Taming the Massive Beast of Pathfinder: An Interview with F. Wesley Schneider
F. Wesley Schneider has had a fascinating career. He was the former assistant editor of Dragon magazine, and co-authored Complete Scoundrel for Dungeons & Dragons. He is the co-creator of the Pathfinder Roleplaying Game, and over the last seven years has produced dozens of Pathfinder adventures and accessories, including Hell Unleashed, Artifacts and Legends, Varisia, and Rule of Fear.
He’s currently the editor-in-chief at Paizo, and in that capacity has overseen the entire line of Pathfinder Tales, including novels by Howard Andrew Jones, Tim Pratt, Dave Gross, and many others. His first novel, Bloodbound, was released this week, and we had the chance to chat with him about this exciting change in his career.
You’ve been writing and designing game supplements and adventures for over a decade. What’s it like to get behind the wheel of a novel instead? How are the challenges similar, and how are they different?
Honestly, after spending so much time working on roleplaying games, writing a novel felt sort of self-indulgent. Working on Bloodbound was far more like the act of playing a roleplaying game than writing an RPG adventure actually is.
For anyone not familiar with roleplaying game adventures, they’re essentially giant outlines that allow a Game Master to tell a particular story without having to do much preparation. An RPG adventure provides the script for a story, descriptions of the settings, and game rules for all the various threats.