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Art of the Genre: Game Review, Paizo Bestiary Collection

Art of the Genre: Game Review, Paizo Bestiary Collection

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One day, long ago, I went to a Waldenbooks and picked up a copy of TSR’s Monster Manual II. It was my first monster compendium, the only other I’d seen was a borrowed copy of Monster Manual I with the rather mundane David C. Sutherland III cover. It was this book, covered by Jeff Easley, that taught me just what it was to hold the power in your hand over a world of fabled monsters.

Still, the journey into the realm of the enemy, the monster, was on well its way with that purchase, as was my apprenticeship in the profession of Dungeon Master. That trip has taken a long and twisting road through more realms of imagination that could be spoken of this day, but nonetheless, it’s been a truly special one.

Monsters, you see, are the key to everything that truly IS a role-playing game. Sure, you could make the argument that it’s about the players, the story, the social interaction, but at the core it all revolves around the conflict. This conflict, and the experience points born from it, is inherently tied to the realm of monsters.

Simply put, to be an effective Game Master [as the term Dungeon Master has become antiquated over the decades, I guess, although I still use it…] you need to have a plethora of monsters at your disposal.

This is true of any system, but even more so in a fantasy setting, and as I started playing Paizo’s Pathfinder upon its release, I’ve had the pleasure of filling my shelves with some of their rather incredible monster supplements.

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Art of the Genre: I.C.E.’s Middle-Earth Roleplaying Part Two, Angus McBride [1931-2007]

Art of the Genre: I.C.E.’s Middle-Earth Roleplaying Part Two, Angus McBride [1931-2007]

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It’s the day after Christmas here in L.A. as I write this, the office quiet, but I felt like going in anyway and getting some work done. Perhaps it was because yesterday, after a wonderful feast of turkey, potatoes, and all the fixings, I took a walk with the family three miles from my home out onto the Palos Verdes peninsula. This walk, in seventy degree temperatures with a slight easterly breeze and done in shorts and a T-shirt, held an immense amount of physical beauty.

With a cloudless azure sky, and a tranquil ocean all the way to the mountainous shadows of Catalina Island, the channel is was an epic vista. Still, what strikes a writer’s soul is often the movement of it all, the flights of pelicans looking like pteranodons sailing at eye level as you walk atop the hundred foot bluffs that drop into the whitewater curls of water churning below. If you look down into the kelp fields further out from the breakers you can spy the blazing orange Garibaldi, the state fish of California, as they shine under the waves amid the deep green strands, and further out into the endless blue go the whales.

Gray’s this time of year, majestic and high breaching, they spew mist into the air in pods traveling south, their monstrous tales fully lifted from the waves before plunging down once more into the depths.

It’s a stirring event, these migrations, and as I went home I couldn’t help but think about my next article and how the artist I’d be featuring had first seen and been moved by similar events, this time humpbacks, off the western cape of South Africa.

This gift of nature, and having shared his life between England and Africa, helped shape an artist who transitioned from full-time historical military drawer to the role of visionary painter in J.R.R. Tolkien’s Middle-Earth.

So, today I bring you the next part of my argument as to why the Middle-Earth Role Playing game is the most beautiful RPG ever made.

PART TWO:

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Art of the Genre Review: Jeff Dee’s new Kickstarter

Art of the Genre Review: Jeff Dee’s new Kickstarter

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Last month I was intrigued to see that former TSR artist Jeff Dee had started a project on Kickstarter to recreate his classic images from the Egyptian pantheon in Deities & Demigods. Now, first, I didn’t really know anything about Kickstarter, but the more I looked at it the more interested I became.

If you don’t know about it, I’ll give you the Cliff’s notes version. Kickstarter is a site that provides creative people an outlet to connect with fans and take contributions for projects they might otherwise not get to do.

In this fashion Jeff, who hadn’t seen work from TSR in nearly 30 years, got to go back and recapture some of AD&D’s faded glory.

You see, in those early days of TSR things were changing fast, money was coming in like water into a sinking ship, and nobody really had any idea what they had. That being said, all of Jeff’s original works for the company were unceremoniously tossed in a dumpster to make room in the files for newer artwork, so original copies of his stuff no longer exits.

Jeff decided that it was high time he remedy that fact, and so he went out to recreate the images he did for Deities & Demigods, one pantheon at a time, with an added caveat that he’d also create several new images of Egyptian gods that the former TSR deadlines didn’t allow time for.

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Art of the Genre: Redheads hate clothes!

Art of the Genre: Redheads hate clothes!

Nope... you're wrong, this is Jirel of Jory, but nice try.
Nope... you're wrong, this is Jirel of Jory, but nice try.

I walked into work today, a holiday themed hot chocolate in my hand and was greeted by Kandi as usual, although her normally blonde locks were now blazing red. Granted it was eye-catching, perhaps even stunning, but as I looked at her from my office I couldn’t help but wonder what the obsession was with redheads… especially in fiction.

I picked up my phone, buzzed Ryan next door and hear the distinctive Black Hole Soundtrack ringer.

“Hello?” says Ryan.

“Hey,” I reply. “Did you see Kandi?”

“Yeah, why?”

“What did you think?” I asked.

“I thought she was channeling some Christina Hendricks,” he answered.

Exactly! Kandi turned from Barbie to Firefly’s Saffron in the course of a night, but she still had something going for her that the bulk of fantasy redheads don’t… clothing.

You see, redheads don’t like clothes… At least that’s what I was brought up to believe. I’m really not sure why this is considering that in my forty years on this planet every single redhead I’ve known was intelligently required to wear clothes because their freckled skin would burn a nice shade of crimson in less than five minutes if exposed to the sun.

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Art of the Genre: Darrell K. Sweet [1934-2011]

Art of the Genre: Darrell K. Sweet [1934-2011]

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I walked into the Black Gate L.A. building this morning and Kandi read me the following message as I passed the reception desk:

Fantasy and Western Artist Darrell K. Sweet passed away on Monday morning.”

I looked at her, those silky blues eyes staring back at me as if to ask what she should do. I had no answer, simply taking the note and walking into my office before closing the door…

I’d spent the past year working to get in contact with Darrell, all my attempts falling short, and now it was too late. Too late to find some unknown tidbit of information from one of the most recognizable fantasy artists of the past thirty years.

When I did my infamous ‘Top 10 Fantasy Artists of the Past 100 Years’ article earlier this year, I didn’t include my personal Top 10 list, only the added and evaluated contributions of 50 industry experts. Darrell didn’t make their list [actually he didn’t get a single vote other than mine], which I thought was a huge travesty, but nonetheless he’d made mine prestigious list because I can’t readily remember fantasy literature without him.

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Art of the Genre: Maztica Memories

Art of the Genre: Maztica Memories

Fred Field's wife?  Only he can tell us...
Fred Field's wife? Only he can tell us...

After taking a moment to pull down the Dragon Mountain Boxed Set, I thought it might be fun to do the same with other lesser known boxes that came out of TSR around 1990. That period was actually the beginning of the end for the role-playing giant, Gygax ousted, sales flagging, and the need for fresh ideas and worlds seemingly all that the company could see as its savior.

As we are well aware, the next wave in the gaming industry wouldn’t come from the RPG table, but instead from cards, ala Magic the Gathering, but still TSR struggled to not only survive but come up with something fresh enough to gather new players.

It was here that we find various new titles rolling hot off their press, but many of the games in that period simply turned into boxed campaign settings along the lines of Maztica, which in itself is set in The Forgotten Realms.

This campaign was written by TSR staff author Douglas Niles, and although not as famed in novel fiction as Weis and Hickman, by 1990 Niles was pleasantly entrenched in the Forgotten Realms with his Darkwalker on Moonshae Trilogy. He also penned the Maztica Trilogy, including Ironhelm, Viperhand, and Feathered Dragon, but I’ve never read these three books so I can’t speak as to their worth for the purpose of supporting this setting.

Niles was challenged in this project to create a Mesoamerican world that mingles with the fantasy setting of the Forgotten Realms. In my opinion, after several so-so attempts at reading this set, he fails to deliver on what would make such a setting uniquely cool, ala demi-humans! The work tends to bog down in a kind of repetition of real-world conquistadors waging a campaign against indigenous peoples of the far south continents where the only change in the story line is that the priests actually had working magic.

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Worth 1000 Words: An Interview with “Comic Critiquer” John Bonner

Worth 1000 Words: An Interview with “Comic Critiquer” John Bonner

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Click Through For LARGER IMAGE!

I don’t remember who first directed to me to John Bonner’s Comic Critique of Gene Wolfe’s latest novel Home Fires.

I think maybe I saw it on Facebook.

Partly because I adore Gene, partly because I thought the medium was so clever, I immediately contacted Bonner to beg for an interview.

He was receptive. I procrastinated. After a not-so-brief hiatus, I actually sent him my questions. He answered.

Eventually, months after it all began, now that the, uh, stars are in alignment and the entrails of my oracular pig have disported themselves with a measure of amiability, I have the interview for your reading enjoyment here.

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Art of the Genre: I.C.E.’s Middle-Earth Roleplaying Part One, Gail B McIntosh

Art of the Genre: I.C.E.’s Middle-Earth Roleplaying Part One, Gail B McIntosh

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Yes indeed, I bring you another tale of art before you attempt to burst the buttons off your jeans with a hearty Thanksgiving feast. All winter holidays are something strange here in L.A., and it’s hard to think about turkey, snow, and roasting anything when the sun is bright and ocean breeze carries the promise of white-tipped surf and meditative tranquility.

Art, however, never takes a holiday [nor do we here at Black Gate L.A. since John O’Neill thinks days off are a grand waste of time]. That being said, I began a project some time ago that is very dear to my heart, so much so that Ryan Harvey doesn’t even argue with me about it which is saying something.

Below, I’ll lay the groundwork for my argument in case you who read this would like to contradict me, but I warn you, my passion is unmatched, and without vacations I’ll simply outlast you. Today, then, begins Part One of a small series dedicated to this topic, and I hope you’ll take the time to read them and educate yourself.

Part One:

I would argue that the prettiest role-playing game ever produced was Iron Crown Enterprises the Middle-Earth Role-Playing. Certainly the game’s popularity in the RPG boom decade of the 1980s was only rivaled by the gorilla in the room of TSR’s AD&D, statistics from the time indicating MERP was second in sales totals for the decade behind the RPG giant.

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Art of the Genre: Wizardry, Proving Grounds of the Mad Overlord

Art of the Genre: Wizardry, Proving Grounds of the Mad Overlord

This twisting dragon was a genesis for me in so many ways...
This twisting dragon was a genesis for me in so many ways...

I guess my string of nostalgia continues here at the Black Gate L.A. offices. You see, it was ‘bring you son to work’ day last Friday and I decided even though it might come back to bite me, I’d expose my 5-year old son Ash to Ryan Harvey and Kandi. I figured if worse came to worse, I could just skip out and spend a few hours on the beach with him, but a few stars aligned and that wasn’t the case.

Luckily for me, unlucky for him, Ryan had left the office for the opening of Immortals, and Kandi took a personal day for a casting call in some new Roland Emmerich blockbuster so Ash and I sat in my office and had Starbucks as I tried to explain to him what it was I did exactly. The conversation quickly devolved into a justification for all things fantasy before he lost interest and asked if he could play Angry Birds on my iPhone.

This, for all you scoring at home, was a turning point for me. I had one of those ‘when I was a kid’ epiphanies. I mean really, when I was a kid there were no iPhones, heck we had a corded rotary phone in my house until the phone company demanded my mother remove it a decade ago, and that phone was even on a party line if anyone remembers what that is.

Yeah, I just turned the big 4-0 a couple of months back, and as I sat looking at my little pixie-faced boy with his Bieber hair and Quicksilver surfing attire I tried to remember what I was doing when I was getting ready to turn 6.

Well, I guess I was going to Star Wars, playing with action figures, enjoying platter meals at Burger Chef, and reenacting Smokey and the Bandit with my Hotwheels. In that year, 1977, the Atari 2600 would be released, but I’m sure I didn’t see it until I was 8 or 9, and probably didn’t own one until 1980 or 81. Yep, there were no video games for the first decade of my existence, but we somehow made due with our imagination.

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Erol Otus and Star Control II

Erol Otus and Star Control II

star_control_iiLet’s talk about Star Control II.

Last week Black Gate blogger Scott Taylor did a special Art Evolution post on the august Erol Otus, perhaps the most distinctive of the first edition D&D artists. Otus’ work has graced numerous RPG books and adventure modules, including some of the most famous in the industry, including the seminal Deities and Demigods and the D&D Basic boxed set.

Go ahead, click on the link to Scott’s article and check them out. I’m sure you’ll find at least a few familiar pieces.

One of the more intriguing tidbits Scott shared in the comments section of his excellent article was this one:

Erol has worked for years in the computer games industry, most notably with Star Control II, but it’s cool to see him back at tabletop gaming.

Star Control II is one of the most famous computer role playing games ever created. Published in 1992 by Accolade and later ported to the Sega Genesis and the short-lived 3DO platform, it was named one of the best games of all time by both IGN and GameSpot.

It put you in charge of a sturdy starship and gave you over 500 star systems to explore, and a series of fascinating mysteries involving 16 cleverly-designed alien races to unravel, set in a galaxy filled with surprises and plots within plots.

But I was pretty sure Scott was dead wrong about Erol being involved. I would have remembered that.

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