New Treasures: Dungeons & Dragons Into the Unknown: The Dungeon Survival Handbook
I don’t get to play D&D as much as I’d like these days. Which means that my enjoyment of the latest supplements chiefly depends on how fun they are to read. By that measure, Into the Unknown: The Dungeon Survival Handbook is one of the best books to come from Wizards of the Coast in a while.
What makes this one stand out? On the surface it’s pretty lightweight, described as
A guide for players and Dungeon Masters who want to play in a Dungeons & Dragons game that explores dungeons and plumbs the blackest reaches of the Underdark… Players will find an assortment of new powers, equipment, feats, character themes, and player races, including the kobold and the goblin. For Dungeon Masters, the book is a trove of dungeon-building advice and details, including lore on classic dungeon monsters, some quirky companions for adventurers, a few timeless treasures, and tips for incorporating players’ character themes into an adventure.
Yeah, we’ve seen this book a few times over the decades. A collection of vague dungeoneering advice, some monsters that didn’t make the cut for other modules, and a few new feats. Reminiscent of the 1986 title that finally convinced me I could ignore future TSR hardcovers, The Dungeoneer’s Survival Guide.
At least, that’s what I thought until I opened it.
My favorite section is a 17-page chunk of Chapter 2 titled “Infamous Dungeons,” which takes a detailed look at some of the most popular publications in D&D history, from Castle Ravenloft to The Temple of Elemental Evil to The Gates of Firestorm Peak. Not half-hearted marketing pieces, but warts-and-all descriptions of classic dungeons alongside pics of the original modules. Here’s a brief excerpt from the assessment of 1980’s The Ghost Tower of Inverness:
That publication was preceded by a tournament version that one could purchase only at WinterCon VIII in 1979 in a zip bag containing 40 loose-leaf pages. But even its more professionally published form, the adventure’s tournament pedigree was on full display. Discussions of scoring the players’ efforts riddle the adventure text, which presents an oftentimes nonsensical dungeon full of desperation-inducing challenges… Since then, the Ghost Tower of Inverness has appeared from time to time in various products. Most recently, it was featured in the D&D Encounters season March of the Phantom Brigade.