IMHO: Giving Voices to Your Characters

IMHO: Giving Voices to Your Characters

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James Doohan (as Scotty): “I’m giving her all she’s got, Capt’n!”

I owe a great debt of gratitude to my two good friends, who were of immense help to me in the creation and shaping of my two (so far) volumes of Mad Shadows. Neither are strangers to Black Gate, for I interviewed both of them for this e-zine: Ted Rypel (author of the Saga of Gonji Sabatake: The Deathwind Trilogy, Fortress of Lost Worlds, A Hungering of Wolves, and Dark Ventures); and David C. Smith (author of the Oron series, The Fall of the First World Trilogy, the original Red Sonja novels (with Richard L. Tierney), Dark Muse, the recently-released Bright Star; Robert E. Howard: A Literary Biography, for which he won the 2018 Atlantean Award from the Robert E. Howard Foundation, and many other novels, including Waters of Darkness, on which we collaborated.) Both gentlemen write wonderful dialogue, and taught me how to make my characters “talk like real folks.”

Now, I don’t claim to be a great writer nor do I think I’m a “know-it-all” when it comes to plotting, creating characters, telling a story and writing crisp, entertaining and enlightening dialogue. I am far from being a literary genius. I’m not a college professor or a grammar Nazi. I’m not here to tell you what to do and how to do it. We each have our own styles and methods. I’m here to just pass on my own way of doing things, hoping what I have to say will help a writer or two. As far as creating compelling dialogue is concerned — and we’ve all heard this one — my personal rule is:

Give Each of Your Characters Their Own Unique Voice.

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Future Treasures: Straight Outta Dodge City, edited by David Boop

Future Treasures: Straight Outta Dodge City, edited by David Boop

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Cover art by Dominic Harman

On February 4th, David Boop’s Straight Outta weird western anthology series becomes a trilogy with the arrival of Straight Outta Dodge City, the third (but hopefully not final) volume. It follows Straight Outta Tombstone and Straight Outta Deadwood, and it looks like a strong addition to the series. Here’s a peek at the Publishers Weekly review.

This dark, diverting anthology of 14 original tales, the third in a series edited by Boop (after Straight Outta Deadwood), continues to explore “the weird Wild West.” By tossing weird fiction concepts into western settings, these tales give rise to unusual what-ifs. What if the unquiet ghost of Doc Holiday haunted his six shooter, as in “The Dead Can’t Die Twice” by Sam Stone? What would happen if, as in “The Adventures of Rabbi Shlomo Jones and the Half-Baked Kid” by Eytan Kollin, Jewish magic created a golem to confront a mob of anti-Semitic bad guys?… the ever-enjoyable Joe R. Lansdale is on hand with “The Hoodoo Man and the Midnight Train,” an energetic tale of a mystical gunfighter, and Harry Turtledove presents the delightful “Junior & Me,” set in an alternate world in which evolution favored reptiles rather than mammals, and the ornery galoot narrating the yarn is actually a highly evolved dinosaur.

Here’s the publisher’s description.

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The Changed Face of Geekdom

The Changed Face of Geekdom

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A party of travelers arrive in a city…

Good afternoon, Readers!

I had a thought – literally just this moment – about geekdom and how much it has changed. Some people’s perception of it appears to be slow in catching up, but that is to be expected, really.

When I was a young girl, growing up in small town Australia, geeks were a bad thing. They were variously sun-deprived, pimply walking skeletons, or sun-deprived, pimply fat blokes. Either way, they were unhygienic outsiders with zero social skills, or, indeed, any redeeming qualities whatsoever.

Rarely now, except for a certain talkshow host who shall remain nameless, do people conjure such an image when speaking of geeks and geekdom any more.

This isn’t, of course, to say that geekdom is without its bad actors. Misogyny and racism (and other foolish ideologies) are still a huge problem in the geek community (though that is thankfully changing, despite the best attempts of a dedicated bunch of morons), but that is a discussion for another day.

Today’s prominent geeks, however, are happily blasting away this stereotype just by being themselves, and it’s wonderful to see. Let’s have a look at some of my favorites geeks in popular culture.

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Start Prowling Night City with the Cyberpunk Red Jumpstart Kit

Start Prowling Night City with the Cyberpunk Red Jumpstart Kit

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Cyberpunk Red Jumpstart Kit
By Mike Pondsmith, David Ackerman, J Gray, James Hutt, and Cody Pondsmith
R. Talsorian Games [96 pages, 6 dice, 2 maps, 6 pre-generated characters, 2 double-sided maps, 2 reference sheets, 23 standees and stands, $30.00 boxed set, $10.00 digital (no dice or stands)]

Cyberpunk, a popular science-fiction RPG first released in 1988, has gone through several editions, the most famous and much beloved of which is Cyberpunk 2020 published in 1990. This year’s much anticipated Cyberpunk 2077 video game from CD Projekt Red (makers of the Witcher video game series) is based on the world and lore of the tabletop RPG.

The Cyberpunk Red Jumpstart Kit, released at Gen Con 2019, is the latest iteration of the tabletop game and serves as a teaser for the forthcoming full core ruleset and as a prequel to the Cyberpunk 2077 game by filling in chunks of the timeline between Cyberpunk 2020‘s 4th Corporate War (a major event in the 2020 timeline). If that is unfamiliar to you, never fear, the included World Book provides enough background to catch you up.

The boxed set comes with six pre-generated characters, two reference sheets, maps, a set of Cyberpunk themed dice (4 d6 and 2 d10), and flat minis (or standees) along with two booklets: the World Book and Rule Book.

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Street Battles and God-like Machines: The Robots of Gotham by Todd McAulty

Street Battles and God-like Machines: The Robots of Gotham by Todd McAulty

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Cover design by Mark R. Robinson

The Robots of Gotham has nothing to do with Batman (much to the chagrin of one, 1-star reviewer on Goodreads) and everything to do with A.I. dominance on a global scale, with this particular story set in an embattled Chicago. The year is 2083, and the world is dominated by Venezuelan ‘peace-keeping’ forces and vast, God-like super robots. Uprisings have been hastily and ruthlessly quashed, and humans now go about their lives in an uneasy alliance with the machines they inadvertently created.

The story is told from the point of view of Barry Simcoe, a 30-something I.T. specialist and CEO of a Canadian company, who is visiting Mud Town to secure some deals. From the outset of the novel, Barry is caught up in a violent street battle involving Venezuelan forces and giant, murderous mechs. He barely squeaks out alive, and holes up in a hotel, which becomes the focal point for the rest of the book. As the story unfolds, Barry discovers an insidious plot to do away with a vast swathe of humanity to pave the way for fascist robo-leaders, and he must ally himself with a collection of well-drawn characters in order to reveal the truth and, most importantly, survive.

The Robots of Gotham is a solid debut novel, coming in at 688 pages in the chunky hardback edition, and it takes commitment to heft it, even with the dust jacket off. I didn’t have to strain for long though, as reading it was a breeze. McAulty’s writing skips along lickety-split and was intriguing enough to keep me engrossed, even during the ‘technical’ bits which needed a second read, as the first time all I heard was Charlie Brown’s teacher.

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New Treasures: The Ember Blade by Chris Wooding

New Treasures: The Ember Blade by Chris Wooding

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Cover by Blacksheep-UK

Chris Wooding is the author of the 4-volume steampunk adventure series Tales of the Ketty Jay, the Braided Path trilogy, The Fade, and a healthy number of young adult novels from Scholastic, including Malice and Poison. His latest, The Ember Blade, is the opening novel in The Darkwater Legacy, a new epic fantasy series. It’s been well received, but my favorite review was a grumpy article by Mark Yon at SFF World, who points out that the book treads a lot of familiar territory before taking an unexpected shift about halfway through:

Though undeniably well-written, the initial set up felt like typically Tolkien-esque fare. So much of it was similar to things I’ve read many, many times before… Like many other plots, there’s a quest, but this time for a legendary sword, the Ember Blade, not a ring, where the heroes and heroines of our story have to get the sword. As the story develops we meet others that seem familiar – rebel leader Garrick could be Aragorn, a fighter with a secret past, and there’s a degree of mystical flim-flam with Vika-Who-Walks-the Barrows, a druidess with connections to ‘the old ways’…. a female Gandalf, albeit with a loveable and faithful canine companion….

Once the reader is pretty much resigned into expecting the expected, about half-way through the book – remember, this is after about 400 pages – there’s an abrupt left-turn. Where Tolkien’s story moved from the bucolic rural environment of The Shire to etherial Lothlorien and then the extremes in the mountains of Mordor, here Aren, Cade and the rest of our heroes and heroines have escaped to the Ossian city of Morgenholme, where… we’re into an urban environment, with dark, dirty streets, poverty, disease and original inventions…

The last part of the book is a heist story, with the eclectic group attempting to get The Ember Blade from the hands of the Krodans and generate a revolution amongst the oppressed Ossians.

The Embler Blade was published by Gollancz on July 30, 2019. It is 824 pages, priced at $26.99 in hardcover, $15.99 in trade paperback, and just $2.99 in digital formats. The cover is by Blacksheep-UK. See all of our coverage of the best new Science Fiction and Fantasy here.

The Illustrated Safari

The Illustrated Safari

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Cover for Changa and the Jade Obelisk #1

Changa’s Safari began in 1986 as a concept inspired by Robert E. Howard’s Conan. I wanted to create a heroic character with all the power and action of the brooding Cimmerian but based on African history, culture and tradition. Although the idea came early, the actual execution didn’t begin until 2005, when I decided to take the plunge into writing and publishing. During its creation I had the great fortune to meet and become friends with Charles R. Saunders, whose similar inspiration by Howard led to the creation of the iconic Imaro. What was planned to be a short story became a five-volume collection of tales that ended a few years ago with Son of Mfumu.

I had always seen Changa’s story as a visual experience. When I began writing the first story I imagined Michael Clarke Duncan as Changa, the Indian Ocean with his crew from adventure to adventure. After Duncan passed away; I settled on Michael Jai White as a worthy replacement for my hero. Having Changa travel the world for his various adventures was also part of the visual experience. It was my hope to one day see it all take place on the silver screen.

A few years ago I embarked a project to make Changa’s Safari an animated series, a project that is still in development. But recently I imagined Changa as a comic book series. I still had a strong desire to see Changa visually, and I felt that the comic book medium would be the fastest way to do so. The comic book would also serve as storyboards for a possible movie, if the opportunity ever came up.

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Her Master’s Voice: The World of Virtual Idols, Part I

Her Master’s Voice: The World of Virtual Idols, Part I

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The concept of ‘Virtual Idols’ that I’m looking to describe here is something of a slippery and multi-faceted notion — not unlike the culture that surrounds their real-life counterparts, to a large degree! The elements form a sort of loose meshwork of overlapping scenes, which often intersect and change as they progress.

So, am I basically attempting to define the indefinable here? Perhaps! There are certain recurring themes which connect a lot of it together, so I’ll keep those things in mind as I sketch out my ongoing exploration… and with any luck, that should be enough to make it all clear.

While there are theoretically no limits where we could go with this, it’s also something very much tied to one location — and yes, it’s exactly where you expect: the nation of Japan. But before we can fully understand this phenomenon of Japanese virtual idols, we first need to get acquainted with non-virtual idols, which form such a major part of pop music culture there. That can be a bit challenging in itself, actually! While not entirely different from pop idols in other parts of the world, the term ‘Idol’ has a much more specific usage and cultural history within Japan. There are various degrees of being an idol performer as well, as the context has evolved somewhat over time… which can be confusing for newcomers, or for those who follow just one aspect of overall fandom. I’ll try to make it clearer as I go, but suffice to say that being an idol definitely involves more than simply being a singer of pop music, in Japan!

First, let’s try to very briefly pin down a few of the most important qualities of an idol.

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The Golden Age of Science Fiction: The 1973 Ditmar Award for Best Australian Fiction: “Let It Ring,” by John Ossian

The Golden Age of Science Fiction: The 1973 Ditmar Award for Best Australian Fiction: “Let It Ring,” by John Ossian

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Infinity Three, edited by Robert Hoskins (Lancer Books, 1972). Cover by Jim Steranko

1973 was the fifth year of the Ditmars, awarded in Australia. I have already covered the Ditmars for International Fiction (The Gods Themselves) and for Australian Fanzine (Bruce Gillespie’s SF Commentary.)

The Award for Best Australian Fiction went, curiously, to a short story, “Let It Ring”, by “John Ossian”. “John Ossian” was a pseudonym for the very well-known Australian fan and critic, John Foyster. The other nominees were all novels: Budnip, by Jack Wodhams; Gone Fishing, by David Rome; and The Hard Way Up, by A. Bertram Chandler. I haven’t read the Wodhams or Rome novel, and I read The Hard Way Up a long time ago – it’s a Grimes novel, and my impression is that it’s much like many Grimes novels, enjoyable enough but not special. So, I was willing to allow that perhaps “Let It Ring” was such a good short story that it would naturally beat out three likely enjoyable but not really brilliant novels.

Foyster, I should add, won three Ditmars – this one, and awards for Best Fanzine in 1970 for The Journal of Omphalistic Epistemology and in 1979 for Chunder. He also won the A. Bertram Chandler Memorial Award for Outstanding Achievement in Australian SF in 2002. He was born in 1941, and died just short of his 62nd birthday in 2003. He and Bruce Gillespie occasionally collaborated on their fanzines SF Commentary and The Journal of Omphalistic Epistemology, but never in a year that either fanzine won a Ditmar.

I found a copy of Infinity Three, edited by Robert Hoskins, wherein the story appeared. I read “Let It Ring”, and I was completely puzzled. I had very little idea what was going on. There are nods to Cordwainer Smith, and his novel Norstrilia (then known by its two halves, The Underpeople and The Planet Buyer.) The action, such as it is, seems to concern a man trying to influence his fellows on the planet Strine, especially Mathers and Kenner, to help him either delay or prevent the entrance of Strine into the Federation. It’s really not very interesting, and it’s presented in a confusing fashion.

I asked a group of people with knowledge of that period in Australian SF, including Bruce Gillespie and Damien Broderick (who anthologized “Let It Ring” in The Zeitgeist Machine: A New Anthology of Australian Science Fiction in 1977.) And they were very helpful.

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An Ode to Robert E. Howard, from a Rogue Blades author

An Ode to Robert E. Howard, from a Rogue Blades author

Howard changed my lifeThis excerpt from author Cecelia Holland is taken from her essay for the upcoming book, Robert E. Howard Changed My Life, from publisher Rogue Blades Foundation.

You have to understand, being a girl in the 1950s was a complete dead end. I couldn’t do anything. I couldn’t play Little League or football; I couldn’t even play full court basketball. I couldn’t take shop instead of home ec. I couldn’t ride in the rumble seat of my uncle’s new car because I was too young, although my male cousin who was a week older than I got to ride in it a lot. When I asked for an erector set for Christmas, they laughed and gave me a doll.

I was gently dissuaded from thinking about having a real life when I grew up, since I would of course find some nice man to marry me and take care of me and I would spend my life raising children and washing dishes (and probably drinking like a fish, as all my aunts did, drowning their personal ambitions), so why should I even bother with college?

I did have one aunt (I had many aunts) who did have a career, for which she was broadly pitied.

I escaped. Robert E. Howard helped me escape.

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