Working on novels and such took me away from some of the main Marvel storylines just before Secret Wars until just after Civil War II (so I just missed a lot). I’m in the process of catching up on some Marvel real estate.
Lately I’ve been reading The Mighty Thor (they’re up to issue #13) and The Unworthy Thor (they’re up to issue #2).
For you completists, Thor goes way back to Journey Into Mystery #83, when Stan Lee and Jack Kirby made up the Asgardian god and made him fight aliens. Thor has been a popular character in Marvel who, along with Hercules, brought the divine to the Marvel Universe.
Asgard and Tales of Asgard brought in a ton of new characters into Thor’s orbit in the 1970s. The 1980s gave Thor a huge boost under creator Walt Simonson who defined the character for many modern readers.
Just a short post this week, since I’m sure we all want to get back to our holiday celebrations.
And speaking of which, I’m sure that everyone who remembers The Lion, the Witch, and the Wardrobe as well as I do knows where today’s title comes from. The first time that Lucy finds herself in in Narnia, she meets Tumnus the faun, who tells her that because of the power of the White Queen, in Narnia it’s always winter, but never Christmas.
…perhaps in a fit of nostalgia, you made a Christmas present to yourself
It’s Christmas. You’ve got everybody together. Perhaps you’ve all watched Stranger Things and now you have the urge to dust down your dice, dig out the Dungeon Masters’ Guide and introduce whatever kids just happen to be lying around to the imaginative world of your youth.
Or perhaps in a fit of nostalgia, you made a Christmas present to yourself of a recently published role-playing game, but the only available players right now are under 12. Or perhaps you’re like me, a life long player, and this is just a good moment to share the joy.
So how do you go about introducing kids to tabletop role-playing?
Let me confide a secret I have never told anyone before: sometimes, when I’m reading a story, and I’m all by myself, especially if it’s night and the only illumination is from my reading light, I’ll read out loud. And do voices. I’ll only read the dialogue out loud, reading the rest silently so it’s like I’m creating my own radio show. I like to think it sounds pretty cool. It’s definitely fun. When Robert Zoltan Szeles began telling people he was hard at work on an audio version of his story “The Blue Lamp,” I was jazzed.
“The Blue Lamp” first appeared in Heroic Fantasy Quarterly #26 last year, as written by Robert Zoltan (a name, you have to admit, is pretty awesome for penning S&S). I liked it very much and reviewed it favorably in my October 2015 Short Story Roundup:
A catman, a mothwoman, and an eerie blue lamp figure in Robert Zoltan’s very fun and self-illustrated (well one picture anyway) “The Blue Lamp.” For any fan of S&S those three things should be enough to make you read the story. We know what we like and when we seen it we flock to it like, well, moths.
For those wanting to know more it’s simple: two friends — a tattoo-covered barbarian called Blue, and the poet (and master swordsman) Dareon Vin — get into a fight. Wandering into the big city by himself, Blue ends up looking into the wrong magic blue lamp. When Dareon goes out to find him, unexpected things start to happen. The two physically and temperamentally mismatched heroes bring to mind a certain pair from classic S&S, but only enough to be good fun, not reeking of thievery.
When I was eight years old, some friends of the family gave me The Star Wars Storybook. Back in 1979, there was just one movie (and a confusing, once-seen Christmas special), and the action figures.
Everything I could learn of the larger universe of the movie that had changed my life was in that book. I wanted to know about the rebels, the past of Darth Vader and Kenobi, and who were these alliance pilots and Grand Moff Tarkin?
Some questions were answered in Empire, and Return of the Jedi, and others I got through comic books (I really enjoyed the Marvel Star Wars comic series started in 1977). And of course, we have the Jar-Jar infected prequels, which, with just enough denial, can be watchable for the light saber fights, or shown to children, who love them.
But it was only yesterday, when I saw Rogue One, that I saw the world I’d glimpsed when pressing my face against the glass as an eight-year old. I watched Rogue One with my brother, his eleven-year old son, and my own eleven-year old. And I really enjoyed it, in a complex way.
Some time ago I celebrated the new Modular series of Black Gate posts by contributing my own enthusiastic review of the four English-language volumes in the current Yggdrasill roleplaying game line. I’m grateful for the many responses to that post and for the reader recommendations of other Norse-related rpg material. I would collect all roleplaying game materials, regardless of game ethos or genre, but my budget won’t allow it. So I’ve narrowed my collection to Norse and Viking-themed materials. Hey, I tell myself, I’m actually running a Viking-themed game right now, using Yggdrasill, and I can justify this expense by believing, truthfully or not, that I’ll find some practical gaming use for it.
As I collect these materials, I notice that they sort into three or four categories:
Actual “full” roleplaying games; what I mean here is that the product comes complete with rules and setting designed to emulate, in particular, the kinds of experiences one expects from a Norse-themed roleplaying game
Sourcebooks and campaign settings, using the real world “Viking Age” as inspiration but designed to be used with an existing “Core Rules Set” (like D20 or GURPS, Fate Core, etc.)
Campaign settings, adventure paths, or standalone modules that detail a particular region of a fantasy world that is designed to emulate, within that secondary world, a “Viking Age” roleplaying experience
That’s right: I said three “or four” categories. The fourth category constitutes an “Appendix Y” — Appendix Yggdrasill — if you will, the reading I have been doing for most of my life that informs the kind of Viking Age adventure that I want to evoke in my roleplaying game. I might find occasion to comment on these works, as well, for they’re just as relevant as actual gaming material.
I intend to use these rough categories to frame the reviews of my developing collection. And I begin today with an item from the first category — well, I’m placing it in this category, even though Vidar Solaas’s Vikings RPG (2008) has been built using the D20 system. Attempting to use D20 to emulate a more or less “authentic” Viking Age experience has required Solaas to modify, rebuild, or “hack” the D20 rules set so drastically that Vikings RPG does indeed qualify as a game in its own right.
It is with a certain sense of misgiving that I relate the following tale, which took place during the Christmas season of 1902. I had moved out of our Baker Street lodgings earlier that year, having married only a few months before that most festive of holidays. I now had rooms in Queen Anne Street and was quite busy with my flourishing medical practice. A newly married man, I once again found myself as head of a household, with all of the duties thereof. I saw Holmes infrequently, but had found the time to visit him the day before Christmas. Certain that he would have no plans of any kind, I extended to him an invitation to join my wife and I for Christmas day.
Holmes rebuffed my attempts to have him share in the holiday spirit with us. “Watson, I have no use for the Christmas season. Is it rational to believe a man rose from the dead? And even if it were, do you not see the hypocrisy of it all? For one day, a man will give a beggar a farthing, because it is Christmas. He would pass by that beggar 364 other days and pay him no mind. That is Christmas?”
I could not recall Holmes being so churlish. When we had roomed together, he had not been an avid celebrator of Christmas, but he did accommodate my warm feelings towards the season. Now, left to his own devices, it seemed that his natural contrariness was shining through. I made one last effort to have him spend a pleasant dinner at the Watson household. It was to no avail.
…you have to avoid falling into the rabbit hole of long debates where you can’t let something stand
Me: I’m stuck. What kind of sentries would the bad guys set up?
DS Baker (a former soldier): Hang on…
Two minutes later we’re talking face-to-face across the Atlantic. I love the 21st century!
Yes, there are good reasons for a writer to stay on social media.
Well not all the time — and yes you have to avoid falling into the rabbit hole of long debates where you can’t let something stand. However, if you are a writer, then my experience is that properly curated social media is your friend.
I’m not talking about marketing, though it does help to have a wide circle of friendly people who are on your wavelength so might — not that you are entitled to this in any way — give your books a try.
Earlier this year I promised myself I would finally finish all the volumes in P.C. Hodgell’s Kencyrath series so far. I did that yesterday, with my completion of The Sea of Time (2014). I’m really enjoying the series and book 7 is a blast. Regular readers will be shocked to read my one complaint: it’s too short. Before I explain that, let me fill you in on the book and tell you all about its good points.
First, one more time, the setup:
Thirty thousand years ago, Perimal Darkling began to devour the series of parallel universes called the Chain of Creation. To fight against it, the Three-Faced God forged three separate races into one: feline-like Arrin-Ken to serve as judges; heavily-muscled Kendar to serve as soldiers and craftsmen; fine-featured humanoid Highborn to rule them. For 27,000 years, the Kencyrath fought a losing battle, one universe after another falling to the darkness. Three thousand years ago, the High Lord Gerridon, fearful of death, betrayed his people to Perimal Darkling in exchange for immortality. Fleeing yet again, the Kencyrath landed on the world of Rathilien. Since then, they haven’t heard from their god and Perimal Darkling has seemed satisfied to lurk at the edges of their new home. Monotheists trapped on an alien world with many gods, the Kencyrath have had to struggle to make a life on Rathilien.
Now, the power of the Three-Faced God seems to be reappearing. The Kencyrath believe that only the Tyr-ridan, three Highborn reflecting the three aspects of their god — destroyer, preserver, and creator — will be able to defeat Perimal Darkling. Jame, raised in the heart of Perimal Darkling, is fated to be the Regonereth: That-Which-Destroys.
At the end of the previous book, Honor’s Paradox, series heroine, Jame, had survived all the tests and trials thrown at her by the curriculum and her enemies at the Kencyrath military academy, and was promoted to second year cadet. The Sea of Time opens with Jame arriving at the Southern Host. The Host is the main force of Kencyrath soldiers, hired out to the wealthy city of Kothifir.
In December of 1893, Sir Arthur Conan Doyle rather unceremoniously tossed Sherlock Holmes off of a ledge at the Reichenbach Falls, stunning (and angering) the great detective’s legion of fans. Doyle, who famously said that Holmes “kept him from better things” (meaning, the more important, much less popular works that Doyle really wanted to write), insisted that he was done with Holmes and that was that.
Of course, from August 1901 through September of 1902, The Strand Magazine serialized the most famous of all the Holmes tales, The Hound of the Baskervilles. But Doyle let fans know that this was a tale from before Reichenbach and the great detective was still D-E-A-D dead.
However, the temptation of big and easy money was too much for the author to resist and he was lured into writing the short stories that made up The Return of Sherlock Holmes.
However, most casual fans do not know that Doyle actually gave Holmes a return appearance in 1896: yes, five years before Watson travelled to Dartmoor with Sir Henry. Read on…