What No Man’s Sky Can Learn from SFF Worldbuilding
If you follow video games, you likely have heard the hype surrounding No Man’s Sky, the space exploration game with a decided pulp science fiction aesthetic that promises a universe with a whopping 18 quintillion procedurally generated planets to discover.
If there’s one thing in this game you’ll never be short of, it’s alien, picturesque vistas
Years of anticipation culminated in the game’s release on August 9, and on that day I, along with legions of frothing gamers, lit up my Playstation, grabbed the nearest 3-liter of Mountain Dew, slid my buttcheeks into the grooves of my favorite easy chair and settled in, happily anticipating a few hundred hours of wonder-stuffed fun.
Only. Well. The game. I mean. It’s. Well.
This video sums up what millions of gamers suddenly felt at once, and were suddenly silenced.

There was one movie scheduled at Fantasia on Thursday, July 21 that I was determined to see: a science-fiction anime called Harmony (Hamoni). Since I had time free beforehand, I decided I’d first head to the festival’s screening room to watch something I’d missed or would be unable to see later. There, I looked over the selection available and settled on Psychonauts, the Forgotten Children (Psiconautas, los niños olvidados), an animated film from Spain. I liked the idea of a double feature of two very different cartoons.





Sometimes the movies I get to see on a given day at Fantasia have an obvious common theme. Sometimes not. Sometimes there’s a commonality binding two otherwise different movies, but it’s tenuous. So it was that on Tuesday, July 19, I watched a Korean historical drama called The Throne (originally Sado), and followed it with a Polish musical-fantasy-tragicomedy called The Lure (originally Córki dancingu). They’re both films based on older stories, in the first case recorded history from the eighteenth century, and in the second Hans Christian Andersen’s fairy tale “The Little Mermaid.” As you might imagine from those two very different source materials, these are very different movies in very different genres. But it also seemed to me that the process of retelling the stories was very different as well.
