Ravenloft Returns: Curse of Strahd is Coming

The rollout of Dungeons and Dragons 5th edition has not been a rapid release of materials, as in some past editions, but a slower and more steady release of consistently good products, which focus on telling great stories over inundating players with new rule options.
I’m currently running my 10-year-old son and his friends through the Rise of Tiamat storyline – the first adventure released for 5th edition, spread across the two volumes of Hoard of the Dragon Queen and Rise of Tiamat. One of the more intriguing aspects of the storyline is a month-long caravan trip north to Waterdeep, with intrigue and subterfuge as you spy on the dragon cultists in the caravan without giving yourself away. Not necessarily the most natural storytelling option for a group of 10-year-olds, but they handled it well, and it gave an interesting change of pace for those who were used to more shoot-em-up style adventure play from video games.
While considering where to go when the dragon-themed plotline finished up, I was thinking of continuing with one of the other adventure books that’s been released so far: either the Elemental Evil storyline in Princes of the Apocalypse or the Rage of Demons storyline told in Out of the Abyss. Then came today’s press release that Dungeons and Dragons is releasing a new adventure module, Curse of Strahd, that returns to the classic Ravenloft setting.
Ravenloft is the classic, gothic horror setting for Dungeons and Dragons, and has long been a fan favorite. While the traditional enemies encountered are thought of as orcs and goblins, in Ravenloft these enemies look like pussycats (very ugly pussycats, to be sure), as dark forces and undead take a far more prominent role. Ravenloft is a realm where even an orc fears the sounds that come from the dark of the night.
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