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Art of the Genre: The Art of Kickstarter

Art of the Genre: The Art of Kickstarter

Abandon Hope... and yet we enter anyway... certainly one of the most iconic images from artist Jeff Easley
Abandon Hope... and yet we enter anyway... certainly one of the most iconic images from artist Jeff Easley

Kickstarter… the name in itself is evocative. I’m sure many of you have heard of this new website that supports creative people by giving them a place to ask for pledges in return for project assistance. It’s really an incredible took, and I blogged recently about a Kickstarter project done by former TSR artist Jeff Dee. His initial work with the fan-based pledge site got me thinking about what I wanted to accomplish in 2012.

I mean I had art contacts, right? In fact I had loads of them, so why not try to use some of the old school nostalgia I loved so dearly and market it toward others who felt the same way? In a sense, it’s kind of what Black Gate already does with each and every post on this site.

We get to relive awesome stuff from our past here all the time with stores about classic horror flicks, adventure movies, venerable series books, and comic book heroes. Black Gate, for all intents and purpose is a portal into a lost generation, or perhaps several lost generations.

So for all of you out there who have ever thought about doing something creative, and I mean anything, I’m going to run down how Kickstarter works and how it might apply to your dreams.

First, you have to come up with an idea, in my case I decided to do a project with legendary fantasy artist Jeff Easley. The concept was simple, I would write a short book like those found on dime store shelves in the 60s, 70s, and even the 80s that we all loved. You know the books I’m talking about, 45K words, 180 pages or so that you could read in 5 hours, and then get Jeff to cover it with an awesome old school Swords & Sorcery image. If we got enough pledges, he’d also do some original black and white interior work to help capture the tone. Simple, right?

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Saladin Ahmed’s Throne of the Crescent Moon

Saladin Ahmed’s Throne of the Crescent Moon

bgthroneThrone of the Crescent Moon
Saladin Ahmed
DAW Hardcover (288 pp, $24.95, February 7th 2012)

So, I got Saladin Ahmed’s Throne of the Crescent Moon in the mail yesterday.

By dinnertime, after the longest bath in history (getting out would’ve meant stopping reading) and an afternoon of dissolute lounging (moving from my mattress would’ve meant stopping reading), I finished the thing. O the exclamations of delight! O the Facebook status updates!

It is quite possible, although I make no sworn confession, that I took up Throne in my own two hands, with its slick dust jacket – art by Jason Chan featuring dervish (complete with a two-pronged blade “in order to cleave right from wrong”), ghul hunter (with his blazing white kaftan that will not stain), Badawi warrior girl (awesome, green-eyed, growling, rude, and frickin’ Angel-touched too – which you have to like in a girl) and buncha vile bone ghuls with terrifyingly unsanitary teeth – and with this glossily just-read book spun ‘round and ‘round my kitchen, making noises that perhaps ought not to be approximated in print.

I have been waiting and waiting and waiting for this novel.

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A Look at The Tears of Ishtar

A Look at The Tears of Ishtar

the-tears-of-ishtarThe Tears of Ishtar
Michael Ehart
Ancient Tomes Press (284 pp, $16.95, March 2010)
Reviewed by Bill Ward

Fans of Michael Ehart’s 2007 release The Servant of the Manthycore (Double-Edged Publishing) will find a lot of familiar ground in The Tears of Ishtar – in fact the later book contains all of the stories collected in the former, some of which have been enlarged or altered, alongside new material. While I will admit to feeling a slight twinge of disappointment upon discovering that I had already read most of the stories in this book (and, when one factors in those stories appearing in other anthologies such as Rogue Blades Entertainment’s Rage of the Behemoth, I think I may have read nearly all of these tales at one time or another), that feeling quickly dissipated. These are, after all, good stories in the tradition of classic sword & sorcery, and this new collection-cum-fix-up-novel showcases Ehart’s Ninshi stories in a more complete and ultimately satisfying way than the previous book.

The Tears of Ishtar spans something like 3,000 years in the life of the cursed, nearly immortal warrior woman Ninshi, the Servant of the Manthycore. Beholden to this legendary, man-eating beast, Ninshi spends long centuries luring men into murderous ambush to satisfy the Manthycore’s appetite – and in exchange is rewarded with brief glimpses of her imprisoned lover, a man ensnared by the Manthycore’s magic and used as leverage against her. But these grim transactions do not comprise the main action of The Tears of Ishtar, as Ninshi finds herself confronting all manner of gods and spirits as she wanders the lands of the ancient Near East. Set against the backdrop of the rise and fall of empires, Ehart’s stories, which move relentlessly forward and often skip centuries of intervening time, capture the sweep and almost unimaginable chronological depth of a time and culture too-often merely abstracted as ‘Ancient Mesopotamia.’ It is that familiarity with the nuances of history, the inclusion of solid details of material culture and belief, and frequent biblical and historical allusions, which elevate the setting of The Tears of Ishtar in a memorable and compelling way.

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The World Beats a Path to John Fultz’s Door

The World Beats a Path to John Fultz’s Door

seven-princesJohn R. Fultz’s first novel, Seven Princes, has been on sale less than two weeks and already it’s shaking the walls of the literary establishment, getting rave reviews from all corners.

Last week genre website io9 called it “Amazing… It’s epic with a capital EPIC… You sort of wish Frazetta was still alive, just so he could illustrate some scenes from this book.

This week Library Journal checks in with a starred review of their own:

When Elhathym, the necromancer, murders the royal house of Yaskatha and seizes power, Prince D’zan, the sole survivor of the massacre, vows to avenge his family and liberate his homeland. Traveling thoughout the world, D’zan seeks aid from the Kingdoms of Udurum, land of Giants and men; the Uurz Empire, known for its lush, exotic Royal Gardens; Mumbaza, ruled by its Boy-King; and the Kingdom of Shar Dni, a country already under attack from pirates. Thus, seven princes become caught up in a great conflict. Fultz’s first novel launches an epic series set in a world in which a race of Giants nears extinction and an aging king delivers himself to the Mer-Queen’s justice for a crime committed in his youth… A richly detailed background history filled with the legends of many cultures lends depth to a stand-out fantasy series from an author with an exceptional talent for characterization and world building.

In the same piece you’ll also notice a starred review for our buddy Saladin Ahmed’s new novel Throne of the Crescent Moon, which they call a “long-awaited debut by a finalist for the Nebula and Campbell awards [that] brings The Arabian Nights to sensuous life.”

It’s a good week to be a fantasy fan. Check out both new reviews here.

Steampunk Spotlight: Cherie Priest’s Boneshaker

Steampunk Spotlight: Cherie Priest’s Boneshaker

boneshaker3One of the most popular steampunk books of the last few years, Boneshaker (Amazon, B&N) melded some of the most popular genre elements of steampunk and the zombie apocalypse wave of fiction. In this review from Black Gate #15, I commented that the book was a little action-heavy, full of zombie chases that didn’t always translate well on the printed page. I compared it to a George Romero film … and it turns out that someone took that to heart, because it’s being made into a film. I don’t normally go to zombie movies, but I’ll definitely make an exception for this one, which may well be the most visually-stunning zombie film ever.

Boneshaker

Cherie Priest
Tor (416 pp, $15.99, 2009)
Reviewed by Andrew Zimmerman Jones

Steampunk is traditionally set in a Victorian urban environment, with a veneer of gentility that covers a darker underbelly. And steampunk almost always includes airships (or at least flying bicycles)… often with air pirates in tow.

The weird west mythos, on the other hand, represents the frontier. While technology is usually central to steampunk, the weird west is often defined by some sort of monster (frequently zombies), but these elements can cross genres. The 1999 Will Smith film Wild Wild West featured a flying bicycle and a giant robotic spider, firmly placing it in the camp of steampunk by most accounts, but containing many weird west elements.

Boneshaker takes many of these staples, puts them in a blender, and sets to mix. It is set in a modified 1880’s Seattle, which has been walled off because a gas drifting out of the ground turns people into zombies.

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Mark Rigney Reviews Ivy’s Ever After

Mark Rigney Reviews Ivy’s Ever After

ivys-ever-afterIvy’s Ever After
Dawn Lairamore
Holiday House, Inc., (311 pp, $16.95, 2010)
Reviewed by Mark Rigney

There is a land where children go, to fill their minds with castles and kings and queens and rescues and, well, you know. All that stuff. For some, that land comes equipped with polyhedron dice. For seasoned readers ready to dispense with their dice, one can always fall back on Tolkien, Sir Walter Scott, or Le Morte d’Arthur. But what if you happen to be, say, nine years old, and a veteran of second-hand My Pretty Ponies and half-remembered episodes of TV’s greatest fantasia, Sesame Street? The Babysitter’s Club won’t be for you, no, and Swallows and Amazons might be a little dated. Time, then, to sample the gentle charms of Ivy’s Ever After.

Dawn Lairamore has two things on her mind from the get-go. First, she sets out to tell a quite traditional tale set (of course) in a distant, unknown realm where a crisis of succession will soon vault young Princess Ivy into being the only one in the entire kingdom who can save the kingdom entire. Second, she wants to upend the genre just enough to ensure that Ivy actually will be a heroine worthy of a post-Sigourney Weaver world, a heroine who will rely not at all on the hapless men in her life (including her father, the king), and, indeed, not by any male aside from the rather large, winged exception of the dragon set to guard Ivy’s tower.

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Black Static #26

Black Static #26

black-static-26Black Gate contributor Mark Rigney’s story, “The Demon Laplace,” inspires the cover art by Rik Rawling for the December 2011-January 2012 Black Static. A variation of the “be careful what you wish for” trope, Rigney’s protagonist, Alan, is a 27 year-old postal worker whose lackluster love life has him worrying that he’ll never find someone to settle down with or, worse, he’ll settle for whoever might come along.  Then he meets mercurial Michael Wish (ostensibly short for Wyczniewski), a postal colleague of Alan’s who is taking a break from grad studies in statistics.  Michael in Hebrew means “he who is like god” and who better than a god to grant wishes; unless, that is, the god is really a devil.

Further complicating the picture is whether mathematics can actually predict future behavior (if you aren’t familiar with Laplace’s equation, Google can explain it for you).  After a series of what could be clever parlor tricks, an initially dubious Alan comes to invest god-like powers in Michael when the prediction that Alan will marry the next woman he talks to comes true.

The question is does it come true because Michael actually can predict the future or is it because Alan is so thorough convinced of Michael’s prestidigitation that he acts to make it true? Knowing, or at least believing, that someone can foretell future events leads to Alan’s obsession with finding out what he should do next. Problem is, Michael disavows that he was really doing anything more than “messing” with Alan:

“You little jackass. You want what really happened. Fine. When we met, sorting mail? That was a break from grad school–statistics,yes, probability curves — but I was halfway through my thesis, I was bored stiff, and I needed some kind of inspiration. Turns out what I needed was a live. unsuspecting subject. And there you were, a walking tabula rosa, just going with the flow…You fell for everything I said, hook, line and sinker. There. Is that what you came to hear?

4081Problem is, that’s not what Alan came to hear. Which results in tragedy (you are reading a dark horror magazine so why would you expect anything less?) that may, or may not, have been easily foreseen.

In your future I see some interesting reading ahead.

David Soyka Reviews Is Anybody Out There

David Soyka Reviews Is Anybody Out There

is-anybody-out-thereIs Anybody Out There?
Nick Gevers and Marty Halpern, eds.
DAW (312 pp, $7.99, June 2010)
Reviewed by David Soyka

The $64 question of the modern era is not whether God exists. How you answer that depends on intangibles and inferences based more on faith than the scientific method. What is nearly as imponderable is the empirical evidence of a vast universe (and possibly co-existent multi-verses) within which conditions exist (or once existed) that may give rise to life as we know it (putting aside consideration of life as we don’t know it and are incapable of comprehending). Moreover, given the age of the universe, it is further conceivable that there is, somewhere in some galaxy, more advanced civilizations capable of interstellar travel that, by now, should be aware of our existence. Even if we are in an Einsteinean universe in which speed of light travel cannot be exceeded, seeing as how that we are already capable of mapping distant universes, presumably a more advanced civilization would have the technology to find us and make radio contact, just as we have been launching Elvis recordings out beyond the solar system in hopes of doing the same. With no results.

So, where are they? This is the crux of the famous Fermi Paradox, posed by the Nobel physicist who reasoned that given the mathematical probabilities of the existence of alien civilizations, why hasn’t anyone phoned home? Is it truly possible that we are the only intelligent beings in the universe? Or, more depressing, are “intelligent” beings fated to self-destruct, allowing technology to harness their fate instead of the other way around, before becoming capable of interstellar travel?

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Edgar Rice Burroughs’s Mars, Part 2: The Gods of Mars

Edgar Rice Burroughs’s Mars, Part 2: The Gods of Mars

gods-of-mars-1st-editionI played a bit rough with A Princess of Mars last week in my first installment of this eleven part mega-series on the Martian novels of Edgar Rice Burroughs. That book knocked me out when I first read it as a junior high school kid, but it was also the first ERB book I ever picked up. Now that I’ve read most of Burroughs’s canon, the flaws of his first book seem more obvious. For all that is wonderful about A Princess of Mars, it looks like a runt compared to the book I knew was snapping at its heels: The Gods of Mars. Also known as: “Edgar Rice Burroughs gets the knack.”

Our Saga: The adventures of Earthman John Carter, his progeny, and sundry other visitors and natives, on the planet Mars. A dry and slowly dying world, the planet known to its inhabitants as “Barsoom” contains four different human civilizations, one non-human one, a scattering of science among swashbuckling, and a plethora of religions, mystery cities, and strange beasts. The series spans 1912 to 1964 with eleven books: nine novels, a book of linked novellas, and a volume collecting two unrelated novellas.

Today’s Installment: The Gods of Mars (1913)

Previous Installment: A Princess of Mars (1912)

The Backstory

In his original proposal to editor Thomas Newell Metcalf at Munsey’s Magazines regarding a novel of Martian adventure, Edgar Rice Burroughs suggested he could write three books from the concept. But he apparently wasn’t certain about the content of the second and third volumes to follow A Princess of Mars, since it was Metcalf who gave him the idea of where to start the next book. After Metcalf rejected Burroughs’s second novel, The Outlaw of Torn, he urged the author to return to Mars and send John Carter into the Valley of Dor, the mysterious paradise mentioned a number of times in the first book. Burroughs ran with the concept, and finished the novel in the beginning of October 1912.

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Book Review: Jim C. Hines’ The Mermaid’s Madness

Book Review: Jim C. Hines’ The Mermaid’s Madness

themermaidsmadnessThe Mermaid’s Madness

Jim C. Hines
DAW (339 pp, $7.99, 2009)
Reviewed by Andrew Zimmerman Jones

Jim Hines has developed a name for himself by taking traditional fantasy and warping it into a twisted, entertaining, and amusing adult fantasy storyline. His first series, the Jig the Goblin Trilogy (Goblin QuestGoblin Hero, and Goblin War), took traditional roleplaying game fantasy clichés – complete with a dwarf who is obsessed with mapping out the dungeon the protagonists are crawling – and turns it on its ear by making a goblin the hero of the series.

In his Princess Novels, he has taken the three classic princesses of fairy tales – Cinderella, Snow White, and Sleeping Beauty – and turned them into a trio of bad-ass fantasy heroines. (You may insert your own Charlie’s Angels comparison here.)

Snow and Talia (i.e. Sleeping Beauty) are living in exile, serving Queen Beatrice – the mother of Cinderella’s prince charming, Armand – as a sort of secret agent squad. Snow is a sorceress, with an emphasis on mirror-based magic. Talia is basically a weapon expert and all-around combat machine.

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