Modular: Chaosium Announces New Version of RuneQuest
Chaosium announced last week that a new version of its classic RPG will be released by Christmas 2017.
The new edition of the iconic roleplaying game RuneQuest will be formally known as RuneQuest: Roleplaying in Glorantha, or ‘RQG‘ for short, Chaosium announced today… RQG is built off the chassis of the acclaimed RuneQuest 2nd Edition (1980). This enables RQG to be compatible with RuneQuest Classic, the updated reprints of the RQ2 line which Chaosium recently kickstarted to great success.
“Fans had been referring to the new rules variously as ‘RQ4‘ and ‘RQ7‘”, said Chaosium creative director Jeff Richard, “But our new game is simply not a layer atop the Avalon Hill edition (RQ3) or the Mongoose variants that came after that. Nor is it built from the version Design Mechanism produced under license (RQ6). So, rather than try to give the new edition a number, calling it ‘RQG‘ neatly avoids any confusion…”
The products scheduled for 2017 release are the RuneQuest: Roleplaying in Glorantha core rules, a Gloranthan Bestiary, and a scenarios book featuring adventures by game design legends Steve Perrin (RQ1 & 2), Ken Rolston (RQ3‘s ‘rune czar’, Morrowwind, Elder Scrolls), Chris Klug (DragonQuest II, James Bond 007 RPG) and the ‘grand shaman of gaming’ himself Greg Stafford… The first new RQG product is the RuneQuest Quickstart, which will be available in June for Free RPG Day and at the Chaosium website from July 1, 2017.
The products will not be kickstarted. The Art for the RuneQuest Quickstart is by Andrey Fetisov; old-school gamers will recognize it as an homage to Luise Perrine’s much-loved cover for the classic 2nd edition.













Though he’s written short stories and three self-published novels, Jess Nevins is likely best known as an excavator of fantastic fictions past: an archaeologist digging through the strata of the prose of bygone years, unearthing now pieces of story and now blackened ashes of some once-thriving genre long since consumed and built over by its lineal successor. Across annotated guides (three to Alan Moore and Kevin O’Neill’s League of Extraordinary Gentlemen, one to Bill Willingham and Mark Buckingham’s Fables) and self-published encyclopedias (of Pulps and of Golden Age Superheroes with Pulp Heroes soon to come, as well as 2005’s Monkeybrain-published Encyclopedia of Fantastic Victoriana) Nevins has reassembled old pieces of fantastika, indicating direct influences on modern writing and establishing directories of almost-forgotten story. He’s one of the people broadening the history of genre, in his books, and in articles such as 