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In 500 Words or Less: Dominion: An Anthology, edited by Zelda Knight and Ekpeki Oghenechovwe Donald

In 500 Words or Less: Dominion: An Anthology, edited by Zelda Knight and Ekpeki Oghenechovwe Donald

Dominion An Anthology of Speculative Fiction from Africa and the African Diaspora-smallDominion: An Anthology of Speculative Fiction from Africa and and the African Diaspora (Volume 1)
Edited By Zelda Knight and Ekpeki Oghenechovwe Donald
Aurelia Leo (270 pages, $18.99 paperback, $8.99 eBook, August 17, 2020)
Cover by Henrique DLD

Dominion is a tough one to accurately summarize. During the Kickstarter way back, the editors said they were looking for speculative fiction about “the legacy and future of Africa and the African diaspora.” As I read, I had to remind myself how complicated that legacy is – which is reflected in these myriad and complicated stories.

I should warn you that some of its stories are rough. I choose that word carefully, and for multiple reasons. There’s a lot of dark fantasy and horror in here, some of it graphic and hard to read. But it reflects horror and darkness that’s real, making for some powerful stories.

“The Unclean” by Nuzo Onoh, for example, doesn’t pull its punches examining oppression of women, specifically through a problematic arranged marriage that can’t be easily escaped, even through supernatural means. Neither does Michael Boatman with “Thresher of Men” – a story that felt viscerally angry to me, channeled through a goddess of vengeance set upon an American town with a deep history of racist violence.

As a reviewer, it was interesting to find a balance of lighter stories, too – or at least stories where the issues the characters face are more microscopic and focused. Nicole Givens Kurtz ‘s “Trickin’” is still bloody but also kind of delightful, following a half-forgotten trickster looking for tributes on Halloween night. (Also love the mystery of the post-downturn city where it’s set – what happened there, Nicole?) “Sleep Pap, Sleep” by Suyi Davies Okungbowa is fabulous Africanjujuism (I believe “The Unclean” fits that genre, too), in this case weaving the understanding that you shouldn’t grave-robbing a blood relative with a young man’s guilt about his father’s death and how he treats his closest friend.

On the science fiction side, one of my favorites is Marian Denise Moore’s “A Mastery of German” about a young up-and-comer at a research firm, assigned to evaluate a project on transferring learned memories. There’s a neat implication discussed about ancestral memory and slavery, told through Candace’s relationship with her history-hunting father (which is an adorable sidebar, by the way). But the focus is mostly on ethics: is it all right to pay someone to take their memory of learning German (for example) and then do whatever you want with it? No easy answer there.

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Tales of Attluma by David C. Smith: A Review and Oron Series Tour Guide

Tales of Attluma by David C. Smith: A Review and Oron Series Tour Guide

Tales of Attluma-small Tales of Attluma-back-small

David C. Smith was the 2019 Guest of Honor at Howard Days 2019 for good reason, having written the acclaimed Robert E. Howard: A Literary Biography in 2018 to complement his decades of writing Sword & Sorcery (he has 26 novels written or co-written, including the Red Sonja series with Richard L. Tierney, the Oron and The Fall of the First World series, and more). He crafts his own flavor of adventure-horror with his Tales of Attluma (teased earlier at  Black Gate), heavily influenced by Robert E. Howard (REH) and Clark Ashton Smith (CAS). Attluma is an island continent inspired by the mysterious Atlantis. These sixteen tales cover its cursed history and doomed end. Many entries were written in the 1970’s and are gathered now in one place for the first time.

The collection fits the Sword & Sorcery label, with an emphasis on Sorcery, specifically necromancy and demon summoning. These are fantastically dark and exciting stories, a true blend of REH’s action and CAS’s dreaded atmosphere. On Attluma, ancient gods live in mountain temples and underground. Humans struggle to survive on the surface and intrude on land made for, and by, demons. Excerpts are the best way to share the poetic, dark conflict readers should expect:

“Dressed in scarlet wounds and running with blood, here was my mother, her face beseeching mercy, gashes across her face and body. There came my father, hobbling on a split foot and one arm gone, strings of meat and tendon trembling from the open shoulder. Here was my brother, once a strong and handsome man, now in death a broken thing with no legs, pulling himself forward with his arms, his wife beside him, on her belly and kicking her feet as her head rolled beside her.” — from “The Last Words of Imatus Istum”

“And there was Yadis, The All Mother, the hag with one eye and triple teats whose spittle had made the stars and whose defecation made the earth. Her mad singing had awakened humans to life; we crawled from the muck and ever since wondered about the dark heart of life.”  — from “Dark Goddess”

Interestingly, there are no Oron tales, Oron being the warrior protagonist (i.e., the heroic “Conan” of Attluma) that the original Zebra series was named after. Yet he is not needed here. Attluma is saturated with lore and conflict, armies of ghosts, lost loves seeking retribution, and hungry demons just looking for some attention. The last several stories ramp up the demonic uprising (or retaking) of the island continent. “The End of Days” finale is epic in scope, a sprawling battle with loads of mayhem and militant sorcery.

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The Responsibility of Progress: Leigh Brackett’s The Long Tomorrow

The Responsibility of Progress: Leigh Brackett’s The Long Tomorrow

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The Long Tomorrow by Leigh Brackett; First Edition: Doubleday, 1955.
Cover art Irv Docktor. (Click to enlarge)

The Long Tomorrow
by Leigh Brackett
Doubleday (222 pages, $2.95, hardcover, 1955)
Cover art Irv Docktor

This novel, first of all, is one of a handful of highly regarded 1950s novels that deal with the aftermath of nuclear war, a theme very much of concern in that post-World War II era. Others include, of course, Walter M. Miller Jr.’s A Canticle for Leibowitz; John Wyndham’s Re-Birth aka The Chrysalids; Pat Frank’s Alas, Babylon, and Nevil Shute’s On the Beach, not to mention analogous novels about life after pandemic (George R. Stewart’s Earth Abides) or alien invasion (John Wyndham’s The Day of the Triffids and The Kraken Wakes/Out of the Deeps), and so on.

Second of all, this novel is by a writer otherwise not known for serious science fiction; Brackett wrote some detective novels and did some notable film work (see for details SFE), but she was known in the SF field for a large body of “planetary romances” in the Edgar Rice Burroughs mode, tales of sword-and-sorcery and romance on Mars or equivalent worlds. (Several volumes of these stories have been published by Haffner Press.) The Long Tomorrow, in contrast, is a sober post-apocalypse novel about rural survivors of nuclear war, a couple generations on, and how they deal with that legacy.

The novel was a Hugo finalist in 1956 (Heinlein’s Double Star won). If it were published today, it would be classified as YA, young adult, since the protagonist, as the story begins, is 14 years old; even though the themes of the book are about the most adult conceivable — the fate of the human race in the face of unavoidable technology.

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These Two Books Are Not the Same: John Wyndham’s The Kraken Wakes and Out of the Deeps

These Two Books Are Not the Same: John Wyndham’s The Kraken Wakes and Out of the Deeps

The Kraken Wakes

The Kraken Wakes by John Wyndham; First Edition: Michael Joseph, 1953
Cover art uncredited

The Kraken Wakes
by John Wyndham
Michael Joseph (288 pages, 10/6, hardcover, 1953)
Cover art uncredited

Out of the Deeps
by John Wyndham
Ballantine (182 pages, $2.00, hardcover, 1953)
Cover by Richard Powers

John Wyndham was an English author, popular for five or six major novels published in the 1950s and 1960s, among numerous other books. The first of his famous novels was The Day of the Triffids (1951), about murderous walking plants and a meteor shower than causes most of humanity to go blind. Several following novels were also catastrophes of various sorts, and were published both in the UK and the US, though sometimes with variant titles. The second of these was The Kraken Wakes (UK 1953), about aliens who settle into Earth’s oceans, attack cruise liners, and subsequently wreck the climate and the world economy. It was published in the US by Ballantine as Out of the Deeps (also 1953). What I discovered only recently was that the two books are of course very similar but not identical, and nothing in either edition (in particular the US edition, presumably the second published), indicates any such differences. In fact Ballantine’s copyright page claims “This novel was published in England under the title The Kraken Wakes” which is, in fact, not literally true.

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Humanity Uplifted: Poul Anderson’s Brain Wave

Humanity Uplifted: Poul Anderson’s Brain Wave

Brain Wave Poul Anderson

Brain Wave by Poul Anderson; First Edition: Ballantine Books, 1954
Cover art by Richard Powers

Brain Wave
by Poul Anderson
Ballantine Books (164 pages, $0.35, paperback, June 1954)
Cover by Richard Powers

Poul Anderson was a prolific writer of both science fiction and fantasy from the late 1940s to his death in 2001. He was especially known for a couple space opera series, one about the Psychotechnic League and others about Dominic Flandry and Nicholas Van Rijn (I have not read any of these). But his best novels, reputedly, were his singletons, like Brain Wave (1954), The High Crusade (1960), Three Hearts and Three Lions (1961), and Tau Zero (1970), and later works like The Avatar (1978) and The Boat of a Million Years (1989), from decades when everyone’s novels got much longer.

Brain Wave was Anderson’s third novel, after juvenile SF Vault of the Stars in 1952 and fantasy novel The Broken Sword earlier in 1954. The first part of Brain Wave appeared in Space Science Fiction in 1953, but the magazine went out of business before serializing the remainder.

I reread this book recently not to extend a series of reviews of first — or almost-first — novels, but because I wanted to revisit its striking premise. I think I’ll revisit Tau Zero soon, for the same reason.

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Who is Daemon Grim? Hell Gate by Andrew P. Weston

Who is Daemon Grim? Hell Gate by Andrew P. Weston

Hell Gate Andrew Weston-small Hell Gate Andrew Weston-back-small

Cover by Roy Mauritsen

Back in the Underworld with Andrew P. Weston’s Hell Gate. Published by Perseid Press. Copyright © 2019 by Janet Morris and Andrew P. Weston. 523 pages. Cover art and design by Roy Mauritsen

Hell Gate is Weston’s third novel set in Janet Morris’ Heroes in Hell ™ universe, the first two being Hell Bound (2015) and Hell Hounds (2017) — both of which I previously reviewed for Black Gate. The trilogy is all about the exploits of Daemon Grim. So, who is Daemon Grim? He’s Satan’s Enforcer. The Devil’s Hitman. The Prince of Darkness’ Henchman. He’s like the James Bond of Perdition, armed with a nasty array of infernal weapons and gadgets. Add to the mix his Satanic-gifted powers, and he’s either Hell’s superhero or supervillain, depending on your point of view.

In short, Daemon Grim is one bad-ass, damned soul.

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We Have Launch: Arthur C. Clarke’s Prelude to Space

We Have Launch: Arthur C. Clarke’s Prelude to Space

ClarkePrelude1st

Prelude to Space by Arthur C. Clarke; First Edition: World Editions, Inc. (Galaxy Science Fiction Novel #3), 1951
Cover art by Bunch (click to enlarge)

Prelude to Space
by Arthur C. Clarke
World Editions, Inc. (Galaxy Science Fiction Novel #3) (160 pages, $0.25 in magazine digest format, 1951)

Having in my two previous columns here covered Isaac Asimov’s first proper novel (Pebble in the Sky) and Robert A. Heinlein’s first-written novel (For Us, the Living), it’s appropriate now to revisit Arthur C. Clarke’s first novel, Prelude to Space. (Asimov, Heinlein, and Clarke were regarded as the “Big Three” science fiction writers for several decades beginning in the 1950s.) This is a novel about the launch of the first spaceship to go to the moon. Clarke had a background in radar and aeronautics — he famously anticipated the use of geosynchronous satellites for communications — and so one might expect a more truly scientifically authoritative novel compared to those from Asimov (whose background was only in biochemistry) and Heinlein (military service and politics). Indeed, Clarke’s novel is a better guess about how a launch to the moon would work than were those of other writers of the time, who clung to the vision of heroic lone inventors and single enormous rockets that would take off and return intact. Still, some of Clarke’s guesses were misses.

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The Ordinary is Ephemeral: Robert E. Howard, Clark Ashton Smith, H.P. Lovecraft, and the Battle Against Modernism

The Ordinary is Ephemeral: Robert E. Howard, Clark Ashton Smith, H.P. Lovecraft, and the Battle Against Modernism

Weird Tales of Modernity-smallWeird Tales of Modernity: The Ephemerality of the Ordinary in the Stories of Robert E. Howard, Clark Ashton Smith, and H.P. Lovecraft
Jason Ray Carney
McFarland & Company (205 pages, $39.95 in paperback/$23.99 digital, July 26, 2019)

Jason Carney’s thesis in Weird Tales of Modernity is that, in their reaction to modernism, the artistic and literary movement that upended culture as it had been accepted in the Victorian and Edwardian eras, the Weird Tales Three — Howard, Smith, and Lovecraft — turned modernism on its head with innovations they introduced in their fiction. Make no mistake: the word thesis here is apt. Weird Tales of Modernity is a formal dissertation. Making use as it does of academic jargon, the book will not be for every reader.

Straightaway, for example, Carney introduces us to the term ekphrastic to make clear what the Weird Tales Three were expressing. Ekphrasis is the representation in language of a work of art. Any of us can do this; go ahead and write your own personal, detailed description of Cthulhu or explore how you react to Frank Frazetta’s artwork. Ekphrasis “acts as an organizing principle in poetry and fiction, making explicit the connection between art, storytelling, and life.” This definition is from Patrick Smith’s guest blog on the website Interesting Literature. Smith quotes Michael Trussler in defining ekphrasis as “a kind of ontological mixture that signals a world beyond the confines of the text.”

There we have it: ekphrasis “signals a world beyond the confines of the text.” We are now in Lovecraft’s frightening, paranoid, awakened world of the Cthulhu mythology — alive beyond the confines of the text — and Clark Ashton Smith’s Averoigne and Poseidonis, and Robert E. Howard’s brutal Valusia and Hyborian Age. As Carney says early in Weird Tales of Modernity, “When a literary artist, like [Clark Ashton] Smith, artistically describes or fictionalizes a work of art by transforming it into an unreal echo or shadow of the actual, that is ekphrasis.”

Carney devotes an early chapter to the history of Weird Tales and then two chapters each to the three authors of his study, introducing them and then exploring their artistic innovations. He begins his study with an examination of what he terms pulp ekphrasis. “In several of their enduring works,” he says,

Lovecraft, Howard, and Smith engage in a form of artistically inflected criticism termed ekphrasis. They do so by fictionalizing modernism, transforming the real artistic movement into an unreal shadow modernism, a strategic distortion of actual modernism. After many creative iterations honed over several stories — e.g., Pickman’s demented art, Malygris’s sorcery, the fell mirrors of Tuzun Thune — this shadow modernism becomes an inhuman technology that, functioning like a cognitive prosthesis in the virtual world of fiction, thereby reveals the secret truth of history: history is a cruelly accelerating process of deformation. The ordinary is ephemeral. History is an interplay of form and formlessness with formlessness terminally ascendant.

The ordinary is ephemeral. Lovecraft, Smith, and Howard were keenly aware of this truth and reacted to it in their fiction while other Weird Tales writers were moving right along in the modern world, writing their stories of scientifiction, offering narratives of ominous cults and mad scientists (with at least one nude woman per story),  or revisiting the tropes of Victorian horrors.

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In 500 Words or Less: The Book of Dragons, edited by Jonathan Strahan

In 500 Words or Less: The Book of Dragons, edited by Jonathan Strahan

The Book of Dragons-smallThe Book of Dragons
Edited By Jonathan Strahan; illustrated by Rovina Cai
Harper Voyager (576 pages, $35 hardcover, $16.99 eBook, July 7, 2020)

More than a year ago now, I was hanging out with Kelly Robson and she mentioned a new anthology she’d been invited to contribute to. The topic? Dragons. When was it coming out? 2020 sometime, probably, and we promptly moved on to talking about other things.

It’s now the middle of 2020 and that anthology is here, my friends.

Look at this freaking contributor list. You might think that an anthology about dragons is going to hit a few specific themes or styles, but you would be wrong and should know better, especially with Jonathan Strahan at the helm. I grinned with excitement reading JY Yang’s “The Exile” – dragons that terraform new worlds! (Also a poignant piece about loneliness and consequence.) Pretty sure I muttered a silent “ooooooh” at how Ann Leckie and Rachel Swirsky present bee-like dragons dealing with hive collapse in “We Continue.” Plus there’s Elle Katharine White’s story “Matriculation,” about a young woman with tuition debt, her machinework dragon and a kindly vampire bookseller, which I already described on Twitter as an emotional gut punch.

If I had to pick a thematic through line (not sure if that’s the right term, but I’m going with it) that seems to tie most of The Book of Dragons together, it would be family. In some cases, the focus is reforming bonds and learning to trust each other, like in Zen Cho’s “Hikayat Sri Bujang, or The Tale of the Naga Sage” or Kelly’s “La Vitesse” – an epic ride of Alberta school bus vs dragon. Or it’s about the loss and heartache that sometimes comes with family – like the adopted human watching the hive collapse in “We Continue,” or in R.F. Kuang’s story “The Nine Curves River,” about someone escorting their younger sister to be sacrificed to end a drought. Or the idea of found family, which Seanan McGuire captures brilliantly with “Hoard,” about a long-lived dragon who cares for foster kids close to aging out the way others care about gold.

The idea of gold or treasure comes up often, too. Sometimes as more of an addendum than a focus, like in Sarah Gailey’s “We Don’t Talk About the Dragon.” The real story there is a young girl growing up in a harsh, abusive family – though there’s also a dragon living in the barn.

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Artifacts: SixMoreVodka’s First Rules Expansion for Degenesis

Artifacts: SixMoreVodka’s First Rules Expansion for Degenesis

degenesis-artifacts-coverDegenesis, SixMoreVodka’s post-apocalyptic, Europe-and-North Africa-centered tabletop RPG, released its first rules expansion last month. Called Artifacts and featuring the new Degenesis black-and-gold look, it’s the first gaming supplement I’ve ever owned with gilt-edged pages.

But that’s SMV for you, a company “founded by artists and run by artists.”

As I said in my initial review of the game, you can look at Degenesis as an expensive art book which comes with a free game, or an expensive game book with the most lavish art design in the history of the format. So you can convince yourself that even at USD 60 you’re getting a great deal, FedEx shipping from Berlin included, using many of the same mental gymnastics car enthusiasts might when signing for a new BMW.

Degenesis is already a complete game. But one of the 4chan descriptions of it is “90% fluff and 10% crunch.” While I don’t think that’s near accurate – I’d put it at 70/30 — Artifacts adds plenty of crunch. It gives additional rules to build, motivate, and describe your avatar and player group. There are enhancements to your campaign and a good deal of new technology for the players to use and fight over and a bunch of imaginative new rules for clawing advantage out of the much-altered Earth. And of course there’s first-rate art.

Here’s a quick overview of the game enhancements. Artifacts is divided into twelve parts, and I’ll spend the rest of this review providing thumbnails of the contents.

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