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Edgar Rice Burroughs’s Venus, Part 3: Carson of Venus

Edgar Rice Burroughs’s Venus, Part 3: Carson of Venus

carson-of-venus-1st-edition-coverFive years have passed since Edgar Rice Burroughs wrote Lost on Venus, and the world has undergone a startling and disturbing metamorphosis. Something sinister and confusing is taking place in Europe, and across the Atlantic waters the people of the United States are growing concerned at the saber-rattling of Nazi Germany. The poverty-crippled period in which ERB wrote the previous Venus books has given way to a time of escalating fear of a second great war.

Does this have anything to do with the next novel of the Venus saga, 1938’s Carson of Venus? Of course not. That the villains of the book are called “the Zanis,” and that they rule through a tyrannical personality-cult dictatorship complete with ritualized salutes, concentration camps, and rampant murder of political undesirables is mere coincidence.

Our Saga: The adventures of one Mr. Carson Napier, former stuntman and amateur rocketeer, who tries to get to Mars and ends up on Venus, a.k.a. Amtor, instead. There he discovers a lush jungle planet of bizarre creatures and humanoids who have uncovered the secret of longevity. Carson finds time during his adventuring in the various warring countries of the planet to fall for Duare, forbidden daughter of a king. Carson’s story covers three novels, a volume of connected novellas, and a final orphaned novella.

Previous Installments: Pirates of Venus (1932), Lost on Venus (1933)

Today’s Installment: Carson of Venus (1938)

The Backstory

Edgar Rice Burroughs was in a creative slump at the close of the 1930s. The success of the Johnny Weissmuller Tarzan films at MGM and the creation of his own publishing company meant a steady flow of revenue, but the famous author found his new fiction getting rejected from the regular magazine markets that had featured him for more than twenty years. Even Tarzan was no longer dependable. Burroughs was not a young man anymore, and the magazine rejections seemed to hint that his best writing years were behind him. At least he could always publish the books through his own company, but the publicity from magazine serialization was an important way to boost sales.

It was during this turbulent time that ERB tried a few experiments. After leaving the Venus series alone for five years, he returned to it with a spy story reflecting the political tensions of the day.

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Greer Gilman and Cloud & Ashes

Greer Gilman and Cloud & Ashes

Cloud & AshesI recently finished reading Greer Gilman’s second novel, 2009’s Cloud & Ashes. I’ve never come across Gilman’s first book, Moonwise, but I’m now looking forward to tracking it down.

Cloud & Ashes is a complex, powerful work. It repays careful attention, attentiveness to patterns of imagery, and readiness to work out unknown words from context (this is less a book to read alongside an open dictionary than alongside an open internet connection, which can find obscure, archaic, and dialect words). It demands rereading, and I won’t claim to understand all of it. But I think I can say a few things with confidence — to start with, that it’s a stunning, compelling work of language, and that the apparent occasional difficulty of the text is not only necessary but part of the novel’s overall effect.

In a world much like our own, in a time and place that resembles Scotland or northern England around 1600 in its culture and language use, a generational story of mothers and daughters is played out which derives from and intersects with the seasonal myths of the land. Witches are a real and powerful presence. Companies of guisers travel about, presenting dramas of archetypal powers. And at crucial points of the year, as summer goes out or comes in, everyone takes part in rituals of death and rebirth; a woman must play the part of Ashes each winter, in order to bring in a new spring.

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End of Summer Remembrance: The Rocketeer

End of Summer Remembrance: The Rocketeer

rocketeer-art-deco-posterUpdate: Right as I was posting this review, I received the official news that Disney is releasing a 20th Anniversary Blu-ray of The Rocketeer. It will come out on December 13. No other technical information or details on extras are yet available. Disney should have planned this earlier, but the obvious reason they did it … Captain America. And my telepathic waves sent from writing this review.

The summer is over, and it was a good one at the movies. It was certainly better than 2010, known as the year that Inception made everyone else look like idiots. This year the movies gave us more variety, more base hits, and a few home runs. Unfortunately, it also gave us the tremendous flop of Conan the Barbarian, but in a summer that took one of my beloved characters and put him in a great movie (Captain America: The First Avenger) and also refreshed one of my favorite film series with a stunning new kick-off (Rise of the Planet of the Apes), I have plenty to feel thankful for. Other films I enjoyed: X-Men: First Class, Hobo with a Shotgun, Harry Potter and the Deathly Hallows, Part 2 (and I’m not even much of a Potter fan), Attack the Block, Midnight in Paris, and Thor. I didn’t hate Green Lantern either!

But Captain America is the reason this post exists, because it got me thinking about 1991’s summer surprise and fan-favorite flick, The Rocketeer. The films share the same director, Joe Johnston, who is a natural with this sort of big-hearted, nostalgia-filled, period superhero film.

There is an unfortunate difference between the films, however. Captain America was a hit. The Rocketeer was considered a disappointment in 1991, and Disney ditched plans for a sequel. However, you would never know that the film was a box-office failure based on talking about it with people today. The Rocketeer has enormous fan-love.

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Game Review: Ikusa

Game Review: Ikusa

ikusa-300Long ago, in the days of parachute pants and phones with cords, I became addicted to Milton Bradley’s Gamemaster Series of board games. Games such as Axis and Allies, Conquest Empire, Broadsides & Boarding Parties, and Fortress America taking up large blocks of time on Saturday’s all through junior high and high school.

Little did I know the intrigue of big business hijinks going on behind the scenes where my absolute favorite board games were concerned. In 1984 the venerable and one-hundred and twenty year-old Milton Bradley Company was bought out by the gaming giant Hasbro. This moved the GMS [Gamemaster Series] games under a new banner, and when Hasbro acquired the publishing name of Avalon Hill in 1998, the GMS began being published there.

Funny side note: My first ever official interview with a game company came in 1997 with Avalon Hill when it was still independent and located in the industrial district of Baltimore. It was a surreal experience, going on an interview at Applebees and having to answer questions like ‘who was your most powerful role-playing character?’ and ‘tell me about your best gaming moment?’ Yeah, I didn’t get the job, but it was still pretty cool.

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Swords and Sorcery at its Pinnacle: A Look Back at The Fantastic Swordsmen

Swords and Sorcery at its Pinnacle: A Look Back at The Fantastic Swordsmen

the-fantastic-swordsmen

For those who put entertainment first, heroic fantasy offers it in its purest form.
          — L. Sprague de Camp, The Fantastic Swordsmen

Although many of its foundational writers had already sailed into the west, swords and sorcery reached a Weird peak in the 1960s. In 1961 Fritz Leiber coined the term “swords and sorcery” in the journal Ancalagon. The Swordsmen and Sorcerer’s Guild of America (can I get a membership, please?) began the first of its secretive meetings. And the Lancer published, L. Sprague De Camp and Lin Carter-edited Conan series with its splendid Frank Frazetta covers was everywhere. These were heady times for the genre. Although the mass-produced works of the era can still be readily found and enjoyed today, I can only imagine when books like The Swords of Lankhmar could be found in drugstore wire spinner racks and the like.

In that strange time of tie-dye and Tolkien, when shining kingdoms lay spread across the pages of paperback books, Pyramid Books published four swords and sorcery anthologies. Edited by fantasy/science fiction author L. Sprague de Camp, the series began with Swords and Sorcery (1963) and concluded with 1970’s Warlocks and Warriors.

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Edgar Rice Burroughs’s Venus, Part 2: Lost on Venus

Edgar Rice Burroughs’s Venus, Part 2: Lost on Venus

lost-on-venus-first-edition-cover1The parade on the second planet continues in Lost on Venus. This is one of the most controversial works that Edgar Rice Burroughs ever published, although it surprises me that enough readers managed to get through the lackluster first book, Pirates of Venus, to want to pick up the sequel and be able to argue about it. But here it is, so get out your anti-tharban gear and be ready to test your genetic purity!

Our Saga: The adventures of one Mr. Carson Napier, former stuntman and amateur rocketeer, who tries to get to Mars and ends up on Venus, a.k.a. Amtor, instead. There he discovers a lush jungle planet of bizarre creatures and humanoids who have uncovered the secret of longevity. The planet is caught in a battle between the country of Vepaja and the tyrannical Thorists. Carson finds time during his adventuring to fall for Duare, forbidden daughter of a Vepajan king. Carson’s story covers three novels, a volume of connected novelettes, and an orphaned novella.

Previous Installments: Pirates of Venus (1932).

Today’s Installment: Lost on Venus (1933)

The Backstory

Burroughs completed Lost on Venus in early 1932, before Pirates of Venus made its first appearance as a serial in the pulp elder-statesmen magazine, Argosy. Since the first novel hardly “ended” at all, Lost on Venus picks up the story moments later, and with only a short gap between the two serials in Argosy.

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Alchemical Storytelling

Alchemical Storytelling

I haven’t watched much anime in my time. Frankly I haven’t gotten a lot out of the shows I’ve seen, many of which seem to consist of posing in the midst of fights and shouting at opponents. But I chanced upon something a few weeks back that began with potential and then delivered on it episode after episode. I found fabulous world building and strong character arcs.  I watched half hour after half hour the way I devour chapter after chapter in a great fantasy novel, poised on the edge of my seat wondering how things would resolve.

brotherhood2The show that so enthralled me is Fullmetal Alchemist: Brotherhood. The series is set in an alternate world in the 1900s, one very similar to our own, except that alchemy works. Those talented and diligent enough can transform matter from one state to another — fix a broken radio into one that works, or transform a metal bar into a sword. The story’s protagonists are a pair of young brothers of tremendous talent who used their powers to commit the ultimate alchemical taboo: they tried to bring their dead mother back to life. They paid a terrible price when the transmutation went horribly wrong, and spend much of the series trying to put things right.

As the young men search for solutions, they uncover  hidden layers to the way alchemy, their country, and their world, truly work. As the mysteries deepen, so do the characters and the world. I really don’t want to say much more for fear of ruining the many unfolding surprises.

If, like me, you’re unused to anime, there are a few caveats. There are occasional odd tonal shifts. For instance, when characters feel a really strong emotion (like anger or sadness) they’re often briefly transformed into caricatures of themselves, with exaggerated features. Some of the humor doesn’t translate and comes off as a bit goofy, and characters do sometimes speak over dramatically or are too revealing of their motivations when they talk. I wasn’t sure what to make of it after the first one or two shows, but kept watching… and I was glad I did. Most of the time it works, and overall it works brilliantly. Male and female characters are given strong roles, and face difficult choices.

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Is it too early to call Conan the Barbarian a Bomb?

Is it too early to call Conan the Barbarian a Bomb?

conan-2011With a second weekend now under its belt Conan the Barbarian looks on track for an anemic $17 million in total domestic ticket sales, according to Box Office Mojo.

Considering it cost an estimated $90 million, and projections for total box office now look dismal, the film is already being called a bomb in the press. As other sites have noted, it squeaked out just $10 million in its first weekend — barely more than the original, and that was in 1982 dollars.

Screenwriter Sean Hood has already posted a thoughtful answer to the question “What’s it like to have your film flop at the box office?” at Quora:

The Friday night of the release is like the Tuesday night of an election. “Exit polls”are taken of people leaving the theater, and estimated box office numbers start leaking out in the afternoon, like early ballot returns. You are glued to your computer, clicking wildly over websites, chatting nonstop with peers, and calling anyone and everyone to find out what they’ve heard. Have any numbers come back yet? That’s when your stomach starts to drop.

By about 9 PM it’s clear when your “candidate” has lost by a startlingly wide margin, more than you or even the most pessimistic political observers could have predicted. With a movie it’s much the same: trade magazines like Variety and Hollywood Reporter call the weekend winners and losers based on projections. That’s when the reality of the loss sinks in, and you don’t sleep the rest of the night.

For the next couple of days, you walk in a daze, and your friends and family offer kind words, but mostly avoid the subject. Since you had planned (ardently believed, despite it all) that success would propel you to new appointments and opportunities, you find yourself at a loss about what to do next. It can all seem very grim.

You make light of it, of course. You joke and shrug. But the blow to your ego and reputation can’t be brushed off. Reviewers, even when they were positive, mocked Conan The Barbarian for its lack of story, lack of characterization, and lack of wit. This doesn’t speak well of the screenwriting…

Here I sit, coffee cup steaming in its mug and dog asleep at my feet, starting my work for the day, revising yet another script, working out yet another pitch, thinking of the future (the next project, the next election) because I’m a screenwriter, and that’s just what screenwriters do.

In the words of Ed Wood, “My next one will be BETTER!”.

A fascinating read — anyone who can optimistically quote Ed Wood in the face of real adversity gets my grudging respect. You can see the entire article here.

Edgar Rice Burroughs’s Venus, Part 1: Pirates of Venus

Edgar Rice Burroughs’s Venus, Part 1: Pirates of Venus

pirates-of-venus-first-edition-coverNext year brings the hundredth anniversary of Edgar Rice Burroughs’s first two published novels: A Princess of Mars and Tarzan of the Apes, as well as a big-budget film version of A Princess of Mars from Disney. (The film is saddled with the unfortunately bland title of John Carter. Fear of a Red Planet?) The effect these novels had on popular cultural was immense: they created a whole medium, they altered the nature of reading for pleasure. Pulp magazines existed before Edgar Rice Burroughs had the idea he could write better than the tripe found in the publications where he was working to place ads; but it was the success of first Under the Moons of Mars (the serial title for A Princess of Mars) and then Tarzan of the Apes in 1912 that made the pulps into the artillery of the Reader Revolution. The pulps turned the U.S. into a nation of readers, and ERB fired the first two shots in the revolution.

Then, twenty years into the revolution, he fired off the few rounds of his “Venus” series.

I have planned some festivities for the upcoming centenary of the Burroughs Upheaval. One is an ambitious project I have wanted to try on Black Gate for the last two years. But as a prologue to my 2012 ERB projects here in 2011, I’ve chosen to present a look at Burroughs’s least popular series, the last one he started before his death.

These posts will have a different structure from my usual free-form analysis style. Inspired by columns I’ve seen on the movie review sites I frequent (particularly “Franchise Me” on CHUD.com), I’ve laid out a template for tackling each of the five installments of the Edgar Rice Burroughs “Venus Saga.” An experiment? Or an admission that trying to go academic on this series feels like the wrong approach? I’m not sure myself, but here it goes….

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IT’S ONLY PULP: A Fair and Balanced Review of CONAN THE BARBARIAN (2011)

IT’S ONLY PULP: A Fair and Balanced Review of CONAN THE BARBARIAN (2011)

conan2Friends, Bloggers, Conan Fans, lend me your ears! I come not to defend the new CONAN movie, but to present an informal overview that examines what works and what doesn’t work. To begin, I’ve seen a lot better movies … and I’ve seen a LOT worse movies.

First, let’s consider the source: Robert E. Howard is a largely respected fantasy author by today’s standards. However, that was not the case in the 20s and 30s when he was publishing his lurid pulp adventure stories in WEIRD TALES and similar pulp magazines of the time. In Howard’s day, pulp fiction was considered “trash,” and it was treated accordingly. Sex and violence were common ingredients in a good pulp tale, and Howard’s work is definitely full of both. However, what was considered obscene in the Pulp Era seems rather tame compared to the graphic sex and violence we see in today’s media. You can look at this in two ways: Either we as a society have gotten less uptight about certain subjects, or we have become a more depraved society. It’s all a matter of perspective. And as many philosphers will tell you, perspective is reality.

The new CONAN THE BARBARIAN film isn’t exactly a remake, but it does borrow its revenge motif from the original (and superior) John Milius CONAN film from 1982. That was NOT a Howard plot point. The Conan of Howard’s tales is not pursuing vengeance for his slain father, his slain mother, or his slain village. However, he would certainly have not been above bringing bloody and thunderous vengeance to anybody who wronged him. It simply was not his driving ambition, as it is in the movies.

Before I talk about the movie’s failings, let me first say what works about it: The visuals. Marcus Nispel’s CONAN THE BARBARIAN is a visual triumph. The Hyborian Age has never looked so wondrous, splendid, and believable on screen. From the virgin wilderness and Cimmerian villages to the decadent, sprawling cities, the vast monastaries, and the ancient citadels with skull-shaped caves, the movie simply looks fantastic. The costuming too is spot-on and suitably grimy, evocative, and well-designed. Same goes for the props: swords, spears, armor, ships, etc.

It all LOOKS fantastic. But looks aren’t everything…

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