette. I love being a brunette. I believe it’s both an underestimated and a lifesaving hair color. I have, in fact, studied this in my thirty-some years of (mostly) brunette-dom and sword and sorcery fandom. Today, I share my important, non-scientific and non-criticially supported findings with all of you.

There are actually three brunettes in this picture. Can you spot them?
There are actually three brunettes in this picture. Can you spot them?

1 – Brown is the Color of Dirt

That is an advantage, trust me! Being a brunette is so common that people think you could be anybody. Your own parents, should they have golden or red locks, might not recognize you from the other brown-haired child next door. This is good! Be unnoticeable. I imagine, through no personal experience of my own, that it’s also helpful in getting away with crime. *shifty eyes*

2 – You Won’t be a Giant Beacon

My roommate is a redhead. I purposefully chose to live with a redhead for a simple reason: in any invading scenario, she’ll lead off the enemy troops with her beacon of a head while I make a good getaway. (I’m not so shallow that I just live with her because she’s a redhead. She also bakes bread.)

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Red Moon and Black Mountain by Joy Chant

Red Moon and Black Mountain by Joy Chant

oie_1024853Qhsh9stJoy Chant’s first novel, Red Moon and Black Mountain (1970), was published when she was only twenty-five years old. In the afterword to a later novel she explains how the world of her stories, Vandarei, grew out of fantasies she made up for herself as a child. At one point she made herself the great and majestic Queen of this world. The story of three siblings — Oliver, Penelope, and Nicholas — pulled out of England into the land of Vandarei, it reads a little like the Chronicles of Narnia crossed with The Lord of the Rings and wrung through Alan Garner’s darker fantasies.

The novel has often been dismissed as a mere clone of Tolkien’s work — most recently right here at Black Gate by Brian Murphy — but RMBM is a book that has also received tremendous praise over the decades. In his introduction to the first American edition, published as part of his Ballantine Adult Fantasy series, Lin Carter refers to it as a masterpiece. James Stoddard, author of The High House, calls it the best fantasy novel no one reads. It was the second recipient of the Mythopoeic Award back in 1972.

I first read RMBM about fifteen years ago, but retained only the dimmest memories of it. Rereading it, I will say it is one of the best works of epic high fantasy I’ve ever read. While not the toil of a lifetime, Chant draws on the same deep body of European mythology and archetypal characters as Tolkien with similar power and effect. Maybe due to its roots in her childhood imagination and definitely out of a deep well of talent, in Vanderei, its people, and its legends, Chant created a deeply heartfelt and fantastic world.

A mysterious figure lurking along the garden path sends the children out of this world and into Vandarei out of grave necessity. Penelope and Nicholas materialize along a path trod by the grave and steely princess In’serinna and her retinue. Oliver arrives among the nomadic Khentors and their single-horned horses. All the children have a part to play in an upcoming struggle for the future of Vandarei. Oliver, especially, will find himself tested to his limits.

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Of Necromancers & Frog Gods – Part One (The Public Life of Sherlock Holmes)

Of Necromancers & Frog Gods – Part One (The Public Life of Sherlock Holmes)

NECROMANCER GAMES

OGL and D20

Necro_LogoWhen Wizards of the Coast rolled out the Open Game License for 3rd Edition Dungeons and Dragons, a plethora of third party companies would produce products, leaving players with a seemingly unlimited number of options available for purchase. A few were great, more were terrible and most were in between.

That period was known as the d20 boom, which inevitably led to a d20 bust and is explained in depth in Shannon Appelcline’s tremendous, four-volume RPG history, Designers and Dragons. If you have any interest in role playing history, you will love those books (they are broken up into decades: The Seventies, Eighties, Nineties and Two Thousands).

Along the way, many new and existing companies entered the official Dungeons and Dragons world. One of the most popular and successful was Necromancer Games, founded by Clark Peterson and Bill Webb. Under a different name, Necromancer’s offspring is a major player in the RPG scene today.

The Open Gaming License (OGL) made the 3rd Edition Dungeons and Dragons mechanics permanently “open use” and the basis of a System Reference Document (SRD). The OGL was accompanied by the d20 license, which verified that third party products were compatible with 3rd Edition.

The OGL and d20 licenses had distinguishing characteristics and somebody more versed than I in the intricacies should write a post on that whole shebang. Suffice to say here, companies began rolling out d20 products from day one.

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Things Your Writing Teacher Never Told You: 1st Person and Tight Limited 3rd – A Closely Related Duo

Things Your Writing Teacher Never Told You: 1st Person and Tight Limited 3rd – A Closely Related Duo

water drop POV

This is Part 4 in the Choosing Your Narrative POV Series.

We’re continuing our examination of eight POV approaches commonly used in Fantasy. This week you’ll find our second and third POV forms – First Person and Tight Limited 3rd – are so similar they’re virtually identical twins. Think of the I vs. He or She pronouns as names: the equivalent to dubbing twins Mary and Carrie.

  1. 1st Person

This uses the I/Me/My pronouns. This can be a very powerful and intimate point of view.

But it can come across as self-indulgent and can slow the pacing of the story. It is more difficult than it first looks to do it successfully, though it’s not nearly as difficult as 2nd Person.

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Dungeons & Dragons Sword Coast Adventurer’s Guide

Dungeons & Dragons Sword Coast Adventurer’s Guide

Sword Coast Adventurer's Guide-smallBy the time Forgotten Realms hit bookstore shelves in 1987 I was off to college and long absent from Dungeons & Dragons. I never played 2nd Edition, nor leafed through Unearthed Arcana, and while I saw the books and occasionally glimpsed a Forgotten Realms novel, I never read one. It wasn’t that I thought myself too good for gaming, it was just that I’d moved on to other systems.

It was years before I returned to appreciate the simpler, archetypal approach to character creation and streamlined combat as presented in Castles & Crusades and in true retro-clones like Swords & Wizardry and Labyrinth Lord. The idea behind them was that the 3.0 and after D&D engine had become encumbered with all sorts of add-ons that bogged down character creation, combat, and play. Having tried to run some of the newer iterations of the game I found myself in sympathy with that philosophy, because for me the story creation got lost in all the rules.

5th Edition Dungeons & Dragons took a lot of what had come before and re-presented it, with innovation and re-organization and a lot of care. It made all those cumbersome feats and skills and fiddly combat bits optional or streamlined (or jettisoned them), which impressed me. I’m still using other systems, but I like what I’ve seen enough that I’ll probably try running it some time.

All that pre-amble is to say I may be the perfect audience for this new Sword Coast Adventurer’s Guide, because I’m familiar with Dungeons & Dragons and partial to the new game but know almost nothing about the Forgotten Realms or the Sword Coast that’s one of its regions.

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Discovering Robert E Howard: Morten Braten on The Road To Xoth: World-building in the Footsteps of Robert E. Howard

Discovering Robert E Howard: Morten Braten on The Road To Xoth: World-building in the Footsteps of Robert E. Howard

The Spider-God’s Bride and Other Tales of Sword and Sorcery-small Song of the Beast Gods-small Citadel Beyond the North Wind-small

XothMapBGDue mostly to time constraints, I don’t play RPGs these days, but I still read RPG books pretty regularly – primarily Pathfinder and 3rd Edition Dungeons and Dragons. The pulpiest, most Robert E. Howard-ish stuff I have found is Morten Braten’s World of Xoth. Morten, who wrote the quasi-historical Ancient Kingdoms: Mesopotamia for Necromancer Games, clearly draws heavily on Robert E. Howard in his RPG design. If you haven’t discovered Xoth, you should give it a look. You can start by downloading the new, free, Player’s Guide! Here’s Morten…


I was around 14 or 15 years old when I discovered the Hyborian Age. Hanging out at a friend’s house, waiting for my turn to play some late 80s computer game, I noticed some black and white Conan comics on a bookshelf. The inside cover of each comic had a map of Conan’s world, apparently our own earth as it looked 10,000 years ago.

Even before I had read a single Conan story, the evocative names on that map filled my mind with colorful visions of long-lost lands: Hyperborea, Stygia and Zembabwei; and mysterious places such as Shadizar, Kutchemes, Kheshatta and Xuchotl.

I immediately knew that I wanted to run a role-playing game set in that world. Just around the same time, I had been introduced to Dungeons and Dragons (AD&D 2nd Edition, to be more specific), but at the time I was just learning the system as a player and was not yet ready to take on game mastering duties. In fact, my Hyborian Age campaign did not become a reality until a decade later. By then I had been game mastering several traditional fantasy campaigns, and I had learned a lot about world building from the Greyhawk boxed set.

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Hallowe’en Post-Mortem 2015: Needle Found in Candy!

Hallowe’en Post-Mortem 2015: Needle Found in Candy!

Photo of a pin found in Halloween candy in Brainerd. Photo courtesy of the Brainerd Police Department
Photo of a pin found in Halloween candy in Brainerd. Photo courtesy of the Brainerd Police Department *Diligent reader: Please read to end of this blog post for an update to this story

I was watching the news the day after Hallowe’en and was distressed by two stories. The first was about a five-year-old boy who was hit by a car in Minneapolis and died from his injuries. Tragic, but it did not surprise me. Given the circumstances, it’s as predictable as knowing that every year during hunting season somebody somewhere is going to be accidentally shot in the woods. We hope that maybe this year everyone will come home safely, and if not, that it doesn’t happen to one of our own or anyone we know.

The second story took me by complete surprise. What really upset my apple cart was a report out of Brainerd that some kid had found a needle in a Three Musketeers fun-size candy!

The reason the second story came as such a shock is that I have informed people for years that the whole razor-blade or needle in the candy story is an urban legend. It is one that has been reinforced periodically by well-meaning local police departments and (lazy) journalists, causing hysteria that whips parents into a bag-checking frenzy. They comb through the stash checking each individual piece. There are even some local medical centers that offer free x-ray screenings of Hallowe’en candy! The number of cases where these efforts have averted a child inadvertently getting a free but unwanted tongue piercing? Zero. Nada. Zilch. Because it’s never happened. The time and resources would be just as well used sending search crews down into the sewer looking for alligators. Urban legend.

…Until now, I thought, with a sinking heart. Here is a case, apparently, of an urban legend being copy-catted by someone and now entering the banal realm of fact.

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SFFWorld Announces Kickstarter for Ecotones Ecological SF Anthology

SFFWorld Announces Kickstarter for Ecotones Ecological SF Anthology

ecotoneslrgThe folks over at SFFWorld are working on their latest in a series of themed “pro-am” anthologies. These anthologies bring together big names, rising stars, and relative unknowns around a common theme. This year’s book, Ecotones, is taking a speculative look at ecological issues with stories by Lauren Beukes, Tobias S. Buckell, and Ken Liu. It will come out in December 2015. Other authors include Matthew Hughes, Stephen Palmer, Daniel Ausema, Victor Espinosa, Andrew Leon Hudson (also the editor), Kurt Hunt, Christina Klarenbeek, Jonathan Laidlow, Igor Ljubuncic, P. J. Richards, and Rebecca Schwarz.

(Full disclosure: Contributor/editor Andrew Leon Hudson is a friend of mine here in Madrid. He’s also my most obnoxious beta reader, so he’s serious about clean prose.)

You can check the project’s teaser page to learn more about the stories, which appear to span the realm of speculative fiction from space opera to urban fantasy.

SFFWorld is trying to raise £1,000 to cover costs and pay the authors via a Kickstarter campaign. As inducements they’re offering the anthology, plus bundles including their three previous anthologies and other goodies. Rewards start at the £3 mark, which is cheap for a Kickstarter. While the authors have already been offered a nominal fee, the Kickstarter is pushing for additional  £2,500 and £5,000 goals in order to pay them semi-pro or pro rates.

The Kickstarter is on for the entire month of November.

Click here to help the Kickstarter. Check the anthology’s blog for more information and updates.


Sean McLachlan is the author of the historical fantasy novel A Fine Likeness, set in Civil War Missouri, and several other titles, including his action series set in World War One, Trench Raiders. His historical fantasy novella The Quintessence of Absence, was published by Black Gate. Find out more about him on his blog and Amazon author’s page.

Against Despair: Lord Foul’s Bane by Stephen R. Donaldson

Against Despair: Lord Foul’s Bane by Stephen R. Donaldson

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“To the Lords of Revelstone, I am Lord Foul the Despiser; to the Giants of Seareach, Satansheart and Soulcrusher, The Ramen name me Fangthane. In the dreams of the Bloodguard, I am Corruption. But the people of the Land call me the Gray Slayer.”

                                                                                                                                       Lord Foul to Thomas Covenant

Lord Foul’s Bane came out in 1977, one of two books pulled from the submissions pile by the del Reys in their search for another Tolkien. The first was the Lord of the Rings-derived The Sword of Shannara (reviewed here), which makes total sense. But this? It’s a work full of crushing despair along with a miserable and unpleasant protagonist who refuses to be the hero people want and need. He also rapes a 16-year old girl. This is not the rolling green hills of Middle-earth and hobbits.

I can remember the reactions of people in my circle. My father hated it all around. My friend’s mom, a high school English teacher, loathed it as well, supposedly for its criminally bad prose alone. I myself found it dense, impenetrable, and dull. I was only twelve but I had already read LotR twice, so I just assumed it was no good. The only person I knew who read it and its sequels was a friend who read any and all fantasy without a drop of discrimination.

Even today much of the reaction toward Donaldson’s series is negative. In Modern Fantasy: The Hundred Best Novels, David Pringle describes it as an “unearned epic.” During Cora Buhlert’s dustup with Theo Beale over morality in fantasy she said she could never get past Covenant being a rapist. James Nicoll wrote that Covenant should win a “special lifetime achievement award” for the “most unlikeable supposedly sympathetic protagonist.”

I finally read Lord Foul’s Bane a few years ago and found it a fascinating book. I got sidetracked from reading the rest of the initial trilogy but my present desire to read some epic high fantasy brought me back to it. Also, my friend, Jack D., keeps asking me if I’ve read these and if not why not. I don’t think he reads a ton of fantasy so his love for Donaldson’s work is something that I found especially intriguing. So I went back and came away a captive of Donaldson’s strange first novel.

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