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Author: John ONeill

Play Host to Newborn Ghoulish Creatures in Alien: The Roleplaying Game by Free League Publishing

Play Host to Newborn Ghoulish Creatures in Alien: The Roleplaying Game by Free League Publishing

Alien RPG-small

An official Alien role playing game is arriving in game stores next week, courtesy of Free League Publishing, the geniuses behind the brilliant Coriolis science fiction game, Mutant: Year Zero, and Forbidden Lands.

Any RPG that does justice to Ridley Scott’s science fiction horror masterpiece will have to have a dark and chilling aesthetic, and a cinematic play style. And for accuracy, probably a short (very short!) character life expectancy. Fortunately Alien: The Role Playing Game looks like it’s captured the look and feel of the franchise with real surety. Here’s Rachel Watts from her preview at PC Gamer last month.

Free League Publishing and 20th Century Fox have joined forces to create a tabletop RPG set in the harsh universe of the Alien films. It will drop players into the dark, merciless void of space, but this adaptation sounds far from empty.

Alien: The Roleplaying Game has two playable modes, cinematic and campaign. The cinematic option lets you play through a scenario similar to the events of the films in one session, and emphasises “high stakes and fast and brutal gameplay”, which doesn’t sound ominous at all. The campaign mode takes more of a Gloomhaven structure and lets players explore the Alien universe more freely over multiple game sessions.

The RPG comes in a chunky 392-page core rule book, which I think definitely leaves the definition of rulebook behind and goes straight into short novel territory. Free League Publishing have printed these rules in a hardback book and thrown in some cool illustrations… Alongside the core rule book, you’ll get a set of custom dice, a set of maps, and a GM Screen.

Can Free League Publishing get the all important feel of Alien right in an RPG? The rules follow their acclaimed Year Zero Engine, used in Tales from the Loop and Mutant: Year Zero, and they warn that “it’s unlikely your character will survive.” Sounds like they got the basics right to me.

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The Most Daring Burglary of Your Career: Age of Thieves

The Most Daring Burglary of Your Career: Age of Thieves

Age of Thieves Game-small

I attended Gen Con back in August, took comprehensive notes and hundred of photos of games I wanted, and then came home and gave up. I mean, seriously. So many games.

I’m starting to emerge from this cocoon of total capitulation, and making feeble efforts to sample recent board games again. A few weeks ago publisher Galakta had an online sale, and I bought a copy of Age of Thieves on Amazon for $28. After that I began to timidly look though some of my Gen Con photos, and pretty soon I was buying a Traveller card game and then the off-the-wall Degenesis RPG. I’m not looking for a medal or anything, but hey, it’s a start.

As for Age of Thieves, I’m pretty pleased with it. It’s a competitive game of thieves attempting a daring heist, and then an even more daring escape from a port city as the guards close in. It’s a unique premise, and the map and the art design are gorgeous. Here’s the description.

Age of Thieves is a fantasy board game of strategy and adventure set in Hadria, a port metropolis located on the northern fringes of a mighty Empire. Each player becomes a master thief about to commit the most daring burglary of his career. During the game players may use unique abilities of their thieves as well as various action cards, which represent maneuvers, alchemical potions or complicated devices inspired by visionary ideas of Renaissance inventors… The thief who will manage to escape through one of four city gates taking with him the Emperors’ Jewel or other valuable loot worth the most Victory Points (VP) will be the winner of the game. Anyone who will stay inside Hadria after the event deck is depleted will be caught and mercilessly thrown inside the city dungeon, their names erased from the annals of the omnipotent Guild.

Age of Thieves is a fairly simple 2-4 player game that lasts 1-2 hours, and is especially suitable for folks who prize imaginative settings. It was published by the Polish development house Galakta, who describe it as “a clockpunk game of strategy and adventure,” and that’s pretty much spot on.

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Explorers, Mathematicians, and Airwalkers: November/December Print SF Magazines

Explorers, Mathematicians, and Airwalkers: November/December Print SF Magazines

Analog Science Ficion and Fact November December 2019-small Asimov's Science Ficion November December 2019-small The Magazine of Fantasy and Science Fiction November December 2019-small

Covers by Tuomas Korpi, Donato Giancola, and Bob Eggleton

The end-of-year crop of print magazines contains some very promising fiction from Michael Swanwick, James Morrow, James Patrick Kelly, Benjamin Rosenbaum, M. Rickert, Jerry Oltion, Mark W. Tiedemann, Jay O’Connell, Allen M. Steele, R. Garcia y Robertson, Harry Turtledove, James Gunn, and many others — including Black Gate‘s new short fiction reviewer, James Van Pelt. But I think my favorite piece this month was Sheila Williams’ editorial, “A Sadder and Wiser Woman,” in which she addresses the loss of two women, Janet Jeppson Asimov and Carol Emshwiller, who had long been associated with Asimov’s Science Fiction. Here she reminisces about her friendship with Emshwiller.

I was a high-school student when I first encountered Carol Emshwiller’s fiction in the pages of Dangerous Visions. I had to reread “Sex and/or Mr. Morrison” a couple of times before I had the slightest idea of what was going one. I became friends with Carol after I moved to New York City, and in 1991 she convinced my husband and I to accompany her on a walking tour of England’s Lake District….

Carol was bemused to “break in” to Asimov’s in January 2006. Her first story for us was “World of No Return.” Over the next seven years we published twelve of her inventive and often disturbing tales. One short story, “The Lovely Ugly” (August 2010), tied for first place in our annual Readers’ Award Poll. The last tale, “Riding Red Ted and Breathing Fire,” appeared in our April/May 2012 issue. Some of my other favorites included “Master of the Road to Nowhere” (March 2008) and “The Bird Painter in Time of War” (February 2009). I was sorry that she stopped writing, because I would love to have published a dozen more. Carol was born on April 12, 1921, and died on February 2.

Here’s the editorial issue summaries for Analog, and Asimov’s, and the complete Tables of Contents for all three.

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Future Treasures: The Shadow Saint, Book 2 of The Black Iron Legacy by Gareth Hanrahan

Future Treasures: The Shadow Saint, Book 2 of The Black Iron Legacy by Gareth Hanrahan

The-Gutter-Prayer-medium The Shadow Saint-small

Covers by Richard Anderson

We’ve covered a surprising number of titles by Gareth Hanrahan here at Black Gate… but most of them haven’t been novels. He made a name for himself first in the gaming industry, with many releases that greatly impressed me for Ashen Stars, 13th Age, Trail of Cthulhu, and Traveller.

But his breakout book was definitely his debut novel The Gutter Prayer, the opening title in The Black Iron Legacy series. Publishers Weekly praised its “thrilling action sequences and imaginative worldbuilding,” and Holly at GrimDark Magazine wrote:

To say that the hype surrounding this book is intense would be an understatement. Anticipation levels have been through the goddamn roof… Briefly, it features three friends, thieves, who get caught up in an ongoing magical battle. Shenanigans abound….

It’s evident that Hanrahan writes role-playing games, because he took all of the best things from RPG’s & made it into something even more mesmerizing within this fantasy epic. The world building is just wondrous. The characters are intriguing (I loved Aleena. She is such a badass!). The storytelling is phantasmal. It’s a book that I had to stop and turn around in my head for a bit once it had ended.

The Gutter Prayer is incredibly original… Within, there is a smorgasbord of imaginative beings littering the universe. Monsters, humans, sorcerers, Lovecraftian ghouls, Gods, saints, Tallowmen (warriors made from wax), AND… WORM CREATURES THAT FEAST ON THE DEAD.

There’s a lot about this book that caught my attention, and I’m delighted to see the sequel, The Shadow Saint, scheduled for release next month. Here’s the description.

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New Treasures: Down Among the Dead, Book 2 of The Farian War by K. B. Wagers

New Treasures: Down Among the Dead, Book 2 of The Farian War by K. B. Wagers

There-Before-the-Chaos-medium Down Among the Dead-small

Covers by Lauren Panepinto and Stephan Martiniere

Down Among the Dead, the second novel in K. B. Wagers’ Farian War series, arrives from Orbit tomorrow, and it’s one of the most anticipated SF books of the month. It’s the sequel to the The Indranan War trilogy featuring gunrunner empress Hail Bristol, which put Wagers on the map for serious space opera fans. The Barnes & Noble Sci-Fi & Fantasy Blog said the opening novel, There Before the Chaos, was “”A perfect blend of political intrigue and realistically-conveyed action…. [with] Kick-butt women, space battles, complex relationships, and fiendish plots.” Publishers Weekly was even more enthusiastic:

Hailimi “Hail” Bristol, an Indranan princess turned selectively ruthless gunrunner, was forced to take her empire’s throne after conspirators murdered her family. She saved the empire, but now a war between Indrana’s centuries-long allies, the Farians, who can heal or kill with a touch, and the Farians’ ancient enemy, the Shen, threatens to spill over to all of humankind, with disastrous consequences… Wagers achieves a rare balance of action… tension, and quiet moments, keeping pages turning while deepening the portraits of Hail and the friends and foes around her. Fans of the original trilogy will welcome Hail’s return, and any space opera reader can easily jump in here.

We covered There Before the Chaos last November. Down Among the Dead will be published tomorrow by Orbit; it is 448 pages, priced at $16.99 in trade paperback and $11.99 in digital formats. The cover is by Stephan Martiniere.

Surprisingly (well surprising to me, anyway), The Farian War is not the only space opera series Wagers has on the go at the moment. Early next year Wagers is launching a brand new military science fiction series that looks extremely interesting. Check it out below.

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The Barnes & Noble Sci-Fi & Fantasy Blog on the Best Science Fiction & Fantasy of November 2019

The Barnes & Noble Sci-Fi & Fantasy Blog on the Best Science Fiction & Fantasy of November 2019

Fortuna by Kristyn Merbeth-small Made Things Adrian Tchaikovsky-small The Killing Light Myke Cole-small

It’s December already. Hard to believe, I know. But it’s true.

It’s many ways I’m not sad to have November in the rear view mirror. For one thing, the weather was terrible. More importantly, it brought disturbing changes to one of my favorite genre websites, the Barnes & Noble Sci-Fi and Fantasy Blog, which fired all their freelancers on November 26th. I don’t know if the ongoing changes will also impact folks like founding editor Joel Cunningham, or Jeff Somers, who writes the top-notch book survey every month, but I really hope not. We’ve benefited greatly from their work here at Black Gate, and I hope it continues.

In particular, Jeff Somers’ monthly survey of the best genre books is something I always look forward to, and he never disappoints. His November column — with 25 titles by Neil Gaiman, Myke Cole, Walter Jon Williams, and many others — is a classic example. Packed in there with the blockbuster new books by E.E. Knight, Howard Andrew Jones, and Rebecca Roanhorse, are several genuine surprises. Here’s a look at the best unexpected books on the list.

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Build a Galactic Empire of Your Very Own in New Frontiers

Build a Galactic Empire of Your Very Own in New Frontiers

Puerto Rico game-small New Frontiers game-small

Andreas Seyfarth’s Puerto Rico is one of the most acclaimed board games of the last two decades. I hear a lot about it — at conventions, from friends, and even from co-workers at the Catapult tech incubator where I work in Chicago. It’s a classic euro-game with a simple premise: It’s 50 years after Columbus’s first voyage to America, the age of Caribbean ascendancy, and players are colonial governors on the island of Puerto Rico. Taking the role that best suits them — prospector, governor, captain, trader, craftsman, builder — players manage their colonists, sell goods, erect buildings, nurture plantations, and more to bring a prosperous and thriving colony into being. Its simplicity is a big part of its success, and 17 years after its release Puerto Rico still ranks highly on BoardGameGeek’s All Time Game Rankings.

Its colony-building theme is one common to a lot of space-faring games, of course. Years ago game designer Tom Lehman created a card version of Puerto Rico that, after some tweaks, became the runaway hit Roll for the Galaxy. His latest project is New Frontiers, advertised as a Race for the Galaxy game, in which some folks still see strong roots in Puerto Rico. Here’s an excerpt from William Peteresen’s review, currently the top-ranked review at Amazon.com.

With New Frontiers, Lehman has come full circle. For New Frontiers IS Puerto Rico with a sci-fi skin! If you’ve played Puerto Rico, or ANY of the Race for the Galaxy games, you can learn this game in about 5 minutes! Yep, it’s that simple and easy for any RFG fan! And it plays fast… For non Puerto Rico/RFG [gamers], New Frontiers is a fast action selection/engine-building game set in the far future! Each player is trying to build a space empire that will ultimately garner him/her the most VPs! Each turn, the acting player will choose one of six (seven in the advanced game) action tiles. These action tiles will allow all players to preform [sic] the chosen action (settle, produce, trade/consume, explore, develop), with the active player [getting] a bonus action and the privilege of doing the action first…

The game really is that simple, but it has A LOT of deep strategy and requires some far planning just like the original game, Puerto Rico. But I think New Frontiers is superior to that game because of the theme and because NF has MUCH more variety in terms of strategy… Strangely, New Frontiers is actually the easiest of the RFG games to learn (IMO) … Since nearly everything is also written on the action cards, development and planet tiles in both icon and [words].

New Frontiers has not yet achieved the heights of popularity of Puerto Rico or Roll for the Galaxy, but it appeals to the space-faring gamer in me more than those two titles. What gamer doesn’t dream of guiding a fledgling Galactic Empire to glory?

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Check Out Angry Robot’s 2020 Catalog

Check Out Angry Robot’s 2020 Catalog

Angry Robot 2020 catalog

I miss the days when publishers mailed out catalogs. Yes, it was, like, a hundred years ago. And yes, it means I’m old. But paging through through slick color brochures and discovering a favorite writer had a new title coming out in three months? That was cool. Old school, maybe. But still cool.

Those days are over, of course. Nobody mails physical catalogs any more. But catalogs haven’t actually vanished. Like everything else, they’ve just migrated online. And they’re still fun to page through, and they can still surprise you.

Have a look at the Angry Robot January-June 2020 catalog, for example. Angry Robot is one of the most exciting and innovative publishers active today — and one of the few still publishing mass mass market paperbacks. We’ve covered a whole lot of exciting releases from them recently, including Starship Alchemon by Christopher Hinz, The Axiom series by Tim Pratt, and The Traitor God and its sequel by Cameron Johnston, among others.

Their 2020 catalog showcases upcoming books by Myke Cole, Jeff Noon, Kameron Hurley, Rod Duncan, Asaf Ashery, and lots more. It’s well worth a look, especially if you’re not familiar with their back catalog, which is top notch. Check out out here, and support one of the most exciting publishers in the industry.

New Treasures: Starship Alchemon by Christopher Hinz

New Treasures: Starship Alchemon by Christopher Hinz

Anachronisms Christopher Hinz-small Starship Alchemon-small

Covers: unknown (left) , and Francesca Corsini

Christopher Hinz’s 1987 SF classic Liege-Killer won the Compton Crook Award, and came in fourth for the Locus Award for Best First Novel. It’s part of the Paratwa Saga, which also includes Ash Ock (1989), The Paratwa (1991), and Binary Storm (2016). I picked up his latest novel Starship Alchemon on Saturday, only to discover it’s a rewrite of his second novel, Anachronisms, from 1988. Here’s an excerpt from the Strange Alliances review by Elaine Aldred, who is clearly better informed than I am.

The nine members of the crew of the Starship Alchemon are sent to investigate a mysterious anomaly on a distant planet. But the mission is far from straightforward and the crew are soon battling for their lives.

Starship Alchemon started life as Christopher Hinz’s 1980’s novel Anachronisms, but this version is not a simple rehash. It has an up-to-date feel and explores the characters in more depth, as well as tightening the whole worldbuilding experience. Each of the crew has their own particular skill set, with some possessing extraordinary abilities, like the character LeaMarsa de Host’s powerful psionic qualities. But there is careful attention paid to giving each of the characters a significant role in the story. The first half of the novel is slow, but the moment strange and ominous events begin to kick off, there is an Alien narrative in the sense of the crew just fighting to survive the escalating events.

Anachronisms could probably be thought of as being “of its time” however, put in the context of 1980’s science fiction, it still makes for an interesting read. Despite having been exposed to the novel in its first incarnation, I enjoyed this second outing, which can be thought of as having its own personality…

Despite being a rewrite of an older book, there’s a lot that appeals to me about Starship Alchemon — not the least of which is Aldred’s comparison to Alien. She’s not the only one to make that connection; keikii Eats Books on Reddit has the same idea.

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Rich Horton on Poul Anderson, Frederik Pohl, and L. Sprague de Camp

Rich Horton on Poul Anderson, Frederik Pohl, and L. Sprague de Camp

Worlds of If May 1963-small Turn Left at Thursday-small The Continent Makers-small

Cover art by John Pederson, Jr., Richard Powers, and Bob Pepper

I know a lot of writers, and one of the reasons I hang out on Facebook is to find out what the heck they’re all up to. For example, this morning Rich Horton left this brief but intriguing update:

For the third day in a row, I have posted a Birthday Review compendium of reviews of older short fiction from an SFWA Grand Master. In this case, it’s for L. Sprague de Camp.

I checked out his blog Strange at Ecbatan, and sure enough, Rich has had a busy week. It started Monday:

Here’s my first Birthday Review is a while. (I’ve used up most of the birthdays!) This is a pretty significant one — Poul Anderson. He’d have been 96 today. This is a collection of reviews of magazine fiction (with one very late anthology story), including two serializations of a couple of his lesser known novels. And most of the stories here are not that well known either.

In a lengthy post, Rich reviewed 16 Anderson pieces from Super Science Stories, Worlds Beyond, Planet Stories, Space Science Fiction, Science Fiction Adventures, Cosmos, Galaxy, and many more. Here’s his thoughts on Anderson’s cover story for the May 1963 issue of Worlds of If (above left).

“Turning Point” is a neat little story. Kind of Cargo Cult in reverse. Humans come to an isolated alien planet, where the people apparently live primitive lives. But it turns out they are incredible geniuses, who simply never had the spur to develop technology. Once they see human tech, all bets are off.

Read Rich’s complete tribute to Poul Anderson here. Next up was the centenary of Frederik Pohl’s birth, which Rich celebrated with another lengthy review survey yesterday.

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