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Year: 2018

Tolkien Manuscripts and Artwork On Display in Oxford

Tolkien Manuscripts and Artwork On Display in Oxford

bilbo-comes-to-the-hut-of-the-raft-elves-recoloured - 300 dpi

Bilbo comes to the Huts of the Raft-elves, a watercolor Tolkien
painted for the first edition of The Hobbit, published in 1937.
Bilbo is seen sitting astride a barrel floating down the forest river,
having helped the dwarves (who are hidden inside the wine barrels) to
escape from the dungeons of the Elvenking. This was Tolkien’s favorite
watercolor and he was disappointed to find that it had been omitted from
the first American edition. Credit: © The Tolkien Estate Limited 1937.

The University of Oxford’s Bodleian Library has launched the largest exhibition on J.R.R. Tolkien in a generation.

Tolkien: Maker of Middle-Earth showcases the library’s extensive collection of Tolkien’s papers, manuscripts, letters, and artwork, the largest of its kind in the world. The exhibition, which includes some 200 items, also brings together items from private collections and Marquette University’s Tolkien Collection.

J.R.R. Tolkien (1892–1973) spent most of his adult life in Oxford. He came to Oxford University in 1911, aged nineteen, to study Classics at Exeter College, but later switched to English. After serving in France during World War One, he returned to Oxford to work on the New English Dictionary (later the Oxford English Dictionary), while tutoring in English. After five years at Leeds University as Reader and then Professor of English Language, he returned to Oxford in 1925 and remained there for the rest of his working life, first as Professor of Anglo-Saxon from 1925 to 1945, and later as Professor of English Language and Literature from 1945 to 1959. He is buried with his wife, Edith, in Wolvercote Cemetery in Oxford.

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Downton Abbey in Deep Space: The Imperials Saga by Melinda Snodgrass

Downton Abbey in Deep Space: The Imperials Saga by Melinda Snodgrass

The High Ground Melinda Snodgrass-small In Evil Times Melinda Snodgrass-small The Hidden World Melinda Snodgrass-small

Melinda Snodgrass is perhaps best known as the story editor for Star Trek: The Next Generation during its second and third seasons, and for writing the famous episode “The Measure of a Man.” More recently she’s earned acclaim as the co-editor of the ongoing Wild Cards series with George R.R. Martin.

But she’s also a celebrated SF novelist in her own right, with The Edge of Reason trilogy and others under her belt. Her most recent series is one of the most original space operas on the market, a fascinating saga that mixes British period drama with science fiction, imagining a polite aristocratic society in outer space. Gamers Sphere says “Snodgrass has done a wonderful job of depicting how aristocrats and society would work in world where aliens and space travel is an every-day norm,” and Retrenders calls it “Downton Abbey/Sense & Sensibility drama with a mix of science-fiction action.” Admit it — that’s not something you see every day.

The third novel in the series, The Hidden World, was published by Titan last month. Here’s the description.

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Birthday Reviews: Ray Bradbury’s “Downwind from Gettysburg”

Birthday Reviews: Ray Bradbury’s “Downwind from Gettysburg”

Cover by Peter Bramley
Cover by Peter Bramley

Ray Bradbury was born on August 22, 1920 and died on June 5, 2012.

Bradbury never received the Hugo Award, although he received four Retro Hugo Awards for his novel Fahrenheit 451, his fanzine Futuria Fantasia, and twice for Best Fan Writer. He was nominated for a single Hugo. He was never nominated for a Nebula Award. He won the Bram Stoker Award for his collection One More for the RoadFahrenheit 451 also won a Prometheus Award and a Geffen Award. Bradbury won three Seiun Awards for Best Foreign Short Story. He won the coveted Balrog Award for Poetry in 1979. In 1966, he was awarded a Forry Award by LASFS. He received a World Fantasy Lifetime Achievement Award in 1977 and was named a Grand Master of Fantasy with a Gandalf Award in 1980, the final year the award was in existence. Bradbury was the Guest of Honor at ConFederation, the 44th Worldcon, held in Atlanta in 1986. He received a Lifetime Achievement Award from the Bram Stoker Awards in 1989, the same year he was named a Grand Master by SFWA. World Horror Con named him a Grandmaster in 2001 and the Rhysling Awards did so in 2008.  He was given an Eaton Award for Lifetime Achievement in 2008.  Bradbury was inducted into the Science Fiction Hall of Fame in 1999 and the First Fandom Hall of Fame in 2012.

“Downwind from Gettysburg” was originally published in Bradbury’s collection I Sing the Body Electric in 1969 and was reprinted in 2003 in Bradbury Stories: 100 of His Most Celebrated Tales. When the latter was reprinted in two volumes, the story appeared in Ray Bradbury Stories Volume 2. Although it hasn’t often been reprinted in English, the story has been translated, usually as part of I Sing the Body Electric, into French, Portuguese, German, and Italian.

In 1964, Walt Disney created an animatronic version of Abraham Lincoln to appear at the Illinois Pavilion at the New York World’s Fair. The following year the exhibit moved to Disneyland, where the Lincoln show continued to run, on and off through the present, although another version, featuring versions of all the Presidents, runs at the Magic Kingdom in Florida. In 1969 Ray Bradbury published “Downwind from Gettysburg,” which featured a similar animatronic version of Abraham Lincoln.

Bradbury’s version, however, sits in a replica of Ford’s Theatre and the story opens with someone coming into the theatre and shooting the animatronic figure in the head. Although Bayes, the proprietor of the exhibit, knows that he must call the designer, Phipps, to have the robot fixed, he doesn’t want to make the call, instead tracking down the “assassin” who shot the robot. The man, who is unemployed and whose life seems to be a shambles, explains that his name is Norman Llewellyn Booth. Booth has the feeling that fate has conspired to make him recreate the heinous crime committed by his namesake, although there is no direct connection between the two Booths. Instead, Booth figured the nature of his crime would bring him a notoriety he was otherwise lacking.

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Alpha is One of the Best Prehistory Movies Ever Made

Alpha is One of the Best Prehistory Movies Ever Made

Alpha banner-small

It’s unfortunate that Alpha was delayed for a year, given little promotion, and released among more attention-grabbing late summer fare, because it is a literally awesome film — as in the jaw drops in awe at the beauty of it.

The story is a basic one: the young hunter out to prove his leadership who goes through an ordeal trying to get back home with the help of a dog companion. The basic beats of the tale won’t surprise most viewers. But Albert Hughes (the first time he’s directed without his brother Allen) shoots it with intense passion, as if he’s striving for 2001: A Space Odyssey levels of vast transcendentalism — while also appreciating the action/adventure qualities of One Million Years B.C.

It’s rough, strange, dream-like, and both one of the best dog movies and prehistory movies ever made.

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Fantasia 2018, Day 12, Part 3: Questions and Answers with Shinsuke Sato

Fantasia 2018, Day 12, Part 3: Questions and Answers with Shinsuke Sato

I Am a HeroYesterday I reviewed three of the movies I saw on Monday, July 23. Today I’ve written up my notes on the post-film question-and-answer sessions with the director of all three, Shinsuke Sato. All of what follows comes from my handwritten notes, and so may contain errors that crept in due to my hearing or transcription skills. Further, Sato spoke in Japanese, which was translated into either English or French depending on what language the questioner used, and while my French is competent enough that I caught most of the answers in the first two sessions, by the time the third session wrapped up it was near or past midnight.

First came zombie-apocalypse horror film I Am a Hero. Sato was asked how the movie was accepted by the producers and backers, and he said that it was rare to have this sort of film in the mainstream in Japan. Since roughly 2000, TV stations have been financing films, and they prefer material aimed at a more general audience. This film was backed by Toho, who wanted to make something that could not be made by a TV station. It was a good fit for Sato, as he’d made the two live-action Gantz films with Toho a dozen years before.

Asked if it was important to him to be respectful of the manga, he said the manga was unique; the film ran the risk of coming off as a simple zombie movie. Sato wanted to make a zombie film a little unlike any made before, while the manga creator put a certain amount of pressure on him by asking him simply to make a zombie film he would like. Asked about how he came up with the idea of zombies with a personality (carrying on with what they were obsessed with in life), Sato said that was in the manga, although he imagined a few of his own for the film. He said it was important for him to make Japanese zombies, creatures in some way distinct from American zombies. Zombies often come as hordes, individuals indistinct from each other, but he wanted to have each be individual.

He was asked about an early scene in the film, when Hideo has to confront his girlfriend, Tekko, who has been turned into a zombie; and specifically how he created her uncanny movement. Sato noted that Tekko was a high jumper in the original, and that he wanted to capture that energy. As the first zombie to appear in the film, she would have a high impact. He said he used three people to get her across, the actress, a stunt double, and a contortionist who is in the Guinness World Records. Asked about the lack of narrative payoff for the character of Hiromi, Sato said he’d cut a scene at the end that would have explained she was a hybrid who was the key to curing the virus. He decided it was more important to keep the focus on Hideo’s character arc rather than ruin the flow with explanations.

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Water Sleeps by Glen Cook, Part 2

Water Sleeps by Glen Cook, Part 2

oie_2142124LUWYmmo7I just finished Water Sleeps (1999), the ninth and penultimate volume in Glen Cook’s Black Company series. Instead of the gigantic battles where legions of soldiers clash under the evil glow cast by demonic sorceries we’re used to from him, Cook focuses here on subtler subjects. Yes, as last week’s review made clear, it’s chock-a-block with nasty twists, kidnappings, and assassinations, but there’s a quieter aspect to this book than to any of the others. For all the craziness that arises, particularly in the second half, this book really starts presenting the Black Company as family. There’s been lots of lip service to that effect over the course of the previous eight books, but we haven’t much seen it borne out. For that reason all the deaths and farewells in Water Sleeps — and there are plenty — have a greater poignancy and impact than ever before.

At the end of the first part of Water Sleeps, the Black Company had left Taglios. With the sort of misdirection and duplicity that is at its heart, the Company split into several groups, adopted secret identities, and lit out separately for the uttermost end of the known world: the Plain of Glittering Stone. Croaker, Lady, Murgen — in fact, most of the major members of the company — had been trapped inside a maze of caverns beneath the Plain by their oldest remaining enemy: Soulcatcher. It had taken fifteen years for the Company’s captain, Sleepy, to come up with a plan to free them and the means to carry it out.

Sleepy and her comrades arrive at the edge of the Plain and quickly outmaneuver the Taglian regional commander, Suvrin. A clever, doughy man who has risen to his position based more on family connections than military competence, he is unable to escape manipulation by Sleepy and ends up willingly signing on with the Company. I mention this bit here because it will become very important in the series’ finale, Soldiers Live. It also reinforces how the Company prefers to operate. From long experience as a spy and urban guerilla, Sleepy has become adept at quickly assessing someone’s real nature and playing to it.

Gradually the rest of the Company, their dependents, and their animals and baggage train make it to the entrance to the Plain, and just in time. Once again, Murgen’s ability to spy via astral projection saves the Company. He sees Soulcatcher, having figured out Sleepy’s plan, in hot pursuit. Barely forewarned of her imminent arrival, the Company rushes its people to the safety of the Plain — where instant death awaits any who enter without the protection of the Nyueng Bao key — while preparing a deadly reception for Soulcather at its entrance. It doesn’t succeed in killing Soulcatcher, and she ends up with the the Kina-possessed Daughter of Night and Naryan Singh as her prisoners, but the Company escapes. Soon they are on the brink of recovering their lost comrades.

It as this point the truth of the vast, circular Plain of Glittering Stone is finally revealed. It is a gigantic artifact created by a vanished race and connects sixteen worlds. Whether they are different realities, the same world at different times, no one knows. What is known is that humans, being the greedy, vicious things they are, turned to conquest across the sixteen worlds. At some point, the greatest villains of the universe — now remembered as gods in the Gunni pantheon, though their origin is unclear — pooled their resources and elevated one of their own to even greater heights of power and wickedness: Kina the Destroyer. Eventually she was cast down and imprisoned far beneath the giant fortress and someone — or possibly the Plain itself — created a giant golem, Shivetya, to protect the the gates and oversee traffic between the worlds.

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Birthday Reviews: Miriam Allen deFord’s “Pres Conference”

Birthday Reviews: Miriam Allen deFord’s “Pres Conference”

Cover by Richard Powers
Cover by Richard Powers

Miriam Allen deFord was born on August 21, 1888 and died on February 22, 1975.

Although deFord had some fiction published as early 1928, she really turned to writing science fiction and fantasy in the 1950s and 60s. Her non-SF book The Overbury Affair earned her an Edgar Award for Best Fact Crime Book and she helped develop and sign the Humanist Manifesto in 1973. Much of her science fiction appeared in The Magazine of Fantasy and Science Fiction, beginning under the editorship of Anthony Boucher.

DeFord’s “Press Conference” appeared in the sixth and final volume of Frederik Pohl’s Star Science Fiction anthology series in 1959. The story has not been reprinted since.

“Press Conference” is essentially a transcription of the press conference given upon the occasion of the return of the first human to travel outside the galaxy. It is told, mostly, in the voices of Mr. Rasmussen, the press secretary for the United Nations whose job is to introduce her and make sure she givens approved questions, and Miss X, or Dor-je Lhor-kang, the woman who made the journey.

The press conference opens up by listing the specifications used to find someone to go into space. A woman is the preferred candidate, and she should be acclimatized to higher elevations, so someone from Peru or Chile. She should have a Ph.D. in physics and, because there is limited space in the spacecraft, she should be a dwarf. This is all by way of introduction of deFord’s somewhat atypical protagonist.

The press conference goes well as long as Lhor-kang is speaking. She knows the limitations Rasmussen has placed on her and has no real desire to break away from him. As soon as she opens the floor to questions, however, the press conference goes off the rails as the reporters want to ask questions with real substance. Although Rasmussen attempts to retain control over her, Lhor-kang eventually lets slip the truth about the aliens that she has seen and their desires with regard to the Earth. When Lhor-kang exhibits admiration for the aliens’ goals, she is branded by some of the reporters as a traitor or brainwashed.

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The 2018 Hugo Award Winners

The 2018 Hugo Award Winners

The-Stone-Sky-N.K.-Jemisin-smaller All Systems Red-small Uncanny Magazine May June 2017-small

The winners of the 2018 Hugo Awards were announced yesterday at the 76th World Science Fiction Convention in San Jose, California. There were truly epic speeches, the traditional Hugo Loser’s Party hosted by George R.R. Martin, and celebrations all around.

But before all that, they gave out some some Hugos. Here are the 2018 winners of our favorite genre award.

Best Novel

The Stone Sky, N.K. Jemisin (Orbit)

Best Novella

All Systems Red, Martha Wells (Tor.com Publishing)

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Lock and Load with Starfinder Armory … And Beyond

Lock and Load with Starfinder Armory … And Beyond

StarfinderArmoryOne of my favorite games over the last year has been Starfinder, the “Dungeons & Dragons in space” game from the makers of the Pathfinder RPG. I’ve covered this game since its initial announcement, and was thrilled to begin playing it when it was initially released at Gen Con 2017.

Pathfinder typically releases a torrent of rulebooks and supplements over the course of the year, at least two softcover supplements a month plus an adventure module, but by comparison Starfinder was much more modest in its approach. As a new game, for one thing, they really had no idea exactly what kind of demand there would be. Since the release of the Starfinder Core Rulebook, there was  a quick release of the Starfinder Alien Archive and then the Starfinder Pact Worlds setting book, both welcome additions. And they’ve released their bi-monthly Dead Suns Adventure Path over the course of the first year, providing an extended adventure campaign, setting information, equipment, and adversaries.

While the array of equipment originally offered in the Core Rulebook was impressive, a science fantasy game of flying between worlds in spaceships calls out for cool gadgets and robots and weapons and power armor, not to mention magical items. Some have been dropped here and there among the creatures and setting information, but Gen Con 2018 saw the release of the Starfinder Armory (Amazon, Paizo), which provides ample options for anyone who felt that their character’s inventory was lacking.

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Fantasia 2018, Day 12, Part 2: I Am a Hero, Bleach, and Inuyashiki

Fantasia 2018, Day 12, Part 2: I Am a Hero, Bleach, and Inuyashiki

I Am a HeroI had three consecutive movies I wanted to watch on July 23. All three came from director Shinsuke Sato, all three were live-action manga adaptations, and all three were followed by question-and-answer sessions with Sato (the first at the De Sève Theatre, the second two at the larger Hall). I’ll write up what he had to say about his films in a separate post tomorrow. Today, my impressions of the movies themselves: the zombie apocalypse thriller I Am a Hero, the supernatural epic Bleach, and the science-fictional super-hero movie Inuyashiki. Note that I have read precisely none of the original works these movies were based on, and can speak only to the films I saw.

I Am a Hero (Ai Amu a Hiro, アイアムアヒーロー) was written by Akiko Nogi based on the manga by Kengo Hanazawa. Hideo (Yo Oizumi, Tokyo Ghoul) is a 35-year-old assistant to a manga creator, his aspirations and dreams dead or dying. Then the world suffers a zombie apocalypse from the spread of a deadly virus. Survivors flee to the top of Mount Fuji, because the virus can’t survive in the rarified air high up the mountain. Hideo scrambles to flee urban Tokyo, which is degenerating into mayhem; along the way he picks up a sidekick, a schoolgirl named Hiromi (Kasumi Arimura). Hiromi’s bitten by a zombie but instead of dying shows some strange powers and falls into a coma. The hapless Hideo — “the entire world changed, but I didn’t,” he groans — brings her along as he finds a community of survivors holed up in a mini-mall, and struggles to survive the tensions and suspicions he causes within the group.

The movie’s entertaining but oddly structured. The scenes early on, as Tokyo falls prey to the zombies, are fast and filled with explosions, with an epic scale that drops away for the rest of the film. Hideo’s discovery of the survivors in the mall in particular feels like a real slackening of the tension. And the climax of the film isn’t especially satisfying — it’s a big fight, but not a particularly imaginative one, and the challenges aren’t met by any new development in character or theme. It feels like more of the same rather than a rising to a satisfying end.

Moreover, on a basic plot level, more’s left unexplained and undeveloped than I’d like. Specifically, Hiromi’s powers, established early on, don’t return. She herself never wakes up from her coma. Apparently there was a scene shot for the end of the film which would have established that she held the key to a cure of the virus, but that exchange was dropped for the sake of the flow of the ending; I can understand the thinking, but that information needed to be put into the film somewhere, I think. As it is, Hiromi seems to exist mainly to show that Hideo has some spark of heroism latent within him, as he tries to save her from the madness of the world. That’s fine to a point, but effectively turns her into a plot coupon with no agency of her own.

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