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Modular: Eye of the Beholder – The Art of Dungeons & Dragons

Modular: Eye of the Beholder – The Art of Dungeons & Dragons

Art is a HUGE part of Dungeons and Dragons (D&D). In fact, you can’t separate the amazing illustrations, (from black and white sketches to glorious color panoramas) from the actual playing of D&D. Of course, this applies to other role playing games. Wayne Reynolds’ illustrations were a big draw for me in trying Pathfinder. But there’s a reason I mentioned D&D.

Eye of the Beholder: The Art of Dungeons & Dragons, a documentary by X-Ray Films and Cavegirl Productions, is due out next year. And what a BRILLIANT idea! In addition to featuring artists and their work, it will also include interviews with game designers, authors, insiders and fans.

 

If this preview doesn’t grab you, I’m not sure you’re a D&D fan. If you read Part One of my history of Necromancer and Frog God Games (you did, didn’t you?), you saw those awesome Necromancer covers. I’ve loved D&D art since I started playing and I even had a puzzle with Larry Elmore’s drawing from the cover of the Red Box.

There’s a very short article about it in Format Magazine that has a bunch of wonderful D&D art from several of the greats. Makes me think of those great Dragon Magazine covers.


You can read Bob Byrne’s ‘The Public Life of Sherlock Holmes’ column here at Black Gate every Monday morning.

He founded www.SolarPons.com, the only website dedicated to the ‘Sherlock Holmes of Praed Street’ and blogs about Holmes and other mystery matters at Almost Holmes.

He is an ongoing contributor to The MX Book of New Sherlock Stories series of anthologies, with stories in Volumes III, IV and the upcoming V

Two Months Until Xmas! Alternatives to Halo Mega Bloks You Need to Test Right Now

Two Months Until Xmas! Alternatives to Halo Mega Bloks You Need to Test Right Now

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Lovely toys. Bit of a curse.

In my geeky neck of the woods, Halo Megablocs are a bit of a curse.

Oh, they are lovely toys! The mini-action figures are robust, the equipment and vehicles lovingly follows the original designs. (The company is also really good about sending out replacement parts, by the way.) Armed with a couple of boxes of the stuff, kids — mostly boys, in my experience, but your mileage may vary — can capture the atmosphere of the original video game series.

And there-in lies the problem.

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Normally 16+ for violence… played by much younger kids (including mine).

Halo video games normally rate around  16+ for violence. However, the shear fact of the existence of a Lego-like tie-in range is a dead giveaway that they’re played by much younger kids. My son ‘Kurtzhau’ has been playing it since he was 8 — we had some great father-son split screen sessions, hunting aliens together, but my original intent was just to expand his MilSF slot to include more than just Clone Wars.

Now he’s 12, it’s lovely watching him teach his 8-year-old little sister ‘Morgenstern’ how to play. And most of her male classmates who have an Xbox have the game, so this lets her play with the boys  —

— and why not? Halo has a wonderful imaginative genuine SF setting, fantastic music, immersive artwork, and though there’s violence, it’s not particularly graphic and has unpleasant consequences. In the single player missions, there’s even sophisticated tragedy of war and dodgy politics threads. In the arena modes, you get a chance to use teamwork to beat the opposition.

The snag is that the grit and grim of the franchise is attractive because it feels adult, which means the kids quickly grow out of the Mega Bloks toys…

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Modular: Swords & Wizardry Complete Kickstarter Explodes

Modular: Swords & Wizardry Complete Kickstarter Explodes

swords-and-wizardry-new-rules-smallLast month I wrote a post on why I chose to use the Swords and Wizardry (S&W) Complete Rules, instead of Pathfinder, for my latest campaign. S&W is a redesign of Original Dungeons and Dragons (pre-1st Edition), written by Matt Finch and put out by Frog God Games. Due to a stretch goal achieved in the Sword of Air Kickstarter, the S&W rules are permanently free in PDF format from Frog God. You can also buy a hardcopy with a cool Earl Otus cover.

On October 14, Frog God launched their thirteenth Kickstarter to fund a third printing of S&W Complete. But this is a little different than just a simple reprinting effort. Designer and RPGer Stacy Dellorfano had suggested to Finch that Frog God print a new version of the S&W rules, but with art and design done entirely by women. Within minutes, Finch and Bill Webb were on board and the project moved ahead.

There are minor revisions to some of the game play examples, but otherwise it’s a reprint of the second edition. However, there are two brand new adventures included: “The Five Maidens” and “Zaya’s Promise.”

Finch explained that the intent was for Dellorfano to come up with a design that was no less appealing to males, but more appealing to females. Webb has cited Lisa Stevens of Paizo as a huge influence on the role of women in the gaming community (as well as “saving the game industry when WotC cratered on 4th Edition”) and has said that his daughter will taking over Frog God from him some day. So, he was very much into the concept.

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September Short Story Roundup

September Short Story Roundup

oie_413844fthp1nteWe’re still in the midst of a swords & sorcery renaissance that started around a decade ago, and now there’s a broader pulp one going on as well. Between the first issue of Skelos and the third of Cirsova, September saw a hurricane of short stories involving swords, wizards, warriors, pirates, and space pirates. Good times ahead! At least that’s my hope.

I first became aware of Skelos‘ then-impending existence with a flurry of internet activity announcing a Kickstarter this past spring. On the pledge page the magazine was heralded as “A horror and fantasy journal featuring short fiction, essays, poetry, reviews, and art by both seasoned pros and talented newcomers!” I found those words impossible to resist, and kicked in enough money to get myself billed in its pages as a benefactor, and be rewarded with a print copy and a four-issue e-book subscription.

When the print copy of Skelos 1 appeared in my mailbox last month, I was very impressed with its look and feel. The cover is decorated with a nicely creepy Gustav Doré illustration and the inside is filled with great black and white art.

Skelos is edited by a triumvirate comprising Mark Finn, Chris Gruber, and Jeffrey Shanks, but the introduction was written by Finn alone. The co-editors are looking to have an an ongoing conversation with their readers and are “willing to learn as we go, if you’re willing to talk to us about the thoughts behind the words and pictures. We want everyone to walk away feeling like they learned something new, or at least, were heard and understood.” It may be “too ambitious to try and bridge the gap between Classic Weird Fiction and New Weird Fiction,” but where they intersect is what the trio find interesting, and what Skelos intends to investigate. While there are very specific references to authors and artists from the early days of weird fiction (Lovecraft, Moore, Bok, and Finlay), there aren’t any contemporary ones. If that sounds a little vague, I believe it’s deliberate, as Skelos is still a work in progress.

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Does Netflix Know Me Better Than I Know Myself?

Does Netflix Know Me Better Than I Know Myself?

krysten-ritter-jessica-jonesIt’s late. The rest of my family has gone off to bed. I, however, have some busy work to accomplish. Folding laundry, perhaps. Packing up some gifts to send to my nephews. So what form of media do I power up to help me pass the time? Netflix, of course. As of now, it’s movie night. And why not? Netflix knows precisely what I want to see. Right?

Based on my previous viewing habits, Netflix has provided a sumptuous spread, a whole raft of tempting suggestions. There’s even a section entitled “My List,” which confuses me no end, because several of the titles (Atari: Game Over and The Act Of Killing among them) are ones I’ve never heard of, much less added to a playlist.

In theory, Netflix knows me well. But do they? The first lineup of choices is headed “Because I watched Jessica Jones,” and because I delved into all things Marvel and fantastical, I am now expected to sample Daredevil, which I don’t plan to do because I generally don’t care for super heroes (Jessica Jones was well done, but overlong, and I never finished).

Sense 8 pops up next, a slick show with terrific performers, but its Matrix-makers have only one solution to all problems, and that’s force. Season one will do for me. Flash, no. Arrow, no. More superheroes! Blacklist? I saw the pilot, and I adore James Spader, but sometimes craft can swallow heart. I wasn’t tempted to watch episode two.

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The Public Life of Sherlock Holmes: Bogart’s The Caine Mutiny

The Public Life of Sherlock Holmes: Bogart’s The Caine Mutiny

caine_posterI’m fortunate in that the powers that be at Black Gate let me roam way off topic once in a while. The fantasy stuff isn’t really a stretch, since that’s at the heart of Black Gate itself. Other times, I’m just talking about something I really like. Such as, say, Humphrey Bogart.

The first two posts (The Return of Doctor X and The Maltese Falcon) about the greatest actor of all time actually fit within the Black Gate milieu. The third (about Bogie and George Raft), not really. Today’s has a military tie-in, which is a sometimes Black Gate subject.

Bogart had broken through in 1941 and was still a superstar in 1954, when he made three very different types of movies.  The second, Sabrina, was a light-hearted romantic comedy, costarring Audrey Hepburn and William Holden. I actually prefer the remake, with Harrison Ford, Julia Ormond and Gregory Kinnear.

The third, The Barefoot Contessa, was a ponderous, garish melodrama. Four-time Oscar winner Joseph Mankiewicz directed, with Ava Gardner and Edmond O’Brien co-starring. The movie collapses under its own weight.

Say it Again, Sam – Bogie only managed to secure one Oscar: for The African Queen. He certainly deserved more.

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Tabletop Terror: Pathfinder Edition

Tabletop Terror: Pathfinder Edition

Pathfinder Occult AdventuresHumans hate to be frightened … except when we love it. There’s a small, sinister part of our brains that love terror and menace, not in real life so much as in our entertainment. This shows up regularly in our fiction and films, of course, as shelves are stocked with horror and thriller novels, as well as slasher flicks and suspenseful films and television series (some of which, I hear, even feature zombies).

Over this month leading up to Halloween, I’ll be focusing on how this horror element manifests itself in some great tabletop games which, among other things, can add immense fun to the Halloween holiday seas. (Am I the only one who celebrates all month long?)

To begin, I’d like to focus on some recent releases from one of my favorite RPG systems: Pathfinder RPG. While there has never been a shortage of monsters in the Pathfinder world of Golarion, over the last year they have had two major releases that really up the ante on the terror quotient, by introducing dynamic new game mechanics related to exploring these horrors. These manuals, together with their current Lovecraftian-themed horror Adventure Path series Strange Aeons [Paizo, Amazon], means that if you want to dive directly into a world full of terror and occult mysteries, you’ve got everything at your disposal to do so.

Occult Adventures

Released in August of 2015, Occult Adventures [Paizo, Amazon] formally introduces a psychic-based magical system into the Pathfinder RPG. These powers draw from the internal mental powers of the individual (or other individuals), rather than from the sources that fuel arcane or divine magic, and they provide a wealth of new approaches to magic to mix things up for people who have been playing wizards and clerics for several decades. In addition to six new psionics-based occult classes, and a variety of archetypes to offer psionic variations on existing classes, it introduces psychic magic, various new occult rules and mechanics, and occult-related equipment and magical items.

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Word On The Street – Toronto

Word On The Street – Toronto

mapIn September, Word on the Street takes place in major cities all over Canada, though not necessarily on the same day. In fact, if you live in Ontario, as I do, you could conceivably participate in both Ottawa’s and Toronto’s events.

I’m sure this kind of festival happens elsewhere, but the only other place I’ve experienced it is in Spain, for the Dia National del Libro

The purpose of the festival is to celebrate the written word. All kinds of businesses and associations attend to sell and give away books, magazines, comics, etc. At first glance, however, it might look as though all this is being done without much celebration of writers. If you have a look at the map, you’ll see that there were only two sections devoted directly to writers, the “Writers’ Block” and the “Genre Zone.”

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Goth Chick News: John Carpenter Rocks Out

Goth Chick News: John Carpenter Rocks Out

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Though when we last encountered John Carpenter at the 2015 Wizard World Comic Con in Chicago, Black Gate photog Chris Z and I quietly wondered if the legendary horror master might be on his proverbial last legs. He didn’t look at all well when he finally appeared an hour late for his press call and after all, he is approaching his 70th birthday, which in Hollywood years is approximately 150.

However, recent events seem to indicate Carpenter may have been the temporary victim of an overindulgence of Chicago nightlife – on that day at least. Because though he may no longer be making feature-length films, his music career is giving fans quite a lot to enjoy.

As you well know, Carpenter scored most of his iconic movies. But earlier this year he released a second stand-alone, studio album entitled Lost Themes 2, a follow up to the 2015 Lost Themes, and this week we got to feast our eyeballs on the music video associated with the track “Utopian Façade.”

Arguably, the video which runs just over three minutes could be a Carpenter short which takes you into a virtual reality world populated by gnarly monsters and one very peculiar heroine who is sporting the contact lens I want for Christmas. Plus the man himself makes a cameo.

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Series Architecture: The Same But Different in EC Tubb’s Dumarest

Series Architecture: The Same But Different in EC Tubb’s Dumarest

Toyman EC Tubb-small
Oddly compelling…

EC Tubb’s Dumarest serial is oddly compelling… so oddly compelling that, if you like the first book, you end up slowly chugging through the series.

For those who’ve just tuned in, this is an incredibly long mid-20th century low Space Opera serial that influenced the roleplaying game Traveller. Note, series not serial: though there is forward momentum, each book is standalone — it’s more Deep Space Nine than Babylon 5. Also note the low. This isn’t exactly Conan in Space, but the Cimmerian would not be out of place.

So, Dumarest wanders a Grapes of Wrath galaxy — think how we met Rey in The Force Awakens — in search of Earth while pursued by the fanatical Cyclan, cyborg monks with no emotions other than the hunger for power and pride in their intellect.

It’s very much The Fugitive does Space Western. There are exceptions, and Tubb often kicks off with a short story before settling down the real meat. However, in almost every episode, Dumarest is the archetypal Drifter who becomes involved in gothic goings on in one of the local great houses, usually because that house faces some external threat.

(The houses are usually Gormenghast-style piles crammed with extended family and fuelled by dwindling fortunes. However, from time to time he swaps in military unit, spaceship, expedition, clan or band, with similar effect.)

This happens so consistently, that the books should be too formulaic to keep coming back to.

But we do. Each novel is the same but different.

How did — does — he do it?

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