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Category: Interviews

Real Magicians: Interviewing the Editors of Podcastle

Real Magicians: Interviewing the Editors of Podcastle

bgpodcastleThe thing is, I love Podcastle.

I can’t help it. I love theatre and oral storytelling, I read a lot, I listen to audiobooks myself; I love big collaborative projects that involve massive influxes of talent, that are broad-minded and multi-faceted, that promote both exciting new voices and the old classics. Podcastle — with its podsisters EscapePod and Pseudopod — does all that.

Every time I hear a story over at Podcastle that guts me or makes me fly a little, I want the whole world to hear about it. I only wish my voice were louder.

So, one day in the not too very distant past, riding on some Podcastle story high — maybe a Tim Pratt or a Leah Bobet — I asked the editors, Dave Thompson and Anna Schwind, if they wouldn’t mind doing an interview for Black Gate magazine. Like most collaborations (especially the ones I’m involved in, oops), this took more months than anticipated, but — also like most collaborations — was ultimately worth it.

Ladies and Gentlemen, may I introduce you to the movers and shakers of the Fantasy Podcast?

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Michelle Muto talks Corpses, Deceased Protagonists, and Old Fashioned Piracy

Michelle Muto talks Corpses, Deceased Protagonists, and Old Fashioned Piracy

pb092291-copyMichelle Muto has never properly observed Talk Like a Pirate Day, but can tell you how a human body decomposes. She managed to get that information out of city workers without having them turn her in to the police or psych ward. After a time with a large literary agency that decided, ultimately, that her work was too much like another client’s and thus they could not represent her, she took the plunge and became an indie writer, and I am so glad she did.

I discovered her first by reading five star review after five star review of her book, Don’t Fear the Reaper, and by the time I got around to reading it, knew immediately that I wanted to meet and get to know the author who wrote it. She kindly agreed to let me interview her.

Oh, and she should know how to talk like a pirate because she’s a direct descendant of William Howard. So it’s obvious right? Okay, maybe not. He was Blackbeard’s quartermaster.

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21 Questions for Ty Franck

21 Questions for Ty Franck

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Ty Franck being hugged by Jen Taylor
I first met Ty Franck online, then in person at LosCon, and we’ve been friends ever since. He blames me for a lot of things that have happened in his life, but the truth is he warps the forces of space, time, and luck to create his own mini-universe with its own rules, as you’ll see from the interview below. My story of Ty that I think gives the most accurate impression of the kind of guy he is, is one he’s probably tired of hearing me tell. But it bears retelling.

Years ago he was held up at gunpoint at his workplace, after hours. Gangsters broke in, cut the phone lines, and tied up both him and another woman who was working late. Ty managed to keep talking to get the gangsters off guard, and then when they left the room, his coworker untied him and he used the company’s internet (which wasn’t connected to the phone lines) to message another office, who in turn called 911.

Yes, this is a true story, but I haven’t gotten to the most unbelievable part yet. After the police arrived and sat Ty down for questioning. The dialogue went something like this:

“What can you tell us about your attackers?”

“Well, they were armed with a Glock 40.”

“So you know guns, then?”

“No, not really.”

“But you know Glocks?”

“No.”

“So how do you know it was a Glock 40?”

“Because they were holding it about here-” Ty mimes having a gun held to his forehead “-and you could read it on the side. It said, Glock 40.”

Ty would be my first choice of friend to have around during the zombie apocalypse. I call dibs.

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An Interview with Jeff VanderMeer

An Interview with Jeff VanderMeer

jeff-vandermeerAre you interested in ominous cities covered in creeping, mysterious fungi? What about flamboyant narrators, noir and the New Weird? Yeah? Good. Sit down a spell and have a listen to a man who has written it all – Jeff VanderMeer. The two-time World Fantasy Award winner and creator of Ambergris talked a slice of time to Black Gate about music, new writers and a hep bit of miscellaneous more.

Black Gate:  What do you think are the three best, new albums to come out in 2011?

Jeff VanderMeer: That’s tough for me because I haven’t listened consistently to a lot of music. What I can tell you is that I’m really high on The Black Keys’ El Camino, and the latest releases by Ringside, Three Mile Pilot, Steve Wynn, and the Rosebuds.

Who are three bands that you “discovered” in 2011 and now can’t live without?

I really delved back into bands I already knew, for the most part. However, I can say I can’t live without Murder by Death, Black Heart Procession, and the sadly defunct Pleasure Forever.

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Black Gate Interviews James L. Sutter, Part Three

Black Gate Interviews James L. Sutter, Part Three

dragonsofautumntwilight_1984originalThis week concludes Black Gate‘s interview with author and editor James L. Sutter with a discussion of the pros and cons of media-tie in fiction, the Before They Were Giants anthology which collects the first sale short fiction of many big name writers, and a look at what James is working on now. Be sure to check out parts one and two of this interview, as well as our review of James’ new novel Death’s Heretic.

You recently wrote an informative guest post at Inkpunks about the pros and cons of media tie in fiction from a writer’s perspective. What are your thoughts on media tie in books in general, from a reader’s perspective? They seem to be more popular than ever in stores, but would you say some of the reluctance or distrust many readers seem to have for tie in work is still an obstacle in the marketplace?

I think that science fiction and fantasy readers (the only genre I really feel qualified to comment on) have a love/hate relationship with media tie-in books. Many of us start out there–I know I read plenty of Star Wars and Dragonlance and Indiana Jones books as a kid. Tie-ins are a natural entry point into the genre, because those books deal with something you already know you like–movies, games, etc. Yet as we read further into the genre, I think many of us begin to associate those books solely with our humble beginnings. We fancy ourselves more sophisticated, and begin to define ourselves by our less mainstream tastes. Books with logos on the cover start to seem too lowbrow, or like blatantly commercial cash grabs rather than true art.

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Black Gate Interviews James L. Sutter, Part Two

Black Gate Interviews James L. Sutter, Part Two

city-of-strangers-sutterLast week we were just getting started in our conversation with writer James L. Sutter; this week we talk more about James’ role at Paizo, the balance between editing and writing, and his early history as a writer and gamer.

Tell us a bit about your role at Paizo — not only are you shepherding the fiction line, but, as you mentioned, you’re the guy that makes sure the world stays consistent.

I’ve been at Paizo for about 7 years now, so I’ve worn a lot of different hats. At the moment, I’m the Fiction Editor, which means I’m the guy in charge of finding authors, commissioning stories and novels, developing them, solving any continuity issues, and doing much of the editing (though I’m backstopped by several other excellent editors). In addition to that, however, I still do a ton of development for the game products, usually as they relate to the world and continuity–I had the good fortune to already be on the creative team when we started Pathfinder, so while the company’s grown since then, there are a few of us who have followed and shaped the world’s expansion since the beginning.

Last but not least, I also get to do a fair bit of straight-up design work for Paizo: not just editing and developing freelancer content, but writing books and articles as a freelancer myself, which gives me a wonderful chance to create sections of our world out of whole cloth. Probably my favorite books that I’ve worked on are the two that I’ve done solo, a book called City of Strangers, which was essentially a travel guide to an anarchic, Mos Eisley cantina-style city that I invented, and Distant Worlds, which comes out in February and details the other planets in our world’s solar system. (The latter was a nice chance for me to kick back and indulge my blatant love of science fiction within the bounds of our fantasy setting.)

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Worth 1000 Words: An Interview with “Comic Critiquer” John Bonner

Worth 1000 Words: An Interview with “Comic Critiquer” John Bonner

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Click Through For LARGER IMAGE!

I don’t remember who first directed to me to John Bonner’s Comic Critique of Gene Wolfe’s latest novel Home Fires.

I think maybe I saw it on Facebook.

Partly because I adore Gene, partly because I thought the medium was so clever, I immediately contacted Bonner to beg for an interview.

He was receptive. I procrastinated. After a not-so-brief hiatus, I actually sent him my questions. He answered.

Eventually, months after it all began, now that the, uh, stars are in alignment and the entrails of my oracular pig have disported themselves with a measure of amiability, I have the interview for your reading enjoyment here.

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Ten Questions for Daniel Abraham

Ten Questions for Daniel Abraham

Daniel Abraham
Daniel Abraham

Daniel Abraham and I met at the Millenium PhilCon, my first ever WorldCon. I noted that he had “Albuquerque, New Mexico” under his name on his badge, so I let him know that I was from Los Alamos, and then a few caffeine fueled day/night cycles later, I found myself invited to join his writers group. I’m very glad I did. Like me, Daniel is a Clarion West graduate, though we attended different years. He is the only person, that I know of, who has had his wedding picture in Locus with a toilet prominently displayed in the foreground. That was a gift from said writers group.

I still remember the email Daniel sent when he landed his first novel deal, a four book series with Tor. I was there when he workshopped his first Jayne Heller book, for which he adopted the pen name MLN Hanover, and I was the person he and Ty Franck, the other half of the duo who writes as James SA Corey, knew in common. Ty came to New Mexico for a visit and inevitably met the rest of the writers group, which he would later join.

In the following email interview, I got a chance to catch up with Daniel and revisit some of the stories he’s told me over the years.

An Interview with Daniel Abraham, aka M.L.N. Hanover, aka James S.A. Corey

Conducted and Edited by Emily Mah, November, 2011

Emily Mah: I always think of the story of how you became a writer as beginning pre-natally, when your mother dreamed of you becoming an architect. Care to share what followed from this?

Daniel Abraham: Well the short form of the story is that my mother wanted to be an architect from the time that she was 12, only this was the 60s.  When she got pregnant with yours truly, her first thought was “Oh well, maybe I’ll have a son and he’ll be an architect.”  Her second thought was something like “Ohmigod, did I just think that?”  What followed from that was that I spent my gentle formative years with my Spanish-fluent hippie English major father while my mother got her architectural degree.  He read to me a lot all through my childhood, and apparently some of it stuck.

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Black Gate Interviews James L. Sutter, Part One

Black Gate Interviews James L. Sutter, Part One

sutterrockI recently caught up with Paizo’s James Sutter for a conversation about his work heading up Pathfinder’s new fiction line, as well as his own writing and influences.  In part one of our conversation James tells us about his new novel for Pathfinder, Death’s Heretic, and sheds a little light on one of fantasy’s gray areas. Over the next two weeks we’ll be covering a range of topics as James divulges on media-tie in fiction, early reading, assembling the killer lineup of the Before They Were Giants anthology, working in the game industry, and turning off the ‘editorial eye.’

A Conversation with James L. Sutter

Death’s Heretic is your first published novel, so that seems like a pretty good place to begin the conversation. Tell us a bit about the book and about Salim, Death’s Heretic’s protagonist.

First off, Death’s Heretic is a Pathfinder Tales novel, which means that it’s set in the campaign setting for the Pathfinder Roleplaying Game. Fortunately for me, while it’s a shared-world novel, it’s a shared world that I’ve been helping to create over the last several years, and I had a lot of free reign with regard to the book’s setting.

The book is a fantastical mystery set in the desert nation of Thuvia, where folks with enough money can bid on an extremely rare potion which acts like a fountain of youth. A lot of people will do anything for a few more years of life and youth, so it’s not too surprising when one particular merchant wins the annual auction and winds up assassinated. The surprising part comes when the priests of Pharasma, the death goddess, go to resurrect him, only to find that his soul’s been stolen from the afterlife by an unknown kidnapper, who’s offering to ransom the soul back for the merchant’s dose of the elixir.

That’s where Salim comes in. A former priest-hunting atheist, Salim hates the death goddess with a passion, yet is bound against his will to act as a problem-solver and hired sword for the church. In this case, he’s in for even more aggravation than usual, as the investigation is being financed by the merchant’s headstrong daughter, who demands to accompany him. Together, the two of them end up traveling all over the various planes of the afterlife in a race to uncover the missing soul, interacting with demons, angels, fey lords, mechanical warriors, and more.

At the risk of spoilers, to me the book is actually three stories: the mystery of the stolen soul, the story of how a staunch atheist ends up working for a goddess, and the colliding worlds of the hard-bitten warrior and the wealthy aristocrat.

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Art of the Genre: Inteview with Daniel R. Horne

Art of the Genre: Inteview with Daniel R. Horne

horne-saving-300

It’s Autumn here in L.A. which means a bit of rain slips into the forecast and the temperature falls to a frigid 55 degrees. Ryan Harvey likes to roll into our Redondo offices with a large coat, collection of Blu-ray discs in this arms and a smile on his face. It’s a good work if you can get it, and as I sat relishing the sun warming me from my beach-side window I got an all too familiar buzz from my receptionist’s desk.

Somehow, someway, there is a different kind of sound when Kandy transfers a call from John O’Neill to my office. I’d like to say it comes off more urgent, but instead I’m going to confess it feels more like evil…

Nonetheless, I picked up that phone and was greeted by the all too familiar vocal styling of our displaced Canadian Editor-in-Chief. After a handful of sentences, all finished with ‘aye’, I was directed to LAX for a flight to Philadelphia.

Normally I’d protest such an abrupt departure from sunny southern California for the northeast in November, but John always has a carrot well worth the trip. This time, I was crossing the Delaware River in reverse to George Washington’s famous sneak-attack as I slipped into New Jersey for a meeting with fantasy artist extraordinaire Daniel R. Horne.

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