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Need Some Cthulhu?

Need Some Cthulhu?

AP_Sanity1Way back in 2003, The Shackled City began appearing in the pages of Dungeon magazine. Spread over twelve installments, it let characters adventure in a connected storyline from first to twentieth level and really, it was the first incarnation of the modern Adventure Path. Paizo followed this up with two others, Age of Worms and Savage Tide. A post about the real evolution of the Adventure Path, going back to the ‘Giants’ modules from TSR, would be a pretty interesting read. But that’s not this post.

Paizo lost Dungeon when Wizards of the Coast brought it back in-house. As we all know, Paizo went from developing 3.5 materials to the massively successful Pathfinder RPG. And at the heart of Pathfinder has been the Adventure Path: a six module, linked storyline, written by multiple authors, covering levels 1 to 20. Rise of the Runelords kicked things off in 2007-2008 (I highly recommend the Anniversary Edition ) and later this month, Paizo’s nineteenth Adventure Path comes out.

That’s 114 modules of adventuring. Wow. They range all over the Pathfinder world of Golarion and really showcase what a fantastic campaign world it is. I put it up there with the Forgotten Realms as my favorite (I’m not a big Greyhawk guy, myself).

Bet you wondered if I was ever gonna pay off the post’s title, didn’t you? Well, I am. Here’s a description of Strange Aeons:

In a distant land polluted by an alien menace from beyond the stars, a great cancer grows within the earth. As its tendrils reach out through the dreams of those who learn and study its existence, a sinister cult grows more active in preparing the way for a devastation that will destroy more than the minds of would-be heroes. Can the adventures reclaim lost memories in time to stop the advance of a cataclysmic contagion that could threaten all of Golarion? Can they resist the mind-shattering truths revealed by the Yellow Sign, and the monstrous force it symbolizes? The Strange Aeons Adventure Path pits the heroes against the cosmic horrors of the Cthulhu Mythos, with new monsters, mind-shattering terrors, and explorations far beyond the known lands of Golarion.

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The Women of Andre Norton’s Witch World

The Women of Andre Norton’s Witch World

Witch World 1I don’t think there is any one today who doesn’t know that Andre Norton was really Alice Mary Norton, which makes her portrayal of female characters more interesting than it would be otherwise. Much of her fiction was written prior to the politicization of the feminist movement (or at least widespread public awareness of it) so it isn’t surprising that in many respects her characters reflect the traditional, male-centric, social attitudes that we would expect from that time period.

In particular we see the presentation and acceptance of women as “other” in the feminist sense, which is, stated simply, the idea that women are seen and defined not as entities and persons in their own right, but as “not men.”

The protagonist of Witch World is clearly the male human Simon Tregarth, who is transported from our plane of existence to that of the main setting of the book and its sequels and follow-ups. It’s primary world fantasy in that respect, and Simon is the “stranger in a strange land” through whom we learn about the new world.

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Enter: The Midnight Guardian

Enter: The Midnight Guardian

51FJ8Q35TMLDarkman_film_posterJohn C. Bruening makes a smashing debut as a novelist with a hardboiled pulp yarn that is so good, it immediately makes you set the author to one side with a handful of other standouts currently working in the New Pulp field.

The Midnight Guardian: Hour of Darkness frequently put me in mind of Sam Raimi’s underrated 1990 film, Darkman in that it is likewise evocative of The Shadow and Doc Savage and is set in a world familiar to readers of Dashiell Hammett and those who love old Warner Bros. gangster pictures of the 1930s (and Universal horrors and serials of the same decade). While much of The Midnight Guardian is the work of an author well-versed in the vocabulary and mythology of the pop culture of the last century, it is also the creative construct of a first-rate storyteller who has denied himself and his audience for far too long.

Pulp means a lot of things to different people. For purists, it is exclusively the fiction (adventure, crime, thriller, western, romance, war, humor) published in pulp magazines (not slicks) in the 1920s through the 1950s. For others, pulp fiction is any fast-paced, action-packed story with stock characters and situations set in a world decidedly less sophisticated, but much more visceral  than our own.

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Dark Lords Through History: Waller Newell’s Tyrants

Dark Lords Through History: Waller Newell’s Tyrants

Tyrants
Dark Lords Through History (And Why They Did It)

Remember the Sword of Damocles?

Damocles flatters King Dionysus; “Lord! How fortunate and god-favored you are to be so powerful!”

The king — really a tyrant — says, “Sure. Let’s change places for a day.”

So, Damocles has a right old time feasting and carousing, right up until the moment Dionysus points out the sharp sword hung over his head, suspended by just one fraying thread…

Eek!

The take home is, WHY ON EARTH WOULD YOU WANT TO BE A TYRANT, YOU IDIOT? EVERYBODY WILL TRY TO KILL YOU.

And that’s one of the questions that Professor Waller R. Newell sets out to answer in his Tyrants: A History of Power, Injustice, and Terror (the which I talked his publisher into sending me as a nice follow up to Holland’s book on the Caesars.).

By “tyrant”, he means a ruler with personal power unconstrained by law or custom.

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Summer Short Story Roundup: Part One

Summer Short Story Roundup: Part One

oie_167123Q3w3KW4VA veritable torrent of potent heroic fantasy short stories came out of the interwebs this summer. So many, in fact, for the first time ever I have to break the roundup into two parts. This week I’ll tell you about Swords and Sorcery Magazine, Heroic Fantasy Quarterly, Lackington’sand Cirsova. All together there are twelve stories and three poems (including the nearly six thousand-word first part of an epic poem). Next week I’ll review Grimdark Magazine, Weirdbook, and newcomer, Red Sun.

Swords and Sorcery Magazine #54 kicks off with “The Witch House” by Jamie Lackey. A young girl named Elinor, escaping a forced and bound-to-be loveless marriage, forces herself on the Witch of the Wood as her new apprentice. That’s it. It’s well written, and I’d actually be interested in reading about the characters if the plot went somewhere, but as it stands it’s too insubstantial to merit much notice.

Time Is a Lady’s Unerring Blade,” by Stephen S. Power, is a nasty piece of work. Erynd, an ex-prisoner, has plotted her revenge against one of the captors who tortured and crippled her.

Anyone can buy a soul. Even the meanest villages have dealers now, and prices remain low, thanks to the border wars five years ago. To buy a specific soul, though, Erynd has to deal with a ghost taker.

Having found her target, Erynd intends to see his soul stripped from him bit by painful bit. Not a lot happens, but there are sufficient hints of a larger context for the story that intrigued me and left me wondering about the story’s larger world and history.

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The Shannara Chronicles Will Be Back (Though Amber will Not…)

The Shannara Chronicles Will Be Back (Though Amber will Not…)

Shannara_titleBack in January, I wrote about the then-in progress Shannara Chronicles miniseries on MTV. I was less than overwhelmed. Even though Terry Brooks was involved, and while it did some things nicely, it most certainly was not the Shannara project some of us have been waiting decades for. Granted, it was decent enough that I stuck through all ten episodes.

While the main storyline got closure in the final episode, others (which had nothing to do with The Elfstones of Shannara, the book the series was based on) were left wide open.

I missed this, but back in April, MTV signed on for a second season, though I haven’t come across any kind of timeline.

“This dream team delivered a beautiful, ground breaking show with compelling stories and character journeys which brought in new viewers. I can’t wait to see what season 2 brings,” said Mina Lefevre, Executive Vice President and Head of Scripted Development at MTV.

The show did extremely well in digital format, with over 16 million streams and becoming the most downloaded single-season show ever for MTV. Since it was aimed at the teens and twenties crowd, that’s a good sign.

I liked it enough that I will watch season two, where I’m sure we’ll get more pretty people and lots of the angst, which is the hallmark of the target age group.

Terry Brooks has said that the story is leaning towards The Wishsong of Shannara (which followed Elfstones), with some of Sword of Shannara mixed in.

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Return to Balumnia: The Stone Giant by James P. Blaylock

Return to Balumnia: The Stone Giant by James P. Blaylock

oie_930526XfElVMASix years after the second Balumnia novel, The Disappearing Dwarf, James P. Blaylock returned one last time to the series with The Stone Giant (1989). Instead of continuing the adventures of Master Cheeser Jonathan Bing, Blaylock went back in time to reveal the origins of the scandalous, piratical-looking Theophile Escargot. If the previous volumes seem inspired by the adventures of Mole and Rat in The Wind in the Willows, this one reads Toad all the way. Click on the links to read my reviews of the other two Balumnia novels: The Elfin Ship and The Disappearing Dwarf.

A secretive, conniving fellow in the two previous volumes, here we get a peek into just how Escargot’s mind operates, and what leads him to leave Twombly Town and take to the roads and high seas in search of adventure. Stirred by a fit of pique, he steals a pie his wife had locked in the cupboard. This act of domestic thievery eventually leads him into the path of certain dangerous characters, which convinces him to get out of town as fast as he can.

Escargot’s wife regularly locks all the pies she bakes in the cupboard, doling them out to him only a slice at a time in order to get him to lead a respectable life, get a job, and attend church. Unwilling to do any of those things, one night, while his wife and their daughter, Annie, are sleeping, Escargot breaks the locks and steals a peach pie. He then wanders off for a stroll in the moonlight.

When he comes home the next morning (after a run-in with a pack of goblins), he finds the door to his house padlocked and a note inviting him to never return home. Most of the town, long familiar with Escargot’s approach to life and responsibility, is on his wife’s side, leaving him with nowhere to turn. Living on river squid and apples, he relocates to a drafty, abandoned windmill for shelter while he tries to figure out what to do next.

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GenCon: The Pathfinder Post (featuring Starfinder)

GenCon: The Pathfinder Post (featuring Starfinder)

StarFinderFor years, the publisher Paizo has been one of the major presences at GenCon. I still remember years ago (2009, I believe) coming upon their booth and seeing a pile of hardcover books for their new (at the time) Pathfinder RPG Core Rulebook (now available in paperback, as well). I didn’t realize at the time that it was transforming the third edition of Dungeons & Dragons into a completely new and improved system of mechanics, and how many hours I would spend in the years to come pouring over their manuals, supplements, and novels.

Though they had some new releases this year, I was really interested in getting more information about their big 2017 release, the science fantasy game Starfinder RPG. We covered this when it was originally announced back in May, but a lot of questions were left open.

I sat down with James Sutter, the Creative Director of Starfinder, and author of two Pathfinder Tales novels, Death’s Heretic and The Redemption Engine. He is also continuing his work as the editor of the Pathfinder Tales line of books. Together with the work as the new Creative Director of Starfinder, this means it may be hard to fit in the writing of a third novel, but as a fan I’ll keep my fingers crossed. For now, he’s definitely got his hands full in bringing Starfinder RPG into the world.

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The Public Life of Sherlock Holmes: Arsenic and Old Lace

The Public Life of Sherlock Holmes: Arsenic and Old Lace

In Brooklyn during World War II, a pair of black widows were luring men to their deaths. They preyed upon older, lonely men without family or close friends. With a “Room for rent” sign hanging in the front window of their idyllic-looking home, they fed arsenic-laced wine to their victims. A male relative who lived with them buried the bodies in the basement, with no one the wiser. The women were in fact little old ladies: think Aunt Bee as a serial killer.

But a nephew came over and found a body in window seat – the thirteenth victim. He slowly realized that his two loveable old aunts were killers. Then, his brother, a murderer on the lam from the police, showed up with his lackey in tow. It’s a hardboiled, true crime story that curiously, is largely forgotten today.

Just kidding! It’s actually Arsenic and Old Lace, a smash stage play that became a popular movie starring Cary Grant, Raymond Massey and Peter Lorre. The play ran on Broadway for 1,444 performances and is still in wide use today.

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GenCon Update: Day 1, Part 2 – Gaming Sequels and Expansions

GenCon Update: Day 1, Part 2 – Gaming Sequels and Expansions

ImplodingKittensThe Best Four Days of Gaming have passed. I began my 2016 GenCon coverage with an earlier discussion of a handful of new and upcoming games. There will be more of those to come, as there was no shortage of new games worthy of attention, but a lot of great games at GenCon this year weren’t entirely new, they were either expansions to existing games, or sequels or variants.

Not all of these games are quite available to the public yet. For example, the wildly popular card game Exploding Kittens (Amazon) had copies of its first expansion, Imploding Kittens, available. The expansion featured only 20 new cards to the game, including several new game mechanics and allowing for a 5-player game. The size of the expansion package is because it also included a human-sized “cone of shame,” to be used on the first person who forgets that the “Reverse” card has been played. It is unclear whether this highly-amusing feature will be part of the public release of the expansion.

And yes, some potty-humor aside, this expansion falls in the “Safe for Work” category. (The core game of Exploding Kittens has a NSFW edition.)

So I’ll cover a mix of games and, when possible, link you to information on how to acquire those that are available.

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