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Quoth The Raven: “Nevermind”

Quoth The Raven: “Nevermind”

the_raven_posterThe Raven (2012)
Directed by James McTeigue. Starring John Cusack, Alice Eve, Oliver Jackson-Cohen, Luke Evans, Brendan Gleeson, Kevin McNally.

This is more of a funeral oration than a review: The Raven flew right into a car windshield this weekend and failed to crack either the windshield or the top five at the U.S. box office, instead pulling in a sad $7.2 million to flop down at seventh place. This coming weekend, Earth’s Mightiest Heroes will tread it into dust, from where its spirit will be lifted “nevermore.”

And that’s fine, because The Raven is a sad sack of a film. It’s bad, but instead of feeling resentful of the filmmakers, you feel bummed that their good intentions and concepts never gelled — and they were apparently quite aware of it. The Raven knows it isn’t good, and that’s the saddest part.

For a great U.S. author inexpensively reachable in the public domain, Edgar Allan Poe has always posed a puzzle for feature-length filmmakers. Poe predominantly wrote short stories and poetry (producing only one novel, The Narrative of Arthur Gordon Pym of Nantucket, which I always thought sounded like the start of a dirty limerick), and his tight construction and “unity of effect” philosophy of writing makes his work difficult to translate into a length of ninety minutes or more. Short stories often make superb material for feature films – the form is closer to narrative movies than the novel is – but Poe helped define the form with an economy of story, time, and place beyond the call of duty. When this combines with the intricacy and detail of Poe’s language, it puts any screen adaptors in a tough position. Most films with Edgar Allan Poe’s name in the credits are more homages to his work than straight adaptations.

The Raven, the third major film to carry the title of Poe’s most famous poem, takes the “loose inspiration” tactic, mixing the concept of previous fictionalized biopics like Kafka (1991) and Hammett (1982), where the author plays the part of the hero within a story similar to those he writes. However, I doubt either Steven Sorderberg or Wim Wenders were on the producers’ minds. They were probably thinking of the success of the recent Sherlock Holmes films and all the serial killer movies to come in the wake of The Silence of the Lambs and Se7en.

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Rich Horton Reviews Fox and Phoenix by Beth Bernobich

Rich Horton Reviews Fox and Phoenix by Beth Bernobich

fox-and-phoenixFox and Phoenix
Beth Bernobich
Viking ( $17.99, hc, 368 pages, October 2011)
Reviewed by Rich Horton

A few years ago Beth Bernobich published a delightful YA novelette called “Pig, Crane, Fox: Three Hearts Unfolding” in Steve Berman’s anthology Magic in the Mirrorstone. Now her first YA novel has appeared, a sequel to the earlier story. It’s also very nice, another benchmark in an evolving career that may become something quite special if Bernobich keeps doing work as interesting as she has done to date.

In “Pig, Crane, Fox” the main protagonist, Kai, is a boy working in his Mother’s magic shop. He (as with most people in his milieu) has a spirit companion, the pig Chen. He and his friends regard themselves as pretty streetwise – and maybe they are, to some extent. Then they get involved with the Princess Lian, as her father, ruler of their city-state, establishes a contest for her hand. Kai is mature enough to ask instead for Lian to be granted her real wish – to study at the major university in the Phoenix Empire.

The setting is explicitly Chinese-derived, though not in any recognizable China. It’s quite fantastical in nature – magic is everywhere – but with a distinctly Science-Fictional attitude informing things, such as the way magic is used. That setting, that mix of SF and Fantasy (a characteristic of much of Bernobich’s work, in different ways) was a big part of the attraction of the story, but so were the well-realized characters.

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Art of the Genre: Review, Paizo’s Dragon Empires!

Art of the Genre: Review, Paizo’s Dragon Empires!

pzo9240_500I’m sure I’ve mentioned TSR’s Oriental Adventures on more than one occasion from my soap box of a blog. This book is the only 1E D&D book I have with water damage because the day I bought it I was so enthralled that I thought I could take a bath while reading it [bad idea].

Anyway, from that moment forward I was deathly intrigued by the Orient, be it Kara-Tur in the Forgotten Realms, the T’ung in my home brew world, the non-magic stage of feudal Japan in Bushido, or of course the realms of Rokugan in Legend of the Five Rings.

Three weeks ago, as my six-year old son broke apart a flex pole tent system and began using it as a weapon, I had the pleasure of showing him firsthand what a three piece staff looked like in the Oriental Adventures book, making it also a fine teaching tool as well as a gaming supplement.

Therefore, you can well imagine my unchecked delight to find that Paizo was not only producing two source books for their Pathfinder system concerning the Orient in Golarion, but also a full Adventure Path that dealt with the region.

In this article I’m going to talk a bit about three outstanding products newly released in the past six months from Paizo concerning their Dragon Empires setting.

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33 Years to Immortality. Maybe.

33 Years to Immortality. Maybe.

singularity-coverIn 2045 we will reach Event Horizon, aka the Singularity. In that year we will transcend biology and our bodies will meld with machines. “There will be no distinction, post-Singularity, between human and machine or between physical and virtual reality,” predicts author Ray Kurzweil in his 2005 treatise The Singularity is Near.

Though it built computer intelligence, humanity will be surpassed by its creation. Powered by artificial intelligence, machines will design their next generation without human intervention, growing exponentially beyond all human potential. These machines will not only be smart, but indistinguishable from humans. Writes Kurzweil: “Within several decades information-based technologies will encompass all human knowledge and proficiency, ultimately including the pattern-recognition powers, problem-solving skills, and emotional and moral intelligence of the human brain itself.”

Kurzweil’s predictions of the Singularity are optimistic: Rather than being reduced to ineffectual dinosaurs headed for slow extinction, or wiped out in some Terminator-like rise of the machines, we will merge with technology, and our bodies will no longer be subject to disease and weakness and age. “We can expect that the full realization of the biotechnology and nanotechnology revolutions will enable us to eliminate virtually all medical causes of death,” writes Kurzweil.

So 33 years until immortality. But what sort of a life will we lead in this Brave New World of man-machine perfection?

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Michaele Jordan Reviews The Dead of Winter

Michaele Jordan Reviews The Dead of Winter

dead-of-winterThe Dead of Winter

Chris Priestley

Bloomsbury USA Childrens (215 pp, $16.99 hardcover, January 31, 2012)

Reviewed by Michaele Jordan

First and foremost, the reader needs to know that The Dead of Winter is a traditional ghost story. If you are looking for a modern view point or a cross-genre twist, this is not the book for you. It cleaves to Gothic imagery and draws on many classic antecedents.

It is set in the Victorian era; the year is not specified, but the setting makes it plain. Like many earlier works, it is presented as the journal of a first person narrator, told from a distant future, and opening with a solemn assertion that the contents of the book are entirely true, little as the reader may be inclined to believe them. Preface aside, Priestley draws on a Dickensian model to provide the young protagonist so necessary to a children’s book.

The story opens with Michael Vyner at his mother’s funeral. He is now an orphan, as his father has been dead for years. In fact, the father—an army man—died heroically, saving the life of his superior officer, Sir Stephen Clarendon. Sir Stephen has always been grateful, but Michael’s mother was too proud to accept much assistance, so Michael has never met the man his father died to save or even been encouraged to take pride in his father’s courageous sacrifice.

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Pavis – Gateway to Adventure: The Classic RPG City is Back! (Part One)

Pavis – Gateway to Adventure: The Classic RPG City is Back! (Part One)

Pavis Gateway to Adventure-smallWow. This is a big book. I mean, seriously big. It’s 420 pages of letter-sized softback, absolutely crammed with information about one of the most famous cities in fantasy roleplaying – Pavis, City of Thieves, Gateway to Adventure.

Let me be frank: I’m a fan. I have been ever since Pavis first saw the light of day back in 1983. And, since this freshly published brand new supplement for the HeroQuest fantasy roleplaying game hit my mailbox last week, I’ve become a fan all over again.

This week and next, I’m going to review Pavis – Gateway to Adventure, and try to give some idea of why it’s such a special book. This week, I’ll consider the history of the city of Pavis as a roleplaying game product, and give a high-level overview of what the new supplement contains; next week, I’ll look into the book in much more detail, and provide a chapter-by-chapter breakdown.

So what is Pavis, and why should you care? Well, if you’re a fan of the ancient fantasy world of Glorantha, the invention of RPG and fiction writer (and sometime shaman) Greg Stafford, then you’ll know all about Pavis already. But if you’re not – then prepare yourselves for a treat. Because whether you’re a roleplayer, or a fan of fantasy fiction with a love of well-crafted worlds, meticulous cultural detail, and awesome fantasy cities, Pavis – Gateway to Adventure might just be for you.

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Charlene Brusso Reviews The Alloy of Law

Charlene Brusso Reviews The Alloy of Law

the-alloy-of-lawThe Alloy of Law
Brandon Sanderson
Tor ( $24.99, 329p)
Reviewed by Charlene Brusso

Sanderson burst onto the fantasy landscape with his creative Mistborn series, about a world where allomancers and feruchemists use different metals to feed their magical powers. With its solid world-building, believable characters, and twisty intrigues, the Mistborn series turned what could have been an adequate medievaloid good guys vs the Dark Overlord into a thoroughly memorable read.

Sanderson could have gone ahead and continued to mine that same setting for plenty more stories. And those hypothetical books would’ve been fun–but not half as much fun as what he actually chose to do with The Alloy of Law.

The new book begins some 300 years after the core events of the original Mistborn trilogy. The old characters are now hazy figures of legend. Rising technology, both Allomancy-based and non-magical, means railroads, barges and boats, steel skyscrapers, and, in wealthier enclaves like capital city Elendel, even electric lighting.

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Alana Joli Abbott Reviews Chicks Kick Butt

Alana Joli Abbott Reviews Chicks Kick Butt

chicks-kick-butt-anthologyChicks Kick Butt
Rachel Caine and Kerrie L. Hughes (eds.)
Tor (pages 349, $14.99, trade July 2011)
Reviewed by Alana Joli Abbott

Anthologies should accomplish two things. Readers unfamiliar with the authors should have their interest piqued and should want to read more by those authors. Readers familiar with the works of the writers should feel that the story is a reward – an extra – that enhances their reading experience of the other works. In the case of Chicks Kick Butt, several – but not all – of the stories engaged me and left me wanting more by the writers.

Overall, it is a strong collection, filled with writers who have had novels on bestseller lists, many at The New York Times. Perhaps most pleasantly, the stories tend to be about women who are not too awesome to be interesting. While a few of the heroines are amazing fighters who literally kick butt, most are vulnerable or unsure of their own abilities; it is their determination, perseverance, and wits that sees them through. Given frequent complaints about how “strong woman” has had a single definition in the media, this anthology bucks the trend by featuring women with a variety of strengths.

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Chris Braak Reviews Shadow’s Lure

Chris Braak Reviews Shadow’s Lure

sprunk-shadows-lureShadow’s Lure
Jon Sprunk
Pyr (387 pp, $17.00, Paperback, June 2011)
Reviewed by Chris Braak

Shadow’s Lure, by Jon Sprunk, is the continuing story of Caim the Knife, formerly an assassin, then briefly a supernaturally-empowered assassin, now a supernaturally-empowered vagabond. After helping Empress Josphine (“Josey” to her friends) secure the throne of Nimea away from that empire’s totalitarian church, Caim has gone north into barbarous Eregoth, to find out more about his long-lost family, and discover the secret origin of his heritage. While in Eregoth, Caim runs afoul of a duke under the sway of an evil sorceress, and finds himself embroiled in a rebellion against them. Meanwhile, the newly-crowned Empress has to fight off an assassination attempt and a conspiracy to snatch that hard-won throne away.

As with his first book, Shadow’s Son, Sprunk reveals a strong command of the sort of scene-by-scene, action pacing necessary for good, tense battle scenes, and Shadow’s Lure definitely delivers those. The fights are fast and dramatic, primarily because Sprunk doesn’t short-change the stakes; people are in danger, and people die, and there is no sense of Sprunk “coddling” anyone, or letting the reader get off easy by keeping your favorites alive. War is a dirty business, and Shadow’s Lure, for the most part, meets it head on.

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Charlene Brusso Reviews Magic on the Line

Charlene Brusso Reviews Magic on the Line

magiconthelineMagic on the Line
Devon Monk
Roc ($7.99, 356p)
Reviewed by Charlene Brusso

When most folks think of settings for urban fantasy, chances are Portland, Oregon doesn’t appear very high on the list–but a dip into this gritty paranormal series will definitely change your opinion. Monk’s Portland is rife with rain and muddled with magic–magic that comes at a painful price. Cast a spell, get a headache–or worse.

There’s also an organization called the Authority, highly secret, incredibly powerful, which has set itself up to police the use of magic. Unfortunately the Authority branch in Portland is currently run by Bartholomew Wray, an ambitious power monger who wants to clean up what he sees as a city of mages out of control.

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