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The Public Life of Sherlock Holmes: SH – Consulting Detective

The Public Life of Sherlock Holmes: SH – Consulting Detective

SHCD_CoverLast week, we talked about the Dungeons and Dragons Adventure Game line. Today, we shift to something a bit more in line with this column’s title. Back in 1981, Sleuth Publications produced Sherlock Holmes, Consulting Detective (SHCD). Expansions, containing additional cases followed and it was also turned in to a PC game. I never played any of these games. Which might make you wonder why I’m doing a post on it now. Well, if you’ve visited this column before, you know that I don’t let little things like that get in my way. However, I have played the 2015 reprint of SHCD and that’s what we’re looking at today.

In the game, you are one of the famed ‘Baker Street Irregulars,’ the ragged street urchins. I’ve read in reviews that you play Wiggins, but that’s not quite the case. But that makes no difference to the game: just wanted to point it out. Holmes is too busy (and presumably Watson is too clueless) to deal with some unsolved crimes, so he sends you (and Wiggins) out to do his job for him. Really, that’s what’s going on.

The game box contains five components. First is a very slender rulebook. There’s also a map of London with quadrant and building numbers. There is a London Directory that tells you where to find people and places on the map. This ID system ties back to the Casebook, which briefly describes the crime (this is where Holmes gives you your marching orders) and contains all the leads you will follow to try and solve the case. And there are some replica newspapers that contain mostly chaff, but there is also a little bit of wheat to be sorted out.

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The Top 50 Black Gate Posts in February

The Top 50 Black Gate Posts in February

2011 Hugo Award-smallThe top article at Black Gate last month wasn’t even a BG piece, strictly speaking. It was a brief link to Matthew David Surridge’s essay The Great Hugo Wars of 2015, at Splice Today. Based on the overwhelming traffic to that article, and the high number of comments, it seems our readers are still more than casually interested in the Hugo Awards.

Number 2 on the list was M Harold Page’s look at Fool’s Assassin, and How Robin Hobb Writes Lyrical Fantasy Without Being Boring. As always, never underestimate the power of a great title. It was followed by our obituary for BG contributor and author Bud Webster.

Rounding out the Top Five were Matthew Wuertz’s piece on a 60-year old scandal, the Galaxy Science Fiction $6,500 Novel-Writing Sham, and Donald Crankshaw’s review of D. P. Prior’s second self-published fantasy novel Carnifex, the sequel to his popular debut The Nameless Dwarf.

Also in the Top Ten for February were Doug Ellis’ historical essay on the Great Pulp Gathering at Mort Weisinger’s House in 1937, Marie Bilodeau’s review of season one of The Flash, Fletcher Vredenburgh’s detailed look at Stephen R. Donaldson’s The Illearth War, our sneak peek at Salomé Jones’s new anthology Cthulhu Lies Dreaming, and Violette Malan’s look at Agent Carter.

The complete list of Top Articles for February follows. Below that, I’ve also broken out the most popular overall articles, online fiction, and blog categories for the month.

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Superhero TV: Arrow

Superhero TV: Arrow

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The Arrow. I’ve been told by the ladies that he is easy on the eyes.

Over the last several weeks, a Canadian cadre of Black Gate‘s bloggers have formed an Alpha Flight of super-bloggers to right the wrongs of the world, especially where such wrongs take the form of you not knowing about every superhero TV show we can talk about.

This is going to be my last post in this huge comic event, and to cap off my contribution, I wanted to dig into the CW’s Arrow which has been running since 2012 and is into its fourth season. It has the same producers as The Flash and DC’s Legends of Tomorrow (also running on CW) and CBS’ Supergirl, and they occupy the same universe (multiverse in the case of Supergirl).

Green Arrow is not a new DC property, dating back to 1941. Green Arrow was a Robin Hood-themed character cast in the same mold as Batman, so much so that he also started as a millionaire, had a kid sidekick, and an Arrow Car and an Arrow-Plane.

In fact, there wasn’t much to separate him from Batman for much of his early years, which begs the question of, if you’re looking for Batman, why not just buy a Batman comic?

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A Pearl Among Emeralds: The Alhambra Palace

A Pearl Among Emeralds: The Alhambra Palace

Alhambra towerAccording to at least one source, Granada’s Alhambra Palace is the most visited tourist attraction in Spain. I’m sure the people in Barcelona would argue that their Sagrada Familia actually holds that honour, but the fact is that people have been going to visit the Alhambra since it became a Moorish royal palace in 1333. Or at least since Washington Irving wrote his Tales of the Alhambra in 1840.

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The Castles of Gondar, Ethiopia

The Castles of Gondar, Ethiopia

The palace of Fasiladas, Gondar, Ethiopia.
The palace of Fasiladas, Gondar, Ethiopia.

The building in this photo looks a bit strange. It appears European but also has a style uniquely its own. One might be excused for thinking that this is European Colonial architecture in some far-off colony, but in fact it was built by one of Ethiopia’s most anti-colonial emperors.

The Emperor Fasiladas reigned from 1632 to 1667 and was a strong ruler right from the start. Like the Merovingian kings and the Moroccan sultans, Fasiladas had to contend with powerful noble families who had close connections to their local tribes and clans. Ethiopian emperors would spend much of their time in the saddle, going on “visits” to their provinces with large armies in tow.

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Big Magic in a Business Suit

Big Magic in a Business Suit

Marshall Versus the Assassins-small
12th century and mystic conspiracy stuff — Go!

So I am doing a historical project for a client. I’ve done this before several times now: “12th century and mystic conspiracy stuff —  Go!

How does this chime with Elizabeth “Eat, Love, Pray” Gilbert’s Big Magic that was all about; “Be serious about having fun being creative but don’t burden it or yourself by taking it too seriously or expecting too much from it”?

What happens when your creativity becomes a serious thing because (a) people are paying you for it, and (b) you are using it to pay other people (like shops that sell food your children eat)? What happens when you are (c) doing it to order?

In my case we’re talking writing fiction. In other cases it could be sword fighting (I know several people who do this professionally), writing, costuming, dancing, burlesque…(we know who you are).

How do you play for money?

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The Lost Level by Brian Keene

The Lost Level by Brian Keene

oie_62316zU0eMAQ8Lost worlds, pocket universes, dimensional traveling: these are things that warm my heart. Barsoom, the World of Tiers, and the Land of the Lost are places I want to see. A sword-swinging hero and warrior princess, well that’s pretty great by me. If your reactions are like mine then you are Brian Keene’s target audience for The Lost Level (2015), his love song to a certain kind of glorious pulp adventure that there aren’t enough of anymore. On the acknowledgements page he spells out explicitly the artists whose works helped inspire The Lost Level: Edgar Rice Burroughs, Robert E. Howard, Sid and Marty Krofft, Roy Thomas, Joe R. Lansdale, Mike Grell, John Eric Holmes, Karl Edward Wagner, Otis Adelbert Kline, Carlton Mellick III, and H.G. Wells. A tantalizing roll call of pulp genius. I am definitely this book’s target.

See that cover to the left? Even before I read a glowing review from Charles Rutledge, someone whose opinion I trust, that cover (by Kirsi Salonen) bellowed “BUY ME!” so loud and clear I knew I couldn’t hold out for long. Briefly, The Lost Level is the tale of a man from Earth lost in a different dimension, and his adventures alongside a warrior princess and a furry, blue alien. Now that I’ve read it… well, I really love the cover.

Brian Keene is best known as a prolific writer of gonzo horror (38 novels and 10 story collections over 13 years). His first novel, The Rising is credited with helping spark the current zombie craze, but I think it’s too good to merit the blame. I’ve only dipped a toe into his vast body of work but it’s been fun, if a little bloody. His established talent, coupled with that eye-popping cover, led me to have high hopes for the book.

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In the Wake Of Sister Blue: Chapter Twelve

In the Wake Of Sister Blue: Chapter Twelve

In The Wake of Sister Blue Mark Rigney-medium

Linked below, you’ll find the twelfth installment of a brand-new serialized novel, In the Wake Of Sister Blue. Vagen’s longest day continues into nightfall and beyond, featuring escape for some, capture for others, and the possibility of an unexpected crown for…well. Best read on and find out for yourself. Chapter Thirteen will follow in two weeks’ time, so stay tuned –– and for those who fear I’m writing a doorstop, be reassured. This will be Book One of a pair (but no, not an ongoing, endless cycle), and the Great Divide between the two will be reached in Chapter Fifteen.

A number of you will already be familiar with my Tales Of Gemen (“The Trade,” “The Find,” and “The Keystone“), and if you enjoyed those titles (or perhaps my unexpectedly popular D&D-related post, “Youth In a Box,”) I think you’ll also find much to like in this latest venture. Oh, and if you’re only now discovering this portal, may I suggest you begin at the beginning? The Spur awaits…

Read the first installment of In the Wake Of Sister Blue here.

Read the twelfth and latest installment of In the Wake Of Sister Blue here.

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The Public Life of Sherlock Holmes: The D&D Adventure (Board) Games

The Public Life of Sherlock Holmes: The D&D Adventure (Board) Games

Wrath_BoxBack in 2010, Wizards of the Coast (WotC) decided to put out a board game that replicated playing 4th Edition Dungeons and Dragons. Now, 4th Edition was a debacle, but Castle Ravenloft, which was the first of four games in the Dungeons and Dragons Adventure Game line, is quite the opposite. It’s a cooperative dungeon crawl with set scenarios but random tile placement and in which the game itself serves as the dungeon master.

I’ve not played Castle Ravenloft (previously discussed here at Black Gate), which uses the iconic D&D setting. However, I am pretty familiar with 2011’s follow-up, Wrath of Ashardalon. Ashardalon is a red dragon and the party explores a cave system to eventually try and stop him. It was followed by The Legend of Drizz’t (here atBlack Gate), based on the NY Times best-selling books by R. A. Salvatore. I have also played this one several times. It looked like that was the end of the series, but last year, WizKids stepped in and in conjunction with WotC, produced a fourth installment, Temple of Elemental Evil (and also here at Black Gate). I own that but haven’t played it yet.

The games are all quite similar. There were a few changes in the first three, but I would say they’re at least 90% the same, maybe even a bit more. Temple added a campaign mode, (where you can keep items between scenarios!) that looks to be a notable change and one I look forward to exploring.

THE PARTS

Wrath_ComponentsWrathEach game comes with about a dozen sheets of interlocking tiles that make up the dungeon, as well as on average, 200 Encounter, Monster, Treasure and Hero cards that are the game play, plus tokens of various types. There’s a nice glossy, short, easy to read rule book as well as a similar Scenario book. And of course, one 20 sided die. But the real draw is the figures.

Each has about 40 heroes and monsters! They are not painted and all are reissues of official D&D minis. But where else are you going to get this many minis for the price? And you can always paint them or buy painted versions (I did that for some) if you want to jazz it up. For me, the components are well worth the cost. It all comes in a HUGE, sturdy box. I sleeved one game and everything still fits (though not in the same places). If you like to buy board games that come with a LOT of stuff, these games absolutely are the kind of thing you’re looking for. And nothing looks cheap: they use solid components.

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Book Review: The Mark of the Shadow Grove by Ross Smeltzer

Book Review: The Mark of the Shadow Grove by Ross Smeltzer

If you have a book you’d like me to review, please see this post for instructions to submit. I am officially out of stories, since I haven’t received any recently and I’m reluctant to go back to submissions from more than a year ago.

Shadow Grove CoverWhile I usually limit myself to self-published books in my reviews here, I’ll occasionally review small press publications if I’m asked. This month’s review is of one such book, Ross Smeltzer’s The Mark of the Shadow Grove.

The Mark of the Shadow Grove is somewhere between a novel and a story collection. It contains three novellas, “The Witch of Kinderhook,” “Lord of All High and Hidden Places”, and “The Rule of Old Blood.” These three stories are all first person, but each one has a different narrator from a different time period: a necromancer’s apprentice in the 1820s, a young coed in the 1880s, and a journalist in the 1920s. But though the stories are from different perspectives and different times, they are ultimately connected, telling the story of two intertwined families, and the dark secrets that bind them. It is Lovecraftian in its horror, with gods beyond human ken who cause madness in those who encounter them, but it has eschewed any of Lovecraft’s deities for more familiar ones.

“The Witch of Kinderhook” tells its story both through the recollections of Tom, the aforementioned apprentice, and the journal of his missing master, Carver. Carver is not much of a necromancer. In reality he is a medical examiner with a history of fraud, an unhealthy obsession with old books of supposed occult lore, and an ill-founded belief in his ability to apply science to the ancient search for reviving the dead. He has come to Kinderhook to find the witch who dwells there, sure that she knows the secrets he seeks. Carver is disappointed with what he finds, and holds the witch’s attempts to teach him in contempt. Tom, meanwhile, is drawn to the beautiful witch Katrina.

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