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Two Interesting Roleplaying Kickstarters!

Two Interesting Roleplaying Kickstarters!

take-cover
70s Military Space Opera or screen SciFi with a horror element
I Love the Corps
The rules nicely balance story simulation with tactical gaming

We interrupt normal programming to draw your attention to two roleplaying-related Kickstarter campaigns!

First we have a fast-paced Military SF Horror game.

Earlier this year at Conpulsion, I had the fun of playing the beta version of I Love The Corps. My son — 12 — and his mate — 13 — also had a go and loved it.

It’s a Military SF game with a feel that’s best described as 70s Military Space Opera or screen SciFi with a horror element — think Halo, Verhoven’s Starship TroopersBabylon 5 or Aliens. This is not the super science far future war of, say, Ken McLeod’s Corporation Wars.

Rather, this is the kind of game where Special Forces in powered armour exchange laser fire on the surface of Mars, while ground support drops combat trucks reminiscent of Warthogs.

The rules nicely balance story simulation with tactical gaming  — there are the usual points you can exchange  for stunts and stunning escapes, but ultimately the dice are a harsh mistress… which lends an edge to the experience.

Not only is action structured around cinematic scenes and montages, the mechanics support it! There is a neat system for automatic ability check scores when doing something in what I would think of as narrative summary. Characters can also satisfyingly rampage through low powered NPCs. Most of what you need is on the character sheet. The end result is fast-paced but substantial.

Go check out the Kickstarter page and take a look at the more detailed material there.

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The Art of the Con: Can*Con 2016

The Art of the Con: Can*Con 2016

Can*Con promo image designed by Jay Odjick
Can*Con promo image designed by Jay Odjick

Earlier this year I was invited to join the programming team for Can*Con, the annual conference on speculative arts and literature held in Ottawa, Ontario. Since about January, I’ve been working with co-chair Derek Kunsken (who also blogs for Black Gate) and fellow author Evan May to develop the panels, presentations, workshops, etc, for this year’s conference, which will be held from September 9th to 11th at the Novotel Hotel. The next few paragraphs will be a glance behind the curtain at the work that goes into putting a con together.

I like to joke that behind that curtain are a few bedraggled wizards desperately seeking additional caffeine and occasionally pulling out the little hair left on their heads … but in all seriousness planning Can*Con has been a delight. My role really came into play after the Guests of Honor (GoHs) had already been confirmed by Derek. Those GoHs are critical because your programming tracks are based around them in many ways. For example, having Sheila Williams, editor of Asimov’s, attending this year allows us to create panels looking specifically at her magazine, analyzing what it means to be a woman in the publishing industry, and so on. If you want to have an entire track related to comics or costuming, you need a solid GoH to establish your framework. But that’s just a piece: the programming you can develop is also largely dependent on your Special Guests and panelists, and the sooner their attendance can be confirmed, the sooner you can start drafting ideas. That was pretty much where Evan and I came in earlier this year.

We started by asking potential panelists for panel ideas they would like to see or contribute to, as well as presentations, workshops, etc, they would be willing to offer. The more you can tap into people’s expertise and interest, the stronger your programming will be; you can’t have a really excellent panel focusing on queer narratives in science fiction, or the fundamentals of witchcraft, or whether The Exorcist still works in the 21st century unless you have panelists with a deep understanding of those topics. A lot of the work at this stage is emailing back and forth with panelists, to both solicit ideas and then sometimes refine them, if the idea is too similar to something that ran the year before or something that we don’t think would quite appeal to our attendees. The little brainstorming sessions with panelists hopefully yield programming that is compelling and which everyone is happy with.

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Fantasia 2016, Day 6: Twice-Told Tales (The Throne and The Lure)

Fantasia 2016, Day 6: Twice-Told Tales (The Throne and The Lure)

The ThroneSometimes the movies I get to see on a given day at Fantasia have an obvious common theme. Sometimes not. Sometimes there’s a commonality binding two otherwise different movies, but it’s tenuous. So it was that on Tuesday, July 19, I watched a Korean historical drama called The Throne (originally Sado), and followed it with a Polish musical-fantasy-tragicomedy called The Lure (originally Córki dancingu). They’re both films based on older stories, in the first case recorded history from the eighteenth century, and in the second Hans Christian Andersen’s fairy tale “The Little Mermaid.” As you might imagine from those two very different source materials, these are very different movies in very different genres. But it also seemed to me that the process of retelling the stories was very different as well.

Let’s begin with The Throne, which reinterprets history in high style. Directed by Lee Joon-ik from a script by Cho Chul-hyun, Lee Song-won, and Oh Sung-hyeon, it begins one rainy night with a rebellion led by Prince Sado (Yoo Ah-in) against his old father, King Yeongjo (Song Kang-ho). It fails, and Sado’s condemned to death. The precise crime and precise punishment are determined by legalistic rules that Yeongju must follow or risk his throne; the result is that Sado’s condemned to a slow death, imprisoned in a small box without food and water. We see Sado slowly waste away, but most of the film takes place in flashback, as we learn about his life and his relationship with his father, and why he led the rebellion and why he failed.

The structure of the movie is masterful, unveiling events bit by bit. It’s not quite a mystery structure, as there’s no central investigator revealing the truth, no doubt in anyone’s mind about what’s happened or why. Instead Sado’s slow death triggers a series of memories, both Sado’s own and those of his family. As the memories accrue, we start being able to draw connections between symbols and between repeated phrases and repeated choices. Things acquire different meanings at different times. Something as simple as the choice of a gate through which the king walks, or the presence of Sado at a certain point in his father’s ritualised washing ceremony, comes to have terrible significance. We get to understand Sado, and then Yeongjo, and then Sado through Yeongjo and the way Yeongjo had to raise him.

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I Am Not a Serial Killer Film Drops (Someplaces) Tomorrow

I Am Not a Serial Killer Film Drops (Someplaces) Tomorrow

i-am-not-a-serial-killer-poster-2I am not particularly active on Twitter lately, but today I had a bit of time and hopped on, only to see the following headline shared by Dan Wells:

Retro-horror mashup ‘I Am Not a Serial Killer’ has an unexpectedly warm and fuzzy side

The tweet included a link to an LA Times review of the film I Am Not a Serial Killer which, according to IMDB, is set to release tomorrow, on August 26. Another review, over at the A.V. Club, proclaims “Psychopaths are people too.”

Despite being fond of Wells’ horror novel of the same name, I had no idea this film was on the horizon, and am definitely pleased to see it getting initial praise. If you want to really get a taste for what to expect, I suggest the fantastic trailer for it. (If you want to see the movie, check the bottom of this article for links, which I’ll update if I find more online availability after it is released. Feel free to skip there, if you have seen enough and want to avoid spoilers.)

The movie is based on the novel of the same name, which has gone on to spark a number of sequels featuring the main character, teenage John Cleaver, who is also a diagnosed psychopath. John’s fear is that his psychopathic urges will get the better of him, and that he will lose control of himself. To prevent this, he studies serial killers intently and has developed a series of rules that are designed to maintain his veneer of normalcy. One of the rules shown in the trailer, for example, is that when he feels an urge to kill someone, he instead compliments them. (A tip that is also helpful when maneuvering social media.)

John works in his family’s mortuary, which gives him some release for his interest in death. But he gets more than he bargains for when a series of murders in his quiet down prove to be the work of an actual serial killer. John’s expertise in this area leads him to discover who the serial killer is, and it turns out the police are not equipped to deal with the menace. In attempting to deal with things the “right” way, John finds events slowly becoming worse. He is forced to step up, breaking his own rules, and slowly getting in touch with his own darkness in order to combat the killer that threatens his community.

And that’s when things start getting really bad.

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A Historic Stroll Along the Thames Path

A Historic Stroll Along the Thames Path

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Part of the much-ruined Wallingord Castle

On a beautiful sunny day, there’s nothing I enjoy more than walking in the English countryside. Unfortunately, most of this August has been more like autumn, with overcast skies, unseasonably cold temperatures, and rain. Ah well.

But at least I got out for one walk, along an eight-mile stretch of the Thames Path National Trail. The trail took me from the old Anglo-Saxon burgh of Wallingford to the pretty little village of Goring-on-Thames. Like most of the Thames Path, it’s an easy, level walk through attractive countryside and historic sights.

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Steve Russell of Rite Publishing – RIP

Steve Russell of Rite Publishing – RIP

SteveRussell2Steve Russell was the CEO and man behind Rite Publishing, a third party RPG publisher that was quite active with Pathfinder, including the very cool magazine, Adventure Quarterly. Pathways, Rite’s free e-zine, is one of the best Pathfinder periodicals you’ll find.

Steve and his pregnant wife, Miranda, had just moved back to his hometown of Dayton, OH, in late June. They were embarking on a new phase in their life when, sadly, Steve was killed in an auto accident.

I backed his Adventure Quarterly kickstarter. We exchanged a few emails about it, but I don’t claim to know him. But he was friendly to me and he was very earnest about Rite’s deliverables.

You can read Steve’s obituary here (with almost two dozen comments from friends and fans) and also tributes from Matt McElroy and Boric Glanduum.

We here at Black Gate send our prayers and condolences to Steve’s family.

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An Epic Finale for Ancient Opar

An Epic Finale for Ancient Opar

BOAO-cover-small2Hadon-front-final1Over forty years ago, Philip Jose Farmer published a pair of officially sanctioned books recounting the history of ancient Opar, the lost civilization familiar to readers of Edgar Rice Burroughs’ Tarzan novels. Opar was the first of the author’s lost cities that survived undiscovered in the African jungle until the noble apeman came along. Burroughs’ lost civilizations, like his alien worlds, were fantastic places of adventure that allowed the author to sharpen his satiric blade and skewer organized religion and politics alike.

Farmer, in notable contrast, was interested in using Burroughs’ concepts as a springboard for more realistic and decidedly more adult adventures. Farmer’s histories are peopled with conquerors and king-makers who are not just noble savages, but also savage rapists and murderers. His Opar novels opened Tarzan fans’ eyes to the antediluvian kingdom of Khokarsa. While the sword & sorcery boom of the 1960s and 1970s flooded bookshelves with immoral and amoral barbarians, Farmer set his work apart by treating the material as realistically as possible. His characters die tragically and sometimes prematurely. Sexual intercourse leads to unplanned pregnancies that alter people’s lives as it changes the course of a kingdom’s destiny.

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Summer Short Story Roundup: Part Two

Summer Short Story Roundup: Part Two

oie_2363515CoUyIq9mIt turns out there were lots and lots of really good horror and science fiction short stories published this summer. Not as much swords & sorcery as I would have liked, but a bunch of good stories nonetheless. This week I’m going to give you a glance at roundup regular, Grimdark Magazine. I’m also going to take a look at two mags new to the roundup: the recently revived Weirdbook (read about the relaunch here), and newcomer Red Sun Magazine. You can read last week’s reviews of Heroic Fantasy Quarterly, Swords and Sorcery Magazine, and Cirsova at this link.

Right from the gitgo, I knew Grimdark Magazine #8 was going to be a “disappointment.” In the foreword, Editor Adrian Collins wrote “Issue #8 has a focus on sci-fi fiction, something I feel has been a bit lacking from GdM over the first two years (can you believe it’s been two years?).” It’s not like I hate sci-fi (though I find myself reading practically none at all anymore), it’s just that after last week’s thunderous blast of adrenaline-pumping, sword-swinging, monster-killing action, that’s what I was hoping for more of.

In its short life, Collins has made GdM a consistently exciting publication, and GdM #8‘s two sci-fi stories are not bad at all. The first, “Viva Longevicus” by Brandon Daubs, is about genetically engineered pets going very, very wrong. It’s told by a colonel in the U.S.S. AeroCorps sent to investigate an infestation on a colonial world. A monster hunt on an alien world just isn’t the most original plot, but if it’s told with verve and intensity (and just the right amount of crazy), it can be a blast to happily while away a few minutes on. This is one of those.

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The Public Life of Sherlock Holmes: Dungeon! – A New Kind of Board Game

The Public Life of Sherlock Holmes: Dungeon! – A New Kind of Board Game

Dungeon_boardTSR’s Dungeon! came out in 1975, just one year after Gary Gygax revolutionized gaming with Dungeons and Dragons.

The ground-breaking board game is still an excellent introduction to fantasy gaming over forty years later. The board represents a dungeon, divided into six areas (representing levels) of varying difficulty, differentiated by color.  There are monster and treasure cards for level and the harder the level, the tougher the monsters and of course, the greater the treasures.

The character classes have been changed over the years, but the player chooses from a Rogue, Cleric, Fighter and Wizard and each class needs to collect a certain amount of gold pieces (earned from treasure cards), ranging from 10,000 to 30,000. Also, each hero class performs at its best in certain levels. So you don’t want to take a Cleric to level six, but your Wizard is never going to win by traipsing around level one.

When a hero enters a room or a chamber, they draw a monster card (which might also be a trap). Every monster has a value assigned to each hero (as well as two spell values for the Wizard). The player rolls two six-sided dice and wins on a tie or greater. The monster is dead and the player gets a treasure card. If the Hero loses the fight, one of five things happens, ranging from nothing to dying and losing all of their treasure. The monster and any treasures remain in the room, waiting for another hero to enter.

Heroes explore until they gain the required amount of treasure for their class. The first Hero to make it back to the starting chamber with the requisite treasure wins the game. Bad things can happen on the way back to the starting chamber and the Hero may no longer have enough treasure. And once in awhile, it becomes a race to the finish.

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The 2016 Hugo Award Winners

The 2016 Hugo Award Winners

The Fifth Season Jemisin-smallIt was a delight to be in the audience in Kansas City for the 2016 Hugo Awards. I was sitting next to Rich and MaryAnne Horton, and we thoroughly enjoyed both the pre-show and the presentations.

There’s a lengthy list of winners, so let’s get to it. The complete list follows.

Best Novel

The Fifth Season, N.K. Jemisin (Orbit US)

Best Novella

Binti, Nnedi Okorafor (Tor.com)

Best Novelette

“Folding Beijing”, Hao Jingfang (Uncanny 1-2/15)

Best Short Story

“Cat Pictures Please”, Naomi Kritzer (Clarkesworld, 1/15)

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