New Treasures: The Simon & Kirby Library: Science Fiction

New Treasures: The Simon & Kirby Library: Science Fiction

The-Simon-and-Kirby-Library-Science-FictionJoe Simon and Jack Kirby were perhaps the most important and successful comic team of the 1940s and 50s. Together they created Captain America (among many other popular creations) and produced an incredible body of work spanning numerous genres. Joe Simon was the first editor of Marvel Comics and the legendary Jack Kirby later partnered with Stan Lee to create some of the most enduring characters of the 20th Century, including Iron Man, The Fantastic Four, The Hulk, The Silver Surfer, Daredevil, Thor, the X-Men, and countless others.

The Simon & Kirby Library: Science Fiction is packed with dozens of stories, many of them photographed from the original artwork. This is essential pulp science fiction, with tales of brave spacemen, intrepid jungle explorers encountering lost civilizations, living shadows, crash landings on bizarre alien worlds, sinister robots, giant monsters battling desperate armies, beautiful barbarian princesses, impossible inventions, and much more.

The Simon and Kirby Library: Science Fiction spans more than 20 years, beginning with the first stories Joe Simon and Jack Kirby ever produced together (beginning in June 1940) — their ten-issue run of Blue Bolt adventures. Then the Cold War years will be represented by Race For the Moon, featuring pencils by Kirby and inked artwork by comic book legends Reed Crandall, Angelo Torres, and Al Williamson.

Other rarities from both decades are included, and as a bonus for readers, the volume features stories illustrated by Crandall, Torres, and Williamson — without Kirby.

The book also includes an introduction by Watchmen co-creator Dave Gibbons. This is the fourth volume in The Simon & Kirby Library, following SuperheroesCrime and the best-selling Horror.

The book is in full-color throughout, and most of the art has been restored and vibrantly re-colored by Harry Mendryk. My only complaint about this volume is that only a handful of covers are included, in a sparse 3-page cover gallery in the back.

The Simon & Kirby Library: Science Fiction was published by Titan Books on June 4. It is 352 pages in hardcover, priced at $49.95. There is no digital edition.

Robert E. Howard and Appendix N: Advanced Readings in D&D

Robert E. Howard and Appendix N: Advanced Readings in D&D

Weird Tales July 1936 Red NailsGary Gygax’s famous Appendix N, the list of titles he considered essential reading for Dungeon Masters hoping to create authentic adventures for their players, is perhaps the purest distillation of the literary recipe at the heart of modern adventure gaming.

Gygax put Appendix N in the back of his Dungeon Master’s Guide in 1979. Read all the writers on that list and you’ll understand the creative gestalt underlying 20th Century fantasy that eventually exploded into Dungeons & Dragons in 1974.

That’s the theory, anyway. Plenty of people have tried it. It’s sort of the gamer’s version of going walkabout. Immerse yourself in Appendix N and spiritual understanding will be yours. Plus, as a bonus, you end up with a rockin’ library.

Tim Callahan and Mordicai Knode are attempting this spiritual journey together, and they’re chronicling it at Tor.com. They begin with a look at Robert E. Howard’s Conan story “Red Nails,” originally published in the July 1936 issue of Weird Tales:

There is a giant mega-dungeon; it hardly gets more D&D than that. The two elements that really strike home here in terms of inspiration are the populated dungeons as its own character of rivalry and strife, and black magic. The city as one massive labyrinth is great, as is the characterization of its architecture & embellishment — gleaming corridors of jade set with luminescent jewels, friezes of Babylonianesque or Aztecish builders — but it is the logic of the city that shines brightest to me. “Why don’t the people leave?” There are dragons in the forest. “What do the people eat?” They have fruit that grows just off the air. “Where do all these monsters come from?” There are crypts of forgotten wizard-kings. There is a meaningful cohesion to the place; Howard manages to stitch dinosaurs, radioactive skulls, Hatfields and McCoys, and ageless princesses into something cogent.

Read More Read More

I Ain’t No Hero, See?

I Ain’t No Hero, See?

Have Space Suit -- Will TravelI’ve got a friend I’ve known since we were nine years old who often says that we weren’t really brought up by our parents (neither his nor mine), but by the books we read. I’m not sure if we were lucky or unlucky, but those books were full of, well, heroes. The first book I ever read, by the way, was Treasure Island – I think having seen the movie helped me with the hard parts.

Aside: my parents didn’t come from cultures in which picture books were the norm, so we weren’t allowed to read them, nor comic books. Some illustration could be tolerated, but books with pictures on every page were for illiterate people.

Then my brother recommended The Lion, the Witch, and the Wardrobe. That was the first fantasy book I ever read. Almost immediately after that I read Have Space Suit-Will Travel, my first SF book.

Not very long after these came Lord of the Rings – and every other Fantasy and SF book I could put my hands on. These were the books that raised me.

Read More Read More

Blogging Dan Barry’s Flash Gordon, Part Three

Blogging Dan Barry’s Flash Gordon, Part Three

2526022-fla42528342-fla5“The Awful Forest” was artist Dan Barry and writer Harvey Kurtzman’s follow-up to “Tartarus” and was published by King Features Syndicate from October 20 to December 30, 1952. The story shows a marked step forward in quality in Barry’s artwork. At times, he equals Alex Raymond, barring his love of EC-style comic grotesqueries which likely reflect Kurtzman’s involvement in the creative process.

Flash, Marla, Kent, and Ray arrive on horseback at the edge of the Awful Forest along with a party of satyr porters from Tartarus. The rain is pouring down steadily and the setting is clearly meant to call to mind Germany’s Black Forest.

No sooner do they arrive in the Awful Forest, then they encounter the figure of a gibbering madman who pleads with them to turn back, before rushing off into the woods in abject terror. Their porters recognize this strange figure as the Black Duke, Lucifan’s cousin who abducted Dale from the deposed king’s court. What should be an effective sequence of mounting suspense is let down by the depiction of the mad Duke as a comic loony who would have been at home in an early issue of Mad.

The Black Duke’s pitiable condition is enough to cause their porters to desert them during the night. Flash sets off on a fruitless quest to retrieve them and leaves Kent to care for Marla and Ray. The trio is beset by night terrors in which the strange noises of the forest give way to nightmarish visitations from a crowd of goblins and gremlins.

Read More Read More

Goth Chick News: Jack Is No Longer ‘All Work and No Play,’ or Toy Story Gets Redrum’d

Goth Chick News: Jack Is No Longer ‘All Work and No Play,’ or Toy Story Gets Redrum’d

image002Characters or situations out of context always have an unsettling value to them as far as I’m concerned.  There is something highly disquieting when the supremely “normal” is turned upside down and becomes something icky.

Like Peter Straub turning a Normal Rockwell, Christmas-in-a-small-town setting and adding a horrifying entity to it in Ghost Story, an inebriated party girl going for a moonlight swim in Jaws, or the upended nursery rhyme in A Nightmare on Elm Street – safe, predictable things turning terrible is an old trick that skeevs me out every time.

So imagine the multiplied creep-factor if this happened to something as safe and innocent as Toy Story.

And what if Jack Torrence’s downward spiral at the Overlook Hotel was reenacted for us by Woody and all the toys had “the Shine” on them?

It doesn’t get more disturbing than that — and yet this is exactly what artist Kyle Lambert has dreamed up for our uneasy pleasure.

Read More Read More

New Treasures: The New Yorker Fiction Issue, June 10 & 17, 2013

New Treasures: The New Yorker Fiction Issue, June 10 & 17, 2013

The New Yorker Fiction issue June 2013A while back I bought a subscription to The New Yorker. I had one in grad school and quite enjoyed it, during those rare moments when I had time to read it.

Which pretty much describes the current situation. Every time an issue arrives, I examine it with great interest and then set it aside to read later. Currently, there’s more than a dozen piled up by my big green chair in the library.

But I finally made the time to open one this week, and the occasion was the arrival of their summer Fiction issue. It’s a big double issue, thicker than most and with two dates on the cover (June 10 and 17, 2013).

It’s not just that there’s a lot of content, but the cover — the silhouette of a femme fatale clutching a mauser against a 1930s New York skyline — promised something I almost never see in The New Yorker: genre fiction. Like last year’s science fiction issue, it’s the kind of surprise that deserves to be investigated.

There are even bigger surprises in the Table of Contents, starting with “An Inch and a Half of Glory,” a new story by Dashiell Hammett, author of The Maltese Falcon, The Thin Man, and the Continental Op novels.

Before you dash over to check Wikipedia (as I just did) — yes, Dashiell Hammett is still dead. He died in 1961.

Read More Read More

Art of the Genre: Kickstarter, it Really Shouldn’t be About the ‘Stuff We All Get’

Art of the Genre: Kickstarter, it Really Shouldn’t be About the ‘Stuff We All Get’

kickstarter-logo-www-mentorless-com_Before I get into this, I want to throw out a disclaimer.  I don’t know anyone’s true costs or bottom line, only what I can hypothesize from my own experiences in running Kickstarters and cost research in the areas in question.  Certainly, costs can be mitigated to some degree by large volume orders, current pre-existing stock of product,’creative’ accounting, etc.

Good, now with that out of the way, I can certainly be accused of having Kickstarter on the brain, but I’m sure I’m not the only one out there with this problem.  As this platform continues to grow in the consciousness of our ‘incredible shrinking world’ society, and its power doesn’t seem to be dwindling, I’m going to give readers more advice that I’ve gleaned from my five successful, and one ongoing, Kickstarter campaigns.

First and foremost, I want to reiterate what Kickstarter truly is: a platform by which creative people can gain funding to create projects that otherwise would not be possible. The key word there is ‘funding’ and in the current landscape of the Kickstarter universe, that is becoming a very murky proposition.

Read More Read More

Teaching and Fantasy Literature: All Hail the Library of Congress

Teaching and Fantasy Literature: All Hail the Library of Congress

Until the end of the summer, this will probably be my last post at Black Gate. I’m moving, and that’s a good thing. Strenuous but good. My teaching schedule is almost entirely emptied out now, and the loose ends my students and I are tying up are all about foundational stuff, grammar and vocabulary. Tomorrow the house I’ve lived in for thirteen years starts emptying out, too.

Should it have been enough to stuff all my books into boxes, number the boxes, and write the tally down on my list of household goods? For a sensible person, a non-writing person, it probably would have been. Instead, I catalogued almost all my books on LibraryThing before packing them, because the thought of losing the research materials I need for my fiction filled me with existential terror. If my books on cavalry warfare, tapestry weaving, and small sailing craft disappear in the big move and can’t be replaced, who can I possibly be when I arrive in a new house? Unless I’m writing my stories, about my characters in my own nonexistent city, requiring this particular background from the world I actually live in, I’ll be fundamentally de-personned, right? Apparently the solution to existential terror is a bar code scanner for ISBNs.

Why yes, obsessive-compulsive disorder runs in my family. Why do you ask?

Read More Read More

Once Upon a Time in Zang…

Once Upon a Time in Zang…

zangcover (1)…a fugitive author and a devious cutthroat began a revolt against the nine Sorcerer Kings whose power displaced the gods themselves. Like the revolt, which began in far-flung places, the Zang Cycle of stories would grow slowly and cover a lot of ground.

Now at last the entire story cycle is complete with the publication of The Revelations of Zang on Amazon Kindle. 

It all started with “The Persecution of Artifice the Quill,” in the pages of Weird Tales #340 (2006). The cover of that issue featured a horde of the faceless warlocks known as Vizarchs, who drag Artifice the Quill away in the story’s opening scene, a scene painted by the talented Les Edwards.

WT340
The Vizarchs are coming!

The story was a turning point for me: The fulfillment of a long-standing dream (getting published in Weird Tales) and the introduction of two characters I would return to many times: Artifice the Quill and Taizo the Thief.

I wrote eleven more Zang Tales and moved the series to the welcoming pages of Black Gate, where it flourished for many issues.

The first story to grab BG founder John O’Neill’s attention was “Oblivion Is the Sweetest Wine” — a tale of Taizo and his infamous heist in spider-haunted Ghoth. It ran in BG #12 (2008). I wrote one Zang story after another over a 3- to 4-year period, building toward a single climactic tale.

The cycle’s penultimate story, “Return of the Quill,” wherein Artifice finally returns to Narr and sparks a revolution, was featured in BG #13 (2009). By this time, Artifice has embraced the sorcery that he once loathed and learned to alter reality with his Great Art. He is the leader of the mystical troupe known as The Glimmer Faire.

Meanwhile, Taizo has taken his own dark journey through tragedy, sorcery, and suffering toward vengeance. These two main characters only meet twice during the cycle: Once in the first story, and once again in the last.

Read More Read More

Vintage Treasures: The Radio Planet by Ralph Milne Farley

Vintage Treasures: The Radio Planet by Ralph Milne Farley

The Radio Planet AceAnd so we come to the third volume of Ralph Milne Farley’s Radio Men series, The Radio Planet.

Like the first two, The Radio Man (aka An Earth Man on Venus, which I discussed here) and The Radio Beasts (here), The Radio Planet was originally published in Argosy All-Story Weekly, in six installments starting in June 26, 1926, following the previous novel by some fifteen months.

Farley wrote several more Radio novels, including The Radio Menace, The Radio War, The Radio Pirates, and The Radio Flyers, between 1930 and 1955. Only a few were even loosely connected to the first three; most of them were futuristic pulp adventures set on Earth, and Ace didn’t bother to reprint them.

Yes, that’s right. After three popular Radio Men novels, Ralph Milne Farley continued to merrily put Radio in every one of his titles, even though most had nothing to do with Myles Cabot, Venus, or Mars. Apparently, the man had only a rudimentary concept of brand marketing. And liked radio.

In any event, The Radio Planet was the last novel to feature Myles Cabot. Two other short adventures followed: “The Radio Man Returns,” a short story from Amazing Stories (June 1939), and “The Radio Minds of Mars,” originally published in the January 1955 issue of Spaceway magazine.

Fortunately for young teenage fans in the 1970s, such as yours truly, there were two inexpensive paperback editions of The Radio Planet, which kept it in print for roughly a decade. Both were from Ace Books.

Read More Read More