Our Most Unusual Pulp Adventure

Our Most Unusual Pulp Adventure

10 Story Mystery, April 1943, and The All-Story Detective, October 1949

Based on my experience, I think that non-collectors often view us collectors as somewhat crazy. They just don’t approach things the way we do, particularly when it comes to whatever particular obsession drives us. They don’t understand why we collect, and they don’t understand what we do to collect, and they don’t understand that the desire to collect can often override what most folks would consider to be common sense.

Case in point: Many of my non-collector friends are often horrified when I relate to them the tale of our most unusual pulp collecting adventure.

On a late fall day about 15 years ago, I read an ad in an antiques magazine regarding an upcoming auction in a neighboring state. The auction mentioned pulps and showed a few. So Deb and I got up very early the day of the auction and drove for several hours. The auction was being held in a large, unheated building, and both of us were quite cold the whole time. We’d arrived with enough time to quickly browse through the material – there were several lots of pulps among the hundreds of lots being auctioned, but most of the material was non-genre, everything from tools and hardware to furniture to farm equipment to household items to architectural salvage. None of the pulps were particularly rare, but many were in nice condition.

I think the auction began around 11:00 a.m. Unfortunately, there was no order to it. Whatever item happened to strike the auctioneer’s fancy at any given moment would be auctioned off, with no rhyme or reason as to when something would be coming up. After a while a few pulp lots came up, which I won, but then he moved on to other things, leaving most of the pulp lots still to come. Every hour or so, he’d get to a few more pulp lots, and then switch to something else. Needless to say, it was extremely frustrating.

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Wandering a Monster-Ridden World: The Expert System’s Brother by Adrian Tchaikovsky

Wandering a Monster-Ridden World: The Expert System’s Brother by Adrian Tchaikovsky

The Expert System’s Brother and The Expert System’s Champion (Tor Books, 2018-21). Covers by Raphael Lacoste

British author Adrian Tchaikovsky has been steadily making a name for himself since he burst onto the scene with his 10-volume epic fantasy Shadows of the Apt. He’s followed that with several ambitious new series, including the Echoes of the Fall fantasy trilogy and the far-future hard science fiction Children of Time series. His latest is a sequence of tales in Tor.com’s prestigious novella line, opening with The Expert System’s Brother (2018). Liz Bourke gave it an enthusiastic review at Locus Online.

The title of The Expert System’s Brother makes one expect a cyberpunk world, but the landscape initially seems like that of fantasy. Gradually, the reader becomes aware that what seems like a fantasy setting is in fact science fictional one: a setting where the inhabitants have forgotten how they came to live the way they do.

Handry has always lived in a village called Aro. He has a sister, Melory, and a small community, but when he’s 13, he’s involved in an accident. The village’s Lawgiver (one of a handful of people, like its doctor, who has a ghost inside her skull that gives advice and commands) is casting out a troublemaker, a process that involves physically severing that person from the community by the use of a specially brewed substance. When the ac­cident happens, Handry gets some of that substance on him…

Handry now becomes a wanderer, drifting from village to village… At the town-village of Orovo, he learns some more about the world: a ghost-bearer (the bearer of an architect-ghost) has been gathering and feeding the Severed in order that they may do the difficult and dangerous work of helping the now-overcrowded village-town set up a new village… Handry falls in with another Severed called Sharskin… a man who discovered a place he calls the House of the Ancestors, and who believes that the Severed aren’t made lesser than the other people, but are in fact made more: restored to their original state, before the ancestors fell from grace and gave their descendants over to the rule of the ghosts…

The Expert System’s Brother has an engaging voice. Told in first person from Handry’s point of view, it showcases Tchaikovsky’s growing ver­satility as a writer of long-form science fiction, depicting an interesting world with compelling characters.

The second volume, The Expert System’s Champion, arrived last week. Here’s a look at the back covers for both books.

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When Worse Comes to Worst: The Black Hole and Saturn 3

When Worse Comes to Worst: The Black Hole and Saturn 3

The Black Hole (Disney, 1979)

Stephen Spielberg may have said that “the arc of the cinematic universe is long, but it bends towards quality,” but that’s a crock. (Actually, he didn’t say that. No one did. But I need to establish something here, so cut me some slack, will you?) Much as we may wish otherwise, cinema history, like the other, capital H kind, isn’t linear or progressive – it’s cyclical. This means that there will be times when things are trending up and times when they’re heading down, periods of boom and periods of bust, seasons when excellence commands the stage and epochs when utter crap towers so high over everything that it blots out the sun. Perhaps no film genre demonstrates this inevitable ebb and flow better than science fiction.

Never was this more evident than during the late 70’s and early 80’s, a low end of the bell curve era if there ever was one. For every Star Wars or Alien, there was a Metalstorm or a Spacehunter. Actually, given the iron logic of Sturgeon’s Law (“Ninety percent of everything is crap”), for every Empire Strikes Back there were nine (!) Laserblasts. In fact, you could argue that this arid stretch invalidates the law altogether – by proving Sturgeon wildly optimistic. Ninety percent? Anyone who spent time in the mall multiplexes during those years could be excused for thinking that the offal percentage was closer to ninety-nine than ninety.

(By the way, if you think I’m being unduly hard on these films, we can easily talk about some of the era’s other cultural products. How about music? Where shall we start – Martha Davis and the Motels? A Flock of Seagulls? Loverboy? Yeah… that’s what I thought. Back to crappy sci-fi movies it is.)

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Vintage Treasures: Swordsmen in the Sky edited by Donald A. Wollheim

Vintage Treasures: Swordsmen in the Sky edited by Donald A. Wollheim


Swordsmen in the Sky (Ace, 1964). Cover by Frank Frazetta

I’ve been on something of a Don Wollheim kick recently. I looked at his 1989 Annual World’s Best SF two weeks ago, and last week I explored a collection of 30 DAW paperbacks he published in the 70s, including two rare Imaro volumes by Charles Saunders.

We’ve examined a few of Wollheim’s older anthologies in the past, but I couldn’t recall writing about one of my personal favorites, Swordsmen in the Sky, his hugely influential 1964 collection of science fantasy tales by Poul Anderson, Andre Norton, Leigh Brackett, Edmond Hamilton, and others. I scanned the cover, drafted a quick piece, and checked for previous references to it — and that’s when I discovered a delightful review by none other than Charles Saunders himself, published right here at Black Gate, in the very early days of the BG blog. Here’s a taste.

Two of the stories Wollheim selected — Poul Anderson’s “Swordsmen of Lost Terra” and Leigh Brackett’s “The Moon that Vanished — are classics in the sense that they continue to fascinate with each re-reading, even though they were first published in 1951 and 1948, respectively. Anderson’s story is set in a far-future Earth that no longer spins on its axis, with Celtic culture surviving that catastrophe. Were it not for the scientific explanation for the seemingly magical power of the lead character’s bagpipes, “Swordsmen of Lost Terra” would qualify as sword-and-sorcery…

“The Moon that Vanished” is set on Brackett’s version of Venus, which was probably the best of all the fictional imaginings of that planet before space probes revealed the lifeless and hellish face hidden beneath its clouds. This story of a quest not for gold but godhead has proven more than equal to the test of time. Take away its interplanetary aspects and this story, too, is pure fantasy, if not sword-and-sorcery.

“People of the Crater,” by Andre Norton, takes place in one of those remote corners of our planet that will never show up on Google Earth. The titular crater is located in an unknown, mist-shrouded region of Antarctica, filled with strange creatures, sleeping gods, and magical science….

I was 18 years old when I first spotted Swordsmen in the Sky at the local train station’s book-rack during the year the anthology was published. The forty cents needed to purchase a copy jingled in my jeans. My sense of wonder was primed for fulfillment. Little did I know that the little paperback I carried out of that station would be a precursor not only to many other books I would subsequently read, but the ones I would write as well.

I have to tell you, it was a wonderful surprise to stumble on a forgotten BG contribution from Saunders, so recently after celebrating his work here. Read the while thing right here.

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Lords of Creation: A Tabletop RPG before its Time

Lords of Creation: A Tabletop RPG before its Time

Throughout the decades, game company Avalon Hill has been associated with tabletop war gaming, and this was especially true in the 1970s and 1980s. However, the company has been known to dip into other types of games, mainly board games of one stripe or another and sometimes even tabletop role-playing games.

One of Avalon Hill’s earliest tabletop RPGs was Lords of Creation, published in 1983 and written by Tom Moldvay, known for his earlier work on Dungeons & Dragons.

Lords of Creation is very much a game of its time, but in many way it’s also a game ahead of its time. The D&D influence is obvious in the mechanics, especially concerning character and monster stats, but this game was one of the earliest to stretch beyond the boundaries of any single genre. Lords of Creation wasn’t just a fantasy tabletop RPG, but was meant to be a game for all genres, including science fiction, mythology, noir, and more. In fact, the back of the game box reads, “The ultimate role-playing game… a game of science, fantasy, science fiction and high adventure that explores the farthest reaches of your imagination! Splendid adventures take place throughout time, space and other dimensions.”

I didn’t get many chances back in the day to play Lords of Creation, probably because it wasn’t the most popular game around even if it has something of a collector’s following nowadays. Still, the few times I played the game, it was a blast, in no small part because of Moldvay’s ingenuity in making Lords of Creation something unique, at least for the time period of its original publication.

The box itself for the game is somewhat large for a tabletop RPG, though was typical for the Avalon Hill war games of the time. Upon opening the box, one finds a 64-page rule book, a 64-page The Book of Foes (you D&D players will recognize this as similar to a Monster Manual), a Game Catalog of everything Avalon Hill had to offer at the time, and three dice, a D20, a D10, and a D6, everything you need to play the game.

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Future Treasures: Amid the Crowd of Stars by Stephen Leigh

Future Treasures: Amid the Crowd of Stars by Stephen Leigh

Stephen Leigh has had a long and successful writing career. I bought his debut novel Slow Fall to Dawn forty year ago. It turned out to be the opening volume in the Hoorka trilogy, an epic tale of space-faring assassins, recently collected in the handsome DAW omnibus volume Assassin’s Dawn.

In the four decades since Leigh has published some 20 novels and over 40 short stories, including six volumes in the Ray Bradbury Presents series and, under the name S.L. Farrell, the Cloudmages Trilogy and three volumes of the Nessantico Cycle.

His latest, Amid the Crowd of Stars, is a far-future tale of alien infection on far-flung planets. It arrives in hardcover from DAW next week. Here’s an excerpt from Publishers Weekly‘s starred review.

Leigh (A Rising Moon) puts an inventive spin on a familiar trope in this provocative tale of first contact set in the far future. Long before the novel’s start, a devastating meteor strike cut Earth off from other colonized worlds, forcing the now isolated colonists to biologically adapt to their adopted outposts. Now Earth starship Odysseus visits one such outpost, the planet Canis Lupus, for the first time. The crew finds a populace eager to visit the ancestral home world they never knew — but potentially harboring diseases lethal to earthlings. As Terran exobiologist Ichiko Aguilar explores the planet, she discovers a culture divided into Mainlander clans and the Inish: archipelago settlers whose bond with the arracht, a sentient aquatic species indigenous to Canis Lupus, represents first contact between humanity and extraterrestrial life…. Exploring big ideas about interplanetary travel, this finely crafted sci-fi saga is full of both surprises and charm.

Amid the Crowd of Stars will be published by DAW Books on February 9, 2021. It is 352 pages, priced at $26 in hardcover and $13.99 in digital formats. Read an excerpt at Tor.com.

See all our recent coverage of the best upcoming science fiction and fantasy titles in our Future Treasures posts.

An Abhorred Monster: Frankenstein by Mary Shelley

An Abhorred Monster: Frankenstein by Mary Shelley

Like most people these days, my first encounter with the patchwork creature from Mary Shelley’s novel, Frankenstein (1818), was through adaptation. I truly cannot remember whether it was a moulded plastic Halloween mask, a comic strip, James Whale’s 1931 movie Frankenstein, starring Boris Karloff, or Abbott and Costello Meet Frankenstein (1948) that I saw first. Which one doesn’t matter — that green-makeup-painted face with flat head and neck bolts was an image that was everywhere: comics, cartoons, a giant statue on top of a bar & grill on my hometown of Staten Island. In each case, Victor Frankenstein’s creation was presented as a lumbering, platform-booted monster. At some point, I learned that Shelley’s was a very different creature than that which Whale had created for the screen, but that knowledge was unable to dislodge decades of Whale’s iconic image.

While normally presented as a horror story — and there are great, horrific elements in the book — it is really one of the first science fiction novels. Victor Frankenstein is a warped version of the Enlightenment man, rejecting the supernatural entirely, pursuing material and empirical knowledge to the point “no man was meant to know”. The Creature, foreshadowing countless androids and cyborgs, is tormented by the question of his standing in the universe as a man-made being. I thoroughly enjoyed this terrific, if slightly flawed, book.

I imagine most people know the basic story of Frankenstein‘s creation. As part of a storytelling contest between herself, her lover, the poet Percy Shelley, the poet Lord Byron, and Byron’s sidekick, Dr. John Polidori, eighteen-year-old Mary Shelley conjured a scientist obsessed with creating life. The poets’ tales were never finished, but Polidori wrote one of the first vampire tales, “The Vampyre” (1819). Shelley’s idea was potent enough to turn into a full-length novel.

I saw the pale student of unhallowed arts kneeling beside the thing he had put together. I saw the hideous phantasm of a man stretched out, and then, on the working of some powerful engine, show signs of life, and stir with an uneasy, half vital motion. Frightful must it be; for supremely frightful would be the effect of any human endeavour to mock the stupendous mechanism of the Creator of the world.

Mary Shelley from her introduction to the 1831 edition of Frankenstein

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Goth Chick News: Hendrix Does It Again with The Final Girl Support Group

Goth Chick News: Hendrix Does It Again with The Final Girl Support Group

Final Girls

Back in 1992, medieval history researcher Carol J. Clover wrote Men, Women, and Chainsaws: Gender in the Modern Horror Film. Fascinated by film as just another iteration of the ancient art of oral storytelling, she theorized that horror fans are not closet sadists who relate to the violence and terror of the films. Instead, Clover argued the reverse: that horror films are designed to align spectators not with the (most often) male tormentor, but with the tormented female’s suffering, pain, and anguish. The “final girl,” as Clover calls the victim-hero, endures before finally rising up to vanquish her oppressor, with horror fans cheering her on.

Enter one of my favorite authors Grady Hendrix and his upcoming new novel The Final Girl Support Group. If you’re trying to place the name you’ve definitely read about him before, here at GCN, when I talked about his previous releases, Paperbacks from Hell, My Best Friend’s Exorcism and Horrorstör, to name a few. As he often does, Hendrix recognized a trend, as horror franchises went back to visit their “final girls” with characters such as Laurie Strode (Jamie Lee Curtis) in the latest Halloween installment, and Sidney Prescott (Neve Campbell) in Scream. When you think about it, nearly ever horror movie has a version of a “final girl,” and Hendrix decided to tell us a story about what happened to them “after.”

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Werewolf: The Apocalypse Brought to Digital Life in Earthblood

Werewolf: The Apocalypse Brought to Digital Life in Earthblood

For a solid year in college, every Saturday morning, a group of us would gather together in a friend’s dorm room and play Werewolf: The Apocalypse. This roleplaying game wasn’t made up of your traditional fantasy werewolves, no. In the dark and contemporary setting of Werewolf, the shapeshifting Garou are an ancient lineage of warriors that fight to defend Gaia, the embodiment of nature itself, from being despoiled by both corrupt influences of decay and stagnant modern technology. Your enemies were multinational corporations and corrupt demonic entities … often working together to ruin the world.

As a game where characters can transform into hulking figures of muscle, fang, and claw, it leaned a bit more into physicality than I generally go for … but there was a strong spiritual aspect to the game, as well, which did well to balance the physical. The Garou weren’t just there to kill things, but to restore a natural balance and harmony. The world was spiritually off-kilter, and the Garou were here to wrench it back into harmony … even if a lot of people had to die in the process.

Which leads me into the most recent incarnation of Werewolf, released today across a variety of gaming platformsWerewolf: The Apocalypse – Earthblood. This game definitely brings together the most crucial thematic elements of the Werewolf setting together with exceptional design and playability, into a package that’s well worth it, for both old fans of the genre and players new to it.

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Startling Stories Returns

Startling Stories Returns

The first issue of Startling Stories in 65 years, courtesy of Wildside Press and Douglas Draa. Cover uncredited.

Startling Stories was one of the grand old ladies of the pulp era. Published by Standard Magazines between January 1939 and October 1955, it was one of the few SF magazines of the 30s to outgrow its pulp roots and become a serious market of adult science fiction, eventually publishing stories by Arthur C. Clarke, Leigh Brackett, Jack Vance, Ray Bradbury, A.E. van Vogt, Henry Kuttner, C.L. Moore, Edmond Hamilton, Fletcher Pratt, and many others.

I’m delighted to report that Startling Stories has been revived as part of the stable of magazines at John Gregory Betancourt’s Wildside Press. The editor is Douglas Draa, who also helms the revived version of Weirdbook.

The first issue of the revived magazine — and the first new issue of Startling Stories in 65 years — was published on February 1st. Here’s the complete Table of Contents.

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